Apex Point cover
Apex Point screenshot
Genre: Racing, Simulator, Indie

Apex Point

V0.028 Hotfix


  • Fixed car freezing after loading it


  • Fixed major clutch bug


  • Fixed disappearing HUD when saving while driving


  • Fixed some map bugs


  • Fixed rear wheels getting "locked" on the "EG6" car


  • Improved the tutorial/tips pop ups


  • Stability fixes


  • Created a steam guide to help with the first play-through

Update V0.028

The final update before public release!


Changelog:


-Added a new vehicle "S100P"
-Added a new delivery job
-Added a new time attack race
-Added a chrome paint option in the paint-booth
-New map update
-Added a new in-door karting track
-New settings menu
-Reworked tire wear system (wheelspin affects the wear)
-Reworked drivetrain power loss
-Reworked aerodynamics and improved physics on all cars
-Reworked the first person character movements
-Fixed getting stuck when hiding the body/engine/suspension
-Fixed getting stuck near colliders
-Fixed mini-map icons rotation
-Shop fixes
-Inventory fixes
-Photo-mode fixes
-Fixed major bugs with the save system
-Fixed the disappearing helmet after loading
-Improved graphics
-Major optimizations

Early access coming soon

5th of March 2023


Update V0.027

Changelog



-Reworked drift event near the used dealer with a layout with penalties, combos, clipping points, and more
-Improved rotary sounds for "LA2"
-Stability improvements
-New main menu
-Save system optimizations
-Added a simple tutorial/tips pop up
-New mini-map design
-Added a simple drag race on the rooftop of the multistore parking lot
-Adjusted the starting money
-Major graphical update
-Various bug fixes

Update V0.025

Changelog:


-Added FSR support (AMD FidelityFx)
-New main menu
-Menu ambient sounds
-Improved shadows
-Started to add vegetation on the map
-HUD improvements
-Major fixes for the drift event
-Added Indicators and hazards to cars
-Added stock and aftermarket horn with different sounds
-Various camera and controls improvements
-Added roll-cages to the "EG6" and "AE86"
-Fixed the sounds when pausing/resuming the time in photo-mode
-Created a new button in the menu when in a race to exit the race
-Major optimizations
-Various sounds improvements
-Various bug fixes


Notes:


-If you experience lower FPS please lower the grass density and sky quality in the graphics settings
-If the FFB is not working please change the FFB Device in "game" settings
-The damage system is temporarily disabled till we optimize it
-The input bars are now disabled by default

Update V0.024

Changelog:


-Fixed the reported bugs
-Restricted unmounting wheels without lifting the car
-Improved the paint-booth system
-Painting rusted parts wont look as clean as painting a clean part
-Fixed incorrect height for cars in the garage/paint-booth/used dealer
-Fixed handbrake toggling when parked
-Improved FFB for low speed drifting
-Improved various sounds
-Added differential type in the specs menu
-New HUDs, fonts, and mini map
-Improved clouds quality
-Fixed the photo-mode in the paint-booth
-Major game mechanics fixes
-Ram usage optimization

Update V0.023

Changelog


-Added a new car (4 variants at the dealer)
-Added FFB device selection slider in game settings
-Adjustable pop up headlight angle
-Adjusted the stall sensitivity on cars in manual mode
-Sequential/automatic cars won't stall anymore
-3 new traffic vehicles with multiple variants
-New traffic sounds
-Major map update including elevation, night lights, and more
-Major optimization to the damage system
-Increased the doppler effect on traffic sounds
-Reworked graphics including better reflections, lighting, shadows, and colors
-Major optimizations to the real-time reflections
-Added texture quality setting in the menu to help with performance on low VRAM GPUs
-Added new body parts for the "EG6"
-Improved tire friction module for more realistic physics
-Improved FFB
-Improved 3rd person camera
-Fixed the odometer not showing leading zero digits
-Added adjustable air suspension to all the cars
-Improved the traffic system
-Various bug fixes and tweaks

Update V0.022

changelog:


-Finished the "LA2" suspension, added license plates, and created variants of "LA2" in the dealer with realistic mileage
-created the base for time attack races and added 1 drift event that gives money based on points (on the circuit behind the used car dealer)
-Improved the HUD elements
-Added support for more resolutions
-New GPS frame for the HUD
-Added a working check engine light when some engine parts are worn out (only if the car has an ECU)
-Fixed some issues with the rev limiter not working after an engine swap
-Adjusted speed limit in each road based on real-life data and created a "fast lane" so there will always be a lane that is slightly faster to overtake the traffic from
-Improved first person head movements
-Added lens flares
-Optimized the damage system
-Fixed collisions at high speeds causing some clipping through objects
-Extended the map boundaries
-Minor improvements to the dyno system
-Optimized real-time reflections
-Reworked tire friction curves and various physics components for a smoother driving experience
-Improved the traffic movements to be more natural when braking and accelerating
-Improved ambient lights and reflections
-Fixed wrongly spawned traffic/traffic that stops for no reason
-Major motion blur rework
-New ocean system (includes reflections, refraction, physical waves, and more)
-Improved temporal anti-aliasing (TAA)
-Various bug fixes and optimization

Update V0.021

Changelog:


-Improved Force Feedback and fixed the effects in reverse
-Added an option to invert FFB
-Created a search bar for the shop
-Added various spacers from 20mm to 75mm and each spacer has its own weight
-Reworked the paint-booth UI and added a color picker to be able to use custom colors
-Improved the default FFB settings
-New 3rd person camera that is affected by G forces
-Fixed some inventory UI bugs
-Added a button to reset the camera location in photo-mode
-Adjusted the gear ratios for the "EG6" aftermarket gearboxes
-Added a new 6 speed gearbox for the "LA2"
-Added trunk volume to each car specifications to prepare for delivery jobs
-Reworked the engine swaps so that the engine maintains the same torque and power curves and rev limit type
-The system will now check for the ECU depending on the engine fuel system (EFI or carburetor)
-New high quality skybox for night time
-Major Optimizations
-Various visual improvements
-Minor bug fixes

Update V0.020

Update V0.020


-Added illuminated windows on buildings and ships for night time
-Improved night time graphics
-Improved the day/night cycle
-Improved the driver's hand placement
-Added interior light for the "LA2"
-Improved the player's movement
-Improved the visuals inside the parking lot
-Added transparent windows to buildings that contain an interior
-Added reverb in accessible buildings
-Fixed the player sliding in the garage
-Added parked cars in parking lots and containers in the docks
-Added 2 new rims "SSP MK1" and "AP wanabe"
-Fixed a major bug that caused some parts to not render when previewing them in the shop
-Improved BOV sound
-New turbo spool sound
-Various bug fixes
-Various sound improvements
-Various graphical improvements