[p]Hey legends, the team has pushed a number of fixes as a follow up to the start of 27.1![/p]
[p]Crypto:[/p]
[p]Crypto's drone is no longer displayed for a fraction of a second when deploying the drone on a zipline, balloon or Evac Tower.[/p]
[p]The appropriate ultimate icon is now displayed while in Crypto's drone view after selecting the Power Coupling upgrade.[/p]
[p]Crypto's hands no longer remain stuck in front of the camera after taking damage from a Caustic trap while in Drone view.[/p]
[p]Players are no longer able to spam the drone entering animation.[/p]
[p]Crypto's Ult now appropriately charges from scanning enemies, even if they remain within the scan.[/p]
[p]Octane:[/p]
[p]Stim Surge's animation now ends in alignment with the end of its effects - previously was misaligned when at low health with the Daredevil upgrade.[/p]
[p]Stim Surge's animation now ends in alignment with the end of its effects when taking damage in the ring.[/p]
[p]Base Stim model no longer overlaps with the Stim Surge Syringe.[/p]
[p]Players are no longer able to spam Octane's tactical when riding ziplines or ziprails with akimbo weapons equipped.[/p]
[p]Removed ghostly green bar that appeared when Octane performed two-handed actions while using Stim Surge.[/p]
[p]When activating Stim Surge while climbing, the correct model is displayed and players will no longer be locked out of using Stim Surge.[/p]
[p]Trident:[/p]
[p]Increased the volume of approaching Trident - it should be much more difficult to be caught by surprise.[/p]
[p]Caustics traps no longer attach to the Trident - it was way too deadly.[/p]
[p]Valkyrie no longer gets stuck in ultimate animation when interrupted by a Trident.[/p]
[p]New Player Pass:[/p]
[p]Level up animation now display the correct level.[/p]
[p]Various[/p]
[p]The post-game progress screen no longer displays old challenges.[/p]
[p]Various fixes/adjustments to Switch 2 shadow/lighting.[/p]
[p]Fixed a boot crash on some Nvidia machines.[/p]
Apex Legends: Latest Update - 01/06/2026
[p]Hey legends, we just pushed a patch to address the following:[/p]
[p]Crash tied to Wildcard Hoverboard fixed[/p]
[p]Fixed Firing Range crash that occurs when many players join the range[/p]
[p align="start"]Thank you!
Latest Update: Apex Legends 1/6/26
[p]Hey legends,[/p][p]We are removing the Brain Freeze wild card from Wildcard as it has been linked to game crashes on Playstation. We will continue to evaluate the situation and will communicate any further changes![/p][p]Thank you[/p]
Amped Midseason Designer’s Notes
TLDR
[p align="start"]Designer’s Notes is a new update that will provide additional context to Legend and Weapon meta changes. We will discuss our vision for each Legend or Weapon, what challenges we’ve identified, and what changes we are making in pursuit of those goals. Designer’s notes are meant to supplement Patch Notes, not replace them. [/p][p align="start"]Below, we will discuss:[/p]
[p]Why we don’t always pick the lowest-pick, lowest-win Legends[/p]
[p]Changes to Octane, Newcastle, and Crypto[/p]
[p]Adjustments to Amps, R-301, Flatline, and Prowler[/p]
INTRO
[p align="start"]Welcome to our first Designer’s Notes. [/p][p align="start"]Our goal is to openly discuss our intention and reasoning behind changes to various parts of Apex Legends for a given update. We’ll use this opportunity to give you the “why” around certain Legend and weapon changes and more details about the bigger picture meta. We are looking to provide transparency into our processes, spark discussion, and gather feedback from you all as we continue to work to make Apex the best it can be.[/p][p align="start"]Our aim with every game update is to shake up the meta to break any staleness, address pain points around balance, and reinvigorate the ranked climb. We do that by looking at the data from all the matches played across different skill bands and various in-game situations and by monitoring player feedback from our many community channels and online spaces. We are showing you the data here in an effort to be transparent and to further share the reasoning behind why we pick certain parts of the game to adjust. [/p][p align="start"]Give the blog a read through, play the game with your new knowledge in mind, and continue to discuss in community spaces. Your feedback is critical in helping us shape and sharpen Apex to be the best competitive game and battle royale it can be. [/p]
METRIC DEFINITIONS
[p align="start"]Pick Rate - Measure of selection preference adjusting for legend availability (total selections / total times available to be selected)[/p][p align="start"]Legend Encounter Win Rate - Measure of legend fighting strength based on downs in fights (fights won / total fights)[/p][p align="start"]Share of Downs - Measure of weapon preference based on share of downs each weapon obtains (downs with weapon / total downs)[/p][p align="start"]Weapon Encounter Win Rate - Measure of weapon fighting strength based on downs in fights (fights won / total fights) [/p]
[p align="start"]You are likely aware of some Legends and weapons that have spent significant time at the bottom of the meta. For some of you, we see peaking frustrations when they happen to be your favorites. “So why aren’t they the priority for buffs each season?” It’s a good question! [p align="start"]In these cases, the scope of the necessary changes is often so large that developing and testing requires more time than it would for smaller tweaks. For example we knew community conversations about Octane were bubbling at the start of last season - we had been actively working on his changes for a while and we just had to bite our tongue knowing that his buffs were just around the corner! [p align="start"]Additionally, with a game the size of Apex Legends - 27 Legends, multiple game modes and maps, and an entire arsenal of weapons - every seemingly small tweak to a weapon or character can have many unexpected ripple effects throughout the game. This means we need to move as quickly as we can while keeping the bigger picture in mind, which results in varied but often longer timelines.
OCTANE
[p align="start"]Octane is a fan-favorite that has dropped in popularity over the years. We’d love to see him reclaim a place in the hearts of our players, so we’re making changes to remind everyone why you fell in love with the adrenaline chaser in the first place![p align="start"][img src="https://drop-assets.ea.com/images/01MaLN0mK7lsNZ8YAGzvZ7/ae9110e2bafb02f813622289109ed04d/02_-_Overall_Legend_Pick_Rate_-_Octane.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][p align="start"][img src="https://drop-assets.ea.com/images/4lZtGcvhzZojnrYA1DwpWw/6fa197ee1774c64760f13c57ba0f4ea9/03_-_Octane_Pick_Rate_by_Tier.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][p align="start"]Octane’s pick rate is below average across all game modes and he sinks to near the bottom of the chart in Diamond/Masters. One of the main complaints about Octane we hear from our community is that, despite being fun for solo players, he lacks team utility. Additionally, Octane is often the character who runs ahead of the pack and looks for (and often finds) trouble; one small misstep can have dire consequences. [p align="start"]As a result, our goals are first to increase individual survivability. Second, create more team utility allowing Octane to better help squadmates. The aim is making him a more viable pick in a variety of team comps. To help achieve these goals we’ve added some new base abilities, and new upgrades to Octane’s kit.[p]CORE CHANGES[p align="start"]In an effort to enable a layer of survivability we are introducing a new formulation of Stim: Stim Surge. When already Stimmed, activate Octane’s tactical a second time to enter Stim Surge, extending your Stim and granting you Fortified and a Passive Heal. [TAG-103]
[p]Fortified: Reduced damage and no bullet slow[TAG-107]
[p]Passive Healing: Your passive healing immediately re-engages, and continues to heal through damage
[p]UPGRADES[p align="start"]To improve Octane’s team utility, we’re adding a branch of upgrades to boost squadmates who use your JumpPad:
[p]Squad Rush: Everyone who uses your JumpPad gains Stim on land
[p]Triple Jump: Gain a third jump from JumpPads
[p align="start"]While one branch is focused on increasing team utility, the other is centered around further improving his Stim.
NEWCASTLE
[p align="start"]Newcastle was having the opposite problem of Octane: higher ranked lobbies were seeing the value in this heroic protector, but the broader community was not harnessing the value he can bring to a squad.[p align="start"][img src="https://drop-assets.ea.com/images/4Vu1EffDfIGaebxhLwVeHH/ea482220dc6d276d0c7e598848d2deb9/04_-_Platinum__Daily_Legend_Pick_Rate_-_Newcastle.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][p align="start"]In buffing Newcastle, our goals are to make him feel less sluggish, hoping it makes him more appealing to play to the broader community.[p align="start"]To help achieve this goal we have incorporated the Swift Shield and Hero’s Hustle upgrades into his base kit, increasing his base movement speed and reducing movement penalties.
CRYPTO
[p align="start"]Aside from potentially ALGS, Crypto has seen an extremely low pick rate across all skill bands for a long time.[p align="start"][img src="https://drop-assets.ea.com/images/2hIQmWCbkKrec47Pitz4Zv/9c6d7b7b4fbae4fc92b76962cada5642/05_-_Overall_Legend_Pick_Rate_-_Crypto.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][p align="start"]The biggest pain point we’ve identified is the feeling that he gets left behind by his team while performing his key function: flying his drone. Therefore, our main goal in buffing Crypto is to simply allow him to better keep up with his squadmates.[p align="start"]As a result, we are speeding up Crypto’s interaction with his drone in a few key ways:
[p]Snappier drone launch, and quicker in/out time for drone
[p]Allowing him to pilot his drone while doing other things (i.e. zipline, opening a Mythic bin)
[p]New upgrades that keep him in the fight by allowing him to trailblaze to allies, or earn ult charge faster
[p align="start"]We are pleased with the design space of most of our Amps as they have been doing a great job of allowing players to adapt to situations and customize their playstyle. However, we identified that Infinite Ammo was lagging behind other amps so we wanted to give it a bit of a boost. While there are only so many ways to buff “infinite ammo” we elected to go the route of enabling compatibility with Care Package weapons (yes, that means the Kraber.) Adding Care Package weapons into the fold this way will have a much larger impact on the Amps usefulness compared to some of the other adjustments we could make.[p]
R-301 & FLATLINE
[p align="start"]Over the past few seasons, the R-301 and Flatline have taken a backseat to some of the more specialized weapons in the roster. They remain beloved classics but their power has not kept up. This has caused the R-301 and Flatline to fall behind in some of our key metrics like Encounter Win Rate.[p align="start"][img src="https://drop-assets.ea.com/images/2EoByh7YXFJz0Bk4GaaBBE/f0dc039299cce461f9693ea5654647f4/07_-_Overall_Weapon_Share_of_Downs_-_R-301_Flatline.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][TAG-202][TAG-203][p align="start"]While making changes to these two staples, our goal is to close the gap in power to the rest of the roster and ensure they remain reliable classics.[TAG-205][p align="start"]To achieve this we are increasing damage on both of these weapons by one. It may seem like a small change on the surface, but it will bring down their Time to Kill across multiple shield breakpoints. We’re excited to see if this reinvigorates the community’s love for the R-301 and Flatline. [TAG-207]
PROWLER
[p align="start"]At the beginning of Season 27 we equipped the Prowler with autofire burst capabilities. When we made that adjustment we also increased the delay between bursts in an effort to offset the power we thought we’d unlocked. Looking at the Prowler’s performance since, we realize we hit it a little too hard.[p align="start"][img src="https://drop-assets.ea.com/images/1a7KRRieCbbwsrqldJFbF6/05e368e5d2cb8b80646f414d151d2f1c/08_-_Daily_Weapon_Encounter_Win_Rate_-_Prowler__1_.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][p align="start"]Our goal in the followup changes to the Prowler is to bring it to a healthy balance now that the autofire burst has had time to settle into the meta.[p align="start"]To do that, we’re reverting the burst fire delay changes we made at the beginning of Season 27. However, we still want to give the Prowler a little bit of a tune up and ensure the Selectfire Hop-Up’s Automatic Mode feels proportionately rewarding to unlock. That in mind, we’re increasing bullet damage while in full auto mode to 17 (up from 16).
IN CLOSING
[p align="start"]We hope you found this helpful in further understanding the thought process behind the decisions we’re making to shift the seasonal meta of Apex Legends. For a comprehensive guide to the changes for 27.1 be sure to check the Patch Notes!
Pick up this month's EA Play reward in Apex Legends
[p][img src="https://clan.akamai.steamstatic.com/images/38098458/1f03ea308b7b567fba818b9b320f819bfd130c29.png"][/p][p]This month, EA Play members get the Gold Broodling Weapon Charm. Equip this to your favorite weapon, and battle for glory, fame, and fortune in style. Just launch Apex Legends by Feb 2, and your reward will be automatically granted! Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.[/p][p]Conditions, limitations, and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.[/p]
[p][img src="https://clan.akamai.steamstatic.com/images/38098458/ce8309636df9f92ae194bb2e4c3cb52dac8bf4bc.png"][/p][p]EA Play members can grab the Gold Topper Weapon Charm for a limited time, a glitzy accessory that combines cowboy vibes with Pathfinder's iconic smile. Add it to your favorite weapon, then flaunt your new look. Find out more about upcoming EA Play benefits at [/p][p]https://store.steampowered.com/subscriptions/ea[/p][p] or follow us on X (Twitter) and Instagram @eaplay. Conditions, limitations, and exclusions apply. See [/p][p]https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details. [/p][p][/p]
Apex Legends: Latest Update 12/17/25
[p]Update: This issue has been resolved and players should be able to enter Ranked normally![/p][p] Hey legends,
We are aware that players are currently unable to play Ranked. We are working on a solution and will update you as soon as we have a fix. Thank you for your patience.[/p]
Latest Update: Apex Legends 12/16/2025
[p]Hi legends, we have pushed the following changes:[/p]
[p]We have disabled the Flash Freeze Wildcard upgrade as we identified it was causing game crashes for some players. The dev team will continue to work on a fix and we will update you when we know more.[/p]
[p]Additionally, we have adjusted the Trident. Players now need to reach an increased minimum speed in order to deal damage to enemies. Damage dealt remains unchanged.[/p]
Apex Legends: Showdown Gameplay Trailer
[p][/p]
APEX LEGENDS™: WILDCARD
[p]Wildcard is a brand new way to play that challenges what you’ve come to expect with the typical Apex Legends matches. It’s a twist on the squads you’re used to, with streamlined Legends and the option to stack Legends as you please. It’s fun and fast with pacing built into its core thanks to an updated Kings Canyon with almost unlimited movement toys. And it’s all about the firepower here—more shooting, less looting speaks for itself. [/p][p]This new permanent mode allows you to take risks without worrying about your stats or RP, and you haven’t seen the last of what this mode will bring just yet.[/p][p][img src="https://drop-assets.ea.com/images/6tOwzwVfUgTGW01f6vCKaK/07fcd6c448fdedd57e3eafd959b4914a/APEX_Legends_S26_Screenshots_Launch_Shot_WildcardFuses_C_v01..png?im=AspectCrop=%2816,9%29,xPosition=0.29322916666666665,yPosition=0.293287037037037"][/p]
PLAY BIG, PLAY LOUD
[p]With a mode as fast as this one, there’s just no time to loot—especially if you get that one squadmate who needs to spend the first ten minutes going through every bin. Wildcard’s about getting you into the match, trying things out, and building your Apex confidence all at the pace of Octane: ¡Rápido![/p]
MORE SHOOTING
[p]With a map built for movement, you won’t want to stand still. Get those guns ready and be prepared for battle around every corner, and after every revive.[/p]
[p]Weapon Leveling: level up your firepower by earning EVO Orbs by eliminating enemies, performing certain actions, and maybe even finding them in a Loot Bin[/p]
[p]Kitted Weapons: each piece you pick up also comes with a full batch of attachments that’ll level up with your weapon[/p]
[p]Respawning: as long as one squadmate’s alive then so are you, all the way through to the final ring. Bonus? Have them earn EVO to speed up your respawn time.[/p]
[p]Self Revive Kits: everybody gets one at drop, and if you don’t use you’ll lose it[/p]
LESS LOOTING
[p]Wildcard’s system has been tuned specifically for the rapid fire match at hand:[/p]
[p]Auto Looting: bringing the goods straight to your inventory. With each elimination, ammo and EVO Orbs will appear for you to run over and automatically pick-up while keeping your head up.[/p]
[p]Reduced loot pool: no backpacks, no knockdown shields, no accelerants, no helmets, no Hop-Ups, you get it. Shield Cells are still up for grabs, but your health will auto-regen after you’ve been out of combat for a bit.[/p]
[p]Simplified Inventory: gone is inventory management with dedicated slots and auto-sorting to keep your focus where it’s needed[/p]
[p]The ultimate goal of this new permanent mode is exactly what it sounds like: an experimental playground for players to have some fun with, maybe even show off a little. We’ve had consistent feedback that players want a way to try things out and get better without the strings or confines of Unranked and Ranked, and Firing Range just doesn’t feed that hunger in the same way. Enter Wildcard. [/p][p]This 30 player mode has a shortened match length and tightened ring size to keep matches around the 15 minute mark. Each match should give you a taste of what’s possible without the pressure to perform. As we teased above, it also has its own gameplay parameters with different rules with Legends, a unique take on Kings Canyon, and a focus on getting those shots.[/p]
STACK THOSE LEGENDS
[p]The difference in experience begins with Legends. Everyone on the squad can pick who they want, even if the Legend has already been picked. Want three Mirages? Sounds like a lot of chatter and chaos, but go for it. In-match is streamlined too. There are no Legend Upgrades and no Class Perks. Just pure Legend power—and you may spot some unique Legend select animations too.[/p]
WILDIN’ ON KINGS CANYON
[p]Kings Canyon with a little bit of spice. This classic map has been updated to be the ultimate movement machine. Grav canons, zip rails, jump towers and jump pads galore bring the boost you’re looking for whether it’s running from a fight or to it.[/p][p][img src="https://drop-assets.ea.com/images/1ggtKeDlw4GnqWEODTmBRL/6737a683578aebb60c2340c68530a885/APEX_Legends_S26_Screenshots_Launch_Shot_WildcardFuses_B_v03..png?im=AspectCrop=%2816,9%29,xPosition=0.32578125,yPosition=0.45925925925925926"][/p][p] [/p]