We just uploaded a new trailer for the game here. Why not take a look!
New release dates for Aqua Moto Racing Utopia
Because of, well, mostly clerical/marketing reasons, we will have to push our release of Aqua Moto Racing Utopia from the 22 to the 29-30.
In Europe the PS4 version will be released on the 30th.
In America the PS4 version will be released on the 29th.
Our Steam version will go from Early Access to Full release on the 30th.
We apologize and hope all our fans can stand another week in waiting.
Release Date Set
We will transfer Aqua Moto Racing Utopia from Early Access to Full game on the 22nd of November, so, just around the corner!
Let the fun begin!
Release Date Set
We will transfer Aqua Moto Racing Utopia from Early Access to Full game on the 30th of November, so, just around the corner!
Let the fun begin!
Patch 4, New Content
This time around we invite you to the North Sea, where huge waves rule supreme and Oil is pumped from ancient sediments deep under the sea bed. A whole new environment (Oil Rig) is added with sunsets, huge dark deep sea waves, and fantastic gameplay. This is so much fun that we decided to release it even though there is a slight visibility bug with our water tech.
<*>We have also updated the rider animations. The rider now looks like he is riding hard, forcing the vehicle around the bends and react to waves. This also makes the first person mode even more vivid and action filled!
<*>We have tweaked the physics even more. We turned up the fun-o-meter to eleven and released the untamed forces of speed.
<*>We have tweaked the gameplay on stunt courses. Water stunts will now not renew the stunt-multiplicator. Only air stunts will do that.
<*>We added two voice over voices to the game. More voices to come later.
<*>Updated graphics on the Mediterranean. It has been completely reworked, and is now ready for your short action vacation.
<*>Even more light settings has been added on all environments to get an atmosphere beyond reality, even closer to Utopia!
<*> Bugs, bugs and more bugs killed. Don't worry, we have plenty of spray left!
New Patch (Patch 3)
Another day, another update. In our dark basement in northern Sweden where now are met by ice and frost in the mornings, we keep working on our game. This time we have changed lighting levels on most of our environments and improved steering and stunts.
We have worked on the lighting settings on all environments.
We have changed wave settings and behavior on some courses.
We have change water looks on some levels, more will be changed later.
We have stabilized the riders when riding in interactive waves, less wibbly-wobbly.
We have gotten rid of most of the cameras that clip through water.
installer installs Microsoft Visual C++ redistributables if needed.
Fast turn button is no longer needed for doing areal rotations, though rotation is faster if you use it.
More and more polish is added to the game every day as we keep getting closer and closer to release. Please give us your opinions!
Price goes up!
As we advertised earlier we now raise the price to 29.99USD for Aqua Moto Racing Utopia. We have made great steps since we introduced the game during the summer and we are furiously working towards finishing it. We now have functioning online gaming, a full set of features and great gameplay and feel proud of our game!
10% Pre price hike sale!
This week we have a 10% sale on Aqua Moto Racing Utopia. This is the last chance to get it at this price before the price change to 29.99$. Get it while its hot!
A thanks to the community! With the help of our active and wonderful community we have been able to change the game and tweak it into the shape it is now. With the new championships, new tracks and better net code we feel that we are at the point where we can proudly stand beside our game and present it to the world.
New Patch Out (Patch 2)
We have done huge changes in the structure of tournaments because of feedback from the community. Stunt courses are out of championships and put into a championship of their own, graphics have been redone and we have worked through buoy placement to get better racing.
7 new tracks!
1 New championship
1 Environment, swamplands, has been completely redone, now more lush, better water and better tree models.
New Server Multiplayer Function
Now calling out for friends over the vast darkness of Internet can be better heard. Set up a multiplayer server, go into single play while waiting and get messaged when someone enters your server! (We are quite pleased with that one!)
NOTES
1 Swamplands graphically completely redone. More lush, more living and more fun!
2 Stunt competitions taken out of single player championship as per request from the community.
3 Stunt added as an own championship, you will now stunt of your own free will!
4 Added seven tracks to play in championship in stead of the stunt tracks. (mo game for the money)
6 Better working net code
7 Added functions to lobby. You can now set up a server, start playing a single player game and when someone enters the lobby you get a message in your game so you can join.
8 Our bug hunters found some critters and put them down, many are the trophies of strange creatures hanging over our mantle piece.
9 Respawn button. If you get lost, hold Y (on controller) and get respawn to the track.
10 More AI tweaks for your enjoyment. Less murderous, a bit smarter, a bit better.
New Patch Out
Patch Notes:
We hired a psychologist to talk to our Ai:s about their childhood and other important events in their life. They are now less prone to attempt murder on you.
Our racing league secretariat was sent to math classes and are now more proficient in actually tally the tournament points.
Our team of interns where sent out on the courses to sandpaper everything so that more friction has been added everywhere. Bumping into things will slow you down more now, making it easier to catch up to the leader when he makes mistakes.
We gave AI some maps for some tracks so they could better find their way around! (Our HR needs some better hiring practices)
When starting a run you will get some boost if you hit your throttle at the exact time you see the word “go” on your screen.
We had a talk to God and asked him to actually put the physics where our eyes saw actual things. This way we got less bruises from falling off for no apparent reason.
The Duckling mama mode was given a larger arena to compete in. (The Duckling mama sports association was loudly protesting the bad treatment of the up and coming extreme sport)
We found a valve in the basement marked “graphical quality” that was closed. We turned it on! (It was a red valve)
Polish and Russian languages added.
We sent our graphics department to the art museum and they came back with some new ideas for the graphics.
We called the exterminator and he put down some poison and we killed some more bugs!