Now that’s released here’s a few outstanding bugs and multiplayer issues patched up for APICO - thanks again for reporting these to me! <3 ~ Ell
Multiplayer
- Fixed the natural gates not being open in a new session after having unlocked them as a client - Fixed donators placed and used by clients looping endlessly without getting a pet - Fixed butterfly hotels placed by clients not working - Fixed resonators placed by clients not working sometimes
Bug Fixes
- Fixed opening backpack on gamepad while another menu was open left that menu stuck open - Fixed not being able to place the Coral Shovel in the Anvil to repair - Fixed donator taking 5s instead of 120s lol - Fixed percolator working indefinitely after filter breaks - Fixed letters having the wrong tooltip category - Fixed tropic/polar icons being flipped in beebox/beebank filters - Fixed seeing {PLAYER.NAME} in solitary bee letters - Fixed a rare crash with the auto-centrifuge - Fixed beebank output slots being offset from the menu - Fixed getting 2 bees when adding a bee of a different species to current tab in beebank
Mudborne Demo Out Now!
Hey friends - IT'S NEW GAME TIME!
I’m excited to announce that Mudborne’s new demo is out RIGHT NOW on Steam:
I’m also excited to announce that the lovely folks at Future Friends will be helping to publish your new fav froggy game with me. Check out the trailer below for a sneak peak of what you're in for:
https://www.youtube.com/watch?v=jJq7u9hcAUg&ab_channel=TNgineersOfficial
A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, that act as keys to let you travel between the waking and dreaming worlds - the demo takes you through the main mechanics and creating 8 different species. If you love APICO I think you’ll love this, there’s a lot of stuff I’m doing differently but you should still feel right at home.
Whether you played the original gamejam version or not you’re in for a treat, as this is a completely new game, new art, new mechanics, new music, new engine - the whole works. I’m really looking forward to you all getting your slimy green hands on it, I hop you enjoy!! <3
Dampest regards,
Ell
Crystallum 4.2.0 HF1
Hot fix: Fixed beebank output slots being outside the menu
Crystallum 4.2.0
Hey Beekeepers!
Just a small update to fix a few outstanding bugs, plus a couple quick QoL changes that are hopefully useful, including the hive tool now having a 2nd use with right-click to replenish frames, some better frame durability, and a proper sort order for hopper distribute targets (distance) :) ~ Ell
Patch Notes
General Changes
You can now right-click with a Hive Tool to add empty frames to a hive (X/Square on gamepad) - you can still use left-click to gather frames/honeycomb
Beebank 'tabs' section is now 4 bees wide so its much easier to scroll through all your species
Tweaked "Breathing Space" quest to remind people the Lifespan+Productivity modifier settings exist for making the bee process faster or slower
Apicobolt/Mysterious/Netted frames will now have 20 durability instead of 10 (will only apply to new frames)
Crystal items + automation machines now need 24 bees unlocked instead of 14 bees to access (tools are still 12)
Hoppers will now prioritise targets by distance (closer wins) instead of seemingly random - they're still first come first served until full
Chance of honeycore seeds turning into normal crystals or the larger crystal stalagmites is now 50/50
Bug Fixes
Fixed ploppers leaving 10bl in machines they gather from and not distributing their last 10bl
Fixed a crash with pickers when there are suddenly no flowers nearby (sc_picker_alarm6)
Fixed Beewell/Combristle seed packet sprites being swapped
Fixed music playing multiple times when sleeping for multiple days
Fixed watering can durability not going down with use
Fixed being able to put liquid crystal in a bottler
Fixed radio making it look like there were 12 special tracks added in 4.0 (there's only 11)
Fixed mossy/checkered fences not connected with wood fences or walls correctly
Fixed hoppers showing a visual of items moving to 'full' menus
Crystallum 4.1.4
Hey Beekeepers!
Quick update to fix a crash a few of you have been getting with the picker! Also did a tweak that might help performance, or it might not so let’s roll the dice - let me know if you get any weirdness ~ Ell
Patch Notes
General Changes
Some tweaks under the hood that may or may not help performance (this won’t fix the logger/picker/sprinkler lag yet)
Bug Fixes
Fixed the “sc_picker_alarm6” crash
4.1.3 HF1
Rebuilt textures for a couple graphical bits
Crystallum 4.1.3
Hey Beekeepers!
Couple leftover bugs that were raised over the last week or so! Thanks for all the reports, and also hello to all the new beekeepers who’ve joined us from the recent Daily Deal, I hope you’re all having a lovely time in Port APICO <3
~ Ell
Patch Notes
General Changes
Grey twine should of been double durability instead of red, this has been fixed now for new lures made
Bug Fixes
Fixed mod workbench not being craftable on steamdeck
Fixed Fermenter not doing 1 last cycle with 10bl honey and 5bl water left
Fixed Fermenter/Resonator not retriggering logic with canisters
Fixed door unlock achievement not retriggering when entering the chamber
Fixed picker taking flowers from pots
Fixed NPC dialogue prompts sometimes being not selectable
Crystallum 4.1.2 Hotfix 1
fix quick-store crash
Crystallum 4.1.2
Hey Beekeepers!
Some more fixes, including some bits that were on my backlog while I fixed the more urgent stuff ~ Ell
Patch Notes
General Changes
Crystal chests are now valid distribution targets for hoppers, this totally won't come back to sting me
Bug Fixes
Fixed underwater butterfly spawning being affected by the (lack of) weather
Fixed mods not downloading on Linux/Steamdeck
Fixed not being able to place down our lord + saviour Sir Sengir
Fixed resonators showing a placement error when hovering over coral (even tho they could still be placed)
Fixed ploppers not storing their tank liquid type correctly when saving/reloading leading to being able to make milk
Fixed using a net on the open Hivemother Door opening the progress menu
Fixed "ghost" items moving to wrong chests randomly when using quick-store
Fixed Forge filling with an empty liquid if you drained the forge and then produced more liquid crystal
Fixed Forge able to continue making crystal when no honeycore is inserted
Fixed standard boats not showing on map after saving
Fixed the centrifuge propolis slot not being a valid gather target for hoppers
Fixed nana's bookshelf crashing if you used the scroll wheel
Fixed hoppers being able to pull the requirement items infinitely from donators
Fixed some main menu button layering
Fixed achievements + quit button not showing on Steamdeck homepage properly
Fixed not being able to move up from the resonator back to your inventory on gamepad
Fixed not being able to use the crystal shovel on beehives on consoles
Fixed "more mods!" button on PC being offscreen slightly