Apocalypse: 2.0 Edition cover
Apocalypse: 2.0 Edition screenshot
Genre: Indie

Apocalypse: 2.0 Edition

Release - Feature Update 4 + Free DLC

After months and months of development, the first Free DLC Update is now available. Apocalypse: The Framework! This is bundled together inside inside the fourth feature update, adding 2 brand new maps, gameplay improvements, fog reduction, visual improvements, DLSS, and much more. Aside from the usual changelog, here's an explanation for both:

    <*> Apocalypse: The Framework
    So as you've probably noticed the development has been quiet for awhile, this was to make time for my first DLC Update! Completely free. This is a complete level creation system, built for creating hundreds of different types of maps for Apocalypse. Over 350 Props (interior and exterior), a brand-new visual style, an event system, and complete flexibility over zombies, loot containers, style, and much more. Easy to use and accessible from the main menu, just export any level you've created and instantly play it from the map selection screen, or share with friends instead. Modding support will be available soon.

    <*> Fog Reduction, Visual Tweaks, and DLSS
    The Fog has generally been lowered throughout the entire game and all the visuals are much more consistent between areas and states. Night maps look significantly better too and all interior maps have had a pass with new props and models. DLSS is now officially supported too!

    <*> (Edit) Steam Achievements
    The latest hotfix fixes all the issues related to older achievements, and adds a few more! With the new total around 24, although none of the additions are challenging they do now cover the entire game's content. This has been fully tested and upon release every achievement is now unlockable:



    <*> 2 New Maps!
    There's 2 brand new maps, all with assets never seen before in apocalypse! These maps add more variety to the current selection. Firstly, 'Destroyed City Tunnel' is a map based inside the subway, with 1 simple lane you need to defend. The 'F.O.B Public Testing Site', is a map based inside a destroyed and apocalyptic wasteland. There's also some bug-fixes from the community discussion. This includes achievement fixes, loading fixes, and much more! See the changelog below, also available in-game:



Major Additions
- Free DLC 'Apocalypse: The Framework' added*
- NVIDEA DLSS is now officially supported**

Map Additions
- Map 'F.O.B Public Testing Site' added (Day and Night)
- Map 'F.O.B Underground Transport' added (Day and Night)
- Night version of 'Destroyed City Outskirts' added

Map Changes
- Most exterior maps have been fleshed out with cars
- Most interior maps have been fleshed out with props
- Main Menu has had another pass with misc props
- Main Menu visuals have been improved slightly
- Main Menu visuals now match the rest of the game
- Night interior and exterior visuals vastly improved
- Player Model now perfectly matches in-game model

Visual Changes
- Fog has been significantly reduced in every map
- Fog no longer changes depending on camera rotation
- Fog no longer covers up the sky in exterior night maps
- Fog no longer has a coloured tint depending on the map
- Lighting generally looks much more smooth and clean
- Lighting in night maps has been dimmed slightly
- Lighting and Fog now matches across all maps
- Sky has been improved across all states

Selection Changes
- All Images for Map UI have been re-captured, resized and replaced
- Maps are now sorted by type (recently added, popular, legacy, etc)
- Labs Operation has had all issues and bugs fixed
- Time Of Day now defaults to Night instead of Day
- Destroyed City selection now works as expected

Loading Changes
- Loading Screen has a few additions and improvements
- Loading System is now much smoother and more reliable
- Loading UI now matches across all game states and transitions

Settings Changes
- Settings now auto-save and auto-load as expected***
- Settings performance while moving sliders is fixed
- Settings will now always apply when loading levels
- Settings are now slightly more reliable and flexable
- Effects, Shadows, and Post-Processing set values fixed
- Pause Settings Menu has new UI for clarification
- Pause Settings Menu has been correctly centered
- Pause Settings Menu has had all issues fixed
- MSAA works as expected (when supported)

Logic Changes
- Grass enabled by default when opening the first time
- Main Menu 'Controls UI' mistake has been corrected
- Main Menu 'Equipped Weapon UI' Image improved
- Zombie SFX distance has been slightly increased
- Ragdolls inside the manor now work correctly
- Galil Secondary Image UI works correctly

Backend Changes
- Default resolution now sets to windows's desktop resolution
- Steam Achievements for collecting weapons fixed (Galil Inc)
- All backend legacy apocalypse files + scripts removed
- All backend scripts have been cleaned up + optimised
- All unused Assets, Scripts, UI, and Models removed
- Core Framework has been significantly improved
- Steam SDK updated to the latest version [147]
- Steam connection issues have been corrected
- Engine updated to the latest version [2461]

Known Issues
These are the issues getting fixed in Hotfix 4, available this month
- (addition) V-Sync is getting added to the settings menu properly
- (bugfix) Camera occasionally behaving odd when rotating in DLC
- (bugfix) Pause Menu button not appearing in some cases
- (change) Music loading on start-up when it's disabled
- (bugfix) Mouse disappearing rarely when looting

* Available after pressing 'Launch' on Steam
** DLSS Requires a compatible GPU and a driver version above 461.40
*** Settings will only save when quitting or starting any type of match

Release - Patch 17

Patch 17 has been released! Polishing the game in several different areas, giving an overall more improved experience. Featuring a new map 'Raider Missile Silo' from Apocalypse's lore. Also including features from the the community discussion, such as a new Loading Screen Windows, Cash Fixes, Respawning UI Fixes, and Much More! Full changelog below:



Maps Added

- 'Raider Missile Silo' (day) has been added
- 'Raider Missile Silo' (night) has been added

Windows Added

- 'Installed Content' window has been enabled*
*this shows which updates are installed locally

Economy Fixes

- Default cash is now $0 instead of $1500 (all cases)

Respawn Changes

- Respawning is now limited to once per match
- Death UI no longer disappears after dying twice

Interface Changes

- New windows have been added to loading screen
- Installed version now lists the current patch
- Installed version is now shown on the loading screen
- Installed version and controls have been moved slightly

Release - Patch 16

Here's Patch 16, giving a large preview of 3 tracks to the game! The main other purpose is to give polish to various different areas, and fixing unusual bugs still present. Also including features from the the community discussion, Audio / Ambience Settings, Respawning Fixed, Settings Menu Improvements, UI Stuck Fixes, Rendering Fixes, Galil Recoil Fixes, and Much More! Full changelog below:



Features Added

- 'Installed Content' window has been added

Logic Changes

- Extracting while downed is now impossible
- Extracting timer is also paused when downed

Ammo / Damage Changes

- AK Ammo changed from 26 to 30
- AK Extended changed from 35 to 36
- Bizon Ammo changed from 30 to 64
- Bizon Extended changed from 40 to 72
- G36C Changed from 9 to 30
- G36C Extended changed from 13 to 34
- G36C Damage changed from 100 to 70

Sound Additions

- The first 3 tracks have been added to the game
- Base Volume has been added to the settings menu
- Music Volume has been added to the settings menu
- Ambience Volume has been added to the settings menu
- Ambience now persists regardless of current game state
- Ambience no longer occasionally stops playing after 1 hour

Weapon Changes

- G36 Smoke Grenades removed from weapon model
- AK Torch removed from weapon model

Camera Changes

- Camera limits have been increased

Settings Menu Changes

- Swap type of inventory button style updated
- Every setting is now split in different categories
- Pause menu now has an indicator showing settings are unavailable
- The order and layout of each setting is modified slightly
- 'Effects Quality' renamed to 'Particles Quality'
- 'TAA Quality' renamed to 'TAA Filter Size'
- 'Reset All' renamed to 'Reset Video'

Rendering Changes

- White boxes appearing on night maps has been fixed
- White platform on 'Destroyed City' has been removed
- Smoke and Leaves on 'Legacy Hospital' have been removed

Zombie Changes

- Dead zombie models no longer receive blood decals (only the scenery)
- Shooting dead zombies now splatters blood regardless of hit area
- Bunker navigation for zombies fixed

Economy Changes

- Stats now increase in price slightly after every purchase

Respawn Changes

- Respawning no longer crashes the game back to windows
- Respawning no longer crashes your current running server
- Respawning acts as a revive instead of a complete player reset
- Respawning also retains all your weapons, inventory, stats, etc

UI Changes

- Refresh servers and server list has been re-aligned
- Opacity of items in-game now matches the main menu
- Backpack UI or Looting UI being stuck on the HUD is fixed
- Pressing Tab when the Inventory is open now forces all windows shut
- Your inventory is now unavailable until you've fully spawned (10s)
- Loadout UI on the main menu now has matching opacity
- Server list now explains why your match may not show up

Attachment Changes

- Extended Magazine now works exactly as expected

Recoil Changes

- Galil now has more substantial camera recoil
- Galil now has more substantial mouse recoil