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Apex Legends

Apex Legends: 2025/07/02 Update

[p]We pushed an update this morning to address the following:[/p]
  • [p]Resolved a bug causing Wattson's Energized Healer to not heal as much as it should[/p]
  • [p]Fixed the Power Sword effects being visible when Mirage was cloaked[/p]
  • [p]Updated Arenas: Duels so that only Kills = Wins and timed out Duels now result in draws. This change is to address players hiding during the match.[/p]
  • [p]Resolved an issue causing Mad Maggie's intro animation to crash on PS4[/p]
  • [p]Updated the description of Daily Challenges to be more accurate[/p]
  • [p]Fixed an issue causing Apex Pack prompts to send players to the wrong screen[/p]
  • [p]Updated the Apex Pack info screen to be more accurate[/p]
  • [p]Resolved an issue allowing players to slide and interact with a Respawn Beacon from further than intended[/p]
[p]We're also aware that the textures on trees and other foliage look a little different after today's update. We're working on a fix for this and will let you know via social channels as soon as it's ready to roll out.[/p]

Apex Legends™ EA Play* Weapon Charm



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Apex Legends: Update 6/30/25

[p]Hey Legends,[/p][p]We just pushed a few updates live to Apex Legends, here’s what changed:[/p][p][/p][p]Arenas Duels[/p][p]• Player Highlight only during countdown[/p][p]• Faster mode timing and duel transitions[/p][p][/p][p]Devotion LMG[/p][p]• Removed improved scaling from high-tier barrels and stocks[/p][p]• Mag size reduced to 48 (was 52)[/p][p][/p][p]EVA-8[/p][p]• Damage per pellet increased to 7 (was 6)[/p][p]• Reduced rate of fire[/p][p]• Purple and Gold bolts now match other shotguns[/p][p][/p][p]Jump in and let us know how it feels.[/p]

Apex Legends - 6/25/25 Update

[p]We pushed another server update to @PlayApex today to address some crashes associated with the Future Icons Event. Additionally, we resolved an issue with Wattson's Legend Upgrade "Ultimate Conductor" that was causing it to charge when it shouldn't.[/p]

Face Off in the Future Icons Event

[p][/p][p]Attention, Legends! It may be summer in the Outlands, but class is still in session. Our mid-season update brings with it the Future Icons Event, running from June 24-July 15, 2025. Take on a new variant of a favorite, Arenas: Duels, featuring 1v1s with no abilities, no heals, and no excuses. Unlock smart new Legendary Legend Skins, Epic Weapon skins, and Wattson’s “Apex Icon” Prestige Skin with matching Dive Trail via Future Icons Event Packs. Speaking of our scholarly Paquette, she’s recharged for split two with buffs worthy of her power: faster fence building, electrifying doors, and slowing enemies (including a particularly pesky prodigy). We also gave Echo’s mom some love too—Vantage mains rejoice! Both Wattson and Vantage will be unlocked for the duration of the event so everyone has a chance to try them out. Time to target greatness and rise to the challenge.[/p][p][/p][p]ARENAS: DUELS[/p][p]Test your mettle in a new limited-time Arenas variant: Duels. Chain 1v1 duels throughout a 5-minute match on a server of 30 players while a leaderboard tracks your performance. Each Legend, loadout, and spawn location are randomized, but both you and your opponent will be mirrored—pushing you to make the best of each moment on even ground. And with abilities turned off until July 15, it’s all about core gun skills and movement. This is Arenas: Duels at its purest. Also a great way to warm-up for those looking to get back into the swing before jumping into their primary modes.[/p][p]Later this split, we'll update the experience by turning on Legend abilities for a new and exciting tactical layer. We’ll see who the real Legends of leaderboards are—unless you opt to hide it for some more casual vibes.[/p][p]
REWARD TRACK[/p][p]Complete daily event challenges to earn up to 1,400 points per day to unlock Future Icons rewards and check your progress for all four event badges. [/p][p][/p][p]EVENT ITEMS[/p][p]Fresh new limited-time cosmetics are up for grabs as you progress through the Future Icons Event, including Legendary skins for Rampart, Octane, and the Peacekeeper.[/p][p]
All items will be possible drops in Future Icons Event Packs† for the duration of the event, with each pack having a chance to unlock Wattson’s Prestige skin, “Apex Icon,” complete with matching Dive Trail. Each event pack contains one event item and two standard items, and there are no duplicates of event items in these packs.[/p][p][/p][p][/p]

PATCH NOTES

BALANCE UPDATES 

[p]Gold Weapon Rotation[/p]
  • [p]Spitfire, R-301, R-99, Flatline, Akimbo Mozambiques[/p]

LEGENDS

[p]Wattson[/p]
  • [p]Passive: Spark of Genius[/p]
    • [p]50% faster Ult accel consumption[/p]
    • [p]Passive Shield Regen increased to 2s (was 1s)[/p]
  • [p]Tactical: Perimeter Security[/p]
    • [p]Increase fence node HP to 50 (was 25)[/p]
    • [p]Cooldown reduced to 4s (was 15s)[/p]
    • [p]Fences now slow sliding and jumping enemies, and consume cooldowns on Ash’s dash and Sparrow’s double jump[/p]
    • [p]Fences placed across doors will electrify the doors[/p]
      • [p]Stuns enemies when they open an electrified door or kicks it in[/p]
      • [p]Electrification ends if the fence is obstructed or the fence is removed, and restarts when the fence is active again[/p]
    • [p]Removed doors exploding when opened into the line of a fence[/p]
  • [p]Upgrades: Level 2[/p]
    • [p]Falling Stars: integrated into base kit[/p]
    • [p]NEW Help is Here: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners)[/p]
    • [p]NEW Ultimate Conductor: damage to enemies is converted to Ult charge and knocks give a burst of 30% Ult charge[/p]
  • [p]Upgrades: Level 3[/p]
    • [p]NEW Energized Healer: gain double small med healing[/p]
    • [p]Power Pylon: double Ult HP, healing rate, and capacity[/p]
[p]
[/p][p]Dev Notes: We’re really excited to see the new Electrified Door mechanic added to the game, making it so enemies need to respect the fences that much more. In addition, Wattson’s reduced Perimeter Security cooldown should make setting up fences way snappier and will make it less punishing if you have to move on. [/p][p]
[/p][p]Vantage[/p]
  • [p]Shrank Vantage’s upper body hitbox to better match her character model[/p]
  • [p]Passive: Spotter’s Lens[/p]
    • [p]Can now ping up to 3 enemies at a time[/p]
    • [p]Can see the health bars of targeted enemy[/p]
    • [p]Pinging an enemy will reveal their position when further than 50m away (was 100m)[/p]
  • [p]Tactical: Echo Relocation[/p]
    • [p]Echo will auto-recall after you jump[/p]
    • [p]Faster jump activation time[/p]
    • [p]Increased base and max distance Echo can fly by 10m[/p]
    • [p]Integrated Bat Bounce into base kit[/p]
    • [p]Reduced time to redeploy guns after jump to 0.2s (was 0.5s)[/p]
    • [p]Widened the FOV that Echo needs to be in to jump to[/p]
  • [p]Ultimate: Sniper’s Mark[/p]
    • [p]Integrated Ultimate Reload upgrade into base kit[/p]
      • [p]Ultimate accelerators are used 50% faster, and provide 2 extra bullets[/p]
    • [p]Laser is now hidden until Vantage shoots[/p]
      • [p]Laser lasts for 15s, timer refreshes with each shot[/p]
    • [p]Laser is now more representative of aim[/p]
  • [p]Upgrades: Level 2[/p]
    • [p]NEW Controlling my Prey: gain access to Ring Consoles and zone overcharge[/p]
    • [p]NEW Improved Mark: marked enemy icon is visible through walls, briefly highlights enemies, and reveals their health bar to your squad upon mark[/p]
  • [p]Upgrades: Level 3[/p]
    • [p]NEW Tactical Cooldown: reduce Tac's cooldown by 5s[/p]
    • [p]NEW Sniper Cover: adds Gun Shield to Sniper’s Mark[/p]
[p]
[/p][p]Dev Notes: Vantage’s Echo Relocation improvements should make her feel way snappier, and we’ve been having lots of fun playing with the new version of Echo internally. Lining up shots in those late-game scenarios with Sniper’s Mark should be easier now with the laser changes, and being able to upgrade into Gun Shield.[/p][p]
[/p][p]Ash[/p]
  • [p]Passive: decreased dash cooldown to 8s (was 10s)[/p]
  • [p]Tactical: slightly decreased tether strength when pulling hard (like when using movement abilities)[/p]
  • [p]Upgrades: Level 2[/p]
    • [p]Dual Breach: moved to Level 2[/p]
    • [p]NEW Charged Knock: gain HP regen on a knock[/p]
  • [p]Upgrades: Level 3[/p]
    • [p]Ghost in the Machine: removed[/p]
    • [p]Greedy Snare and Twin Snares: moved to Level 3[/p]
[p]
[/p][p]Dev Notes: We want to re-balance Ash this season by tamping down some of the parts of her kit that are frustrating to play against, while preserving the fun of dashing around the battlefield. Lowering the base cooldown of her dash will hopefully offset losing double-dash. In addition, swapping her Level 2 and Level 3 upgrades will bring her double Ult charge upgrade to earlier in the match, keeping you and your team mobile.[/p][p]
[/p][p]Alter[/p]
  • [p]Ultimate: Void Nexus[/p]
    • [p]Chase portal usage warning delay reduced to 3.5s (was 5s)[/p]
    • [p]Chase portal activation delay reduced to 6s (was 8s, Previous Hotfix)[/p]
    • [p]Cooldown after usage increased to 60s (was 30s, Previous Hotfix)[/p]
[p]
[/p][p]Dev Notes: Overall, we felt Alter teams were a little too hard to punish as they tried to reset through her Void Nexus.[/p][p]
[/p][p]Ballistic[/p]
  • [p]Tactical: Whistler[/p]
    • [p]Damage on activation reduced to 15 (was 20)[/p]
    • [p]Damage from overheat reduced to 15 (was 30, Previous Hotfix)[/p]
  • [p]Ultimate: Tempest[/p]
    • [p]Removed time extension from knocks (Previous Hotfix)[/p]
  • [p]Upgrades[/p]
    • [p]Extra Bullets: moved to Level 2[/p]
    • [p]Lasting Bullet: moved to Level 3[/p]
[p]
[/p][p]Dev Notes: We felt Ballistic’s Whistler was dealing too much damage for how consistent it is to hit.[/p][p]
[/p][p]Conduit[/p]
  • [p]Tactical: Radiant Transfer[/p]
    • [p]Reduce cooldown to 21s (was 31s, Previous Hotfix)[/p]
    • [p]Reduce recharge delay after damage to 1s (was 2s)[/p]
[p]
[/p][p]Mirage[/p]
  • [p]Tac & Ult: decoys now swap weapons when you do and also properly holster melee weapons[/p]

AMMO & ATTACHMENTS

[p]GRENADES[/p][p]Arc Star[/p]
  • [p]Explosion reduces momentum if hit while in-air or sliding[/p]
  • [p]Explosion consumes the cooldown on Ash’s dash and Sparrow’s double jump[/p]
[p]HOP-UPS[/p][p]Gun Shield Generator[/p]
  • [p]Can now be used by R-301[/p]
[p]Accelerator[/p]
  • [p]Removed from: Devotion, Mastiff, Bocek, and Sentinel[/p]
  • [p]Added to: Havoc, Flatline, and Mozambique[/p]

WEAPONS

[p]AR[/p][p]Havoc AR (Previous Hotfix)[/p]
  • [p]Improved recoil[/p]
  • [p]Increased damage to 20 (was 19)[/p]
[p]Hemlok Burst AR[/p]
  • [p] Reduced burst fire delay[/p]
[p]MARKSMAN[/p][p]30-30 Repeater[/p]
  • [p]Reduced Skullpiercer headshot damage[/p]
    • [p]Uncharged: 80 (was 86)[/p]
    • [p]Charged: 120 (was 130)[/p]
[p]Bocek Compound Bow (Previous Hotfix)[/p]
  • [p]Explosive arrow on hit damage increased to 55 (was 40)[/p]
  • [p]Increased rate of fire[/p]
  • [p]Max charge damage increased to 65 (was 55)[/p]
[p]SHOTGUN[/p][p]Mastiff[/p]
  • [p] New ADS firing animation: returns the weapon to center screen sooner[/p]
[p]
[/p][p]Dev Note: If fired at max speed, the Mastiff optic never fully returned to center screen making target acquisition between shots a bit of a guessing game. This new animation has the weapon returning to center screen sooner allowing you to more accurately line up your shots. [/p][p]SMG[/p][p]Prowler Burst PDW[/p]
  • [p]Improved horizontal recoil in burst fire and full-auto[/p]
  • [p]Reduced burst fire delay[/p]
[p]SNIPER[/p][p]Sentinel[/p]
  • [p]Increased rechamber speed when energized[/p]

MAPS

[p]Pubs & Ranked[/p]
  • [p]Kings Canyon[/p]
  • [p]World’s Edge[/p]
  • [p]Broken Moon[/p]
[p]Mixtape (June 24-August 5, 2025)[/p]
  • [p]TDM: Fragment, Party Crasher, Skull Town[/p]
  • [p]Control: Caustic, Production Yard, Lava Siphon[/p]
  • [p]Gun Run: Skull Town, Monument, The Core[/p]

MODES

[p]LTM: Arenas: Duels without abilities (June 24-July 15, 2025)[/p]
  • [p]Fight 1v1: win as many 1v1 Duels as you can in the time given[/p]
  • [p]Even Duels: dueling players are assigned matching Legends and weapons for even ground[/p]
  • [p]Leaderboard: tracks players’ performance over the course of the match[/p]
  • [p]No abilities: abilities will be turned off for the first part of the event, allowing players to focus on gun skills and movement[/p]
  • [p]Three maps: Encore, Habitat, and Party Crasher available at launch with a variety of spawn points[/p]
[p]
[/p][p]LTM: Arenas: Duels with abilities (July 15-August 5, 2025)[/p]
  • [p]Abilities: Legends abilities are turned on for a new exciting strategic layer[/p]

RANKED

  • [p]Ranked Tier Display: now shows the tier distribution per squad instead of per individual player. Ranked matchmaking for premade squads is done based on the highest RP value in the squad. This change will group all squad members, premade or otherwise, to show the entire squad based on the highest Rank Tier in that squad.[/p]
  • [p]Ladder Champion Dive Trail: granted to all players that completed the Ladder Champion placement Challenge in Split 1 and will be accessible for all of Split 2. If you wish to retain access to the Dive Trail, you must complete the same Challenge in this current split. [/p]

BUG FIXES

  • [p]Audio: walking while holding a Bocek will once again produce third-person footstep audio[/p]
  • [p]Arrows[/p]
    • [p]Should once again despawn properly[/p]
    • [p]Those shot into the Arena’s barrier wall will no longer stay there once the round started[/p]
  • [p]Arsenals: will no longer steal ammo out of your inventory[/p]
  • [p]Firing Range[/p]
    • [p]Artemis should no longer spam spawn *meow*[/p]
    • [p]Arrows can no longer be picked-up across Firing Range instances[/p]
  • [p]PC: Full shader compiles should no longer occur every time the game loads, especially after a Windows update[/p]
  • [p]Tac no longer occasionally used with some Legends when holding Akimbo weapons while activating Ult[/p]
  • [p]"Tracked and Recommended" tab once again shows tracked challenges in match summary[/p]
  • [p]Tracked challenges lobby widget now shows the further progressed challenge of the two[/p]

LEGENDS

  • [p]Alter[/p]
    • [p]Fixed issue where any legend would cancel the void nexus activation if you tried to travel to it while holding an ultimate in your hands.[/p]
    • [p]Fixed issue where Lifeline would cancel the void nexus activation if she did a hard fall impact.[/p]
    • [p]Fixed enemy and dummy highlighting in the void and from Alter's tactical not working when friendly fire was enabled in the firing range.[/p]
    • [p]Fixed issue where Alter's teammate would not get an MRB when crafting banners if Alter had selected the "Friends" upgrade, but was dead.[/p]
  • [p]Ash: Greedy Snare now plants correctly after the first hit[/p]
  • [p]Mirage: will now consistently exit cloak when hit while healing[/p]
  • [p]Sparrow: Stinger Bolt no longer instantly break Revenant’s Shadow Shroud[/p]

QUALITY OF LIFE

  • [p]Arsenals: increased the interact size of the consoles, making it less likely that you unintentionally grab a new weapon while enhancing your current weapon[/p]
  • [p]Battle Pass gifting has returned[/p]
  • [p]Fixed misprediction hitches when taking ring damage or when ending heals[/p]
  • [p]Gibraltar’s arm shield and Gun Shield Generators are now accounted for in the Death Recap[/p]
  • [p]Rampart can now interact with more things while holding Sheila[/p]
  • [p]Re-wrote the 'hold to use' system to make it more accurate and players should swap weapons on accident less often as a result[/p]
  • [p]Thermite Grenade Visual Updates[/p]
    • [p]Added detonation FX[/p]
    • [p]Added new elements to update visuals: updated spark materials, hotter bottom to see better the thermite AOE, all assets dissolve faster[/p]
    • [p]Reduced number of particles[/p]
    • [p]Reduction in overdraw[/p]
    • [p]Updated sparks to enhance the feel[/p]

AUDIO

  • [p]De-prioritized friendly zip-lines so enemies will always be played[/p]
  • [p]De-prioritized non-threatening enemy footsteps (bodyfall and downed) to ensure potential threats are always played[/p]
  • [p]Experimenting with lowered volume/inaudible friendly footsteps when under significant threat—let us know if this is helpful![/p]
  • [p]Reduced volume of Hovertanks in Kings Canyon[/p]
[p]
[/p][p]Dev note: Thanks to those who've uploaded audio logs when prompted after an abnormal amount of interruptions were detected. Our team is reviewing all current reports for potential action. If you encounter this prompt, please continue to send your reports as additional data will assist with investigations.[/p]

GRAPHICS

  • [p]PC[/p]
    • [p]Improved GPU uploading performance, which can increase performance stability and reduce missing models or textures for some players[/p]
    • [p]Launch argument -no_render_on_input_thread has been made the default for players with 8 or more cores on their CPU. This improves performance stability and input latency, especially when paired with high-polling rate mice or controllers. It can still be enabled manually for players with fewer CPU cores, and it can be disabled with -render_on_input_thread.[/p]
    • [p]Reduced CPU overhead of multithreading on machines with many CPU cores[/p]
[p]
[/p]

Apex Legends: Anti-cheat Update 2025/06/19

[p]We recently rolled out new detections to better identify players using Direct Memory Access devices for the purpose of cheating and have banned 1300+ accounts that were doing so.
[/p][p]We’ve also investigated recent complaints about improper bans on social media and are confident that these accounts were cheating. As a reminder, we have a zero-tolerance policy for threats and harassment against our developers. We will take action against both in-game and out-of-game behaviour as necessary to protect the health and safety of our teams. 
[/p][p]Please review our Rules of Conduct and the Positive Play Charter which has additional information on acceptable behavior. If you would like to appeal an in-game ban or suspension, please do so through the appropriate channels at help.ea.com.[/p][p] [/p][p]
[/p]

Sparrow Fan Art Round Up

[p]Following Sparrow’s debut, artists and community members took the time to showcase their talents! We wanted to take this opportunity to show off some of the amazing work our community has done.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/386f1fb933adde1ac467d3eaf953c7d1df819fad.jpg"]@LoyallyBear[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/245eb3b40b5a08388315d43d7d412937d07bb9cd.png"]@lonkuuu[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/da217e3c2a95c0f77b8f9c7485c37391b85d0cc6.png"]@nighte.bsky.social‬[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/03fe40f33dd953b5ba02fb7a17272b0f60ca3c0e.png"][TAG-30]@ChadKensingtonF[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/a0abb4ac6e40aeb3378eb87d643dd66103295144.jpg"]@_otaka036[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/4bf6ff783c446f12aa3cbaae13966b28366da397.jpg"]@dbox_2525[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/7e9e536d190071df9ee318277f9fc4f00abaa6e7.png"][/p][p]@GingerGoober[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/ed18800c605aeaa3ea60d9c41490cf80548de7f8.jpg"]@k07fland[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/885530b22c438bfd07288b6b9d84b6f6ecd18d74.png"][/p][p]@MiyanEatWorld[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/1c94595dfa23b2300a3b8b943507c377d88f79ae.png"][/p][p]@toffeebit.bsky.social‬[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/76b7dbd5366818c371fd5ad3f2489516fbb18e55.jpg"][/p][p]‪@imindenial.bsky.social‬[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/a61832ca7895059dd931ad463ceae436c4b4042e.jpg"][TAG-102]@mikiiteo[/p][p][/p][p][/p][p][/p]

Apex Legends: 6/18/25 Update

[p]We pushed a fix to Apex and the connection issues should now be resolved. Thanks for your patience while we worked through this![/p]

Apex Legends: Update 6/18/25

[p]We're aware that players are currently unable to connect to Apex. The team is actively investigating and we'll share updates as soon as we have more information. Thank you for your patience. [/p]

Apex Legends™: Game Reliability Update 2025/06/17

[p]We’re continuing our regular Dev updates with a topic that we know is a big one: game reliability. Every match should be great and any interruption can impact your experience, which is why reliability (and stability as a part of that) is a main focus this year alongside other elements that we’ve chatted about previously. If you’re a regular on PlayApex socials, reddit, or even Steam, then you may already know a bit about some of the topics we’re going to cover. Here’s a quick TLDR of what we’re covering in today’s dev update:[/p]
  • [p]Amazon GameLift Servers[/p]
  • [p]Fast Patch: we’ve developed a new system that allows us to deploy client patches as quickly as the same day compared to the old method that took a longer, and often variable, amount of time.[/p]
  • [p]Continuous Improvements[/p]
    • [p]Code review overhaul has resulted in fewer boots to the lobby and server errors.[/p]
    • [p]Memory management has expanded from On-Demand Skin Loading into other areas of the game including maps and VFX.[/p]
    • [p]DX12 performance has improved since the sunset of DX11 has allowed the team to have greater focus on the new version.[/p]
[p]Check out our update video on Youtube or read on for more details.[/p]

AMAZON GAMELIFT SERVERS

[p]Back in April, we migrated to Amazon’s GameLift servers to improve overall performance and deliver a smoother, more reliable gameplay experience for all. If you missed that, you can read our update and progress report here or check out the graph below.[/p][p][/p][p]AWS Server Migration chart, now with more y-axis![/p][p]Moving back to the present, GameLift has continued to contribute to a more stable and reliable gameplay experience with upgraded hardware and greater control of how we deploy our system and tools. We've seen improvements in CPU performance, reduced rubber banding, and better hit registration when compared to data from before the switch.[/p][p]GameLift is also an investment into Apex’s future as we’re seeing greater consistency, and we’ve also improved monitoring and data access, which helps us spot and solve issues faster. For example, data centers are now more flexible which allows us to adjust them locally to have the most impact.[/p]

FASTER PATCHING

[p]You might remember back at season 20, Breakout's launch that we introduced On-Demand Skin Loading, meaning every single skin no longer loads in automatically at game launch. This has saved a lot of wasted memory across platforms and has helped improve performance because of that. Utilizing similar technology, we’ve developed a new faster patching system and we’re happy to share that this was recently implemented. [/p][p]Client patching used to take a longer period of time that varied depending on a few factors. This new system reduces that time down to a single day—allowing us to react much faster to community feedback and internal data. Note that this is currently limited to client patches and there are a variety of patch types that we (and game dev teams in general) utilize, but we’ve still seen an impact on our turnaround. In fact, if you encountered a resolved issue back in May, then you may have noticed how quickly we’ve been able to react now firsthand. [/p][p]And we’re not done yet. We’re continuing to explore ways to go even faster.[/p]

CONTINUOUS IMPROVEMENTS

[p]We’ve said it above and we’ll say it again: we’re continuously making improvements to enhance stability and performance. Thanks to these various efforts, we’re seeing significantly fewer outages and player-impacting server issues than we’ve encountered in the past. Here’s just a few key changes that have helped with this positive impact:[/p]
  • [p]Code review overhaul: this has resulted in fewer instances of players being kicked to the lobby with “server error” messages and a more stable experience overall. [/p]
  • [p]Memory management: we’ve identified areas where we can and have reduced memory usage to give us more room and you more uninterrupted time in the Outlands. An older example of this is the aforementioned On-Demand Skin Loading, which we’ve leveraged in other aspects of the game such as maps and VFX.[/p]
  • [p]DX12: the sunsetting of DX11 support has allowed us to focus our resources on the DX12 variant, making it smoother and more reliable. [/p]
[p]It goes without saying, but these are just some of the ongoing improvements the team is working on. Look for more positive impacts to reliability and your experience over the coming year, and more updates as we make tangible progress.[/p]

LOOKING FORWARD

[p]With better tools and servers in place, identifying and actioning issues will be faster than ever. There are also optimizations that we’re looking into for all of our maps via our terrain system. Game reliability will always be a priority. We’re committed to continually improving performance and reliability—and not just in stability, but across anti-cheat, matchmaking, audio, and more. They’re all important parts of Apex Legends not just for you, our community, but also for us.[/p]