[p]Hey Legends,[/p][p]We just pushed a few updates live to Apex Legends, here’s what changed:[/p][p][/p][p]Arenas Duels[/p][p]• Player Highlight only during countdown[/p][p]• Faster mode timing and duel transitions[/p][p][/p][p]Devotion LMG[/p][p]• Removed improved scaling from high-tier barrels and stocks[/p][p]• Mag size reduced to 48 (was 52)[/p][p][/p][p]EVA-8[/p][p]• Damage per pellet increased to 7 (was 6)[/p][p]• Reduced rate of fire[/p][p]• Purple and Gold bolts now match other shotguns[/p][p][/p][p]Jump in and let us know how it feels.[/p]
Apex Legends - 6/25/25 Update
[p]We pushed another server update to @PlayApex today to address some crashes associated with the Future Icons Event. Additionally, we resolved an issue with Wattson's Legend Upgrade "Ultimate Conductor" that was causing it to charge when it shouldn't.[/p]
Face Off in the Future Icons Event
[p][/p][p]Attention, Legends! It may be summer in the Outlands, but class is still in session. Our mid-season update brings with it the Future Icons Event, running from June 24-July 15, 2025. Take on a new variant of a favorite, Arenas: Duels, featuring 1v1s with no abilities, no heals, and no excuses. Unlock smart new Legendary Legend Skins, Epic Weapon skins, and Wattson’s “Apex Icon” Prestige Skin with matching Dive Trail via Future Icons Event Packs. Speaking of our scholarly Paquette, she’s recharged for split two with buffs worthy of her power: faster fence building, electrifying doors, and slowing enemies (including a particularly pesky prodigy). We also gave Echo’s mom some love too—Vantage mains rejoice! Both Wattson and Vantage will be unlocked for the duration of the event so everyone has a chance to try them out. Time to target greatness and rise to the challenge.[/p][p][/p][p]ARENAS: DUELS[/p][p]Test your mettle in a new limited-time Arenas variant: Duels. Chain 1v1 duels throughout a 5-minute match on a server of 30 players while a leaderboard tracks your performance. Each Legend, loadout, and spawn location are randomized, but both you and your opponent will be mirrored—pushing you to make the best of each moment on even ground. And with abilities turned off until July 15, it’s all about core gun skills and movement. This is Arenas: Duels at its purest. Also a great way to warm-up for those looking to get back into the swing before jumping into their primary modes.[/p][p]Later this split, we'll update the experience by turning on Legend abilities for a new and exciting tactical layer. We’ll see who the real Legends of leaderboards are—unless you opt to hide it for some more casual vibes.[/p][p] REWARD TRACK[/p][p]Complete daily event challenges to earn up to 1,400 points per day to unlock Future Icons rewards and check your progress for all four event badges. [/p][p][/p][p]EVENT ITEMS[/p][p]Fresh new limited-time cosmetics are up for grabs as you progress through the Future Icons Event, including Legendary skins for Rampart, Octane, and the Peacekeeper.[/p][p] All items will be possible drops in Future Icons Event Packs† for the duration of the event, with each pack having a chance to unlock Wattson’s Prestige skin, “Apex Icon,” complete with matching Dive Trail. Each event pack contains one event item and two standard items, and there are no duplicates of event items in these packs.[/p][p][/p][p][/p]
[p]Passive Shield Regen increased to 2s (was 1s)[/p]
[p]Tactical: Perimeter Security[/p]
[p]Increase fence node HP to 50 (was 25)[/p]
[p]Cooldown reduced to 4s (was 15s)[/p]
[p]Fences now slow sliding and jumping enemies, and consume cooldowns on Ash’s dash and Sparrow’s double jump[/p]
[p]Fences placed across doors will electrify the doors[/p]
[p]Stuns enemies when they open an electrified door or kicks it in[/p]
[p]Electrification ends if the fence is obstructed or the fence is removed, and restarts when the fence is active again[/p]
[p]Removed doors exploding when opened into the line of a fence[/p]
[p]Upgrades: Level 2[/p]
[p]Falling Stars: integrated into base kit[/p]
[p]NEW Help is Here: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners)[/p]
[p]NEW Ultimate Conductor: damage to enemies is converted to Ult charge and knocks give a burst of 30% Ult charge[/p]
[p]Upgrades: Level 3[/p]
[p]NEW Energized Healer: gain double small med healing[/p]
[p]Power Pylon: double Ult HP, healing rate, and capacity[/p]
[p] [/p][p]Dev Notes: We’re really excited to see the new Electrified Door mechanic added to the game, making it so enemies need to respect the fences that much more. In addition, Wattson’s reduced Perimeter Security cooldown should make setting up fences way snappier and will make it less punishing if you have to move on. [/p][p] [/p][p]Vantage[/p]
[p]Shrank Vantage’s upper body hitbox to better match her character model[/p]
[p]Passive: Spotter’s Lens[/p]
[p]Can now ping up to 3 enemies at a time[/p]
[p]Can see the health bars of targeted enemy[/p]
[p]Pinging an enemy will reveal their position when further than 50m away (was 100m)[/p]
[p]Tactical: Echo Relocation[/p]
[p]Echo will auto-recall after you jump[/p]
[p]Faster jump activation time[/p]
[p]Increased base and max distance Echo can fly by 10m[/p]
[p]Integrated Bat Bounce into base kit[/p]
[p]Reduced time to redeploy guns after jump to 0.2s (was 0.5s)[/p]
[p]Widened the FOV that Echo needs to be in to jump to[/p]
[p]Ultimate: Sniper’s Mark[/p]
[p]Integrated Ultimate Reload upgrade into base kit[/p]
[p]Ultimate accelerators are used 50% faster, and provide 2 extra bullets[/p]
[p]Laser is now hidden until Vantage shoots[/p]
[p]Laser lasts for 15s, timer refreshes with each shot[/p]
[p]Laser is now more representative of aim[/p]
[p]Upgrades: Level 2[/p]
[p]NEW Controlling my Prey: gain access to Ring Consoles and zone overcharge[/p]
[p]NEW Improved Mark: marked enemy icon is visible through walls, briefly highlights enemies, and reveals their health bar to your squad upon mark[/p]
[p]Upgrades: Level 3[/p]
[p]NEW Tactical Cooldown: reduce Tac's cooldown by 5s[/p]
[p]NEW Sniper Cover: adds Gun Shield to Sniper’s Mark[/p]
[p] [/p][p]Dev Notes: Vantage’s Echo Relocation improvements should make her feel way snappier, and we’ve been having lots of fun playing with the new version of Echo internally. Lining up shots in those late-game scenarios with Sniper’s Mark should be easier now with the laser changes, and being able to upgrade into Gun Shield.[/p][p] [/p][p]Ash[/p]
[p]Passive: decreased dash cooldown to 8s (was 10s)[/p]
[p]Tactical: slightly decreased tether strength when pulling hard (like when using movement abilities)[/p]
[p]Upgrades: Level 2[/p]
[p]Dual Breach: moved to Level 2[/p]
[p]NEW Charged Knock: gain HP regen on a knock[/p]
[p]Upgrades: Level 3[/p]
[p]Ghost in the Machine: removed[/p]
[p]Greedy Snare and Twin Snares: moved to Level 3[/p]
[p] [/p][p]Dev Notes: We want to re-balance Ash this season by tamping down some of the parts of her kit that are frustrating to play against, while preserving the fun of dashing around the battlefield. Lowering the base cooldown of her dash will hopefully offset losing double-dash. In addition, swapping her Level 2 and Level 3 upgrades will bring her double Ult charge upgrade to earlier in the match, keeping you and your team mobile.[/p][p] [/p][p]Alter[/p]
[p]Ultimate: Void Nexus[/p]
[p]Chase portal usage warning delay reduced to 3.5s (was 5s)[/p]
[p]Cooldown after usage increased to 60s (was 30s, Previous Hotfix)[/p]
[p] [/p][p]Dev Notes: Overall, we felt Alter teams were a little too hard to punish as they tried to reset through her Void Nexus.[/p][p] [/p][p]Ballistic[/p]
[p]Tactical: Whistler[/p]
[p]Damage on activation reduced to 15 (was 20)[/p]
[p]Damage from overheat reduced to 15 (was 30, Previous Hotfix)[/p]
[p]Ultimate: Tempest[/p]
[p]Removed time extension from knocks (Previous Hotfix)[/p]
[p]Upgrades[/p]
[p]Extra Bullets: moved to Level 2[/p]
[p]Lasting Bullet: moved to Level 3[/p]
[p] [/p][p]Dev Notes: We felt Ballistic’s Whistler was dealing too much damage for how consistent it is to hit.[/p][p] [/p][p]Conduit[/p]
[p]Tactical: Radiant Transfer[/p]
[p]Reduce cooldown to 21s (was 31s, Previous Hotfix)[/p]
[p]Reduce recharge delay after damage to 1s (was 2s)[/p]
[p] [/p][p]Mirage[/p]
[p]Tac & Ult:decoys now swap weapons when you do and also properly holster melee weapons[/p]
AMMO & ATTACHMENTS
[p]GRENADES[/p][p]Arc Star[/p]
[p]Explosion reduces momentum if hit while in-air or sliding[/p]
[p]Explosion consumes the cooldown on Ash’s dash and Sparrow’s double jump[/p]
[p]HOP-UPS[/p][p]Gun Shield Generator[/p]
[p]Can now be used by R-301[/p]
[p]Accelerator[/p]
[p]Removed from: Devotion, Mastiff, Bocek, and Sentinel[/p]
[p]Added to: Havoc, Flatline, and Mozambique[/p]
WEAPONS
[p]AR[/p][p]Havoc AR (Previous Hotfix)[/p]
[p]Improved recoil[/p]
[p]Increased damage to 20 (was 19)[/p]
[p]Hemlok Burst AR[/p]
[p] Reduced burst fire delay[/p]
[p]MARKSMAN[/p][p]30-30 Repeater[/p]
[p]Reduced Skullpiercer headshot damage[/p]
[p]Uncharged: 80 (was 86)[/p]
[p]Charged: 120 (was 130)[/p]
[p]Bocek Compound Bow (Previous Hotfix)[/p]
[p]Explosive arrow on hit damage increased to 55 (was 40)[/p]
[p]Increased rate of fire[/p]
[p]Max charge damage increased to 65 (was 55)[/p]
[p]SHOTGUN[/p][p]Mastiff[/p]
[p]New ADS firing animation: returns the weapon to center screen sooner[/p]
[p] [/p][p]Dev Note: If fired at max speed, the Mastiff optic never fully returned to center screen making target acquisition between shots a bit of a guessing game. This new animation has the weapon returning to center screen sooner allowing you to more accurately line up your shots. [/p][p]SMG[/p][p]Prowler Burst PDW[/p]
[p]Improved horizontal recoil in burst fire and full-auto[/p]
[p]Reduced burst fire delay[/p]
[p]SNIPER[/p][p]Sentinel[/p]
[p]Increased rechamber speed when energized[/p]
MAPS
[p]Pubs & Ranked[/p]
[p]Kings Canyon[/p]
[p]World’s Edge[/p]
[p]Broken Moon[/p]
[p]Mixtape (June 24-August 5, 2025)[/p]
[p]TDM: Fragment, Party Crasher, Skull Town[/p]
[p]Control: Caustic, Production Yard, Lava Siphon[/p]
[p]Gun Run: Skull Town, Monument, The Core[/p]
MODES
[p]LTM: Arenas: Duels without abilities (June 24-July 15, 2025)[/p]
[p]Fight 1v1: win as many 1v1 Duels as you can in the time given[/p]
[p]Even Duels: dueling players are assigned matching Legends and weapons for even ground[/p]
[p]Leaderboard: tracks players’ performance over the course of the match[/p]
[p]No abilities: abilities will be turned off for the first part of the event, allowing players to focus on gun skills and movement[/p]
[p]Three maps: Encore, Habitat, and Party Crasher available at launch with a variety of spawn points[/p]
[p] [/p][p]LTM: Arenas: Duels with abilities (July 15-August 5, 2025)[/p]
[p]Abilities: Legends abilities are turned on for a new exciting strategic layer[/p]
RANKED
[p]Ranked Tier Display: now shows the tier distribution per squad instead of per individual player. Ranked matchmaking for premade squads is done based on the highest RP value in the squad. This change will group all squad members, premade or otherwise, to show the entire squad based on the highest Rank Tier in that squad.[/p]
[p]Ladder Champion Dive Trail: granted to all players that completed the Ladder Champion placement Challenge in Split 1 and will be accessible for all of Split 2. If you wish to retain access to the Dive Trail, you must complete the same Challenge in this current split. [/p]
BUG FIXES
[p]Audio: walking while holding a Bocek will once again produce third-person footstep audio[/p]
[p]Arrows[/p]
[p]Should once again despawn properly[/p]
[p]Those shot into the Arena’s barrier wall will no longer stay there once the round started[/p]
[p]Arsenals: will no longer steal ammo out of your inventory[/p]
[p]Firing Range[/p]
[p]Artemis should no longer spam spawn *meow*[/p]
[p]Arrows can no longer be picked-up across Firing Range instances[/p]
[p]PC: Full shader compiles should no longer occur every time the game loads, especially after a Windows update[/p]
[p]Tac no longer occasionally used with some Legends when holding Akimbo weapons while activating Ult[/p]
[p]"Tracked and Recommended" tab once again shows tracked challenges in match summary[/p]
[p]Tracked challenges lobby widget now shows the further progressed challenge of the two[/p]
LEGENDS
[p]Alter[/p]
[p]Fixed issue where any legend would cancel the void nexus activation if you tried to travel to it while holding an ultimate in your hands.[/p]
[p]Fixed issue where Lifeline would cancel the void nexus activation if she did a hard fall impact.[/p]
[p]Fixed enemy and dummy highlighting in the void and from Alter's tactical not working when friendly fire was enabled in the firing range.[/p]
[p]Fixed issue where Alter's teammate would not get an MRB when crafting banners if Alter had selected the "Friends" upgrade, but was dead.[/p]
[p]Ash: Greedy Snare now plants correctly after the first hit[/p]
[p]Mirage: will now consistently exit cloak when hit while healing[/p]
[p]Sparrow: Stinger Bolt no longer instantly break Revenant’s Shadow Shroud[/p]
QUALITY OF LIFE
[p]Arsenals: increased the interact size of the consoles, making it less likely that you unintentionally grab a new weapon while enhancing your current weapon[/p]
[p]Battle Pass gifting has returned[/p]
[p]Fixed misprediction hitches when taking ring damage or when ending heals[/p]
[p]Gibraltar’s arm shield and Gun Shield Generators are now accounted for in the Death Recap[/p]
[p]Rampart can now interact with more things while holding Sheila[/p]
[p]Re-wrote the 'hold to use' system to make it more accurate and players should swap weapons on accident less often as a result[/p]
[p]Thermite Grenade Visual Updates[/p]
[p]Added detonation FX[/p]
[p]Added new elements to update visuals: updated spark materials, hotter bottom to see better the thermite AOE, all assets dissolve faster[/p]
[p]Reduced number of particles[/p]
[p]Reduction in overdraw[/p]
[p]Updated sparks to enhance the feel[/p]
AUDIO
[p]De-prioritized friendly zip-lines so enemies will always be played[/p]
[p]De-prioritized non-threatening enemy footsteps (bodyfall and downed) to ensure potential threats are always played[/p]
[p]Experimenting with lowered volume/inaudible friendly footsteps when under significant threat—let us know if this is helpful![/p]
[p]Reduced volume of Hovertanks in Kings Canyon[/p]
[p] [/p][p]Dev note: Thanks to those who've uploaded audio logs when prompted after an abnormal amount of interruptions were detected. Our team is reviewing all current reports for potential action. If you encounter this prompt, please continue to send your reports as additional data will assist with investigations.[/p]
GRAPHICS
[p]PC[/p]
[p]Improved GPU uploading performance, which can increase performance stability and reduce missing models or textures for some players[/p]
[p]Launch argument -no_render_on_input_thread has been made the default for players with 8 or more cores on their CPU. This improves performance stability and input latency, especially when paired with high-polling rate mice or controllers. It can still be enabled manually for players with fewer CPU cores, and it can be disabled with -render_on_input_thread.[/p]
[p]Reduced CPU overhead of multithreading on machines with many CPU cores[/p]
[p] [/p]
Apex Legends: Anti-cheat Update 2025/06/19
[p]We recently rolled out new detections to better identify players using Direct Memory Access devices for the purpose of cheating and have banned 1300+ accounts that were doing so. [/p][p]We’ve also investigated recent complaints about improper bans on social media and are confident that these accounts were cheating. As a reminder, we have a zero-tolerance policy for threats and harassment against our developers. We will take action against both in-game and out-of-game behaviour as necessary to protect the health and safety of our teams. [/p][p]Please review our Rules of Conduct and the Positive Play Charter which has additional information on acceptable behavior. If you would like to appeal an in-game ban or suspension, please do so through the appropriate channels at help.ea.com.[/p][p] [/p][p] [/p]
Sparrow Fan Art Round Up
[p]Following Sparrow’s debut, artists and community members took the time to showcase their talents! We wanted to take this opportunity to show off some of the amazing work our community has done.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/386f1fb933adde1ac467d3eaf953c7d1df819fad.jpg"]@LoyallyBear[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/245eb3b40b5a08388315d43d7d412937d07bb9cd.png"]@lonkuuu[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/da217e3c2a95c0f77b8f9c7485c37391b85d0cc6.png"]@nighte.bsky.social[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/03fe40f33dd953b5ba02fb7a17272b0f60ca3c0e.png"][TAG-30]@ChadKensingtonF[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/a0abb4ac6e40aeb3378eb87d643dd66103295144.jpg"]@_otaka036[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/4bf6ff783c446f12aa3cbaae13966b28366da397.jpg"]@dbox_2525[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/7e9e536d190071df9ee318277f9fc4f00abaa6e7.png"][/p][p]@GingerGoober[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/ed18800c605aeaa3ea60d9c41490cf80548de7f8.jpg"]@k07fland[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/885530b22c438bfd07288b6b9d84b6f6ecd18d74.png"][/p][p]@MiyanEatWorld[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/1c94595dfa23b2300a3b8b943507c377d88f79ae.png"][/p][p]@toffeebit.bsky.social[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/76b7dbd5366818c371fd5ad3f2489516fbb18e55.jpg"][/p][p]@imindenial.bsky.social[/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/a61832ca7895059dd931ad463ceae436c4b4042e.jpg"][TAG-102]@mikiiteo[/p][p][/p][p][/p][p][/p]
Apex Legends: 6/18/25 Update
[p]We pushed a fix to Apex and the connection issues should now be resolved. Thanks for your patience while we worked through this![/p]
Apex Legends: Update 6/18/25
[p]We're aware that players are currently unable to connect to Apex. The team is actively investigating and we'll share updates as soon as we have more information. Thank you for your patience. [/p]
Apex Legends™: Game Reliability Update 2025/06/17
[p]We’re continuing our regular Dev updates with a topic that we know is a big one: game reliability. Every match should be great and any interruption can impact your experience, which is why reliability (and stability as a part of that) is a main focus this year alongside other elements that we’ve chatted about previously. If you’re a regular on PlayApex socials, reddit, or even Steam, then you may already know a bit about some of the topics we’re going to cover. Here’s a quick TLDR of what we’re covering in today’s dev update:[/p]
[p]Noticeable improvements in CPU performance, reduced rubber banding, and better hit registration.[/p]
[p]Fast Patch: we’ve developed a new system that allows us to deploy client patches as quickly as the same day compared to the old method that took a longer, and often variable, amount of time.[/p]
[p]Continuous Improvements[/p]
[p]Code review overhaul has resulted in fewer boots to the lobby and server errors.[/p]
[p]Memory management has expanded from On-Demand Skin Loading into other areas of the game including maps and VFX.[/p]
[p]DX12 performance has improved since the sunset of DX11 has allowed the team to have greater focus on the new version.[/p]
[p]Back in April, we migrated to Amazon’s GameLift servers to improve overall performance and deliver a smoother, more reliable gameplay experience for all. If you missed that, you can read our update and progress report here or check out the graph below.[/p][p][/p][p]AWS Server Migration chart, now with more y-axis![/p][p]Moving back to the present, GameLift has continued to contribute to a more stable and reliable gameplay experience with upgraded hardware and greater control of how we deploy our system and tools. We've seen improvements in CPU performance, reduced rubber banding, and better hit registration when compared to data from before the switch.[/p][p]GameLift is also an investment into Apex’s future as we’re seeing greater consistency, and we’ve also improved monitoring and data access, which helps us spot and solve issues faster. For example, data centers are now more flexible which allows us to adjust them locally to have the most impact.[/p]
FASTER PATCHING
[p]You might remember back at season 20, Breakout's launch that we introduced On-Demand Skin Loading, meaning every single skin no longer loads in automatically at game launch. This has saved a lot of wasted memory across platforms and has helped improve performance because of that. Utilizing similar technology, we’ve developed a new faster patching system and we’re happy to share that this was recently implemented. [/p][p]Client patching used to take a longer period of time that varied depending on a few factors. This new system reduces that time down to a single day—allowing us to react much faster to community feedback and internal data. Note that this is currently limited to client patches and there are a variety of patch types that we (and game dev teams in general) utilize, but we’ve still seen an impact on our turnaround. In fact, if you encountered a resolved issue back in May, then you may have noticed how quickly we’ve been able to react now firsthand. [/p][p]And we’re not done yet. We’re continuing to explore ways to go even faster.[/p]
CONTINUOUS IMPROVEMENTS
[p]We’ve said it above and we’ll say it again: we’re continuously making improvements to enhance stability and performance. Thanks to these various efforts, we’re seeing significantly fewer outages and player-impacting server issues than we’ve encountered in the past. Here’s just a few key changes that have helped with this positive impact:[/p]
[p]Code review overhaul: this has resulted in fewer instances of players being kicked to the lobby with “server error” messages and a more stable experience overall. [/p]
[p]Memory management: we’ve identified areas where we can and have reduced memory usage to give us more room and you more uninterrupted time in the Outlands. An older example of this is the aforementioned On-Demand Skin Loading, which we’ve leveraged in other aspects of the game such as maps and VFX.[/p]
[p]DX12: the sunsetting of DX11 support has allowed us to focus our resources on the DX12 variant, making it smoother and more reliable. [/p]
[p]It goes without saying, but these are just some of the ongoing improvements the team is working on. Look for more positive impacts to reliability and your experience over the coming year, and more updates as we make tangible progress.[/p]
LOOKING FORWARD
[p]With better tools and servers in place, identifying and actioning issues will be faster than ever. There are also optimizations that we’re looking into for all of our maps via our terrain system. Game reliability will always be a priority. We’re committed to continually improving performance and reliability—and not just in stability, but across anti-cheat, matchmaking, audio, and more. They’re all important parts of Apex Legends not just for you, our community, but also for us.[/p]
Apex Legends™ Sparrow HYPLAND Shirt Giveaway
[p]Hey, Legends! [/p][p][/p][p]Would you like a chance to win one of the Sparrow x HYPLAND shirts? All you have to do is comment your favorite Sparrow ability along with #ApexLegendsGiveaway below by Sunday, June 15, 2025 - 10:00 am PST! We will choose 3 winners on Monday, June 16, 2025.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38098458/6e142c4878743e62f99e379049c6618b84933386.jpg"][TAG-10][/p][p][/p][p][/p][p]Apex Legends™ Sparrow HYPLAND Shirt Giveaway - Official Rules[/p][p] [/p][p]NO PURCHASE NECESSARY TO ENTER OR WIN; A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING.[/p][p] [/p][p]You will need a Steam account to participate. If you do not already have an account, you can visit [/p][p]www.steamgames.com[/p][p] to create one for free.[/p][p] [/p][p]This Promotion is sponsored by Electronic Arts Inc. (“EA”), 209 Redwood Shores Parkway, Redwood City, California, USA 94065. Valve Corporation is not sponsoring, endorsing, or associated with this Contest in any way. [/p][p]1. Eligibility. The Apex Legends™ Sparrow HYPLAND Shirt Giveaway (“Promotion”) is offered to promote Apex Legends™ and is open only to: [/p]
[p]Legal residents of Australia, Austria, Bulgaria, Canada (excluding Quebec), Chile, France, Germany, Japan, New Zealand, Norway, South Africa, South Korea, Switzerland, Taiwan, Thailand, the United Kingdom, or the United States (including the District of Columbia). [/p]
[p]Participants who have reached the age of majority in their country or territory of residence.[/p]
[p]Participants who fully and unconditionally agree to these Official Rules. [/p]
[p]Participants who are not employees of EA or any of its related companies or representatives (“Agents”), or the immediate family members or household member of an employee.[/p]
[p]This Promotion is subject to various national, state, territory, and local laws and regulations, and is void where prohibited. EA’s decisions are final in all matters related to the Promotion.[/p][p]2. To Enter. You may enter the Promotion between June 10, 2025 at 10:00 am Pacific Time and June 15, 2025 at 10:00 am Pacific Time (“Promotion Period”) by completing the following steps: visit [/p][p]www.steamgames.com[/p][p], sign into your Steam account, locate the Apex Legends Hub Community News post announcing the Promotion (“Promotion Post”), like and leave a comment on the Promotion Post with your favorite Sparrow ability and include the hashtag #ApexLegendsGiveaway in your reply (all steps together referred to as an “Entry”).[/p][p]Entries must be appropriate for all audiences. Entries must not contain any racial, religious or ethnic slurs, explicit language, obscene, pornographic, violent, or sexual content, libel, hate speech, references to alcohol, drugs or other illicit substances, or otherwise unlawful or inappropriate content, as determined by EA in its sole discretion. [/p][p] [/p][p]No other method of entry will be accepted. EA will accept 1 Entry per person. Completed Entries must be received by June 15, 2025 at 10:00 am Pacific Time. [/p][p]Limitations on Entries: You may not share the same username and/or email address with multiple entrants. If you attempt to obtain more than the permitted number of Entries by using multiple or different email addresses, identities, or any other method, your Entries will be void. If you use any automated process or cheat to participate, such as a bot, EA will disqualify you from the Promotion. [/p][p]For residents of France: Telecommunication and access expenses corresponding to the time of connection for participation in the Promotion have been evaluated at the flat fee of 0.50 Euros per Entry, and shall be reimbursed to any on-line participant requesting it in writing at Electronic Arts Publishing – Apex Legends™ Sparrow HYPLAND Shirt Giveaway - 18, rue Félix Mangini, 69009 Lyon, France. If you claim reimbursement for these expenses, you must provide a telephone bill demonstrating that you do not benefit from unlimited access. An incomplete request for reimbursement or one sent to the incorrect address will be invalid. You must submit reimbursement requests within two months (60 calendar days) of the prize draw closure. Reimbursement of connection costs is limited to one participation by an individual (same first name and last name, same postcode, same age). Postal fees incurred in sending supporting documentation will be reimbursed upon request, provided they are requested in writing as set forth above, and are within the limit of the lowest postal fee applicable to a letter of 20 grams or less. [/p][p]3. Prizes. There are three (3) prizes. Your odds of winning a prize depend upon the number of eligible Entries. All approximate retail values (“ARV”) are expressed in U.S. Dollars, Australian Dollars, and Euros. ARV of total prize pool: US $126.00, AUS $193.55 , EUR € 110.06. Limit one (1) prize per person. Prizes are not transferable, and no substitution of prizes for cash or other goods and services is permitted. If for any reason an advertised prize is unavailable, EA reserves the right to substitute a prize of equal or greater value. Winners are responsible for any applicable taxes on prizes.[/p][p]Prizes: Three (3) winner(s) will each receive one (1) Apex Legends HYPLAND shirt (ARV US $42; AUS $64.52; EUR € 36.68).[/p][p]Shirt sizes are limited to Small through 3X-Large; winner’s preferred shirt size is not guaranteed. Prizes will be distributed based on preferred sizes, as indicated by the winners, on a first-come first-serve basis in the order in which winner responses are received.[/p][p]4. Winner Selection and Notification. EA or its Agent will conduct a random drawing from all eligible Entries to determine the potential winner(s) on or about June 16, 2025 at 209 Redwood Shores Parkway, Redwood City, CA 94065. All decisions regarding the selection of the potential winner(s) are final.[/p][p]Potential winners will be notified on or about June 16, 2025 by community message on Steam to the account specified in the winning Entry. Participants must comment on the Promotion Post in order to be notified via community message on Steam. Potential winners will have up to two (2) business days, from the date of the winner notification message, to respond. If EA cannot contact a potential winner, the prize is returned as undeliverable, the potential winner is deemed ineligible, or a potential winner fails to sign and return any requested documents or information within the required time period, the potential winner forfeits the prize.[/p][p]If a potential winner is disqualified or ineligible, or the prize is forfeited for any reason, EA will award that prize to an alternate winner by random drawing from all remaining eligible Entries. Only 3 alternate drawings will be held, after which EA may donate the prize to a charity of EA’s choice. [/p][p]5. To Claim a Prize. If you are selected as a potential winner, you may be required to complete and sign a Winner Declaration & Release (“Winner’s Release”) to claim your prize, which EA will provide within 14 days of the first attempt to notify you. Residents of Canada must also answer a time-limited, skill-based question in order to claim a prize. Potential winners may be required to provide a shipping address to claim a prize. Allow 6-8 weeks for delivery of a prize via mail.[/p][p]6. Release. To the extent allowable under applicable law and, in Australia, subject to and without excluding, restricting or modifying any rights or remedies to which you may be entitled as a consumer under the consumer guarantee provisions of the Australian Consumer Law in relation to the operation of the Promotion and any prize won, you agree to release EA, Valve Corporation,Oldest Child, LLC d/b/a HYPLAND, and their Agents, officers, directors, and employees (the “Released Parties”) from any legal claims, including without limitation claims related to personal injury, death, or damage to or loss of property arising out of participation in the Promotion, or receipt, use, or misuse of any prize, except for residents of the United Kingdom and France with respect to claims resulting from death or personal injury arising from EA’s negligence and for residents of the United Kingdom with respect to claims resulting from the tort of deceit or any other liabilities that may not be excluded by law.[/p][p]For residents of Austria, Germany, Switzerland: By participating in this Promotion, you acknowledge: (1) In regard to a prize or any other products or services offered by EA and/or its affiliates free of charge, EA shall only be liable for intent and gross negligence. (2) In all other cases, EA shall only be liable in cases of intent and gross negligence. In case of slight negligence, however, EA is only liable for the breach of essential contractual obligations, such as delay or impossibility of performance, for which EA can be held responsible. The liability in the event of breach of such an essential contractual obligation is limited to the typical contractual damage, whose occurrence could be expected by EA upon conclusion of the contract based on the circumstances known at that time. “Essential contractual obligations” are those obligations whose fulfillment is essential to enable the proper implementation of the contract, and the achievement of its purpose and whose observation you as an end consumer may rely upon. The foregoing limitations of liability shall not apply in the case of explicit guarantees by EA, in case of malice and injuries to life, body or health, as well as in the case of mandatory statutory regulations. Nothing in these Official Rules shall deprive you of the consumer protection rights granted to you by the laws of your residence that cannot be derogated from by agreement.[/p][p]7. Privacy and Publicity. Nothing in these Official Rules shall be deemed to exclude or restrict any of your statutory rights as a consumer. If you participate in the Promotion, you consent to EA’s processing your personal information social media handle(s), email address, mailing address, or EA Account name (“Personal Information”) in accordance with EA’s Privacy & Cookie Policy, which you can read at [/p][p]https://www.ea.com/legal/privacy-policy[/p][p]. You also consent to EA’s use of your Entry, personal name, user/screen name, social media handle, likeness, photograph, voice, opinions, and/or hometown and state (“Entry Data”) for promotional purposes. EA (or its Agent) has the option, but not the obligation, to use your Entry Data in any media, worldwide, without any further attribution, notification or compensation. Some jurisdictions prohibit the mandatory consents described above, so some or all of them may not apply to you.[/p][p]For Residents of the European Union: The organizing entity shall be considered the data controller for the database containing Personal Information, and it provides for an appropriate data protection level. You understand that your Personal Information shall be processed for the purposes outlined below, in accordance with EA’s Privacy and Cookie Policy, (see [/p][p]https://www.ea.com/legal/privacy-policy[/p][p]). [/p][p]Personal Information will be used for the purposes of:[/p]
[p]Organizing, running, and monitoring the Promotion and prize fulfillment, including, if you win a prize, publishing (i) your name on the Winner(s) List and (ii) your name and country of residence online or in any other media in connection with the Promotion, as described in this Section 7 above; and[/p]
[p]Any additional processing activities to which you consent and/or acknowledge as applicable.[/p]
[p]8. General Conditions. EA reserves the right to cancel, suspend, or modify the Promotion, (or any part of it) if fraud, technical failure, human error, or any other problem impairs its proper operation. In that event, EA may hold a random drawing from among all eligible Entries received up to the date of suspension for any of the prizes offered. EA reserves the right to disqualify any person it finds to be in violation of these Official Rules (including tampering with the entry process or the operation of the Promotion), or acting in an unsporting or disruptive manner. If you attempt to deliberately undermine the legitimate operation of the Promotion, it may be a violation of criminal and/or civil law, and EA reserves the right to seek damages from you to the extent permitted by law. EA’s failure to enforce any term in these Official Rules shall not be a waiver of that term.[/p][p]9. Limitation of Liability. The Released Parties are not responsible for: (1) inaccurate information, whether caused by entrants, typographical errors, or by equipment or programming associated with the Promotion; (2) technical failures, including without limitation network malfunctions, interruptions, or disconnections; (3) unauthorized intervention in the entry process or the Promotion; (4) technical or human error in the administration of the Promotion or the processing of Entries; (5) late, lost, undeliverable, damaged or stolen mail or electronic communications; (6) ineligibility for any reason, including entrant’s misunderstanding of the Official Rules and requirements or the entry process. If for any reason your Entry is confirmed to have been erroneously deleted, lost, or otherwise destroyed or corrupted, your sole remedy is another Entry in the Promotion, if possible. EA will award no more than the stated number of prizes. If production, technical, programming or any other reasons cause more than the stated number of prizes to be available and/or claimed, EA reserves the right to award only the stated number of prizes. Some jurisdictions prohibit the limitations described above, so some or all of them may not apply to you.[/p][p]10. Disputes. Unless you are a resident of a member-state of the European Economic Area, South Korea, or Switzerland, all disputes, claims or controversies arising out of or relating to the Promotion, including the marketing and promotion of the Promotion ("Disputes"), shall be resolved exclusively by binding arbitration in the United States under the laws of the United States. The only Disputes not covered by this Section are claims (i) regarding the infringement, protection or validity of your, EA's or EA's licensors' trade secrets or copyright, trademark or patent rights; and (ii) those brought in small claims court.[/p]
[p]You and EA shall first attempt to resolve any Dispute informally for at least 30 days before initiating arbitration. The informal negotiations commence upon receipt of written notice from one person to the other ("Notice of Dispute"). The Notice of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought. EA will send its Notice of Dispute to the contact information in your Entry, or other address you provide for this purpose. You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA USA 94065, ATTENTION: Legal Department.[/p]
[p][/p]
[p]If you and EA cannot resolve a Dispute informally, you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration. The arbitration shall be administered by the American Arbitration Association ("AAA") under its Commercial Arbitration Rules and, where appropriate, the AAA's Supplementary Procedures for Consumer Related Disputes ("AAA Consumer Rules"), both of which are available at the AAA website www.adr.org. Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules. The arbitration may be conducted in person, through the submission of documents, by phone or online. The arbitrator shall make a decision in writing, and shall provide a statement of reasons if requested by either party. The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so. You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.[/p]
[p]YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. The arbitrator shall not consolidate another person's claims with your claims, and shall not preside over any type of representative or class proceeding. The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim. [/p]
[p]If you live in the United States, arbitration will take place at any reasonable location convenient for you. For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.[/p]
[p]If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before EA makes its final written submissions to the arbitrator, then EA will: pay you 150% of your arbitration award, up to $5,000 USD (or equivalent in your national currency) over and above your arbitration award, and reimburse the arbitration fees that you paid to the AAA.[/p]
[p]For residents of Australia: The Promotion is governed by the laws of the United States, provided that you will not be deprived of your statutory rights and legal protection as a consumer granted by the laws of Australia. The court of jurisdiction shall be your country of residence.[/p]
[p]11. Winner List. EA will post the winner list at [/p][p][dynamiclink href="https://store.steampowered.com/news/app/1172470/view/524219173974312871"][/p][p] for two weeks following winner verification.[/p]
Apex Legends Anti-Cheat Update: June 3, 2025
In keeping with our promise of more regular updates, today we’re sharing some more details around our anti-cheat efforts and the impact they’ve had since our last check-in. TLDR: we’re seeing a continued decrease in infection rate and we’re working on lowering it even further. Anti-Cheat remains a top priority. Trends over the past three seasons and additional insights regarding our efforts show that there’s been a positive impact against those who take part in unfair play. The included graphs report two metrics:
Match Infection Rate: percentage of Ranked BR matches with detected cheaters.
Multi-reported Users: percentage of weekly players reported for cheating at least 3 times in the past 28 days.
These metrics adjust for fluctuations in player numbers by normalizing by match and player counts respectively. Both display a 30%+ reduction from peaks back in Season 22 (August 2024), highlighting positive impact from our efforts to combat cheating. We attribute these drops primarily to a few things:
Ban on Linux Devices in Season 23: provided steeper than usual seasonal drop and helped contribute to continued downtrend.
Enhanced Tooling & Automated Detections: faster banning has lowered the number of matches a cheater can infect.
There are also additional ongoing initiatives around anti-recoil and other behavioral detection models to name a few. We’ll continue sharing updates as more progress is made, and appreciate your support.
-------------------------------------------------------------------------------------------------------- Edit as of June 4, 2025 @ 4pm PST:
We wanted to provide some new graphs and additional clarity to answer some of the questions that popped up after we shared our initial update. Here’s some further context on the Y-axis on the new graphs those looking for more info:
Match Infection Rate is the percentage of matches in which at least one player was reported 3 or more times and banned for cheating within the last 14 days. While Apex Legends' infection rate tends to be higher than several other live service games, this can be attributed to the number of players in a match. 60 players in Battle Royal can be 6x the amount of players in other team-based games.
Reports Per User is the sum of all reports against players reported 3 or more times in the preceding 28 days divided by the number of active players in that same time frame. Three or more times is the general guideline that we use to determine when someone is negatively impacting the player experience, regardless of the report leading to a ban. Note: 3+ reports are not required before a player is banned.
The match infection rate is one of our core metrics for measuring anti-cheat success. It doesn't tell the whole picture, however, which is why we consider it in addition to other metrics such as players banned by detections, the number of player reports, or overall sentiment from the community. We’ve already made significant advancements in the past year and will continue to evolve our tools and processes to address new methods of cheating as they emerge. We will continue to provide more information as we are ready to share it. Keep an eye out for more of these updates in the future.