Continuing to crush these (not nice) bugs as they come in, keep 'em coming >:) The game goes on sale today at some point for a whole week (valve are being all cool and mysterious and won't tell me what time), so if you've been waiting to grab the game at a nice discount you won't have to wait much longer!
~ Ell
Bug Fixes
Fixed adding/removing bees to a beebox/beebank not syncing up in multiplayer
Fixed buttboxes just not working at all in multiplayer
Fixed buttbox layout for large numbers of butts
Fixed rehabeelitator not working generally after restoring any of the underwater bees
Fixed queen lifespan not counting down in a certain golden location
Fixed Captain just giving away striped walls until he went out of business
Fixed ocean butterflies not showing a tooltip when highlighting the right panel in the book
Fixed kelp/algae not showing their discovered sprites for sunken admiral page
Fixed degrumpifyer drones not potentially passing that onto the queen they make
Fixed degrumpifyer not using up honey
Fixed Beenjamin's hints being for the wrong species in the later tiers
Fixed some of the hotbar bee icons being offset slightly
Fixed habitats not working for coral/underwater bees
Fixed habitats not showing correct environment sprites for the new species
Fixed conditions for Crystalfin being wrong
Nautilus 3.1.0
Hey Beekeepers!
Few more fixes and tweaks, hope you’ve been enjoying all the new content so far :D
~ Ell
Balance
Increases the radius of the lure's grab area
Decreased the speed of some of the fish slightly
Crashes
Fixed "variable co_core.working not set before reading it" on some quick-queen hotkey presses
Fixed "sc_button_press unable to find instance for object index" when closing a pencil re-naming menu
Fixed game crashing when trying to drop a fish back in deep water with right-click
Modding
Tweaked api_slot_fill and api_slot_drain to prevent issues
Fixed NPCs not having the correct slot position to account for the new multiplyer buttons
Bug Fixes
Fixed Prismatic Fragment item missing a tooltip
Fixed Coral Scaffold having no lore in the bee book
Fixed open menus not updating position & GUI after resizing the window until you move
Nautilus 3.0.1
Hey Beekeepers!
Couple quick fixes while you explore the depths, thanks for all the reports!! <3
~ Ell
Bug Fixes
Fixed being able to hammer sludge or seaweed underwater (oops)
Fixed hammer highlight showing when hovering on coral or sludge
Fixed some 3.0 achievements automatically unlocking (you gotta work for that)
Fixed Bumblemore item spawning in the lost+found on new 3.0 worlds
Fixed not being able to place scaffolds on damaged coral near coral beehives
Fixed Captain just GIVING away lamps, what is this a charity???
Fixed Sunken Admiral book entry not showing kelp/algae items
Fixed coral/ocean/geode solbees & butts having wrong background in the books
Fixed "Lost" Butterfly just saying "lost" (he like me foreal)
Nautilus 3.0.0
Hey Beekeepers!
Well here we are gang, the 3.0 update, aka “What Lies Beeneath”, is finally here!
It’s been a long time planned and lot’s of things got in the way but here it is! As I’ve mentioned before, while the 1.0 is a finished game in it’s own right there was lots of things I still wanted to do with APICO - one of them was focus on the “empty” ocean areas, as well as play with the idea of “underwater” bees!
“What Lies Beeneath” is the second of the three (free) content updates, and covers a whole host of stuff including:
New NPCs! Skipper’s Dad, who loves to fish, and Director Bumblemore himself from MPCO arrive!
Fishing! Make your own fishing flies and fish for 15 different species across the islands!
Coral Reefs! New coral reef areas with their own bees and butterflies that need to be restored!
Coral Restoration! Restore the coral through the power of bees and get some awesome rewards from Bumblemore!
Deep-sea Diving! Head down to the sea-floor to discover a whole host of underwater friends
Ocean Clean-up! Help Bumblemore clear the seabeds, and discover some forgotten areas in the process…
Butterfly Upgrades! New butterfly related machines so you can hoard to your hearts content!
More Friends! 11 new social bees, 5 new solitary bees, 10 new butterflies, 15 fish to
QoL Stuff! Quick store, trash slot, a tool that lets you gather honeycomb/frames without opening menus???
More Music! The wonderful SEA-sides by Mothense have been added <3
More decoration! Lots more decoration items, tiles, walls and more!
More achievements! 15 more achievements to ruin your 100% achievement score!
Even more freakin’ bugs because there’s just one developer!!! (me) :D
That’s just the high-level stuff, strap in for the changelog below as there’s a LOT to cover… I can’t wait for you to all experience the new content and I hope you enjoy playing as much as I did making it <3
There is a SALE planned from 28th September where the game will be 45% off! I messed up the event start date and now I can't change it, but just for anyone who's waiting for a discount, it'll be live in a few days!
N.B.: Same as 2.0, you do NOT need to make a new world to experience all the new content! (Unless you want to!) The new areas and NPCs will be added to existing worlds automagically
~ Ell
Moon
The phase of the moon has been added, and is shown next to the night icon at night (top left)
Moon phase moves forward 1 phase with each in-game night (I like accuracy but I'm not that mean)
Added Tom's Pocketwatch, given by the new moon quest, which displays the time, weather forecast (if any), and moon phase
Tom's Pocketwatch counts as a key item so can also be got from the Lost+Found if you lose it
You will have better luck generally during a Full Moon
Lunar Bee now requires a Full Moon to appear Honeycore now only re-grows during a Full Moon (weird I wonder why)
You'll find other things that rely on a Full Moon too...
Fishing
Introducing The Captain, aka, Skipper's Dad, found on his pier to the south-east of Port APICO!
He'll teach you how to fish and finally chill out for once ya landlubber!
Added the Fly Workshop, bought from The Captain, this allows you to craft your own fly fishing lures
Added Fishing Rods, bought from The Captain - use with a lure to fish in deep water!
Added the Fishing Board, used to keep track of the fish you've discovered, and their bumbly variants
Birbs can now drop feathers when scared off!
Coral Reefs
Introducing Director Bumblemore, head of MPCO & ocean conservationist, found near the Tundra!
He'll arrive after you've unlocked the Forest and Swamp gates and teach you about coral!
Added various coral related items, sold by the Director
You'll now discover 3 different coral reefs scattered around the oceans, in various states of restoration
Gather fragments of coral and restore them in Coral Tanks
Use Coral Scaffolding along with nearby bees to help regrow your coral
Once you restore a coral reef new flora and flowers will grow, letting you attract coral butterflies and solitary bees
Restore each of the 3 coral reefs to get some very cool items from Bumblemore!
Ocean Depths
Speak to Director Bumblemore to learn about ocean diving and all the strange bugs down there...
Added the Diving Helmet which lets you dive to the ocean depths (can buy from Bumblemore after 1 reef is restored)
Added three different underwater areas to find and explore! Don't get lost...
Added Sludge, a strange run-off from the mainland collecting on the ocean floor (gross!)
Added the Filtration Hive, that allows you to use Filters instead of Frames to clean-up the mess
Added the Sludge Extractor, that allows you to clean Filters and gather items from the sludge
Cleaning up Sludge might reveal secrets that have been hidden a long time...
Bees
Added 11 new social bees, who make their homes across the reefs and the ocean floor
Added 5 new solitary bees, who can be found nesting in the reefs and deep underwater
Added the Hive Tool, a craftable tool that lets you harvest honeycomb + filled frames from beehives without having to open them (ikr!!!)
Apiaries now have a special visual when the frames inside are filled to save you looking (a throwback to the original concept art for APICO!)
Added the Degrumpifier, a machine that allows you to remove grumpiness from bees (bought from Bumblemore)
Bees buzzing around now match the color of the species in the beehive! (so many pretty colours!)
Beehotels + Habitats will show a bee visiting on the overworld alongside the notice bubble when a visitor is near (for vibes)
You can now use "R" to quick queen when a hive menu is hovered on PC
Repopulating a species entirely will spawn some natural beehives of that species in their preferred biome (if you've already repopulated a bunch of species just put a random bee in a rehabeelitator to retrigger all of them)
There's a couple of new colors of natural beehive that will spawn (you can also use Dye Station to get them - pink, lime, brown)
Butterflies
Added 10 new butterflies, who flit about the coral and the sea bed
This includes the competition butterfly, designed by Holli! (Congratulations again!)
Added the Butterfly Box, a mass butterfly release machine, sold by Sto (doesnt affect conservation)
Added the Lepidoterarium, a mass butterfly storage machine like the Beebank, sold by Sto
If there is no room for new flowers, butterflies in hotels will mutate existing flowers instead
Hovering a flower with a butterfly with a net now shows a preview of the butterfly species
Flowers
Added 8 new strange types of flowers, found out to sea as well as deep below
Variant flowers can now spread and mutate back into their original variants
If there’s no room for new flowers, butterfly hotels will mutate existing flowers instead
General
Added 15 new achievements to cover all the new areas of content!
Added 6 new amazing music tracks - the Sea-Sides! Moths gone and freakin done it again gang
3 of these tracks you'll hear as part of the normal day/night cycle, 3 you'll only hear underwater...
You can now use the quick-store button to the right of your hotbar to move inventory items into nearby crates (you can also press "Q" when not highlighting a menu to do the same thing, or "R3" on a gamepad). Quick-store will move all items in your inventory (not hotbar) into nearby crates as long as the crate has that item (and room)
When opening your inventory, you now have a separate trash slot and backpack slot, free of charge! (on gamepad, use triangle/Y while highlighting the backpack slot to open it)
Pressing "Delete" on MKB over an inventory slot will send that item to the trash slot for you
Added new ocean-themed decor: fishing crates, worn crates, water buoys, water lanterns, new pier tiles, striped wall, and new banners
Added new critters to the world, not just birds! Frogs, fish, snails, dragonflies - oh my!
Character Creation & the Dresser now have a Randomise button, get ready for some crazy combinations
Also added some new hat/hair options to pick from, including your own Skipper Hat!! (check the Dresser!)
Gates are now visible on the map alongside the boats + NPCs
On MKB you can now remap the R key (respawn + quick queen hotkey), as well as Y (butterfly book)
Item stack size has now been increased from 99 to 999 (ur welcome)
Alchemy Bench now shows a hint in the UI for number of recipes found vs total recipes to find (spoilers, it's 11)
Banners placed on fence posts now sit slightly higher to look "correct"
NPC hitboxes have been increased to make them easier to talk to / bonk
Added beehotel icons to items that can be used in beehotels to help hint at what can be used/saved
NPCs now have multiplyer buttons above their stock allowing you to quickly buy 1x, 5x, 10x, 20x, 50x and 99x of any stackable item
You can now shift-click buy items if you have inventory room (for quick buying singular items like frames) - works for gamepad too
The game will now store a backup save in "/backup" before saving (same root folder as your "/saves")
Balance
Basic, treated, and honeycomb frames have an extra use each - now 4, 6, and 3 respectively (this will only apply to newly created frames after updating to 3.0)
Achievement unlocks for the "3-tier" type achievements have been adjusted to compensate for the new bees/butts
Flowers and sawdust bricks will now give 80s of time per item in a Smoker (used to be 60s)
Multiplayer
Multiplayer has been changed so that when you join a host game you'll be able to pick from all your multiplayer characters. You can make up to 5 different multiplayer characters. (before only one multiplayer character existed per host and you couldn't pick it)
Revamped the UUID system to fix the issues some people were seeing with not being able to see friends
Fixed butterfly restoration status not being synced to the client
Fixed not being able to use the shrine or door in the dream as a client
NPC dialogue progress should now be saved for clients properly
Accessibility
The accessibility menu has been redesigned, with each option having a proper description
A new accessibility option has been added to help distinguise between similar bee items (“Bee Labels”). This will add the first 3 letters of the species name to any slot a bee is in.
A new accessibility option has been added to allow you to modify bee lifespan/productivity values GLOBALLY. This allows you to make all bees live longer/slower or work faster/slower depending on your preference. Remember that if you make bees lifespans extremely short they might not produce anything! (Both these options will be inherited from the host when playing in multiplayer)
Gamepad
Made sure PS5/Dualsense controllers can be used with a PC
Made sure PS4 controllers can be used with a PC
Fixed "SELECT" button not working as a menu button on PS3 controllers
Fixed "VIEW" button not working as a menu button on Xbox One controllers
Fixed using up on the DPAD to open the quest book also moving up 1 chapter (finally)
Fixes
Fixed a bunch of butterfly effects not working properly in butterfly hotels (princess, marsh, wtempest, faded)
Fixed a bunch of typos, and added a bunch of new ones I'm sure! Fixed delay of highlighting GUI elements like time of day or weather icons in top-left
Fixed using a bed in a certain "special" area setting your spawn position thus softlocking, doomed to be stuck with me forever
Fixed "Not enough money" error not taking into account any discounts
Fixed being able to place grass in the devland (sorry)
Fixed blank/empty/corrupted save files causing the game to never be able to start
Fixed some button states not updating immedietely after being clicked
Fixed picking up shiny butterflies not counting as unlocking the shiny butt
Fixed the messenger bees not being shown flying away when using an altar
Fixed being able to click on the Hivemother Door through menus/buttons
Fixed Beenjamin asking for a "Behaviour Behaviour" when really he wanted a "Cathemeral Behaviour" (what a joker)
Fixed Royal Trumpet not working on beehives that are offscreen
Fixed the bee book intro chapters having "bee" added the chapter hover tooltip
Fixed the solitary bee book overview chapter not staying stickied to the top
Fixed Hivemother Door opening sequence having a yellow bg instead of a grey one
Fixed a crash caused when trying to drain a raintank with a canister containing any non-water liquid
Fixed credits not being visible when high contrast text is enabled
Fixed guidebook scroll not scrolling enough when enough modded quests got added
Fixed nana's postcard text not being visible when high contrast text is enabled
Fixed NPC dialogue prompts not showing a visual highlight if you close an NPC menu mid conversation (how rude)
Fixed slight delay of the "Set Sail" text not showing immedietely on character creator screen
Fixed beehives that are left during the 5s of breeding and go offscreen not making the queen until they're back on screen
Fixed not being able to catch Greater Dreamers or Moth(ense) when using a golden net
Fixed shiny bees not doing their lovely shine animation
Fixed lanterns not having any shadows
Fixed "Press ESC to close all windows" showing all the freakin' time
Pre-emptively fixed the fact that you could equip the rubber ring and then sail a boat through solid land (it was super fun soz)
Purple dyed beehives in the Dye Station are now actually purple
Now Hivestreaming: APICO 3.0 - What Lies Beeneath!
Tune in here or on the store page to watch a silent playthrough of some of the new content! Update will be out at 2pm BST today <3
APICO - August Devlog 2023
Hey friends!
This month I took the plunge into going full-time in gamedev - up until this point I've been doing freelance work for about 50% of each month.
This meant I could sit down and properly get stuck into the 3.0 update, and I really did this month as (spoilers) I finished it!
This post will contain spoilers of 3.0 content.
Engine Tune-Up
So one of the things I ended up finally doing was upgrading the version of GameMaker APICO uses. I haven't updated for a while as the version I used (2022.6) was the last version an older type of Xbox port accepts, any newer versions I'd need to upgrade the multiplayer code to use Playfab (which I didn't fancy doing).
rip XDK it was nice while it lasted
However there were a few things starting to cause issues:
GameMaker support wouldn't fix any issues I had, as the version I was using was too old
The Steamworks integration for 2022.6 sometimes just crashes on certain Windows machines, and doesn't support older MacOS versions
Some issues with tiles that were getting annoying to work around, plus the sprite editor having a bug with copy/paste from aseprite (making importing assets a pain)
Also at the time the new long-term support (LTS) version didn't even exist (yes this engine has been around 24 years and only now bothered to add a LTS version don't get me started), so wasn't any point upgrading when everything changed every month with each update.
Luckily moving to LTS wasn't that painful, had to make a few tweaks but overall everything worked the same just with better performance! Always a risk having to update mid-development though :')
Restore The Reefs
With the engine upgraded I could get back to the actual core 3.0 stuff, namely coral reefs and the underwater areas. Last month I'd added the coral "tiles" and the related machines, but they weren't actually in the world yet!
the red coral reef area in the tile editor
To spawn in the coral reefs, I actually "drew" the areas out in the room editor with tiles - this would make it easier to dump the new regions into the game and I could edit the reefs to make sure all the "dying" coral was in range of the natural beehives.
Each tile is then read and turned into what it needs to be, tiles, objects, scenery - multiple per tile if needed. This is the same method used to spawn in the town + various NPC areas.
first pass on the ref reef in-game!
As I mentioned last month to restore the coral we had a couple of things added:
A coral tool to allow the player to gather fragments from existing living coral
Coral tanks that take a fragment and let you adjust salinity + pH to match, when met the fragment then grows into multiple "restored" coral tiles
Scaffold that can be placed on dying (dark blue) coral, which you then place the "restored" coral in. Nearby beehive action then restores the tile completely
restoring some of the yellow coral reef ft. bumblemore
Once you restore a coral reef, Director Bumblemore sells you a special item, 1 restored you get the Diving Helmet (which unlocks underwater areas), 2 you get the Degrumpifier (which allows you to turn grumpy bees normal), and 3 you get the Rubber Ring (which lets you "walk" across deep water when in your inventory).
As well as each restoration giving you a nice item, the coral "flowers" and flora will start growing, which means you can then access the solitary bees and butterflies for the reefs if thats something you like doing!
some new lil weirdos
I felt like this was a good reward for restoring it, and something a little different gameplay-wise (using your bees to restore the areas), but as it is a little different I definitely worry what people will make of it! Won't be long before I find out I guess haha...
What Lies Beeneath
Finally, months later after starting the concept drawings for 3.0, it was time to see what lies beeneath, and add in the actual main event!
At first I was trying to spawn the new areas in by using the same method that I generate islands with, however the main issue was I just couldn't get the sort of interesting shapes that I wanted for the caves, as I wanted 3 distinct ones and a bit more winding corridor areas.
underwater caves using the world generation "blobs"
What I ended up doing was the same as I'd done for coral + NPC areas and just made up a special room to draw out the 3 underwater caves.
one of the underwater caves
This let me have much more interesting designs for the areas. I've long since stepped away from having proc. gen for the worlds, as although the island generation is randomised per world (which might be news to you!), everything else is roughly the same place, and the different island shapes bring very little to the game as a whole.
I'd much rather a more hand-crafted experience, especially when it comes to these new areas underwater where I wanted a very specific look and feel!
another underwater area in the room editor
With these done I could make sure that we had 3 underwater areas spawned into the space below the map, and got to work adding all the new objects and tiles (the "sludge") that I needed.
Then I played around with a few ideas on lighting and shaders to try and give the background a bit more of an underwater feel without getting in the way with the player + menu object interactions.
To do this I actually reused the same wobbly effect that the devland uses, but only applied it to the background + tile layers - leaving the player, flowers, bees etc all unaffected. Alongside the new underwater sounds it's definitely made it feel very different from the normal biomes!
along with some special scenery items!
I then needed to add the new machines that would allow the player to start cleaning up the sludge, with the process as follows:
Using "Filter Hives", the player can use underwater bees and special "Filter" frames like they would a normal hive but near sludge
When filling these frames, the bees also clear out some of the sludge, which can then be removed from the filter in a Seperator (which acts like your Extractor but produces sludge not honey)
The sludge can be further refined at a Percolator, a special machine Bumblemore has that let's you dredge the sludge for any special items you might have missed
Clearing the sludge from one of the 3 underwater caves uncovers a divepoint to an even deeper cave...
sludge cleaning in action
I thought this would be a nice mechanic to introduce to act as a parallel to the coral reefs, using bees to restore coral and then using bees to clean up the sludge (what CANT they do). The deeper dive spots uncovered each lead to a special geode cave - I won't spoil them too much but each one has it's own special thing to discover!
emissary bees you say...
Salted Butter
While I was adding in plenty of new butterflies this update (including some strange underwater butts), I also got around to added a couple new machines!
The first of which was a butterfly "box", allowing you to store as many butterflies as you like in one place! When I added butterflies in 2.0 I didn't realise just how much people like to hoard them, so now you can really go crazy!
Another thing that came out of 2.0 feedback was a way to mass release butterflies, so I added a small machine that acts like a rehabilitator - only difference is it won't affect restoration as thats still only when you create new butterflies in a nursery. It's just there to make it easier to release all those speckleds you kept picking up!
While I was there I also tweaked some of the butterfly spawning, fixed some of the butterfly effects not working, and made sure butterflies could mutate flowers even when there was no room (a common gripe!)
Quality Of Life
By now the end was in sight, however I still had a few last things I wanted to add in this update that were just general quality of life stuff and not specific to the new ocean updates.
First up was adding a Hive Tool, a craftable tool that lets you bonk beehives or hives to collect any honeycomb or frames without having to open the menu!
honestly why have we not always had this im so dumb
Next was probably the most asked feature, a quick store button. Pressing this (or hotkey Q) will move any items from your main inventory (not hotbar) into nearby crates if that crate has the same item.
thanks terraria!
While I was added inventory upgrades you can see I also added two new slots to the inventory, a trash slot for quick deletions, as well as a backpack slot to free up a slot. On gamepad the backpack slot also lets you open the backpack without having to "equip" it, which was always a bit cumbersome.
Finally I increased the stack size of items from 99 to 999 (cos why not), and added some multiplyers to NPC shops so you could bulk buy.
only 34655 rubbees, what a steal!
It might not always seem like it as I'm not exactly the most active dev online but I do read every single one of peoples comments and posts and reviews, and keep a big ol' sheet with all the complaints and suggestions and issues - these were all things very commonly asked for that I had on the list to get round to!
Outside of the community feedback I also upgraded the accessibility menu so that it had actual descriptions for each one, and just generally made it all a bit clearer! This also includes 2 new options that let you modify the overall productivity and lifespan values for all bees, so if you've always felt the game is too slow or too fast for your tastes, you can change it to go at your own pace <3
also cute little icons for each one
So errr, yeah, guess when I have no job and can work on the game full-time I get a lot done huh?
At the time of writing this localisation is nearly done, QA is well underway with the final build, and we have settled on a release date! By the time this devlog releases to the public we'll be very close to announcing the date, so you won't have to wait very long now to get your hands on all the new stuff!
Time for me to sleep now I think...
~ Ell
[This post was released early for KoFi Supporters]
TNgineers News - AUG2023
Hey friends!
August came and went, my first month technically doing gamedev full-time! Both exciting and terrifying :'D
APICO 3.0 Coming Soon
Unless you’ve been living in a pineapple under the sea, you’ve probably seen that the APICO 3.0 update, aka, What Lies Beeneath has been announced as coming soon! Bee sure to check out the new trailer!
Now that we’ve got 4 different games being juggled about, it’s impossible to manage 6 different accounts on each platform (we know, we’ve tried)
We’ve now combined all games into a single TNgineers account on each platform, so be sure to follow to not miss anything! (Tiktok, Twitter, Instagram, Steam)
So that’s a wrap on August, bee safe and we’ll see you next month!
Love,
Ell & Jamie & Manon
Call For Content Creators!
Hey Beekeepers!
Unless you've been living under the ocean, you've probably seen that the 3.0 update, aka, "What Lies Beeneath", will be coming soon to PC!
As part of this, we're looking for content creators who are interested in trying out the new update! If this sounds like your cup of Apicola, and you want to stream or let's play the new update early, please fill out this form below: https://forms.gle/FBmvJU7gdhNsP87W9
~ Ell
APICO 3.0 Coming Soon Trailer!
Hey beekeepers!
Excited to announce that APICO 3.0, aka "What Lies Beeneath" will be coming soon to PC!
You can look forward to:
New areas: Dive deep down to the bottom of the ocean and discover a new bee-ome with new areas to explore that include deep-sea flora and fauna, a coral reef system, and more!
New Bees: Discover, collect, build homes and breed new species of bees found only at the furthest depths of the ocean, and collect their resources for craftables and quests.
New Quests: Harness the help of your newfound bee friends to restore the damaged coral reef system and clean up underwater pollution to help the bee-cosystem and its inhabitants thrive.
New Fishing Mechanic: Skipper’s dad, Captain, arrives at the archipelago to teach you the ins and outs of a new mechanic — fishing!
And More: New quality-of-life improvements, including inventory trash can, backpack slot, quick store to nearby chests, quick gathering from hives, new a11y options and more!
Plus plenty more! Check out the trailer for a glimpse of what's to come:
APICO - July Devlog 2023
Hey friends!
Some good progress on the 3.0 this month, finally taking a huge bite out of all the coral related mechanics (wouldn't recommend, tastes awful)
This post will contain spoilers of 3.0 content.
Night On The Tiles
So where we'd left off we had finished fishing and added Captain, Skipper's dad, along with a bunch of cute fishing themed decoration items. This meant it was time to move onto 2nd of the three areas of this update - coral reefs.
I had already sketched out a lot of the coral stuff a long time ago, but it was time for a quick refresher on what was needed and to get my head into the zone for the new mechanics.
the scaffolds are used to regrow dead coral regions
First up was getting the coral into the game - my quick dirty hack idea was to make them into floor tiles (like the wood tiles you can place). This would mean they could act like pier tiles for object placement, and tie in nicely with a lot of other tile based stuff that already existed.
captain peepin
The dark blue tiles are "dying" coral which needs to be restored. Restoring all the dying coral restores the reef, and flowers/flora bloom allowing you access to the butterflies and solitary bees that make their home in the reefs.
Personal Chemistry
First you need to collect coral slithers (gently), which you can then put in a coral tank where you control the environment to make sure the coral is comfortable and can grow big and strong. This uses acid+alkali (first bought from bumblemore, then later from bee products), and salt!
yea now there's a chemistry lesson to go with the biology ones fight me
Once you've grown your new coral pieces, you can place scaffolds for them to sit in. The action of nearby coral bees will slowly help the new coral grow and restore the dying coral underneath it.
sped up for GIF purposes!
It's a slow process overall, as it's meant to be something you do alongside your usual bee-related schenanigans - but once you've restored a reef it's done, and you have access to not only the new bees/butterflies attracted to the bloomed flowers. Plus, Bumblemore gives you some pretty sweet items for each of the three reefs...
Setting The Scene
Bumblemore himself can be found out in the Tundra, I wanted a bit more of a fancier setpiece given his importance in the gameplay, and took the opportunity to update poor Skipper's piece of crap that hasn't been updated since the original alpha in 2020 - especially now there were a few more lore additions in this update that meant it'd make sense to match the two ships.
whats that weird little black box I wonder...
Once I was happy with that the only thing left was to add all the new bees and butterflies, and damn it's actually been so long since I added a social bee I forgot how much was involved...
Luckily past me had drawn a bunch of the coral bees already, so I only needed to draw two new ones, but loading in all the assets and all the correct dictionary entries took ages!
some new friends to discover out on the high seas!
With all that loaded in I could test all the new mechanics fully. All that remains now is to actually spawn in the coral reefs automatically when the world loads (like how Sto + Codey pop into existence), and check I don't break things massively, but not too worried on that as it uses the same system as the 2.0 NPC areas, and we have way more open ocean to play with.
With that done and the new set-piece in I can add Bumblemore and all the goodies he sells, including all the sweet diving equipment - but thats for next month!
So not bad for a couple weeks work this month! We had a bit of crunch as well trying to get all the new writing and text ready to give to the localisation team early as they have quite a long lead time at the moment, but next month I should be able to finally make a stab on the last, and arguably most exciting part of the update (deep sea diving), and get a finished build over to QA!
Also, welcome to all newbees who've started their adventure thanks to the Wholesome Games sale! If you've been enjoying this silly lil bee game pls give it a nice review on Steam - it helps us massively and keeps me motivated through some of the gnarlier parts of these content updates <3
~ Ell
[This post was released early for KoFi Supporters]