Pine Drake's New Project: Department of the Devil!
Those of you who follow our social media or are part of our discord might already know, but our newest project, Department of the Devil, is releasing on October 24th!
Department of the Devil is a first-person style escape room game, where you need to escape from hell! The only issue is that there's only one way out of hell - and it's in The Devil's office. Solve puzzles, avoid detection, and find your way out!
If you liked the puzzles and characters of Apotheker, be sure to give the game a try when it releases! Also, be sure to wishlist the game to get a reminder for when it releases:
Be sure to check it out, and we're excited to have this game in your hands soon!
Apotheker Update 4/26/2022
Hi Everyone!
Just releasing a quick update to fix a few bugs we've found over time - nothing huge. Let us know if you run into any new issues!
Here are the changes:
Fixed an issue where sometimes when starting a new game and skipping the tutorial, the game would soft lock until you restarted it.
Fixed an issue where the newspaper was not correctly showing every time you loaded a save during the morning
Fixed a bug where dialogue conversations that were queued up to be with NPC's were not saving properly
Fixed various small issues with Expert difficulty not properly handling all the ways that you can give up or fail a potion, and made it so you could no longer work on a past-deadline potion.
Updated the difficulty stars for a few quests where the stars weren't really accurate to the actual difficulty. (Potions are still the same requirements/rewards, just the stars are changed)
Added a few more random headlines for fun!
Apotheker Update 3/28/2022
Hey everyone! Just a few small fixes that we noticed with the update being patched.
- Fixed a few typos! - Fixed an incorrect dialogue branch with Devyn (wasn't game breaking, some people were just missing some dialogue that they shouldn't have!) - Hopefully fixed the issue where the total potions made stat for the achievements wasn't always ticking up correctly - did a few things to make sure that this was working!
Enjoy!
The Newsflash Update
Welcome to the Newsflash Update! A new update for Apotheker to give a fresh new experience to the game, with plenty of changes and additions, as well as a new endless mode!
Any current save data that you have should be able to be used in the new mode, without blocking you from any of the new content that the update should offer. However, with how branching the story can be with the NPCs that visit your shop, there’s a good chance that some story elements might not work correctly or make 100% sense.
If you encounter any issues in updating your save file, let us know! The game should still work fine and you’ll be able to keep making potions. However, we recommend starting a new save anyway, so you can experience all of the new additions we added!
Endless Mode
Apotheker now features an all-new Endless Mode! Endless mode begins once you create the Elixir of Immortality, allowing you to keep making potions after you save Grandma. You can still get shop visitors, acquire new ingredients, and get more money! What do you spend that new money on? Check out the all-new subscriptions! After completing the main game, you can purchase various subscriptions to receive regular deliveries of ingredients while helping the citizens of Rheinwall! Endless Mode includes several other changes (Including the ability to buy tools that you might not have access to normally). The potion requests you get will also continue to be our hand-made ones, until they run out - at which point you will get some randomly generated ones!
New
Added a new NPC, Devyn! Devyn is a delivery person and aspiring reporter for The Rheinwall Gazette, who will come to you hoping to get the latest scoop!
Added a newspaper! Delivered every morning, get the story of what’s currently happening in the city of Rheinwall! You might even be able to see how your potions affect the city…
Added 40 new quests! Many of the new quests feature new restrictions that you’ll have to meet for the potion. This does not include the randomly generated quests in endless mode, as those are… well… endless.
Added 11 new ingredients!
Added 10 new achievements!
Changes
Updated the tutorial with more to-the-point dialogue, and arrows to help new players navigate the lab.
Updated the quest cards to include more info about the potion requirements, and bolded new ingredient rewards.
Reworked the star system for quest difficulty - 5 stars instead of 3 now, and hopefully more accurate!
Updated ingredient filtering, so that whatever stat(s) you filter for will show the ingredients in order from most to least potent.
Updated requirements info for potions, so that you can track which requirements you have met.
Reworked the Powered Magnet tool: Old: Reduced the strength of any negative effects of the potion New: Nullifies the current weakest effect of the potion
Reworked several ingredients and current quests for balancing.
Changed the dialogue response options list so you don’t need to scroll through them
Rewards given during dialogue or in quest select can be clicked away now!
Updated Unity version, which should hopefully fix some visual issues people were having without - having to switch to the vulkan version! (The game should now auto-decide which Graphics API to use)
Probably some other small stuff, IDK i don’t remember it all
Fixes
Many typos! Many typos. So many typos…
Fixed a few weird NPC edge cases that could occur
Fixed some softlock bugs that could occur in the tutorial
Other stuff probably!
Happy Brewing! If you experience any bugs or issues, or just generally want to give feedback, either email us at pinedrakegames at gmail, or join our discord and let us know https://discord.com/invite/tvRgz2Z6Jf
Apotheker Update 12/1/2020
Hello everyone!
We got a new update for you today. The bigger change is adding in a new vulkan version of the game, which should fix an issue a few players were having - where the brewing lab would be replaced with a white screen.
TO SWITCH TO VULKAN: 1. Navigate to Apotheker in your library, and right click it, then click "Properties" 2. Click on the "BETAS" tab 3. From the beta select dropdown, switch from NONE to vulkan. 4. All done! The game should automatically update to the vulkan version.
We were originally going to switch the entire game over to the vulkan version, but found that a few people had performance issues - so now you can pick which version to play! (Your save data should carry over between version)
Other Patch Notes: - Fixed an issue where you could buy tools/ingredients during the tutorial. which would softlock later parts of the tutorial. - Fixed some UI mishaps in the title screen - Fix some more typos (andn...)
Enjoy!
Apotheker Update 11/23/2020
Patch Notes: - Fixing various typos and grammar issues that we missed! - Set the latest due date for a potion from a store front visitor to be the Morning of Day 14 - because no potions can be completed after the Afternoon of Day 14, and completing a potion from a store front visitor on the Afternoon of Day 14 wouldn’t give enough time to get the reward for it. - Fixed an issue in the title screen where if you played a save, returned to title and then deleted a different save, it would appear to delete the save you were just playing. (This was just a visual thing, no save data was accidentally deleted) - Fixed an issue where if you got a new tool in one save, but never selected it, then went to another save, the new tool sparkle would still appear - despite having no tool. - Fixed issue where the player could clean the store while being given grandma’s quest, which would permanently disable pausing until restarting the game.