Fixed rear wheels getting "locked" on the "EG6" car
Improved the tutorial/tips pop ups
Stability fixes
Created a steam guide to help with the first play-through
Update V0.028
The final update before public release!
Changelog:
-Added a new vehicle "S100P" -Added a new delivery job -Added a new time attack race -Added a chrome paint option in the paint-booth -New map update -Added a new in-door karting track -New settings menu -Reworked tire wear system (wheelspin affects the wear) -Reworked drivetrain power loss -Reworked aerodynamics and improved physics on all cars -Reworked the first person character movements -Fixed getting stuck when hiding the body/engine/suspension -Fixed getting stuck near colliders -Fixed mini-map icons rotation -Shop fixes -Inventory fixes -Photo-mode fixes -Fixed major bugs with the save system -Fixed the disappearing helmet after loading -Improved graphics -Major optimizations
Early access coming soon
5th of March 2023
Update V0.027
Changelog
-Reworked drift event near the used dealer with a layout with penalties, combos, clipping points, and more -Improved rotary sounds for "LA2" -Stability improvements -New main menu -Save system optimizations -Added a simple tutorial/tips pop up -New mini-map design -Added a simple drag race on the rooftop of the multistore parking lot -Adjusted the starting money -Major graphical update -Various bug fixes
Update V0.025
Changelog:
-Added FSR support (AMD FidelityFx) -New main menu -Menu ambient sounds -Improved shadows -Started to add vegetation on the map -HUD improvements -Major fixes for the drift event -Added Indicators and hazards to cars -Added stock and aftermarket horn with different sounds -Various camera and controls improvements -Added roll-cages to the "EG6" and "AE86" -Fixed the sounds when pausing/resuming the time in photo-mode -Created a new button in the menu when in a race to exit the race -Major optimizations -Various sounds improvements -Various bug fixes
Notes:
-If you experience lower FPS please lower the grass density and sky quality in the graphics settings -If the FFB is not working please change the FFB Device in "game" settings -The damage system is temporarily disabled till we optimize it -The input bars are now disabled by default
Update V0.024
Changelog:
-Fixed the reported bugs -Restricted unmounting wheels without lifting the car -Improved the paint-booth system -Painting rusted parts wont look as clean as painting a clean part -Fixed incorrect height for cars in the garage/paint-booth/used dealer -Fixed handbrake toggling when parked -Improved FFB for low speed drifting -Improved various sounds -Added differential type in the specs menu -New HUDs, fonts, and mini map -Improved clouds quality -Fixed the photo-mode in the paint-booth -Major game mechanics fixes -Ram usage optimization
Update V0.023
Changelog
-Added a new car (4 variants at the dealer) -Added FFB device selection slider in game settings -Adjustable pop up headlight angle -Adjusted the stall sensitivity on cars in manual mode -Sequential/automatic cars won't stall anymore -3 new traffic vehicles with multiple variants -New traffic sounds -Major map update including elevation, night lights, and more -Major optimization to the damage system -Increased the doppler effect on traffic sounds -Reworked graphics including better reflections, lighting, shadows, and colors -Major optimizations to the real-time reflections -Added texture quality setting in the menu to help with performance on low VRAM GPUs -Added new body parts for the "EG6" -Improved tire friction module for more realistic physics -Improved FFB -Improved 3rd person camera -Fixed the odometer not showing leading zero digits -Added adjustable air suspension to all the cars -Improved the traffic system -Various bug fixes and tweaks
Update V0.022
changelog:
-Finished the "LA2" suspension, added license plates, and created variants of "LA2" in the dealer with realistic mileage -created the base for time attack races and added 1 drift event that gives money based on points (on the circuit behind the used car dealer) -Improved the HUD elements -Added support for more resolutions -New GPS frame for the HUD -Added a working check engine light when some engine parts are worn out (only if the car has an ECU) -Fixed some issues with the rev limiter not working after an engine swap -Adjusted speed limit in each road based on real-life data and created a "fast lane" so there will always be a lane that is slightly faster to overtake the traffic from -Improved first person head movements -Added lens flares -Optimized the damage system -Fixed collisions at high speeds causing some clipping through objects -Extended the map boundaries -Minor improvements to the dyno system -Optimized real-time reflections -Reworked tire friction curves and various physics components for a smoother driving experience -Improved the traffic movements to be more natural when braking and accelerating -Improved ambient lights and reflections -Fixed wrongly spawned traffic/traffic that stops for no reason -Major motion blur rework -New ocean system (includes reflections, refraction, physical waves, and more) -Improved temporal anti-aliasing (TAA) -Various bug fixes and optimization
Update V0.021
Changelog:
-Improved Force Feedback and fixed the effects in reverse -Added an option to invert FFB -Created a search bar for the shop -Added various spacers from 20mm to 75mm and each spacer has its own weight -Reworked the paint-booth UI and added a color picker to be able to use custom colors -Improved the default FFB settings -New 3rd person camera that is affected by G forces -Fixed some inventory UI bugs -Added a button to reset the camera location in photo-mode -Adjusted the gear ratios for the "EG6" aftermarket gearboxes -Added a new 6 speed gearbox for the "LA2" -Added trunk volume to each car specifications to prepare for delivery jobs -Reworked the engine swaps so that the engine maintains the same torque and power curves and rev limit type -The system will now check for the ECU depending on the engine fuel system (EFI or carburetor) -New high quality skybox for night time -Major Optimizations -Various visual improvements -Minor bug fixes
Update V0.020
Update V0.020
-Added illuminated windows on buildings and ships for night time -Improved night time graphics -Improved the day/night cycle -Improved the driver's hand placement -Added interior light for the "LA2" -Improved the player's movement -Improved the visuals inside the parking lot -Added transparent windows to buildings that contain an interior -Added reverb in accessible buildings -Fixed the player sliding in the garage -Added parked cars in parking lots and containers in the docks -Added 2 new rims "SSP MK1" and "AP wanabe" -Fixed a major bug that caused some parts to not render when previewing them in the shop -Improved BOV sound -New turbo spool sound -Various bug fixes -Various sound improvements -Various graphical improvements