Aquanox: Deep Descent cover
Aquanox: Deep Descent screenshot
Genre: Shooter, Role-playing (RPG), Simulator, Adventure

Aquanox: Deep Descent

A SNEAK PEEK AT HOW AQUANOX DEEP DESCENT IS BEING MADE

LIGHT EVERYONE!

We’re back with another update on the development of Aquanox Deep Descent. In this blog entry, we are showing you some quick snaps from the daily moments with the team working on the project. We’ve taken extra care to take these photos without staging – by being a proper paparazzi in everyday moments.



This is a typical morning photo. People are already at work but some are still sleeping. Like Kristof right there :). Usually in the mornings, we quickly discuss the daily things to be done and have a go at playing the game (we also do the same at the end of the day). Also, while it’s not visible, the first hour at the office consumes about 5 liters of coffee (repeated quite often). We should probably start a coffee import branch.



This is a good example of brainstorming sessions that we do. In almost all cases, we involved the entire team, from QA to texture artist into the discussion. It has shown that involving everyone from the team brings forward the best results. PS. See the little tree we have in the back? This is an image taken a bit back, around the Christmas period. Also: sticky notes. Sticky notes everywhere!



In two words: slacking people :). Actually, just having a short break. It actually seems they are discussing something important here, but the truth is they were discussing sports and food. As usual. After hard work, it’s always good to have a short break.



A quick panorama of the team working hard. During the brainstorming it’s quite noisy in here, but at times like these you can hear mainly the mouse clicking and fan noise of the machines.



We should probably not describe this image too much. Everyone loves food, right? Lunchtime is always anticipated with growling stomachs.

That would be all for this quick team update from us. Thanks for your continued interest in Aquanox Deep Descent!

Your Aquanox Team

Building a World Part 2 - An Underwater Life of Aqua

LIGHT EVERYONE!

We’re back with another developer blog, in which we will talk more about the various plants we are using in the scene.

In the world of Aqua there are different plants that are based on real life underwater plants. We also use these plants to light our environments and guide the player. To make the environment look more natural, we also have a variety of corals and sponges in there to make it look even more interesting. Lots of detail and care goes into crafting our environments, because we really want the player to be thrilled to explore our world.

plants

To make the plants look more realistic, we are moving them in a certain way. Most usual “animation” techniques do not work here, therefore we are basing our plant movements a lot on actual water physics related simulation approaches. We are trying to make the movement look like it is caused by water currents and other forces moving the water.



Beyond this, it is also important that we are “planting” the foliage around rocks and rock formations, and avoid direct areas with heavy water currents, as they would not survive in a realistic case. Most of our foliage planting happens through either Unreal Engine’s amazing foliage tool (although somewhat specified to our needs), but we are using other techniques which help us generate plants in more realistic and detailed method, based on research gathered from real world references.


Thanks for your continued interest in Aquanox Deep Descent!

Your Aquanox Team

New Development Blog Online

Light Everyone!

We’re back with another development blog, and this time around we are looking into some of the customization options we are working on for the game. Lately, our art and technical teams have been focusing on making ships customizable for giving you the possibility to make your own awesome visual identity.

Feel free to check out the plethora of possibilities waiting for you: http://blog.aquanox.com/1796-2/

#Customization

First gameplay video is here!

Light everyone! As promised, here's the gameplay video that we showed at #Gamescom 2016.
It also features some first impressions of the awesome music by Kai Rosenkranz.

Check it out: http://www.youtube.com/watch?v=ct-NOJZGnEU

The whole team wishes you all a great weekend!

Kai Rosenkranz is working on Aquanox soundtrack

Light everyone!

Those of you who attend ‪#‎Gamescom‬ 2016 had the chance to get to know about it already because it was announced during yesterday’s on-stage presentation.... Now it’s time to share to good news with the others! ;)


What would you say if we told you that Kai Rosenkranz, known for the memorable music of the ‪#‎Gothic‬ series, is working on the Aquanox Deep Descent soundtrack?

Thanks to him our game will gain additional depth and become even more immersive. :)

New official website is online!

Light everyone!

We're happy to announce that our new website is online! Along with new screenshots, concept arts and an overview of important info about the game. We'll expand both on the content and info as we move forward.
Check it out: www.aquanox.com

Our Developer-Blog will still be reachable under http://blog.aquanox.com
We'll keep posting tech- and development-focused blog posts there.

Become a Backer/Supporter - pledge.aquanox.com

After our successfull Kickstarter campaign (https://www.kickstarter.com/projects/806010995/aquanox-deep-descent) you can still become a backer and a supporter of Aquanox Deep Descent by pledging via paypal:
http://pledge.aquanox.com

This also gives you the opportunity to secure early on editions of the game that come with great (physical) rewards!

Join us now!