Aquaryouns World cover
Aquaryouns World screenshot
Genre: Simulator, Strategy, Indie

Aquaryouns World

AQUARYOUNS World Update

General Changes

  • Range grid in UI of buildings with range has been improved (added key)
  • The quarter now slowly fills up with humans, who can be deployed as workers. This will consume food.
  • Localisation improved


Bugfixes

  • Displaying of bound and available humans in the quarter fixed
  • Building list in buildings with range fixed
  • GISMO behavior after constructing a building has been fixed
  • Fixed an error when switching resolution
  • Guppy won't get stuck on buildings during automated transport anymore
  • Player names may now contain german umlauts

AQUARYOUNS World Update

General Changes

  • Introducing department upgrades
  • Changed build order (new tech-tree)
  • All players who have fewer building materials than at the start of the game receive a one-time replenishment in the control center on the home claim.


UI-Changes

  • Corrected fontsize in dropdown menu in Shipping UI of Control Centers
  • Removed categories from bug report/idea system
  • Messages for communication errors are more specific now
  • Name, ID and coordinates will now be displayed above selected claims


Bugfixes

  • Occasional halts of automated transports at Control Centers fixed
  • Automated transports now spawn at the exact position (synchronized with backend info)
  • Department status icons disappearing behind claim surfaces fixed

AQUARYOUNS World Update

General changes

  • Automated Transport of resources between Production-Departments and the Control Center on a claim is now fully integrated (Transport runs permanently as soon as a production building is available on a claim; ressources are delivered continuously; products are only taken along as soon as production provides 1 full slot)


UI innovations

  • First integration of rename claims and departments (currently not active)
  • Plateau name and coordinates are now displayed below the HUD in claim view


Bugfixes

  • Construction costs are now displayed correctly (no more line breaks)
  • An error while synchronizing timings in the backend has been fixed

AQUARYOUNS World Update

General


  • Integrated further algorithms for automated transport of resources between Control Center, Warehouses & Factories


Bugfixes


  • Errors when creating Ingame-Requests have been fixed
  • Account-Management on Backend-Server has been stabilized


UI changes


  • Mini Info panel above ships now shows if the ship is loaded and a Control Center can be build
  • New wiki icon in Department UI
  • Status bar in Department UI redesigned
  • Department-Upgrade UI has been improved, now displays available resources

AQUARYOUNS World Update

General

  • Email account validation activated
  • Added wiki icon to HUD
  • New icons for Logout, Department info & activated/deactivated
  • Integrated first algorithms for automated resource transport between Control Center, Warehouse & Factories


Bugfixes

  • Ships will now be filled up and emptied correctly when sent to transport
  • Started production will now be reset if the smelter is upgraded or rebranded
  • Message UI: better readability of recipient input field

AQUARYOUNS World Update

General

  • Decorative item "Obelisk" added
  • Login-name added to salutation in "password forgotten" mail
  • Time synchronization between client & server further adjusted
  • Inconsistent accounts cleaned up (some accounts had multiple players)


Bugfixes and other changes

  • Redesign of the user interfaces of the Power Units and the Quarter (clearer representation of the range of Power and Humans)
  • User interfaces now react after a BRS/CIS ticket has been sent
  • Progress bar now shows correct data after (de-)activating the department
  • Server-side malfunction after converting a generic factory fixed
  • Server-side corrections to the event system

Notice regarding email confirmations

Attention Pioneers!

We have some important information for all of you who have yet to confirm their email address for AQUARYOUNS World:
In the upcoming days our engineers will make some changes that will prevent you from logging in to the game with an unconfirmed mail-account.

So if you have not done so yet, please confirm your email address as soon as possible. If you lost your confirmation mail, you can always request a new one on our website. Do not forget to check your spam folder.

Best regards,
Your AQUARYOUNS Team

AQUARYOUNS World Update

General

  • Mac Support
  • Linux Support
  • Windows 7 Support


Bugfixes

  • All UIs have been overhauled optically (increased contrast, better usability/readability)
  • Info-button in Department-UI now links to specific wiki-page
  • Support for multiline text in Bug-Report- and Community-Involvement-System
  • User interfaces can now be closed after a Bug-Report- or Community-Involvement-Dialogue had been invoked
  • fixed timing problems between client and server
  • Control Center will now be supplied with Power when activated, if enough is available
  • Generic Factories transformed into Smelters now have a storage available and can produce Metal or Glass again

0.2 Alpha Server b1405

Small server update b1405

Fixed Bugs:

  • Creating a player with an existing closed BETA account led to a server error (registration in the game could not be completed)

0.2.0 Alpha Update

The first update for AQUARYOUNS World will be released today. This update contains patches and bugfixes.



Fixed Bugs:

  • Error moving goods from one slot to the other
  • Incorrect display of the progress bar when converting a Generic Factory to a Smelter
  • various timing issues when transporting goods between Control Center and Warehouses
  • Several server-side errors during player update
  • Optimized utilization of the graphics card
  • Activation of options within Department UI: display control has been corrected.
  • Messages: Announcements window now uses full space
  • Number of displayed storage slots corrected
  • Application start overhauled
  • wrong rendering of department names
  • wrong claim colors
  • Translation errors


Balancing:

  • Construction costs of all departments corrected
  • Storage sizes of the Control Center and Warehouses reduced
  • Construction times of the departments adjusted
  • Production rates of factories adjusted
  • Increased the starting resources per player
  • Pioneer ship slowed down
  • Output of the power units and the quarter to strengthen the respective grid formation