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Apex Legends

CHAOS THEORY COLLECTION EVENT

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Welcome, test subjects. Thanks to the power of science, this update is bringing a big batch of changes, from new ways to play to the long-awaited launch of Apex Legends on Nintendo Switch.

The Chaos Theory Collection Event kicks off March 9th, 2021 and runs until March 23rd, 2021.

Today we’ll be telling you about:


  • The launch of Apex Legends on Nintendo Switch
  • The Caustic Town Takeover
  • The Ring Fury Escalation Takeover
  • The new “Heat Shield” item and accompanying Survival Slot in your inventory
  • A “No Fill” queue option for brave (or is it cocky?) solo Legends
  • The Chaos Theory Collection Event and its associated rewards track, collectible cosmetics, and the new Bangalore heirloom


And a chaotic blast of balance changes, quality-of-life updates, and bug fixes
Read on for details.

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NINTENDO SWITCH LAUNCH





On Tuesday, March 9th, Apex Legends is launching on Switch with support for cross-platform play, our latest seasonal content, and full feature parity with the other versions of the game.

Since we’re launching a few weeks after the start of Season 8, Switch players will be granted 30 free levels for their Season 8 Battle Pass. For the first two weeks after launch, playing on Switch will also earn you double XP.

Plus, to celebrate Switch players and welcome them to the arena, we’re also launching a Legendary Pathfinder skin (called P.A.T.H.) as a free reward for players who boot up Apex Legends on Switch between the game’s launch and the end of Season 8 - Mayhem (May 4th, 2021).

CAUSTIC TOWN TAKEOVER



When life gives you lemons, you can count on Caustic to turn it into toxic lemonade. Breathe it in at the all-new Caustic Treatment; a new dominant mousetrap with lots of high quality loot that beckons all Legends who seek the glorious cheese.



Where Water Treatment once stood, the new Caustic Treatment was constructed to prevent the Crash Site fuel spill from reaching the ocean. Or was it?

Forever the scientist, Caustic has set out an experiment that requires “test subjects” to drain the toxic liquid from the center of the facility. Doing this temporarily grants access to four gold loot items locked in cages. Players must be quick though, as greed can be deadly.



If you happen to notice that the Mirage Voyage is missing, you can put the blame on Caustic. The polluted fumes from Caustic Treatment really killed the vibe, so Mirage set sail to take the party elsewhere. No one’s spotted it yet, but that party boat tends to show up in an arena when you least expect it.

RING FURY ESCALATION TAKEOVER, HEAT SHIELDS, AND THE SURVIVAL SLOT



Ring Fury is a new Apex playlist takeover that follows regular BR rules, but each round, one or more Ring Flares will appear on the map within the current ring. Ring Flares are slowly expanding pockets of the Ring within the Arena! Maggie sure does know how to start a party.

Those who get caught in a Ring Flare will take damage equal to the damage dealt by the current round’s Ring. You’ll be given a short warning on the map and minimap before the Ring Flare appears. Legends will call out if they are in direct danger or if there’s one opening up nearby.



So how do you deal with Ring Flares? Well, two ways. First, try not to get caught in them, silly. Failing that, you can drop a new item we’re introducing called Heat Shields.

HEAT SHIELDS



During the Ring Fury Escalation Takeover, all players will start with a Heat Shield in their inventory on drop. Throw down your Heat Shield to avoid damage from Ring Flares (or from the ring itself!) and remember that you can always find more. The loot pool for this event has been tuned to spread Heat Shields out throughout the map.



Heat Shields cast a protective dome, pouring the deadly effect of the ring over the barrier for a short time, enabling Legends to loot, revive and generally make some amazing plays outside of the Ring. Plus, when you’re inside the dome, the use of healing items is sped up by 50% and the speed of Revives is increased by 25%. This bonus is ONLY given by Heat Shields that have been activated by the ring. Heat Shields on standby in the safe zone are conserving energy, and don't grant this bonus.

But watch out: The Heat Shield will slowly degrade in power as it’s damaged by the ring. The damage of the Ring is reflected in the duration of the Heat Shield, so don’t expect it to last very long in the final rounds.

After the Ring Fury Escalation Takeover concludes, the Heat Shield will remain in the game as general ground loot.

SURVIVAL SLOT





You’ll notice that the Heat Shield doesn't take up any of your normal inventory slots—instead, it resides in the brand new “Survival Slot”.

The Survival Slot aims to eliminate the choice between normal loot and situational utilities like a Mobile Respawn Beacon or a Heat Shield. Now, there’s no reason not to carry one of these around. Coordinate with your team, and the possibility for more survivability tactics soars!

Like the heat shield, the Survival Slot itself will continue to be available in the game even after the Ring Fury Escalation Takeover ends.

INTRODUCING ESCALATION TAKEOVERS



Like previous playlist takeovers, Ring Fury will replace regular Duos and Trios playlists for the two-week duration of the Collection Event. Ranked will not be affected.

However, unlike previous takeovers, Ring Fury is an “Escalation Takeover,” which means that every few days during the event, we’re going to turn some knobs to crank up the prevalence, timing, and size of Ring Flares. By the end of the event, you can expect five different stages of escalation. Exciting!

Good luck out there.

NO-FILL MATCHMAKING



TL;DR: No-Fill Matchmaking is a new way to play the game as a solo Legend. Here’s how it works, and why you might choose to use it.



In the lobby, you’ll now see a checkbox entitled “Fill Matchmaking”. This means the matchmaking system will attempt to fill your squad to Duos or Trios, whichever you queued for. This is how the game has worked up to this point, and will be the default setting after every match you play.

Unchecking this box and clicking Play will send your party into your selected playlist without filling your team with other players. So, if you solo queue into Trios, with “Fill Matchmaking” unchecked, you’ll go in alone. You’ll be on a team of one, against teams of three.

We still strongly believe that, at its best, Apex Legends is a game about teamplay. But we’re launching this No-Fill matchmaking as an option for solo players because we think it gives a lot of creative opportunities for you to play the game your way.

Here’s some things you might want to use No-Fill Matchmaking for:


  • Focus on completing certain Daily and Weekly challenges
  • Warm up, drop hot, and get into lots of fights
  • Challenge yourself—can you win a round of Duos alone? How about Trios?
  • Experience the latest lore teaser on your own
  • Explore the map and experiment with characters you haven’t tried before; Take an opportunity to learn a bit more about the game at your own pace.


We have some limitations in place for No-Fill matchmaking, because we don’t want it to greatly disrupt the experience or pacing of the game for other players. We only allow six potential No-Fill players in any match, and the feature isn’t available in Ranked.

Give it a shot and let us know what you think.

CHAOS THEORY COLLECTION EVENT AND REWARDS TRACK



It ain’t a Collection Event without new unlockables. Let’s start with the freebies. As usual, the Chaos Theory Collection Event brings a rewards track with all-new earnable cosmetics, this time including legendary Kraber and EVA-8 weapon skins among the goodies.



You can earn 1,000 points per day and challenges refresh daily. There are also stretch challenges that reward four unique badges if you complete them during the event. All of these challenges also stack with your Battle Pass, so you can complete multiple at once.

And of course, Chaos Theory also introduces a brand new set of 24 themed, event-limited cosmetics.

Inspired by the warriors of the Frontier, our Legends are donning fierce new looks as they drop into the arena.

All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Event Apex Packs for the entire duration of the event. If you collect all 24 event items, you’ll unlock the Bangalore Heirloom set.

Bangalore took this Pilot’s knife off a cold-blooded opponent. Since that day, she’s made it her own.

After the event ends, the Bangalore Heirloom will become available via heirloom crafting.

A few more nitty gritty details on how this Collection Event will work:

First, the crafting costs for the skins are returning to their regular pricing now that the Anniversary Collection Event has ended.

Second, each Event Pack will come with one event item and two non-event items at the following drop rates:



Other than that, it’s not too complicated! If you want to learn more about how Event-Limited Cosmetics work, visit our FAQ.

LEGEND UPDATES



Caustic



  • Nox Gas Grenade cooldown increased from 2.5 minutes to 3.5 minutes.
  • Nox Gas damages at a flat rate of 5hp per tick instead of ramping up from 6hp → 12hp.


Dev note:

Caustic is brutally effective at slowing down engagements. The entirety of his kit revolves around gas with a large area of effect, slow, vision obstruction, and direct health damage. It’s proven to be too oppressive in too many scenarios especially considering teammates can play in gas relatively unimpaired. Significantly reducing gas damage (without taking it away completely or having it affect armor instead) seems like a fair compromise that stays true to the character while making him less oppressive on the receiving end. We will be monitoring the data and gameplay closely. If these changes hit Caustic’s appeal or effectiveness too hard we will revisit accordingly.

Pathfinder



  • Removed Low Profile


Dev Note:

Low Profile has been used as a balancing tool for both mobile and/or small legends. Although Path is still mobile, his hitbox is large. While his overall win rate and encounter win rate is by no means low, it’s hard to justify keeping Low Profile on a hitbox of his size.

Gibraltar



  • Removed 15% faster heal item usage while in Dome of Protection.


Horizon



  • Increased Black Hole cooldown from 2 minutes to 3 minutes


Revenant



  • Revenant’s Silence now disables Mirage’s cloaked revive & respawn as well as Octane’s Swift Mend.


Wattson



  • Wattson now has passive shield regen at 0.5 hp/s (half of Octane’s current health regen rate).


Rampart



  • Explosives damage Amped Cover normally, instead of inflicting 200 damage.
  • Explosives damage Sheila normally, instead of inflicting 175 damage.


Dev Note:

Walls should be beefy and powerful once built. Before Rampart shipped, we were worried that her nests would be too oppressive and so we gave enemy players the option to quickly clear them out with grenades. This wasn't necessary, as it turns out, so we're removing increased damage from grenades against Amped Cover and Sheila.

WEAPON UPDATE



Weapon Optics



  • All gold AR and LMG default optics updated to 2x Bruiser.


Mastiff



  • Pellet damage decreased from 13 → 11. Fire rate increased from 1.0 → 1.1.


Dev Note:

The goal of these changes are to place this weapon’s identity between the fast fire EVA-8 and the heavy hitting Peacekeeper. The Mastiff has consistently been dominant in close quarters combat given its forgiving spread pattern and high damage spikes with each shot. This change reduces that high damage potential in order to limit the amount of two pumps players experience on the receiving end.

Wingman



  • +1 bullet to every magazine size, including base.


Hemlok



  • Increased hip-fire spread.


Dev Note:

The burst damage from the Hemlok's hip-fire was feeling a little too consistent for an AR that should excel at medium range. This change mitigates the Hemlok’s close quarters damage spikes that felt bad on the receiving end.

QUALITY OF LIFE CHANGES



Kings Canyon Loot - we’ve done a pass on the loot to bring up the quality across the map, while also maintaining a certain amount of loot after Mirage Voyage has flown away.


  • The wooden shacks across the map should have a few more pieces each, and generally be a little higher quality.
  • Spotted Lake has been reduced to Medium Quality from High.
  • Crash Site has redistributed the loot in the area slightly. The amount stays the same, but the higher quality loot should be in the ship.
  • Caustic Treatment has more loot than Water Treatment, and it remains Hiqh Quality.


Locked Weapon Optic Swapping - For guns with fully locked attachment slots, like fully-kitted gold weapons and most crate weapons, you can now remove the optic and replace it with a different sight. This does not apply to the Kraber sniper rifle.

Assists have been added to the in-game HUD, next to kills. This was already present in Ranked and now has been added to unranked. Assists still don’t contribute to XP. This has replaced the Spectator “eye” icon.

Assists and Knocks have been added to your squad’s banners and will show at the end of a match.
Club names now appear on Match Summary and Champion screen if all players are part of the same club.

Items will no longer “stick” to Crafting Replicator when dropped on the Replicator.

Badge Progress - for badges that have longer amounts of progress, hovering over the badge will show you more information. For example, if you’re trying to get 50 wins as Lifeline, you’ll now see that you have 45 instead of somewhere between 15 and 50.



Ping My Deathbox - While respawning on a dropship, you can now ping your own deathbox to help locate it easier.

Gold Backpack - Players being revived by a gold backpack will have a crackle of energy—based on the tier of armor they wear—while the revive is taking place. They will also display the armor heal FX when the revive is finished. This change should help players prioritize pushing a revive in progress.

Players on PC can now go back to the title screen from the lobby to allow switching of data centers without restarting the game.

Added numbers to the Advanced Look Controls. This should help people experiment and easily revert back to their favorite settings.

When scanning a beacon for Ring 6, you should now be able to see the location where Ring 6 finishes.

Inspect Weapon - Since the Survival Slot took its button on controller (we only have so many buttons!), Inspect Weapon has been moved to the emote wheel by default. It can be bound to any key on PC.

BUG FIXES



Gibraltar



  • Corrected an issue with Gibraltar not getting hit registrations when simultaneously releasing ADS and shooting while his Gun Shield was up


Wraith



  • Wraith players can no longer cancel Into the Void by jumping at a wall
  • The New Skydive Emote will now work with Legendary Skins


Caustic



  • Fixed a bug that was causing Nox Gas to flicker for some players affected by it


Octane



  • Repeatedly using the same jump pad no longer disables double-jumps
  • Players are no longer allowed to “glide” along a wall after using the jump pad


Crypto



  • Crypto’s animation to bring out his Drone is no longer skippable by throwing a holospray
  • Crypto can no longer teleport to a replicator
  • Reloading the Mastiff and 30-30 will no longer be faster while in Crypto’s drone


Loba



  • Fixed a few areas Loba could teleport into that would get her stuck


Rampart



  • Players can no longer use Sheila to get under the world when placed too close to the Phase Runner in Olympus


Horizon



  • Fixed the Gravity Lift falling through the floor when used on the train tracks in World’s Edge’s Sorting Factory
  • Using a zipline after a Gravity Lift will no longer increase accuracy


Fuse



  • Motherload will now damage and destroy jump pads
  • When under a small enclosure, players will no longer be pushed out after using Motherload
  • Players can no longer double their grenades after looting a dead Fuse’s deathbox


Mastiff



  • Dropping and picking up the Mastiff will no longer cause it to be reloaded


3030 Repeater



  • Dropping and picking up the 30-30 will no longer cause it to be reloaded
  • 30-30 will now have spread deviation when ADS firing and jumping



MISC



  • Fixed a bug preventing Steam users from sending friend requests to each other
  • Usernames now update when a user swaps between the Origin Client to the Steam Client
  • Fixed a bug preventing players from creating or joining clubs due to their EA Account already being associated with another platform


That’s all for now. See you in the Arena, Legends.

Server Maintenance



We're doing some server maintenance that may temporarily make your store, inventory, and cosmetic unlocks unavailable. Only default characters will be playable during this period as well. Maintenance is expected to begin at 2:30am PT on 2/25 and conclude three hours later, by 5:30am PT on 2/25.

Anniversary Collection Event Extended



We heard some of you need more time to collect all your Anniversary rewards?

In the spirit of celebration, we're going to keep the party going for one additional week. The Anniversary Collection Event will now remain open until March 2 at 10am PT.

Last Chance!



The celebration is almost over and if you haven’t already, make sure to finish the reward track for your free Apex Packs and finish the Collection Event to get your Heirloom Shards!

Exclusive “Off Ramp” Weapon Charm



Get more ways to show off your style as you bring the boom in Apex Legends™ this season.

https://store.steampowered.com/subscriptions/ea

COVER YOUR BRUDDAHS WITH THE GIBRALTAR EDITION

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Catch some waves—and some grub—with the Gibraltar Edition. It’s got everything you’ll need to spear a Legendary catch.

Check out the full list below to gear up for your next expedition.



You can unlock the Gibraltar Edition digitally on PC or get a download card at your favorite retailer soon for $19.99**. Here’s everything it’s packing:

The Gibraltar Edition


  • Legendary “King of the Sea” Gibraltar skin
  • Legendary “Terror of the Deep” Devotion skin
  • Exclusive “Making Waves” Badge
  • Exclusive “Lone Shark” Gun Charm
  • 1,000 Apex Coins


**Offers may vary or change. See retailer ads and sites for details.

Apex Legends Anniversary Collection Event is Now Live!

Starting February 9th and until February 23rd, we’re celebrating with a special Anniversary Collection Event. Jump in for free rewards, a special Collection Event featuring the return of fan-favorite looks, and the return of Locked and Loaded as a playlist Takeover.

Read on more below for details.


As a thank you for dropping with us, we’re loading up the Reward Track with 22 earnable items, including two Event Packs and ten Apex Packs.

Plus, during the event, you’ll receive five awards (three matching stat trackers for Bangalore, an Apex Pack, and an event badge) just for logging in for the first time.

Locked and Loaded Takeover
Another Takeover is hitting the normal Play Apex playlist. In “Locked and Loaded”, hit the ground with a full loadout of level 1 gear. You’ll have a Mozambique, White Shotgun Bolt, HCOG Classic Scope, White Evo Shield, White Helmet, White Backpack, White Knockdown Shield, two Syringes, two Shield Cells, and one stack of shotgun ammo. What more could you possibly need, right?

All Common/White level attachments and equipment will also be removed from the loot pool (outside of Common scopes) during the takeover. Drop in and knock ’em out!

Seasonal Challenges
To continue the celebration, we’re giving you some fun challenges to go after with new badges to earn.



  • Get the “Daily Discovery” Nessie Badge by completing 75 Daily Challenges
  • “Respect your elders” and earn the Mozambique Badge by dealing 102,816 Damage (get the reference?)
  • Earn “Time to Win and Stay Alive” with 8 different Legends to get the Smolfinder Badge



Also, snag the “Mozambique Here” Weapon Charm by dealing 3,333 Damage with everyone’s favorite weapon to ping, the Mozambique. The Locked and Loaded takeover may help with this one.

Anniversary Collection Event
We’re bringing back 24 fan-favorite items and giving them a fresh look with crimson red and gold touches. If you’ve missed out on a skin you really wanted in the past, now’s the time to snag it, but with a new look that lets others know you were here in the early days of Apex Legends.

Normally, unlocking all the items in a Collection Event unlocks a specific heirloom. But you only turn two once, so we’re mixing it up a little bit. Unlocking all items in the Collection Event will earn you 150 heirloom shards, so you can unlock any heirloom you want. And to make it a little bit easier to get there, for this one time only, the crafting cost for all items in the Collection Event has been reduced by 50%.

For collectors looking to get the most bang for your buck, check out our Anniversary event bundles featuring the new content.


One last minor detail: If you earn Event Packs from the Reward Track after you’ve already unlocked everything in the Collection Event, those packs are still good. They’ll simply grant you 700 Apex Coins (their purchase cost).

That’s all for now. But before we go, we want to say, again, thank you. The last two years has been incredible, and it’s all thanks to the community that has formed around this game. Here’s to two years, and to the future—the best is yet to come!

See you in the Arena.


Looking Back on Two Years of Apex Legends

Hey everyone, I’m Chad Grenier, the game director of Apex Legends.

I’ve been at Respawn since the studio’s formation in 2010 and have had the privilege to work on many great games, including Apex Legends from the very beginning.

In just a few days we will be celebrating our two year anniversary so we’ve been doing some reflecting and reminiscing on how we’ve gotten to where we are today. I’d like to take a brief moment to share a bit of the story.


ORIGIN STORY & LAUNCH




After shipping Titanfall 2 we were hard at work on post-release Titanfall content and naturally starting to explore ideas for another game. Apex Legends wasn’t even a thought yet. We were discussing and trying new ideas, playtesting prototype campaign ideas, playing new game modes, and two designers started a small prototype that would change the course of our game.

Almost two years before the release of Apex Legends, we had our first company-wide playtest on a new game mode called ‘Survival’ where pilots and Titans would fight it out to be the last man standing, battle royale style.


Early ‘survival’ game mode put 24 pilots into a drop ship where they would form teams of 3 by running to and entering the same droppod together


Our prototype map called ‘real big map’ was quite different than Kings Canyon in that it was more sparse and allowed for Titans to roam freely

Fast forward another month, and the team working on this new game mode had grown to over 20 people. In October of 2017 we saw the first versions of Gibraltar, Bloodhound, and Wraith in game, in November of 2017 we did our first 50 player game successfully and had just begun playtesting on a map that would eventually be called Kings Canyon.

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The earliest recognizable image of Kings Canyon. Before town names they were simply called zones

The gameplay improved over time, with Titans and wallrunning being removed to slow down the pace of the game and bring more balance to the gameplay. Of course, we tried to keep Titans in the game for many months, but once we accepted that we were making something fundamentally different from Titanfall, we entered a new phase. Company playtests were happening weekly, and often running late into the night. We couldn’t stop playing!

There was a leaderboard on the chalkboard in the kitchen showing who had the most wins. The company had become consumed with playing this new mode we were building.


A chalkboard in the studio keeps track of ‘Friday Night Fights’ playtest winners


The name of the game turned from “Survival” to “Apex Predator”. Kings Canyon became more like Kings Canyon we know today. We began prototyping new mechanics like respawning teammates and legend abilities. We would force the entire team to playtest without headsets, and with player names turned off, so we could build a best in class in-game communication system.


It became clear to us that we had something great on our hands, and our plans for the other project were scrapped. We were then all-hands on what would eventually be called “Apex Legends” and would never look back.

Of course, thinking you have a great game on your hands doesn’t mean the world will love what you’ve created so we were all very anxious to see how our game did at launch.

Knowing that many of our fans would be expecting another traditional Titanfall game, we opted to go with a secret launch so players could immediately play the game when they first heard about it. We knew players would love the game if they could just play it.

A few days before launch we held a private event in Los Angeles to show the game to top streamers, content creators, and media. After a presentation they got to play the game for two hours. Two hours turned into eight, and they didn’t want to put it down. The team was starting to become overwhelmed with excitement!




On Feb 4th, 2019 we would launch our game to the world's surprise. We hoped some players would download the game and love it, but also knew that creating a free-to-play game was more about longevity and building over time, as opposed to a blockbuster boxed game launch.

I remember one of our live ops engineers (responsible for ensuring our servers work at scale) setting expectations and telling the team “Don’t expect a million players right out of the gate, or even within the first few months!”

As the entire team stood in the kitchen staring at our projector screen we counted down together the seconds until the game launched. By the time the champagne toasts and cheers had settled down we already had tens of thousands of players in games!


Eight hours later while we’re still at work we hit a million players. We of course had to go give that live ops engineer some crap!

Three days later, we stood in the same kitchen and counted down to 10 million players, and then 24 days after launch hit 50 million players.

TOWARD AN EVEN BRIGHTER FUTURE

Since launch we’ve had eight season launches, over a dozen lore events paired with original video content and over a dozen major in-game events. We’ve added two new maps, vehicles, eight new legends, and countless other limited-time game modes and improvements to the game.

The game continues to grow. Next month, we’ll launch on Nintendo Switch. Work on a mobile version of Apex Legends is well underway. And later this year, we’ll launch new ways to play the game that take us beyond battle royale.



We’ve learned how to run a successful live service game, how important player sentiment is, and how it’s entirely possible to captivate users with storytelling in a multiplayer game.

For us, Apex Legends is more than a game. It brings people together, it unifies players, it entertains, it takes our minds off of the real world, even if just for 30 minutes a day. It’s an avenue for artists, writers, streamers, and content creators to express themselves. It’s also a game that takes a stance on the importance of diversity.

We’ve heard stories from players all over the world about how our game has kept friends and family members connected during the pandemic and how some of our innovations, such as the ping system, have made multiplayer gaming more accessible. We’ve even heard heartfelt stories from our fans about how Apex helped save their lives.

It’s you, the players, that motivate us to create games, it always has been.

Thank you for playing, Legends. Your support and love over the last two years have been an overwhelmingly positive driving force as we continue to make Apex all it can be. We hope you enjoy the launch of Season 8: Mayhem, and all the rest to come.

– Chad

Apex Legends Anniversary Collection Event Trailer

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Can you believe it’s been two years? Mirage worked really hard on this slide show for you.

We’re celebrating two years of Apex Legends. Jump in for free rewards, a special Collection Event featuring the return of fan-favorite looks, and the return of Locked and Loaded as a playlist Takeover. As a thank you for dropping with us, we’re loading up the Reward Track with 22 earnable items, including two Event Packs and ten Apex Packs. Get all the Collection Event items to unlock an Heirloom of your choice!

Season 8: Mayhem is now live across all platforms!

Pick apart the opposition with the lever-action 30-30 Repeater, explore an obliterated Kings Canyon, look out for all-new Gold Magazines, and more. Master the mayhem in Season 8 for Apex Legends live now on all platforms.

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Grab the new Battle Pass to instantly access season-limited items including the Legendary Flatline Chained Beast skin and three new Rare Legends skins. http://x.ea.com/67416

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