EDIT: New quick patch added that addresses problems with some users experiencing a crash when loading Area Two. A fix was also made for a bug causing one pod upgrade to not activate properly.
As we near the two-week anniversary of Aquamarine's release, the game continues to be updated regularly. This latest patch is another big one, with a bunch of important bug fixes and some even more important changes to resource balance and mechanics. Check out the main points below:
v1.0.6 Patch Notes
Fixed a bug causing an upgrade item to spawn in the wrong place
Fixed a bug causing some tiles in the final area to become unusable
Fixed a bug causing softlocks in the final area when certain environment effects appeared
Fixed a bug causing an upgrade ability to incorrectly highlight objects out of range
Fixed a bug causing an environmental puzzle to not spawn properly
Fixed a bug causing some environmental puzzles to not open properly
Fixed a bug causing certain upgrade items to be uncollectable
Fixed a bug causing multiple upgrades to be activated simultaneously
Fixed a bug causing some corpses to not update properly
Fixed a bug causing some corpses not to spawn
Fixed a bug causing softlocks when the pod gained or lost a move
Fixed a number of visual inconsistencies & small code errors
Added a spot on the ground beneath light shafts to make them easier to see
Added more resource spawns to the final area when first entering
Changed the pod upgrades to now gain a charge when collecting any gem
Changed the gardening mechanics to now allow plants to grow faster
Updated the end credits to scroll more quickly & be skippable
That should be it for this new batch of updates. Now reaching the end of the game should be a lot smoother for everyone. Good luck!
🌊👁🌐 - Team Moebial
Aquamarine v1.0.5 Patch Notes
Here's one more patch before the weekend, and it's another small batch of updates. Mostly bug fixes, plus some added content to help with understanding some major mechanics of the game. Notes below.
v1.0.5 Patch Notes
Fixed a bug causing softlocks when a creature kills another creature
Fixed a bug causing multiple spawns of an upgrade item
Fixed a bug stopping some tutorial messages from minimizing
Fixed a bug causing visual problems when the Seeker starves
Fixed an issue effecting audio drivers on Linux
Added new content for gem clusters, they can now be scanned to gather data points
Slightly raised the amounts of energy collected with each gem, which scales according to difficulty
Fixed various small errors and visual issues
That's the long and short of it! Have a happy weekend everyone, and keep the feedback and suggestions coming.
🌊👁🌐 - Team Moebial
Aquamarine v1.0.4 Patch Notes
Another day, another update for Aquamarine!
This batch of fixes and gameplay tweaks isn't quite as big as our previous update, but that's a good thing. We're running out of major issues to solve! What that means for players is we're able to turn our attention towards adding features and calibrating resource & difficulty balance. We think you'll dig what's in this latest version.
v1.0.4 Patch Notes
Fixed a bug causing softlocks after quitting in the middle of the tutorial
Fixed a bug effecting audio capabilities on Linux
Fixed a bug causing the inventory to overload and become unusable
Fixed a bug causing the garden flower to sometimes disappear
Fixed a bug causing incorrect sprites to appear on some corpses
Added an option to change resolution/window size
Altered gem mechanics according to difficulty, each gem now provides more energy on lower difficulties
Added the ability to check pod's fuel & hull amounts by clicking it on the island
Items are no longer permanently removed when washed away by the current
Updated a handful of visual elements
Short and sweet! We've been getting some fantastic feedback from our players on Discord, and have already began incorporating their feedback into the game. Come drop us a line and let us know what you think the game needs to improve the experience. We can't wait to hear from you!