The Bee-sides are tracks that started as concepts that didn't make the cut for the original soundtrack. These concepts were then later developed and mastered into beeautiful tracks in their own right. You may recognise some of them already, as they were also added in the 2.0 Butterfly Update!
We hope you enjoy these wonderful tracks - all proceeds from both the OST + Bee-sides goes directly to Moth, so you'll be supporting the artist directly by buying it <3
~ Ell
Papilio 2.1.1
Hey Beekeepers!
Just one last update to polish off some remaining bits and bobs! Thanks again to everyone who’s been reporting bugs as well as giving us all the lovely feedback on the butterfly update, it’s so wonderful to hear how much you’ve all been enjoying the new content!
Things will be winding down now a bit for Christmas, I’ve got some optimisation stuff to do for the Switch builds, and our other game Feed The Beasts is feeling a bit left out, so there won’t be any new patches aside from breaking stuff for a while now! Then in the new year I can start working on the plans for the next content update - “What Lies Beeneath”… >:)
~ Ell
Changes
Magazines should show in the Lost+Found if they're lost / never spawned correctly
Updated the bee hotel explanation quest pics to show the shrub cuttings IN the hotel
Bee hotel input slots will now show the biome-specific flora needed (rather than showing generic flora icon)
Bug Fixes
Fixed not being able to use the magnifying glass on a solitary bee in bee hotels/habitats on gamepad/deck
Fixed not being able to fully move the mouse to the left of the home screen after starting the game in fullscreen
Fixed chapter highlight tooltips in the solitary book not having a name
Fixed some of Sto/Codey dialogue being available before actually talking to them for the first time
Fixed running making a new world in the same slot as one you just deleted visually showing the same chapter completion badges
Fixed Mothlight flowers not producing light as their description implies
Fixed Pondshine in hydroponic pots and Mothlight in normal pots not lighting up
Fixed Candles in Workbench not showing the correct sprite
Misc. locale changes
Modding
You can now pass an optional "title" key in your menu definition for the title bar text - if not specified will be blank
Fixed not being able to use customX: slots with other validations or other customX: slots
Papilio 2.1.0 HF1
HF1: Fix for modded NPCs crashing when loaded/spoken to
Papilio 2.1.0
Hey Beekeepers!
Well here we are 2 weeks in from the butterfly update, and things are mostly stable (as stable as a game about bugs can be anyway!) As things calmed down I had a chance to start working on the Modding API, and so this update adds in a whole host of new modding methods that you can use to interact with the new content - hopefully we can all look forward to seeing some new mods that bring us all new butterflies, solitary bees, and incense!
There’s also a few different fixes and some minor stuff I was putting off until there was literally nothing left on my TODO list, plus a couple tweaks.
As a side-note, not sure what’s happened but recently there’s been a large influx of reviews and they’ve been so wonderful to read - thanks so much to everyone who’s been taking to time to write such lovely things about bee game! It really does mean a lot. <3
~ Ell
Changes
Reduced general net durability (when buying new nets)
You can now pick up lilypads regardless of whether you have tools equipped (like flowers can be)
If you didn't get a magazine for Lunar Bee when conserving it, one should now spawn when you load the world (maybe)
Bug Fixes
Fixed butterflies in butterfly hotels visiting all flowers, rather than the ones they like (also led to weird cross-mutation)
Fixed butterflies in butterfly hotels visually not visiting the flower accurately
Fixed butterflies in butterfly hotels not matching the range shown by the hotel
Fixed achievement for getting all bee-sides not unlocking
Fixed Dreamshards selling for honeycore instead of rubees
Fixed Pots, Compost Bin, Altar, and Shrine having missing input tooltip item icons
Fixed butterfly nets not losing durability when catching butterflies
Fixed axes losing durability when used on things that can be picked by hand
Fixed incense7 (yellow-green) not having a name
Fixed /gimme butterfly crashing when not specifying a species
Fixed mined honeycore regrowing offset from it's original position
Fixed chrysalis slots staying "locked" for clients during multiplayer when the butterfly hatches (hopefully)
Fixed some languages having NAME BUTTERFLY instead of BUTTERFLY NAME
Fixed new flowers not showing their effect name in the tooltip
Fixed Beenjamin having the jurassic prompt before you find the species if you found enough bees
Fixed plushie items not having a tooltip title
Fixed NPCs not updating their "!" when you clear their dialogue but close using ESC
Fixed clients not getting solitary bee repopulation updates (also hopefully)
Modding
Fixed api_get_menu_objects() not respecting no co-ordinate being passed in (was supposed to default to player if none given)
Added two methods that use "zoids", unique ids that are used to identify objects across games in multiplayer. By using zoids you can avoid the issue of instance ids changing every session and store links to zoids to get the correct instances back on reboot.
Added api_get_zoid_from_inst(), which returns a unique id value (zoid) for the given instance id
Added api_get_inst_from_zoid(), which returns the instance id for a given zoid, both these methods allow you to store
Added api_define_solitary(), which lets you define your own solitary bee for people to discover in bee hotels
Added api_define_butterfly(), which lets you define your own butterflies for people to catch
Added api_describe_butterflies(), which will get the metadata for all butterflies
Added api_define_incense(), which lets you setup a new incense and alchemy recipe (you need to implement the effect yourself though!)
Added api_has_incense(), which will check if a specific scent is affecting a given position
Added api_create_butterfly(), which lets you manually spawn a butterfly inst onto an object (flower, generic obj, menu_obj...)
Added api_get_progress() method that returns the players current progress (i.e. bees found, butterflies repopulated etc)
Added api_define_npc2() method that takes into account new menu sprite changes and new dialogue changes for NPCs - you can still use api_define_npc() but you should upgrade when you can!
Added api_define_menu_object2() method that takes into account the menu sprite changes (you now only need 2 frames and dont need to add the tab title) - same as above RE the old method
Added api_game_state() method that returns various game state bools (paused, game loading, world loading etc)
Added basic _field values to the destroy hook when a menu object is destroyed (limited to basic datatypes)
I’ll be updating the modding documentation shortly, please bear with!
APICO Steam Awards Nomination!!
Hey Beekeepers!
I hope you've all been enjoying your time with the butterflies and new bees! It's that time of year where Steam opens up it's Award Nominations!
Every year Steam has a bunch of different categories, "GOTY", "Labour of Love" etc, and as players you can nominate your favourite game for the category that fits it best!
There's lots of different categories but our suggestion for APICO is "Sit Back and Relax":
This game is the antidote to a busy day. It's smooth, it's relaxing, it lets your worries melt away. This game is your moment of zen.
Sounds pretty APICO to me!
If you have a spare moment today, please consider helping us out and nominating APICO for the category you think is best - you can cast your vote from this event (apparently) and also from the store page here:
Just another little update to cover a few more fixes! Thanks again for everyone who has been reported these issues.
~ Ell
Crash Fixes
Fixed "gml_Script_sc_nursery_alarm0" when removing butterflies on the frame they form
Fixed "gml_Script_sc_centrifuge_alarm0" when removing a frame on the frame (nice) it's extracted
Fixed crash when clicking on flower book flower icon links
Bug Fixes
Fixed flower book showing total flowers as 24 instead of 23
Fixed MacOS having some case sensitivity issues causing problems with uncapping/extracting frames
Fixed the "flora" for a certain solitary bee
Fixed Lunar Bee not being able to be used in a Habitat
Fixed Lunar Bee's special product being just normal water lmao
Fixed bee hotels not counting down guests when there's an error (i.e. not enough flora)
Fixed bee hotels having all guest slots filled when spawn proc'd
Fixed bee hotels not immedietely showing a bubble when a guest is visiting
Fixed butterfly hotels counting down ALL butterflies at the same time, rather than 1 by 1 (this was not intended)
Fixed being able to spawn solitary bees / eggs / caterpiller / chrysalis using the computer (leads to bugs)
Fixed other biome tracks playing in the hallow
Fixed gamepad being able to click on "locked" slots (solitary bee, chrysalis etc)
Fixed chrysallis slots not being reset to "locked" when save+reloading
Fixed butterfly book not fully getting translated when changing language
Fixed bee-sides achievement triggering from just track discovery
Papilio 2.0.1
Hey Beekeepers!
Just a small update to cover the common bugs/crashes that have been seen - thanks to everyone that’s been reporting these issues. Also a couple small changes, including the ability to release butterflies by dropping them, in future I’ll look into some sort of larger storage for the hoarders amongst you (so basically all of us lol)
I hope you’ve all been enjoying the new content! If you have, and you have a spare minute, please drop a nice review if you can - it really helps out APICO’s visibility on Steam <3
~ Ell
Changes
You can now hammer candles to pick them back up!
You can now release butterflies by dropping them (right-click on MKB, hold and close inventory on GP)
Made flora tooltip mention it can be found in shrubs
Increased drop rate of flora from shrubs
Removed sort button from nursery (oops)
Crash Fixes
Fixed "sc_library_draw" crash on gamepad/deck when getting having 1 but not the other of the bee books (this is the same as 2.0.0 HF1)
Fixed "co:core Variable .talkbuttons not set before reading it" when scrolling the mouse on NPC shops
Fixed "ds_map_find_value argument 1 incorrect type expecting a Number" when clicking a butterfly icon in the flower book
Fixed "sc_nursery_alarm1 .species not set" occuring in certain situations (maybe)
Fixed "ob_butterfly:unable to find instance for object index" when removing / emptying flowerpots (or flowers occasionally)
Bug Fixes
Fixed menus not having their highlight when hovering/dragging
Fixed achievement trigger for "Moth to a flame!"
Fixed achievement trigger for first butterfly/first bee (and first repopulations) for both having the wrong value so these should pop now
Fixed nursery pupa going into negative if the "no food" error was showing
Fixed various "use with" and "valid item" tooltips showing pink cubes instead of things, might have missed some tho!
Fixed couple typos in the cross-mutation quest
Fixed a prompt option for Beetrix being "$npc2_P_JA" - she didn't have a clue what you meant but just played along anyway bless
Fixed butterfly population restored notification not cleared when opening the butterfly book
Fixed a certain butterfly not picking up it's "flower" when in a hotel
2.0.0 HF1
HF1: Fixed gamepad/steamdeck crash with "sc_library_draw" on getting/having the bee book
Papilio 2.0.0
Hey Beekeepers!
Welcome, finally, to the 2.0 update, A.K.A. the “I Can’t Beelieve It’s Not Butter(flies)” Update!
It’s been a while and we’ve been working very hard on lot’s of new things for you all to enjoy, and I hope you do! As I’ve mentioned before, although the 1.0 is a finished game in it’s own right there was lots of things I still wanted to do with APICO and lots of other things I wanted to add.
This 2.0 update is the first of three planned content updates (Terraria / MC style), and covers lots of new things including:
New NPCs! Meet new friends Codey & Sto, research partners from the Mainland (!)
Butterflies! Beeautiful flapping friends to find and discover
Solitary Bees! Bees that don’t work in hives but live alone??
New Flowers! More fancy flowers, each with their own new effects on the environment!
More books! We know you love reading, otherwise why are you playing APICO? <3
Improved Dialogue System! Now you won’t miss all the wonderful writing Jamie has done, plus some new dialogue!
Incense! Finally you can make candles, plus your own incense through the magic of Alchemy!
More Music! The wonderful bee-sides by Mothense have been added <3
More decoration! Lots more decoration items, tiles, walls and more!
More achievements! 16 more delicious achievements to get hold of!
Loads more freakin’ bugs I am sure because I am just one person!!! :D
There’s more than that too but that’s what the changelog below is for, and buckle up cos it’s a doozy! We both can’t wait for you to all experience the new content and to see what you all make of it <3
(N.B. You do NOT need to make a new world to experience all the new content! The new NPCs will be added to existing worlds automagically!) (N.B.B. YOU DO NOT NEED TO MAKE A NEW WORLD TO EXPERIENCE THE NEW CONTENT - you know people will still ask me this 100 times lmao)
~ Ell
New Content
Added new NPC, Sto! Sto is a researcher from the Mainland who will introduce you to Butterflies and give you her journal to learn more! You can find Sto to the west of the first forest island.
Added butterflies! Butterflies spawn randomly based on their preferred flowers and conditions. There are 15 butterflies to discover, along with “golden” variants! Buy a net from Sto to start catching them.
Added 10 new flowers! Through cross-mutation of butterflies you can discover these strange variants and their new flower effects.
Added Butterfly Hotels! Butterflies in hotels can cause all sorts of strange effects to the nearby environment, as well as mutate nearby flowers.
Added Nurseries! Used to help repopulate butterflies by taking their eggs through the natural lifecycle
Added new NPC, Codey! Codey is a researcher from the Mainland who will introduce you to Solitary Bees, and give you her notes to learn more! You can find Codey to the east of the second forest island.
Added solitary bees! Solitary bees don’t live in hives, and will only appear through Bee Hotels under the right conditions! There are 12 solitary bees to discover.
Added Bee Hotels! Bee hotels let you create small ecosystems that can attract different solitary bees for you to discover, along with “golden” variants!
Added Habitats! By building specific habitats for solitary bees, you can help repopulate that species! They’ll even leave you little gifts!
Added new NPC, Moth(ense)! A moth??? Where are they? What do they sell? That’s for you to discover…
Added two new glorious books, Sto’s Butterfly Journal (open with Y when discovered), and Codey’s Notes (accessed from the bee book via Tab when discovered)
Added more actual lore (oh my god), and a chance to learn more about (and help) the Mainland!
Added some new quests to cover candle making and incense, plus cross-mutation of flowers
Added new flora items found by picking shrubs, used with butterflies & solitary bees
Added new decoration tiles, including variants of edging + pier tiles, marble tiles and giant lilypads
Added two new carpets, a green and a white variant
Added a new plain shrub wall to go with the marble and wood shrubs
Added Mothense’s “Bee-sides” to the in-game music rotation, meaning 11 new tracks will now play
Added the bee-sides in-game as collectables, but where might you find them I wonder?
Added a bookshelf item that can store your books, changes appearance based on how many books are in it
Added a new watering can item, that can instantly grow any placed flower seed
Added a couple more hair styles (including Abbee’s sweet do)
Added a couple new colours to the character customisation & Dresser (pink & purple wahoo!)
Added some new decoration banners that can be placed on walls, 5 to collect in total!
Added the Desalinator, an alternative source of water unlocked from Skipper after 10 social bees are discovered
Added the Candlemaker, which lets you create candles from beeswax (finally)
Added the Alchemy Bench, sold by Sto it let’s you create different types of incense based on different combinations of items - there’s 11 to discover!
Added the Incense Burner, sold by Sto it lets you burn the various incenses, each with their own unique effect
Added new ambient background noise for other biomes for both day and night!
Added 16 new achievements!
Added some secret things to discover!
Added a new accessibility option to remove RNG from butterfly spawns (so only conditions need to be correct, does not affect completion/achievements)
Added a new accessibility option to remove RNG from solitary bee spawns (again so only conditions need to be correct, does not affect completion/achievements)
Added a new accessibility option to remove all “buzzing” sounds from hives / lone bees
Added a new accessibility option to override the recommended zoom level (use at your own risk, you’ll get overlap/cutoff of menus if you use a zoom level higher than your screen can fit
Changes
Dialogue system has been overhauled - instead of having them only show the latest “trigger”, they now show all triggers along with a prompt for each one. There’s probably a lot of dialogue you missed, plus new dialogue to enjoy!
NPC shops have been changed, with some NPCs having entirely new stock (notably Abbee!).
NPC shops now have two special slots so it’s easier to get the special you want.
You can now pick up flowers when using tools rather than need to change to a non-tool item to interact with them
You can now place flowers onto shrub walls for decoration (note: they do not function as flowers for butterfly/bee purposes)
You can now use shrub saplings in the Squeezer
You can now create deep water by using a Honeycore Shovel on a shallow water tile
You can now dye natural beehives in the Dye Station, allowing you to get the rarer coloured natural hives you find in the wild.
You can now hammer the smaller honeycore crystals with a Honeycore Hammer to pick them up and move them
Shrub walls now change appearance based on the biome they are used in (both the 2 existing shrub walls and the new one)
General menu drawing optimisation to reduce texture page sizes + reduce texture swaps which should buff performance on slower devices
Improved current highlighted object with an arrow symbol above it
Made the “target” menu a little bit clearer with an arrow symbol above it
Magazine rack now changes appearance based on how many magazines are in it
Changed overall progress level to account for new content, max is now 105% (sorry Cornflower!!! <3)
Every 5th noticeboard quest completion now gives you a decorative plushie for that NPC! There’s 11 to collect, some found in other places! :D
Composter now also produces the new “flora” items of the biome it’s in, along with grass as normal (you can also get flora from shrubs)
Lights now use candles (new item) to craft instead of just beeswax!
Bug Fixes
Fixed painted walls not showing their windows
Fixed in-game controls remapping keys not being selectable the first time it’s opened
Fixed treetop produce arrow not having a highlight
Fixed treetop menu not visibly selecting after being placed until you move for the first time
Fixed snow infinitely creating snowballs when using a spade
Fixed the healthbar of big rocks being off-centre (yes someone reported that)
Fixed the Chaotic Bee not correctly showing as being calmed by it’s flowers in the flower book
Fixed flower icon tooltips in the overview chapter of the flower book
Fixed menus getting deactivating if their top-left corner went offscreen on the left or top
Fixed not being able to separately hammer windows + walls (originally would hammer both together)
Fixed some buttons not showing highlights when invalid (like the workbench craft button)
Modding
I made sure I didn’t break stuff which is as good as we gunna get for 2.0, however with the next set of bug fixes for this update I’ll be adding new modding APIs and changes for stuff like the new NPC dialogue system, and custom butterflies/bees etc, so you’ll have to wait a bit longer for custom butts!!
APICO 2.0 - I Can't Beelieve It's Not Butter(flies)!
Attention Beekeepers!
Butterflies? Solitary bees?? Alchemy?!? Oh my!
We're excited to announce that our first free content update, "I Can't Beelieve It's Not Butter(flies)!" will be released on PC this weekend, on 12th November!!
This is a free update geared around butterflies and solitary bees (bees that don’t live in hives!) In it you’ll meet Mainland research duo Sto + Codey, and aid them in rediscovering and repopulating stocks of bees & butterflies to help improve things back home.
This update consists of early-mid content - you will be able to use your existing save! Things to look forward to include: - New NPCs! Meet new friends Codey & Sto, research partners from the Mainland (!) - Butterflies! Beeautiful flapping friends to find and discover - Solitary Bees! Bees that don’t work in hives but live alone?? - New Flowers! More fancy flowers, each with their own new effects on the environment! - More books! We know you love reading, otherwise why are you playing APICO? <3 - Improved Dialogue System! Now you won’t miss all the wonderful writing Jamie has done, plus some new dialogue! - Incense! Finally you can make candles, plus your own incense through the magic of Alchemy! - More Music! The wonderful bee-sides by Mothense have been added <3 - More decoration! Lots more decoration items, tiles, walls and more! - More achievements! 16 more delicious achievements to get hold of! - Loads more freakin’ bugs I am sure because I am just one person!!! :D
We are very excited (and very tired), and can't wait for you all to enjoy the new content!! <3 (P.S. a little butterfly told me there may or may not be a release discount with this update xx)
pls share our announcement tweet if you can here: https://twitter.com/apico_game/status/1589567641542225920