Aquamarine cover
Aquamarine screenshot
Genre: Strategy, Turn-based strategy (TBS), Adventure, Indie

Aquamarine

Aquamarine v1.0.6 Patch Notes

EDIT: New quick patch added that addresses problems with some users experiencing a crash when loading Area Two. A fix was also made for a bug causing one pod upgrade to not activate properly.



As we near the two-week anniversary of Aquamarine's release, the game continues to be updated regularly. This latest patch is another big one, with a bunch of important bug fixes and some even more important changes to resource balance and mechanics. Check out the main points below:

v1.0.6 Patch Notes

  • Fixed a bug causing an upgrade item to spawn in the wrong place
  • Fixed a bug causing some tiles in the final area to become unusable
  • Fixed a bug causing softlocks in the final area when certain environment effects appeared
  • Fixed a bug causing an upgrade ability to incorrectly highlight objects out of range
  • Fixed a bug causing an environmental puzzle to not spawn properly
  • Fixed a bug causing some environmental puzzles to not open properly
  • Fixed a bug causing certain upgrade items to be uncollectable
  • Fixed a bug causing multiple upgrades to be activated simultaneously
  • Fixed a bug causing some corpses to not update properly
  • Fixed a bug causing some corpses not to spawn
  • Fixed a bug causing softlocks when the pod gained or lost a move
  • Fixed a number of visual inconsistencies & small code errors
  • Added a spot on the ground beneath light shafts to make them easier to see
  • Added more resource spawns to the final area when first entering
  • Changed the pod upgrades to now gain a charge when collecting any gem
  • Changed the gardening mechanics to now allow plants to grow faster
  • Updated the end credits to scroll more quickly & be skippable

That should be it for this new batch of updates. Now reaching the end of the game should be a lot smoother for everyone. Good luck!

🌊👁🌐
- Team Moebial

Aquamarine v1.0.5 Patch Notes

Here's one more patch before the weekend, and it's another small batch of updates. Mostly bug fixes, plus some added content to help with understanding some major mechanics of the game. Notes below.

v1.0.5 Patch Notes

  • Fixed a bug causing softlocks when a creature kills another creature
  • Fixed a bug causing multiple spawns of an upgrade item
  • Fixed a bug stopping some tutorial messages from minimizing
  • Fixed a bug causing visual problems when the Seeker starves
  • Fixed an issue effecting audio drivers on Linux
  • Added new content for gem clusters, they can now be scanned to gather data points
  • Slightly raised the amounts of energy collected with each gem, which scales according to difficulty
  • Fixed various small errors and visual issues

That's the long and short of it! Have a happy weekend everyone, and keep the feedback and suggestions coming.

🌊👁🌐
- Team Moebial

Aquamarine v1.0.4 Patch Notes

Another day, another update for Aquamarine!

This batch of fixes and gameplay tweaks isn't quite as big as our previous update, but that's a good thing. We're running out of major issues to solve! What that means for players is we're able to turn our attention towards adding features and calibrating resource & difficulty balance. We think you'll dig what's in this latest version.

v1.0.4 Patch Notes

  • Fixed a bug causing softlocks after quitting in the middle of the tutorial
  • Fixed a bug effecting audio capabilities on Linux
  • Fixed a bug causing the inventory to overload and become unusable
  • Fixed a bug causing the garden flower to sometimes disappear
  • Fixed a bug causing incorrect sprites to appear on some corpses
  • Added an option to change resolution/window size
  • Altered gem mechanics according to difficulty, each gem now provides more energy on lower difficulties
  • Added the ability to check pod's fuel & hull amounts by clicking it on the island
  • Items are no longer permanently removed when washed away by the current
  • Updated a handful of visual elements

Short and sweet! We've been getting some fantastic feedback from our players on Discord, and have already began incorporating their feedback into the game. Come drop us a line and let us know what you think the game needs to improve the experience. We can't wait to hear from you!

🌊👁🌐
- Team Moebial