Community items are published. Badges, cards, backgrounds, avatars and emoticons. For those who have played for a while, the items should be given automatically into the steam inventory.
I've been resting for the last few days after intensive release weeks, making these cards, sketching out a manual in word, etc. Now I'm preparing a patch.
Small Patch 12.03.2023
- Reworked Hardcore and Normal modes - Fixed the flashback bug on the Tower. There was no any effect on its start in the latest build - Logical inaccuracy with the transition to the chapter 1 locations from the prologue and chapter 2 fixed - Some borders on some levels was added - Completely fixed the inventory issue on the last level - HUD for snow goggles was added. (It can be turned off in the HUD options menu) Some more minor fixes and additions.
I remind you don't have to start a new game after updates if you don't want to. You can choose the version on which were made your saves in Beta Versions section on the game's preferences on Steam to continue playing through.
First week results
The results
So the first week after the release of the game is over. Those were incredibly emotional days. During this short period I had to do a lot of work on the game. At least one patch with fixes was released every day. But usually there were several of them per day.
Screenshot from the community. Author: Keizuka.
Thank you for your bug reports! During the first two days of the release, all critical and most serious errors were fixed. Then there were patches that fixed the remaining important problems and many minor flaws. Some content was also added. English text has been edited as well.
I partially shared the patchnotes on the discord server: https://discord.gg/uf7F5SbFMG You can share your impressions of the game, ask your questions and report bugs there, in the Steam community or in any of my DMs that you find.
A bit about the plans
Now major updates with new content is planned.
New levels will be added and the old ones will be supplemented.
The story will be expanded.
New enemies, weapons and equipment will appear.
Some mechanics will also be improved, mainly weather and radio.
A lot has been cut out for the release, so the development of updates will not take as long as it may seem.
Your saves
They don't work on updated versions of the game due to the specifics of the GZDoom engine.
[Solution] So I publish old versions of the game. You can find them in the "Beta-versions" section in Steam's game preferences. You can easily find the version on which your saves were made and continue playing on it.
Linux version
A Linux version was also published.
First 2 days fixes
As I said earlier, the development of the game right after the release is only getting more intensified.
During the first two days of the release, most of the major bugs were fixed. In the following days, more minor corrections will be introduced until the very end of the weekend. After that, I will focus on major content updates, which are also coming pretty soon.
Your saves
! Your saves for sure will be corrupted after update. So, if you don't want to update the game and lose your saves you should save your current version of the game by copying the game's folder to another place on your computer and run it from there, ignoring updates.
Frequent patches are needed now. I plan to release first day fixes until the end of this weekend. After that, I will do content updates. They will be large and rare.
The Game Released
Apocalyptic Viebs is out now. ☮
Now the work on the game is only intensifying. A lot of patches and hotfixes are coming in the next days. After them, the game is also waiting for major updates.
Delay.
The new release date: March 1, 2023. I described the situation in detail in the game's Discord.
Release date
New trailer and the release date anounce. The game is coming: February 17 (19:00 PST).
Fix of transition between levels
Fixed black screen bug on transition between levels.