Range grid in UI of buildings with range has been improved (added key)
The quarter now slowly fills up with humans, who can be deployed as workers. This will consume food.
Localisation improved
Bugfixes
Displaying of bound and available humans in the quarter fixed
Building list in buildings with range fixed
GISMO behavior after constructing a building has been fixed
Fixed an error when switching resolution
Guppy won't get stuck on buildings during automated transport anymore
Player names may now contain german umlauts
AQUARYOUNS World Update
General Changes
Introducing department upgrades
Changed build order (new tech-tree)
All players who have fewer building materials than at the start of the game receive a one-time replenishment in the control center on the home claim.
UI-Changes
Corrected fontsize in dropdown menu in Shipping UI of Control Centers
Removed categories from bug report/idea system
Messages for communication errors are more specific now
Name, ID and coordinates will now be displayed above selected claims
Bugfixes
Occasional halts of automated transports at Control Centers fixed
Automated transports now spawn at the exact position (synchronized with backend info)
Department status icons disappearing behind claim surfaces fixed
AQUARYOUNS World Update
General changes
Automated Transport of resources between Production-Departments and the Control Center on a claim is now fully integrated (Transport runs permanently as soon as a production building is available on a claim; ressources are delivered continuously; products are only taken along as soon as production provides 1 full slot)
UI innovations
First integration of rename claims and departments (currently not active)
Plateau name and coordinates are now displayed below the HUD in claim view
Bugfixes
Construction costs are now displayed correctly (no more line breaks)
An error while synchronizing timings in the backend has been fixed
AQUARYOUNS World Update
General
Integrated further algorithms for automated transport of resources between Control Center, Warehouses & Factories
Bugfixes
Errors when creating Ingame-Requests have been fixed
Account-Management on Backend-Server has been stabilized
UI changes
Mini Info panel above ships now shows if the ship is loaded and a Control Center can be build
New wiki icon in Department UI
Status bar in Department UI redesigned
Department-Upgrade UI has been improved, now displays available resources
AQUARYOUNS World Update
General
Email account validation activated
Added wiki icon to HUD
New icons for Logout, Department info & activated/deactivated
Integrated first algorithms for automated resource transport between Control Center, Warehouse & Factories
Bugfixes
Ships will now be filled up and emptied correctly when sent to transport
Started production will now be reset if the smelter is upgraded or rebranded
Message UI: better readability of recipient input field
AQUARYOUNS World Update
General
Decorative item "Obelisk" added
Login-name added to salutation in "password forgotten" mail
Time synchronization between client & server further adjusted
Inconsistent accounts cleaned up (some accounts had multiple players)
Bugfixes and other changes
Redesign of the user interfaces of the Power Units and the Quarter (clearer representation of the range of Power and Humans)
User interfaces now react after a BRS/CIS ticket has been sent
Progress bar now shows correct data after (de-)activating the department
Server-side malfunction after converting a generic factory fixed
Server-side corrections to the event system
Notice regarding email confirmations
Attention Pioneers!
We have some important information for all of you who have yet to confirm their email address for AQUARYOUNS World: In the upcoming days our engineers will make some changes that will prevent you from logging in to the game with an unconfirmed mail-account.
So if you have not done so yet, please confirm your email address as soon as possible. If you lost your confirmation mail, you can always request a new one on our website. Do not forget to check your spam folder.
Best regards, Your AQUARYOUNS Team
AQUARYOUNS World Update
General
Mac Support
Linux Support
Windows 7 Support
Bugfixes
All UIs have been overhauled optically (increased contrast, better usability/readability)
Info-button in Department-UI now links to specific wiki-page
Support for multiline text in Bug-Report- and Community-Involvement-System
User interfaces can now be closed after a Bug-Report- or Community-Involvement-Dialogue had been invoked
fixed timing problems between client and server
Control Center will now be supplied with Power when activated, if enough is available
Generic Factories transformed into Smelters now have a storage available and can produce Metal or Glass again
0.2 Alpha Server b1405
Small server update b1405
Fixed Bugs:
Creating a player with an existing closed BETA account led to a server error (registration in the game could not be completed)
0.2.0 Alpha Update
The first update for AQUARYOUNS World will be released today. This update contains patches and bugfixes.
Fixed Bugs:
Error moving goods from one slot to the other
Incorrect display of the progress bar when converting a Generic Factory to a Smelter
various timing issues when transporting goods between Control Center and Warehouses
Several server-side errors during player update
Optimized utilization of the graphics card
Activation of options within Department UI: display control has been corrected.
Messages: Announcements window now uses full space
Number of displayed storage slots corrected
Application start overhauled
wrong rendering of department names
wrong claim colors
Translation errors
Balancing:
Construction costs of all departments corrected
Storage sizes of the Control Center and Warehouses reduced
Construction times of the departments adjusted
Production rates of factories adjusted
Increased the starting resources per player
Pioneer ship slowed down
Output of the power units and the quarter to strengthen the respective grid formation