Approaching Infinity cover
Approaching Infinity screenshot
Genre: Simulator, Strategy, Adventure, Indie

Approaching Infinity

Beta Update 1.6h2

Things seem to be going well with the officer skill update, so I've pushed a little further, and I need to know if you see something like this:





I'm trying to optimize the way the game tracks your active abilities. Currently it runs a bunch of loops every time it wants to look at a particular power. But with the new method, the game will look at all your powers any time you enter a new area or install or upgrade something (or someone).

So if you get a stream of messages that say "RLODP discepancy", please report what you were doing, where you where (space, planet, caves, etc.) , and any other relevant details.


Thanks!


There's another thing in this new beta... I don't know how many of you go around shooting non-hostile alien ships, but if you do, you might encounter...

RETRIBUTION SQUADS!



After a certain number of unprovoked attacks against non-hostile intelligent aliens, you'll get a warning. And if you keep doing it, you'll get ... Retribution'd!


So I guess let me know if you get killed by one of those (or else if you *survive* one) !





Unless I broke it, everyone can look forward to these changes on Friday. Until then, happy National Penguin Day (it really is...)



Passive Skill Overhaul Beta

This is a test.

A Beta Test.

Opt in to the beta branch now to try out all the new officer skills, like:

  • Oxygen Conservation
  • Wreck Tech
  • Surprise Attack
  • Communications Officer
  • Questing Perception
  • Elemental Trigger


Yep, while you were enjoying the cloud saves and gambling machines, I was finally reworking the passive officer skills.

No, these aren't the long-awaited cool-down skills, but they are better than what was there before. No two officers have the same skill now, and all the lesser skills have been removed or greatly improved. Each class still has room for one more skill to be added later.


What about my level 12 captain?!




Relax, I said I won't break your saves, and I mean it. So instead, all your officer lose their old skills, get all their XP back, and you can choose new skills :D


What else?





  • The Sil have started answering hails
  • Space-Mines are now invisible until you get close (LOOK OUT!)
  • Monofilament weapons can cut down trees
  • Water-walker and Mountain climber abilities now have a second level that eliminates the speed penalty
  • Officers can (once again!) get injured on away missions
  • Vordalene, Tentaculons, and Eaters now offer a "re-speccing" service


This will spend about a week in beta, so I expect it will hit the main branch by Jan 22nd. Please let me know what issues you find, and any recommendations you might have. I'll be making plans for what comes next...


Enjoy, and stay safe!



Cloud Saves Are On!

I know, manually transferring your files is a pain, so...

Activate Steam Cloud Saves!



Approaching Infinity uses a feature called "Steam Auto-Cloud" which syncs your save files when you close the game. This is now activated globally, for all users by default.


No other changes were made today.


There is a Known Psuedo-Issue with auto-cloud: sometimes it causes the Steam overlay to become unresponsive for a few seconds after closing the game. That is the nature of auto-cloud, because it does everything all at once. It doesn't mean there's anything wrong with Steam or your computer, and it's not something I can control, other than turning cloud saves back off for all users. So let's see how it goes, ok?


If you don't play on multiple machines, want to keep the data separate on purpose, or have another reason, you can always turn off cloud saves.

Here's how:


From your Steam library, go to settings, general, and then un-check the cloud box.



Wow, that's easy.


OK, enjoy, and we'll take a look at how it's going on Friday the 15th.

Gambling for Art with Cloaking Devices in the Cloud

Cloud Saves



Sunday update: Steam Cloud Saves Are on!


New Art:


The number of alien art items that can be found in Approaching Infinity has more than doubled, including a brand new series of detailed abstract doodles from player Cameron, like this:




You can see more of his work here. Thanks for getting in touch!


Fixed and Changed




  • The number of crafting parts bought from stations has been raised to 10 per purchase.
  • Daily codes found in-game are now copied directly to your clipboard for easy pasting.
  • Daily codes also get a second printing in a larger, more readable font.
  • Crew-related aspects of the UI have been modified due to recent changes. They look better.
  • Damage to your ship's hull can now kill crew members!
  • To take the 2nd level of a skill, an officer must already be level 4.


That's right: you can't max out the most powerful skills as early in the game. I've always felt it was very exploitable (and actually narrowed player choice) when a particular skill was just too good...

So now you have to wait a bit.


But hey, look:


Cloaking Overhaul!


Cloaking devices have been split into two types, certain aliens de-cloak you at different ranges, and you get tool-tips about it too!

Tactical Cloak

  • Short duration (6-20 turns)
  • Short cool-down
  • One-time supply cost (~125)


Strategic Cloak

  • Long (indefinite) duration
  • Long cool-down (~100 turns)
  • Per-turn supply cost (2-5)


Some hostile aliens can de-cloak you within a certain range. Usually, the more powerful the ship, the longer range. Tool-tipping the ship while cloaked will tell you the range. If it doesn't mention it, then they can't see you!


...AND...


Bandit Machines



This started from a fun little graphic David provided me with a few months ago, and player's frequent calls for more rescue codes.





So now, on some shipwrecks, you'll find a space-age slot machine. If you've got the money, you can take your chances and get random prizes such as...


  • Boxes of boxes (or any of the other trade commodities)
  • A new weapon, grenade, or space suit
  • Credits
  • Crafting parts
  • New Uniforms
  • RESCUE CODES!


That's right. Now you can find rescue codes in the game, and share them with your friends (or the entire community).


Thanks to everyone who helped beta test these new additions, you found a few things I had no idea about :)


Like someone last time who found an earthquake on a shipwreck ;)


Have fun!


First Beta of 2021

Whoah, it's January!

Time for me to get back to work... and you too!

There are some new features that need to be beta tested, so if you've got some time this week, opt into the "betafromnowon" branch and check out some of these things:


  • The number of crafting parts bought from stations has been raised to 10 per purchase.
  • Daily codes found in-game are now copied directly to your clipboard for easy pasting.
  • Daily codes also get a second printing in a larger, more readable font.
  • Crew-related aspects of the UI have been modified due to recent changes. They look better.
  • The number of alien art items has more than doubled (more about this on Friday)
  • Damage to your ship's hull can now kill crew members!


But what really needs to be tested is...


Cloaking Overhaul


Cloaking devices have been split into two types, certain aliens de-cloak you at different ranges, and you get tool-tips about it too!

Tactical Cloak

  • Short duration (6-20 turns)
  • Short cool-down
  • One-time supply cost (~125)


Strategic Cloak

  • Long (indefinite) duration
  • Long cool-down (~100 turns)
  • Per-turn supply cost (2-5)


Some hostile aliens can de-cloak you within a certain range. Usually, the more powerful the ship, the longer range. Tool-tipping the ship while cloaked will tell you the range. If it doesn't mention it, then they can't see you!


...AND...


Bandit Machines



This started from a fun little graphic David provided me with a few months ago, and player's frequent calls for more rescue codes.





So now, on some shipwrecks, you'll find a space-age slot machine. If you've got the money, you can take your chances and get random prizes such as...


  • Boxes of boxes (or any of the other trade commodities)
  • A new weapon, grenade, or space suit
  • Credits
  • Crafting parts
  • New Uniforms
  • RESCUE CODES!


That's right. Now you can find rescue codes in the game, and share them with your friends (or the community).


So do us both a favor and join the beta (it's super easy) and send me some

Feedback!

Version 1.6 F 2020

I said I wanted to do one more update before 2020 was over, and it's actually a pretty big one! The last version letter was 'e', so next it's the perfect letter to sum up the year:


F 2020!




A near-universally shared sentiment we'd all like to express regarding this pandemic / recession / political / rioting year. So I'd like to close it out with another awesome feature update. Here's what you can expect:


Environmental Shots


How many times were phasers used to dig or burn or otherwise mess with the environment? Plenty! Why can't I do that in Approaching Infinity?!

Now you can!



Previously, you could only affect the environment when there was a monster to shoot. No more! Now you can spend all day shooting a tree or a rock or the broad side of a shipwreck if you want.

You'll still need a weapon that has some kind of special power, like cryo, explosive, of incendiary. Launchers will always have a chance to alter the scenery, regardless of what type it is. They're just that powerful.

And speaking of launchers: you will now take proximity damage from all types of launchers if you fire them at point blank range. Stop shooting yourself! :P

Anyway, you can now shoot anywhere within range and line-of-sight, either by left clicking (once to select the target, and again to actually fire), or using the "Peer/Look" command, which now has the additional shortcut [CTRL]+[F], then pressing [F] again to fire.

Try it!



Earthquakes



When planet scanning was introduced, suddenly there was a wealth of information to be gathered and acted upon. Many of the planet's stats have effects on gameplay: fires spread faster on planets with high atmospheric oxygen, and sonic weapons don't work without enough atmospheric pressure, things like that.

But one readout was mostly for show: tectonics.



Uh oh...

Yep, now you have to look out for planet-quakes! Any planet where the scan shows "frequent" or "constant" tectonics will sometimes have ground-shaking ripples propagate across their surfaces. These disturbances don't last too long, but they can hurt you if you get too close (they also hurt monsters and your shuttle!), and they can leave a mess.

The deeper you go into caves, the worse they get :)



New UI



As a first step towards introducing multiple UIs for the game (another request from David the artist), and in response to a thread here on Steam...

We are experimenting with having a different user interface for non-perma-death games. It's gold, and it's just the right side of the screen so far. Perma-death games will not see any change.

But maybe in the future, we can have UI choices based on accomplishments...


Fixes and Changes



  • Fixed: a display bug that always said "unexplored". (thanks Huntroid!)
  • Fixed: Narcratu ships will never surrender!
  • Changed: All grenades now have some chance of destroying cave-in traps.
  • Changed: Launchers hurt you at point-blank range (don't forget!)
  • Changed: Flying monsters are immune to certain ground-based effects.
  • Changed: You get even
  • more* oxygen with every space suit!
  • Added: There are 4 new kinds of custom cursor available.



That's It, go celebrate, stay safe, have fun!


Happy New Year!



Option Menu Upgrade

Greetings! I've taken the past 3 days off for Christmas, but I'm back to work a day early.

I woke up to a message from a player who was having trouble with keyboard input: It was way too fast! This is rare, but it does happen. I could slow it down for everyone, but that's not fair to a lot of people. So I made it an option.

And since the options menu already needed some work, I decided to tackle the whole thing. It looks pretty similar, but along with a few additions, you should notice some much-needed visual feedback.



It now tells you what the current setting is for anything that has settings.

What's New?



Auto-Scan Planets
This new option allows you to automatically scan un-scanned planets the first time you move over them, or all planets every time you go there, or not at all. It's a convenience feature.

Key Repeat
This is the input speed control. It affects how long you have to hold a movement key down before it starts to repeat. From very slow to very fast, you should be able to find a speed that suits your system. If it doesn't get slow enough (or fast enough) let me know ;)

Text Animation
This feature is there for those who just want the information and are tired of waiting even a second for it. If you turn this off, then all scans and hails will immediately show the final full-text state, with no waiting.


That's it for now, but I might still have one more update in me before the year is over... and keep those map editor submissions coming, I like what I'm seeing!




Happy Holidays!

A few months ago, I asked David (Gervais, AI's artist) for some "new dirt tiles", and he ended up giving me over 300 beautiful new terrain images that eventually set in motion a complete remodel of planet surfaces.

Last week, he asked me if there was a level editor so he could "make some ships". I said there wasn't, but I'd make him one. I did...so...

You get a level editor, and you get a level editor, and you get a level editor, and YOU GET A LEVEL EDITOR!



Approaching Infinity 1.6e3 comes with a built-in level editor where you can design not only shipwrecks, but also caves, planets, and sectors!






What David made opens up some very interesting...



Future Possibilities





What do these ships (shapes) remind you of?



Could it be...



The playable ships?!

Yes! This just screams "bones files": finding the remains of previous runs in your current game. Maybe you didn't die for nothing, and you can come back later and loot your own space-corpse (yes, I feel weird saying that).


OK, but once you've played a predesigned level, won't you know what to expect?

Nope.

AI already uses a few pre-designed levels (not many, but certainly the one that looks like a giant "AI", yes, I made that a long time ago).


But to keep it fresh, Approaching Infinity makes...


Adaptations




The game occasionally takes something that's already made, wipes it clean, and gives you entirely new content.

This is also useful in that, if you want to make a cool shipwreck or planet, but want to leave it without specific monsters or treasures, you absolutely can, and AI will add whatever is appropriate to the player's level and location.

That's right, Approaching Infinity will populate your levels for you. Let's take this cruiser that David designed, and see what happens:



It adds different enemies, set dressing, loot, even additional force-fields, traps, and damaged areas. It almost always adds lots of commodities to the big open space in the middle, but everything else is pretty unpredictable ;)


I can play my own levels!




No.

Not yet.

The editor comes with a built-in "submit" function that uploads your map to a database where I can look through what has been created and add to one of the periodic updates. Your steam name gets appended to the file name so you'll get credit for it.

What about Steam Workshop?

Maybe someday. I don't have the integration for that right now. Approaching Infinity has a huge potential for modding, in addition to creating levels, so that can be addressed in the future. For now there is still so much content waiting to be added.

So for now, upload it:

Make something awesome and *everyone* can play your levels!




There are a few other limitations, too:

  • You must be logged into Steam to use the level editor
  • You need to have reached sector 5 in the game
  • You can only upload 1 level every 2 minutes
  • That's it. Go nuts!



What else?




Feature-wise, there is one new addition to the game, partly inspired by my own over-use of nuclear weapons in the game, and the subsequent infamy boost that creates. But the motivation to actually do something about it comes from a Discord user trying to start a particular alien quest line.


Absolution, Expungement, Repentance



Having too much Infamy will slowly but surely erode your reputation with certain races, and until now, there hasn't been any way to counteract this...

Monks, Limoquee, and Unifier embassies will now offer a paid service to remove 20% of your infamy. Each race calls it something different, but it has the same effect.



The more total infamy you have, the more it will cost. There's also a fairly long cool-down after using the service, to prevent abuse by criminals. In that picture, I'm in sector 2487, with nearly a billion credits. It won't be that expensive for you. Probably.

OOh, what about special services from other races? Yep, they're coming. It is already planned to have Tentaculons and Vordalene offer a "Skill Re-Spec" service for your officers. What else can you think of?


That's it for now. Activated officer cool-down skills are coming in early 2021.


So Happy Holidays! Stay safe! I look forward to seeing what you create


Steam Winter Sale

There's still a little more work to be done before I present you (haha) with your holiday gift, so for now, here's something for anyone who's on the fence, and those who want to send a copy to their friends:


10% off!




But here's something now:

Rescue Codes:

  • 12/22 : omS3b3^H
  • 12/23 : goq3efA4
  • 12/24 : L!5f3pLS
  • 12/25 : umbZnhh0
  • 12/26 : Xmzi0iaY
  • 12/27 : m^y3MZHH
  • 12/28 : EoPiPiLn
  • 12/29 : 3^sfgpc^
  • 12/30 : imLZah7o
  • 12/31 : EoHiBPWK


AI has a system that allows you to enter one code per day to receive something special: items, currency, or a shield and oxygen recharge. You can find yourself codes on special well-guarded planets in the game.

These are the life-saving kind of codes, and they can really get you out of some tight spots.

I recently added the ability to cut-and-paste codes (copy them here and control+v them into the code area), to make it as easy as possible. There's also a thread devoted to sharing these codes among players.


Now is the perfect time to take advantage of all the awesome improvements that have come to Approaching Infinity over its

5 months on Steam:




So much more is planned for 2021 and beyond, and I look forward to sharing it with you. Happy Holidays, and you should be getting your Approaching Infinity present on Wednesday the 23rd!

I'm making you something...

I'm working on your gift, but it's a surprise, OK?




I think we'll have a little party on Wednesday, does that work for you? But yes, there was an update on Friday. Here's what happened:

  • Different Narcratu ship types will now appear more reliably. Look out.
  • If you damage a shipwreck and get trapped, save and re-load the game. A new function should help you get back to the shuttle.
  • There was a bug when installing the excavator device after you're already on a planet, it wouldn't register. It does now.
  • I limited late-game officer-level-up warnings. If you don't know what I mean, then don't worry about it ;)
  • I made a lot of preparations for that holiday gift I mentioned...



That's it. I'm going to get back to work, and I'm also looking forward to taking a little more time off.



Have a good weekend!







Although,






you know,




I *could* use a few people's help...




"Apply" below and I'll contact you Sunday 12/20/2020



THANKS!