Steam Winter sale launched - Aquatico with 70% off
Hello everyone,
It's the start of craziest time of Year, and we want everyone to be happy and in the good mood. If you're browsing Steam and all these awesome games, it might be hard to decide what to play this Christmas. But hey, choice is good, right?
Aquatico offers a chance to get beneath the waves, not too frequent setting for a game, so maybe you're up for some underwater city creation? Would you be able to build a thriving undersea colony and save humanity? This is your chance to try! And try you can, 70% easier during this sale!
If you decide to dive deep this December, we still wish you happy Holidays and best of luck in new Year!
Overseer Games
New Kaiserpunk Playtest is around the corner
Hello,
This week, from Friday Nov 29th until Dec 3rd, a public Playtest, second one, will be held for Kaiserpunk. This game features a full production chain city builder mechanics combined with many grand strategy elements, all set in an alternative history of the first half of the 20th century.
Rebuild your own city and territory, set up production and logistics, then take your success to the global stage and spread order to over 100 world regions. Tools of getting there can be pure military conquest, diplomacy or economic domination, whichever suits you best.
This is the second Playtest for Kaiserpunk and playable version will be much more completed than the demo several months back. There is still much work to be done but this version should clearly showcase what the game is all about.
You can apply for the Playtest through simple Request Access button on the Kaiserpunk store page and access will be granted when Playtest officially starts on November 29th.
Take a look, give it a spin and give us any feedback you'd like to share with devs. You can do so on Steam, Discord ( https://discord.gg/6FfVfPfDNz ) or email kaiserpunk_support@overseer-publishing.com .
Any and all constructive feedback to help complete this complex game is truly appreciated. Besides adding a lot of recently completed features, feedback from first Playtest also impacted many changes and improvements to previous features. Feedback from this Playtest will help improve the game further.
Just a few significant additions you can expect in this round of Playtest:
Flag design – You're leading a new nation, you should have a flag…your own designed flag
Selection of heritages – German, Western allies, Russian… choose your starting heritage
Social pillars – set your political alignment
Tutorial 2.0 - sections completely reworked based on player input from earlier Playtest
Maps – over 20 maps available through 4 different geographical biomes
More stories – multiple new stories with players choices and mutual causality
Diplomacy system – If that's your strong side, war isn't the only option anymore
Basic trade system – can't find and produce all the riches on your own? Trade for them!
Tier 3 production chains and buildings – build more, build bigger
Reworked world map HUD – previous feedback from players gave us many ideas for improvements, so voila
UI/UX 2.0 – what can we say? It's much better
Army specializations
Army units and buildings up to Tier 3 (out of 4 in total)
Decorations system (2 out of 3 tiers finished) – much bigger city you can now build needs to be shown off, right?
Combat improvements – more options and feedback before and during combat phases
We'd like to invite you all to participate in this play session.
Game isn't yet completed, but it's getting there fast, and with your help it'll be even faster. Black Friday is coming up, so why not use this opportunity for some free gaming enjoyment?
Games from Croatia steam event started - choose your discounts
Hello Sea Mayors!
Today, for the first time ever, Steam is hosting „Games from Croatia“ event! Our country may be a small one, but some awesome games originated from here in recent years. For some of them you might already heard, but we're positive many of them are, as of yet, unknown to many of you or at least you might not be aware they are from Croatia.
Whatever the case, this croatian games event features a lot of games, covering multiple genres and styles. There is something for everyone, and majority of games are available with fantastically appealing high discounts. We invite you to browse around, get familiar with the work all studios have done, and perhaps you find something you want to try out!
There is also a special section of upcoming games featuring yet unreleased but promising titles that you can wishlist and follow!
Our games are also available with hefty discounts, so we invite you to take up the opportunity and secure a lot of fresh gaming experience with little cost!
From upcoming croatian games, we'd certainly recommend you check out „Kaiserpunk“ – a unique city builder & grand strategy hybrid in development by team very close to us!
Today we’re releasing next in line of updates for Aquatico. Backbone of this update is new pack of optimizations. Since last one was added, we’ve identified few new avenues that can help in further increasing the performance of the game. Mainly, switch between ocean floor level and upper dome level wasn’t properly managed, plus upper dome level now has majority of the same optimizatons present with models on the ocean floor level.
Improvements include some level of distance tweaks, corrections to shadow drawing, and a lot of optimizations to raw 3D models of buildings, corals and fish. All combined it will help with frame rate, especially in later stages of the game, and while using dome level camera view.
Besides that, this update also includes numerous bugfixes and the addition of three different keyboard layouts, something that was frequently asked for by the players.
CHANGELOG
ADDED: Selection between QWERTY, AZERTY and QWERTZ keyboard layouts
OPTIMIZED: Lots of 3D models of buildings, corals, fish and other ingame objects
IMPROVED: Overall game performance while using dome level camera view
FIXED: Label on production bonus bar now has correctly added global bonus included
FIXED: Shadows on numerous 3D models are now enabled/disabled at correct LODs
Hopefully v1601.0 helps all of you and makes for a better playthrough experience!
Keep an eye on your oxygen levels!
Update on the way
Hello there Sea Mayors!
April 22nd is known as International Mother Earth Day, and to mark the occasion, we’ll be rounding up an update for Aquatico. World might be devastated in our game, but in reality, we still have time to protect the crib of humanity.
For all of you that will still try to undo some of the damage in your Aquatico playthrough, here are some of the things to expect in upcoming update that will release by Saturday this week: - A collection of bug fixes for issues reported since last update - Another round of very targeted optimizations aimed at improving performance on lower-end GPU’s - Ingame events and expeditions will receive additional tweaks and balancing treatment
Stay safe and watch your oxygen levels!
Early Fall update, v1.600 - additional maps to play with
Greetings Undersea people!
After last couple of updates we've been wrapping the smaller elements like additional optimization details, some bugfixes and also finished two new underwater maps. With today's update these two maps will be available for selection when setting up a new game. New maps are called "Oceanic" and "Leviathan".
Besides that this update also contains several small fixes for various glitches and ironing out few optimization details mainly introduced in recent updates.
Have a pleasant descent to the ocean floor!
Late summer update for some refreshment is here! – v1.550.0
Greetings Sea Mayors!
It’s the peak of summer (at least where we are), and during these intense heat waves, some underwater cooling might come in handy. And for all of you preparing to dive into the world of Aquatico, it’s perfect time for next round of improvements.
For this update, we’ve been working mostly on further optimizations and reducing loads on your hardware, and then adding several specific features that many of you frequently asked for. All these elements are part of QoL upgrades that were talked about on community discussions and that will continue further.
To name a few highlighted improvements: Added another faster ingame speed, tweaked camera movement speed, changed camera panning, optimizations of additional models and shadow drawing… Most of these things will manifest itself in smoother gameplay and ease of gameplay.
Ofcourse as mandatory part of every update, several technical glitches has also been addressed as well.
List of changes in below, alongside description how it works:
CHANGELOG
ADDED: Another maximum simulation speed – 12X (be careful to not use it too much when deciding on next strategic moves)
ADDED: Next batch of 3D model rendering optimizations to decrease GPU usage
ADDED: Additional shadow drawing optimizations
ADDED: Optimizations to rendering of windows and other transparent underwater surfaces
IMPROVED: On the minimap, you are now able to click and drag to move the area around, rather than just clicking individual spots
IMPROVED: The camera movement speed when using WASD now scales better with zoom level – faster panning when using higher zoom level
IMPROVED: When panning the camera using WASD keys, transitions are now smoother
IMPROVED: Current position of research tree will now be saved eliminating the need for long scroll when game is loaded
FIXED: When starting the game, ESC button accidentally loaded last save. Now it will happen only if “Continue” button is pressed
Hope this will help make your experience another notch better. We’ll continue to be present on forums and other channels, listen to your feedback and you can expect further updates to arrive in the near future!
Keep an eye on your oxygen levels!
Optimization Update v1.510.0
Greetings Sea Mayors!
This is the first of several incoming updates focused on performance. The improvement will be most visible on GPUs 1070 and below.
Changelog v1.510.0
Heavy optimization of 3D models, which explains why this update is somewhat bigger than usual.
Model rendering improvements
Fixed an exploit where you could refund too much resources on demolishing buildings
Polished a couple of late-game balance issues, when the colony gets bigger
Fixed a potential startup crash on some older GPUs
After this, we're preparing a couple of more fixes and optimizations, but also new content as well!
Have fun and see you soon with the next update!
Aquatico on Daily Deal - 40% off !
Welcome everyone!
Aquatico, our latest underwater colony sim, is now available with hefty 40% discount - only for the duration of current Daily deal. If you're interested in giving this interesting experience a try, this is a great opportunity to dive in!
Game has been heavily updated and expanded in the past several months, so that will make the gameplay experience even better. If you're new to the game, we invite you to test your building and management skills in this unusual environment, and if you're already a veteran player and you liked the experience, we invite you to use the current discount and challenge your friends to be as successful as you are :)
For this occassion, we'd like to emphasize what additional game elements have been added after release:
- Atlantis Project questline - Expedition system - Additional Polar biome map - New events - Derelict system - Overhaul of post-apocalyptic visuals - Addition of 3 distinct game modes (storyline, sandbox, free building mode) - Lots of optimizations and difficulty tweaks - Cutscenes and ambient expansions - Lots of community suggested features
Lastly, we'd like to remind you that the work on further improvements will continue!
Big thanks to everyone that already supported our work, offered ideas and feedback, and we also extend our gratitude for everyone that will join Aquatico during following days!
Revealing Update v.1.500.0 – community requested QoL box of goodies
Hello to all of you, Sea Mayors!
As promised a little while ago, today we’re releasing a second part of community frequently requested improvements for Aquatico. Some of these things have been mentioned soon after the game released, so we apologize for the delay. Combining all updates that came after release, there were a LOT of changes so we had to make priorities for each individual update. Hope everyone seeking the specific elements found in this update won’t hold it against us for having to wait a little bit.
The center point of the upgrade to v.1500.0 are numerous QoL game elements. They range from introducing new gameplay features to further pinpointing next optimization avenues. Before listing the specific technical changelog, a few words on what changes include:
Research stacking – this was asked by a huge number of players, and these requests were completely legit. Given the sheer number of researches available, and their importance in timely development of your colony, you were right to ask for an easier and quicker way to organize your steps. From now, when you decide which research to start next, you can click a few of them in advance. If you select more then one research, each one will get a numerical designation (what is first to be researched, then second and so on…). These researches will then be executed in a designated sequence. Should you wish to cancel the selected sequence, simply click on second research in line to cancel it, then you can reselect the new sequence. If some research is yet unavailable, you’ll be prompted it cannot go to currently selected sequence.
Further optimizations – after several rounds of global optimization runs (on background gameplay calculations and some graphics corrections), we’re now taking it deeper to objects, models and textures. Main aim is to further slash the memory requirements and to improve performance in later game stages.
Additional Steam achievements – ever since we’ve added bigger chunks of additional gameplay layers (expeditions, Atlantis project missions, derelicts…), many of you asked for an additional Steam achievements that would validate the completion of these additional tasks. So, in this update, we’re including 7 new Steam achievements – Atlantis Project, The final chapter, Lord of the sea, The scavenger, The scavengers King, The protector, Master of disaster.
QoL suggested improvements – this time we’re including tweaks to severity of people leaving colony due to lack of food tiers and variety. Also, deselection mouse option is now present to avoid accidental mis-clicks with wrong option activated, then addition of framerate limiter to options, improvements to photo mode and camera interactions, overlapping of map opening with notification icons, and many more details you’ll notice during your play-sessions.
It is our sincere hope that this update will make your playtime more cozy and your colony planning more straightforward. We wish to demonstrate that Aquatico is being refined every day and will continue to be refined, and more importantly, that we’re present on every community channel we have and will continue listening to what you have to say. Thank you for huge amount of ideas and suggestions we received in past few months. Many of them found their way into post-release updates already, and many more are yet to be discussed, designed and introduced in future updates!
CHANGELOG
ADDED: Research stacking – select several researches in advance to initiate an entire automatic research sequence
ADDED: New Steam achievements linked to post-release added gameplay content
ADDED: Framerate limiter slider in the options menu
OPTIMIZATION: A number of additional 3D models
OPTIMIZATION: Improvements to performance in later stages of the game when colony is bigger
IMPROVED: Pace of colonists leaving colony due to food related issues is now decreased
FIXED: Dome upper hull doesn’t disappear with camera zooming in photo mode
FIXED: Overlapping of map and notification icons when accessing expeditions is corrected
TWEAKED: Right mouse click deselection of previously activated option
Dive back to your underwater colony and remember to watch your oxygen levels!