Yeah yeah I know, bit late posting but we got there in the end!! I hope you've all been enjoying your visit to Port APICO :D
If you've got the time, we'd really appreciate if you can leave us a review! It's the best way you can help us out as indies <3
Without further ado, here's the patch notes for 1.0!
Changes
The game is out now (durr)
Added High Contrast Text mode (experimental!)
Increased shiny chance from 5% to 8%
Bug Fixes
Fixed world lagging for a few minutes when starting a new world until a restart due to every beehive in the world being active (oops)
Fixed gamepad device selection button on PC flickering a lot
Fixed beeboxes not working with a gamepad
Fixed being able to paint NPCs on gamepad (poor Green Skipper)
Fixed in-game settings/controls/access menus having their close button hidden (ESC still closed them)
Fixed crash "gml_Object_ob_slot_Alarm_1 - Unable to find instance for object index"
Fixed crash "gml_Script_sc_button_press - Unable to find instance for object index"
Fixed crash "gml_Script_sc_beebank_draw - ds_map_find_value argument 1 incorrect type (undefined) expecting a Number"
Fixed Backpacks sometimes close themselves with no apparent cause.
Fixed lag between clicking button amount and box update in Workbench
Fixed birbs facing right when flying left (oh god)
Fixed showing an extra chapter in the bee book
Fixed unread quests not showing the "!!!" icon
Fixed beehive preview not showing on hover, same for crates
Fixed holding hammer in slot 0 and using backpack can give player a HP bar (you couldn't kill the player tho boooo)
Fixed hive noises play when hive is sleeping
Fixed focus mode not selectable on PC
Fixed beebox preview is pink cube when no species
Fixed bin text button off by 1px (it was annoying me)
Fixed boat wake sprite slightly offset
Fixed magazine tooltip not showing right-click to open
Fixed backpacks not being able to be selected the first time they're opened (maybe they're just shy)
Fixed that if you try and hammer the hallowed gate/altar you can’t then remove them once you unlock the axe
Fixed dropped gate item is pink for a sec
Fixed opening a menu object near the top of the window on PC opens the inventory twice
Fixed Lost+Found giving you loads of noticeboard (why do you need that many)
Fixed bottler always says "bottling Apicola"
Fixed eebank scrolling buttons not active
Fixed buzzing sound on errored hive
Fixed hives with errors still charging honeycore machines
Fixed backpacks not opening after saving
Fixed Flower1 seed tooltip having the wrong name
Modding
Fixed mods not loading if you save+quit and reload the same world with the same mods on
Fixed mod icons not showing properly
SteamDeck Support
Hey Beekeepers!
Just a quick post to let you all know that SteamDeck will be supported from release! I was lucky enough to be able to get hold of one so I was able to test the Linux build we have on deck and iron out any tweaks!
It's worth noting that right now the only thing missing is the "Mods" menu button, mainly because the "handheld" version of the game that both the SteamDeck and Switch uses hasn't had that menu adapted yet. You can still load mods off deck and then play them on deck though, as Steam Cloud should be syncing your /mods/ folder.
Outside of that you should be all good, but do let me know if you're coming across any major issues with it and I'll investigate further <3
~ Ell
APICO RELEASE DATE - MAY 20TH
Hey friends!
Yes, it is finally time for what we've all been waiting for! We're excited to announce that APICO will finally bee releasing on May 20th for World Bee Day!!! <3 This will be on Windows, MacOS, and Linux!
Consoles will still bee a little bit delayed unfortunately, but this is Steam so who cares!!! :D
The game will be releasing with modding (via mods.io) and multiplayer! If you're interested in modding the game you can read more about it over on the wiki here: https://wiki.apico.buzz/wiki/Modding_Guide
I've also tested a bunch with the SteamDeck and happy to report that it all seems to be working smoothly there too!
We can't wait for you all to finally bee able to get your hands on the game <3 If you have any questions about release let us know below!
Demo 5.0
Hey Beekeepers!
So I've been busy making a bunch of changes for the nightmare that is consoles, and while doing so I made quite a lot of mess in the process.
For the most part I think I've mostly found the bigger issues I caused in my code tantrums, however I thought it'd be good to do a demo update for two reasons 1. you can tell me if I broke anything major by being a dumb dumb and 2. to finally update you all to be in-line with the current release version.
There's nothing too major in terms of content here so this isn't an update where you'll get a lot out of starting a new game or anything, but if you want to help do us a solid and hunt some bugs this is the update for you!!
Also I added a beehive hat so... yea...
(For beeta testers / key holders, there's a matching update for the release branch (Apis 0.22) - nothing really changed (all of the changes below you already had for the most part), but again if you want to help hunt some bugs please do so!)
Changes
Added loads of bugs, probably lmao
Added the Lost&Found box on Skipper's pier, which will hold any key items you somehow manage to lose! (new world only)
Added some additional Linux libs to the game to prevent issues for some Linux users who didn't have these libs installed
Added all language localisations for French, Italian, German, Spanish, Brazilian Portugese, and Japanese
Added a couple of "hat" hairstyles to try out!!! (can use the Dresser at Nan's house)
Worldgen screen now has a fun bee icon that changes while u wait (what a treat)
You can now specify which species you want a hint for from Beenjamin rather than him always telling you the hint for "next" bee you haven't discovered
Updated controls image for when using a different brand controllers
Remapping keys will now show in icons in the book, i.e. changing WSAD to ZQSD for AZERTY will show those controls in the guide instead of still showing WSAD
Added an option in controls to quickly default to QWERTY or AZERTY controls (you can still customise keys after picking one)
You can now view the bee book panel tooltips using LT/L2 and RT/R2 on gamepad
Carpentry 101 GIF updated to show planks being sawn into sticks as well as logs > planks
Player and NPCs now always have a white outline (like in Multiplayer
You can now use B/O on gamepad to get out of the boat you are in to make it easier to escape your nautical nightmare
Added visual buttons to show the above change when a boat is highlighted on gamepad
You can now press R stick to quick queen on gamepad
You can now use the right analogue stick to lock placement of tiles/walls in that direction on gamepad
On PC you can now shift-click hotbar items into your inventory and vice-versa when only the inventory menu is open
On Console/Gamepad you can now quick-move hotbar items into your inventory and vice-versa when only the inventory menu is open
Increased text contrast on locked/complete chapters
Increased book height to help with longer languages
Magazine Rack no longer has fixed slot requirements to keep magazines ordered, do what you want you rascals
Added a "high contrast slot" accessibility option
Capped name input at 20 chars
You can now place menu objects / machines on ice without needing pier tiles (technically it's solid so makes sense to add!)
Made the sentence in the first quest that tells you ESC closes menus in blue to hopefully make it stand out and people remember, even though it's also shown in the corner when any menu is open :')
Made a few other paragraphs in the quests highlighted to cover commonly missed things
Blessed bees now have a coloured aura to make them easier to tell apart
Gave the trait letters more contrast in the microscope menu + tooltips
Wall placement is move forgiving with menu objects, i.e. you can now place walls on tiles next to Gates (before it was blocked)
You can now hold Backspace in Signs, wow such quality updates right
You can now hold mouse / gamepad A to buy multiple items from shops
You can now place down stone on the ground back as rocks, what a treat
Wax Canisters now explicitly state they are produced by Worker Bees
Removed the "drowning" teleport because too many people report it as a bug - You can now hold "R" (or L2+R2 together on gamepads) for 5s to respawn back to your spawn point (either the pier or the last bed you slept on), as the deep water auto-teleportation has been removed
The bed item tooltip + relevant quest ("Waiting Around") have been updated with this info too
BroduxBlue is now Mothense in-game! (still the same cute fox!) <3
Bug Fixes
There's been so many bug fixes in the main branch of the game that it'd be impossible to name them all so I've tried to summarise common ones you might have come across:
Fixed Tapped tree health bar not reducing when chopped (still chopped down but HP just stayed the same)
Fixed canisters not showing up in crate preview tooltips
Fixed mead canisters showing as pink cubes in in crate preview tooltips
Fixed Rehab released bees not showing with their cute lil heart
Fixed book overview chapter text being 1px off
Fixed Name screen showing characters pressed while on the home page, if any
Fixed "New Discovery" text sometimes getting cut off
Fixed not being able to use dpad for moving around slots + menus on gamepad
Fixed the extremely important mead "shine" missing from infused meads
Fixed not being able to see bee trait cards on gamepad
Fixed target/move buttons being yeeted into the sun when starting the game in gamepad mode and switching to MKB
Fixed missing space between NPC names and their pronouns
Fixed crashing issue when clicking on quest notifications
Fixed Infuser not starting infusing when you have input items added, empty tank, then add a canister to fill
Fixed Magazine Rack not accepted any items
Apis 0.21
Hey Beekeepers!
Just a quick little patch here so I could add in some error handling stuff for my own sanity - also a fix for modding where timers would just crash the game (nice!)
Oh also a couple of hats because why not! You can try them out in the Dresser :D
Changes
Added a couple of "hat" hairstyles to try out
Added a better error handler that sends crash reports to us
Modding
Fixed an issue with mod timers crashing when time is up
Added back the crash handler
Apis 0.20
Hey Beekeepers!
Just some little bits that have come out of the Xbox Demo feedback + console cert testing! This also has a few locale tweaks to match the quest/dictionary changes mentioned in the last update.
As always I'm refusing to change the version to 1.0 until the game is released because I know if I do then one of you bastards will report a bug as soon at it hits 1.0 :'D
Changes
Added locale for all the text changes in the last update
Removed d-pad use on gamepad for mechanisms so it doesn't conflict with slot movement
You can now use the right analogue stick to lock placement of tiles/walls in that direction on gamepad
On PC you can now shift-click hotbar items into your inventory and vice-versa when only the inventory menu is open
On Console/Gamepad you can now quick-move hotbar items into your inventory and vice-versa when only the inventory menu is open
Bug Fixes
Fixed freezing post-credits if you click the mouse to continue instead of a key press
Fixed crash post-credits when pressing any key on gamepad/console
Fixed the 5th gate marker not being able to be clicked the first time you open a gate menu (would work when opened a second time)