APB Reloaded cover
APB Reloaded screenshot
PC PS4 XONE Steam
Genre: Shooter, Adventure

APB Reloaded

BattlEye Update - Patch Notes 1.19.5



We are releasing a client update on Friday 6/8/2018. Maintenance will start at 11 am UTC and last for approximately 6 hours.


Patch Notes:

BattlEye has been added to APB Reloaded.
Added an updated Privacy Policy, Code of Conduct and EULA to the game.
Account messaging has been rewritten to better convey what is happening to your account.

Open Letter to the APB: Reloaded Community

You can see the orginal post here

Hello APB community,

My name is Matthew Scott and I’m the CEO of Little Orbit.

Today we have announced the acquisition of GamersFirst, and the games it contains, but to go along with that announcement, I thought I would take some time and write a personal letter to the APB Reloaded community.

Let me start by sharing an introduction to Little Orbit so you can get to know us. We started as a small game developer in 2003, and in the last 8 years we have grown into a small retail publisher. We are not a big studio, and trust me, you wont find any of our previous titles impressive. But over the last year, we have started taking steps to transition into the publisher we want to be.

There’s been a lot of speculation over the last couple months about who would be crazy enough to take on this game. And I’m not going to try and sugarcoat it, we know that the confidence in this game is at an all time low, and odds are you haven’t heard of us at Little Orbit. But that’s OK. There’s a lot of work to do, and I’m not writing this letter to make unrealistic promises or layout a grand roadmap. Instead, I’m going to ask for your patience as we get organized and that you give us a chance to show you that we are sincere in our efforts to make APB Reloaded the game we all know it can be.

I will however make one simple commitment right now. From here on out, I promise to communicate with the community on a regular basis. No more silence. Good, bad or ugly I will share where we are at.

Moving forward there are a number of areas that we need to address for the long term health of this game. Some of them are sexy like new content for the game, and some are just operational changes to how the game is run that I feel need to be made.

In the next 30 days, expect to see GDPR updates for GamersFirst including new privacy policies, code of conduct, and term & conditions. We will also be cleaning up the social pages, implementing a new forum, showcasing a general roadmap for the game and announcing a significant change to our banning and cheating policies.

This is all critical for setting up an environment where you can give us feedback.

After that we’re going to focus on content. I’ll be working on an exact roadmap that we can publish soon, but over the coming months we would like to add a new mode, maps, clothes, guns, vehicles and a new matching system for competitive play. Alongside all of that we are committed to upgrading APB Reloaded to the Unreal 4 engine. This is a long process that involves a massive rewrite of several core systems and a lot of art migration. I know that this has been talked about extensively in the past, and it has been a sore point with the community for a while. It’s going to take time. We need to start by unifying the PC version on Unreal 3.5, and then moving to Unreal 4. Personally I don’t think Unreal 4 is going to have a big impact on the look or speed of the game. It may not even be noticeable to some. But for APB Reloaded to have long-term viability, transitioning to Unreal 4 is something we need to do.

I look forward to sharing more information with you soon.

And of course, thank you for your patience and support.

Sincerely,
Matthew Scott

Now Available on Armas: Mountie 'NorthWest', Mountie 'Nunavut', Obeya SLR762 'Broadside' and Shredder SB R&D III


 
Mountie 'NorthWest'
 
The residents of San Paro are rarely polite, so feel free to teach them some manners. This fully automatic pistol will help you tip the odds in your favor and ensure that you always get your man.
 
The 'NorthWest' variant comes with no modifications and a unique design.
 

 
Mountie 'Nunavut'
 
The 'Nunavut' variant comes with an Extended Magazine and a unique design.
 

 
https://www.youtube.com/watch?v=sz_9aW0IXWk
 
Obeya SLR762 'Broadside'
 
Functionally identical to the Obeya CR-762, this bulky weapon is a long range semi automatic rifle that is great for hitting targets up to 80m.
 

 
https://www.youtube.com/watch?v=dygeYOANC1E
 
Shredder SB R&D III
 
The Shredder Automatic Shotgun is a powerful precise weapon that can provide extreme amounts of fire against enemy targets. The bulk of the weapon makes it somewhat unwieldy on the move, despite the tight spread of the custom shells, and as such this weapon is best fired from a marksmanship stance.
 

 
https://www.youtube.com/watch?v=wBMNHN5wo4I

Patch 1.19.4 (911): Wednesday 9 AM UTC

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.
 

CLOTHING
[LIST]
<*>Thigh High Boots can no longer be used with Harem Pants
<*>Fixed issue where hole would occur when wearing Harem Pants with Hooded Smock
<*>Fixed corrupted morph issue that was occuring on Harem Pants at a distance
[/LIST]
UI
[LIST]
<*>Open-World HUD should no longer show up when the rest of the HUD is hidden
[/LIST]
 
VEHICLES
[LIST]
<*>Fixed issue where IO Growl rear wing panels would share the same camera as the rear bumper in the vehicle garage.
[/LIST]

Blog Post: Exciting things are afoot!

Big, dramatic, and dare I say exciting things are afoot! I’m sure you’ve heard rumors or other juicy tidbits on the state of APB, so we figured it would be wise to jump in to give a good, solid update. My name is Josh, aka “Capnjosh”.   Click here to continue reading the full blog post.

Patch 1.19.4 (906): Wednesday 9 AM UTC


 
We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.
 
Due to the popularity of this years Anarchy event, we are happy to announce that it will be extended for another week and will end on July 20th.  So for all those that have not yet had a chance to participate , here is your chance to enjoy a fresh take on our established Chaos events.
 
EVENT (ANARCHY): 
[LIST]
<*>Fixed an issue where the player HUD markers would sometimes remain stuck on screen even after a player has died.
<*>Players are now able to spawn in Mobile Spawn Vehicles that belong to their group members.
[/LIST]
 
WEAPONS: 
Snowballs are no longer visible when purchasing ammo.
 
ENVIRONMENT (WATERFRONT): 
[LIST]
<*>Fixed an exploitable area in a dockside warehouse where players could stash mission items out of reach.
[/LIST]
 
ENVIRONMENT (FINANCIAL): 
[LIST]
<*>Fixed a Joker Ammo vending machine near Saul Linklater that would sometimes spawn a vehicle when used, instead of opening the Purchase Ammo menu.
[/LIST]

Patch 1.19.4 (904): Wednesday 9 AM UTC


 
We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.
 

CHANGES & ADDITIONS:
GAMEPLAY (ANARCHY):
[LIST]
<*>We've slightly tweaked the rate and probability of weapon spawns.
<*>We've enabled the out-of-bounds timer in Anarchy districts.
[/LIST]
 
BUG & EXPLOIT FIXES:
UI (ANARCHY):
[LIST]
<*>Fixed a small overlap issue on the scoreboard between 'Current Score' and 'Medals'.
[/LIST]
 
UI:
[LIST]
<*>Fixed instances where the Fence map icon could appear twice.
<*>Fixed an issue where the Macchina Calabria wasn't appearing in the marketplace vehicle filter menu.
[/LIST]
GAMEPLAY (ANARCHY):
[LIST]
<*>Fixed an issue where players could not spawn in vehicles within the Anarchy districts.
<*>Fixed an issue where players could still be awarded a kill assist if they only did 0 damage.
<*>Fixed an issue where a player's score would not be reset correctly if they were kicked for inactivity.
[/LIST]
ENVIRONMENT (WATERFRONT):
[LIST]
<*>Removed an invisible wall that was preventing players from shooting through the gaps between support beams at X:1176, Y:807.
<*>We moved a vehicle spawner that was causing issues with a door, due to them being too close together at X:1395, Y:1768.
[/LIST]
MISSIONS:
[LIST]
<*>Fixed an issue where Criminals would use Enforcer equipment to break into an objective in the 5th stage of Pineapple Cocktail.
<*>Fixed an issue where the item in the final stage of Cash on the Curb could spawn in an inaccessible area.
[/LIST]
GAMEPLAY:
[LIST]
<*>Fixed an exploit where players could reset weapon accuracy penalties by quickly performing and cancelling an animation.
<*>Killing an arrested player no longer counts towards the "Kill 'Em All" medal.
[/LIST]
MODIFICATIONS:
[LIST]
<*>Improved the clarity of the description for the High-Magnification Scope.
<*>Improved the clarity of the description for Valzipram Tablets.
[/LIST]

Blog Post: July 4th Login and Win Event!


 
Hello Citizens,

As was mentioned in this weeks blog post, we are happy too provide you with rewards over the Independence Long Weekend event. Click here to see what you can win!

Patch 1.19.4 (902): Wednesday 9 AM UTC


 
We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

 
CHANGES & ADDITIONS:
 
EVENTS (ANARCHY): 
This week, we're bringing back the Anarchy Districts, with a few twists to improve it. While the previous Anarchy event was fun, the lack of a concrete goal (above personal survival, an optional challenge) resulted in the game mode feeling somewhat aimless. In addition, the factional nature could often result in one team steamrolling the other through sheer numbers. To fix these, the Anarchy event now looks as follows:
 
[LIST]
<*>When the event starts, all players are split into two teams. Unlike before, different faction members can be on the same team (it's Anarchy after all) and we use matchmaking to ensure the teams are fairly even. Groups are never split up, so make sure you and your friends are together before entering if you want to ensure you play together.
<*>When you spawn, you won't have a primary weapon. Instead, we spawn them around the map. The game mode is a simple death-match, so it's up to you whether you want to search for a weapon of your choice, or head straight into combat with your secondary and grenades and take one from the enemy.
<*>If you survive long enough, you'll start passively gaining score. You'll also start to gain a score multiplier that ticks up over time. If your score reaches above 500, you'll gain access to your primary weapon, meaning you don't have to search for weapons any-more. Careful though, when this happens you'll also be shown periodically to your enemies, giving them a chance to hunt you down.
<*>As the game progresses, and team lives go down, more weapons start spawning in different locations, providing more varied game-play. Legendary weapons will also start to appear, but be shown on the map. Best be quick, or be ready to kill whomever took it (friendly fire of course is disabled in this game)
[/LIST]
 
BUG & EXPLOIT FIXES:
 
MISSIONS (WATERFRONT): 
[LIST]
<*>We have moved a checkpoint by the gas tower near Gazi Frieght vertically so that you can't jump out of it.
[/LIST]
ENVIRONMENT (WATERFRONT): 
[LIST]
<*>We have replaced a pair of Yachts in Waterfront that were missing collision.
<*>The area of the docks where players would be teleported for being "out of bounds" when they stood up has been fixed.
[/LIST]
WEAPONS (SKINS): 
[LIST]
<*>The VAS SW2 'Union' now uses the correct audio when using the Ukranian skin.
[/LIST]

XBox One Maintenance Thursday June 23

On Thursday, June 23rd starting at 9 AM UTC (2 AM PDT/ 4 AM CDT / 5 AM EDT) the Xbox One servers will be taken down for maintenance. The estimated downtime is between 2 to 4 hours.