We have some important news to share with you. It is with deep regret that we have to announce that Lince Works will effectively stop the development of new projects indefinitely, starting this April.
We have been lucky enough to work on what we love for the past nine years, pouring our hearts and souls into creating immersive and entertaining games for you to enjoy, and we are so proud of what we have accomplished.
But unfortunately, we have come to the end of our journey.
The last couple of years have been particularly difficult as we shifted towards the development of new IPs and a new course for the company. We were ambitious about what we wanted to achieve as a studio, but sadly, although we made good progress, the economic context was not favorable and we ran out of time.
It breaks our hearts to know that all the work we have done for the past year will ultimately not come to a completion.
We will always be grateful to our community and players around the world. Your loyalty and passion for our games have been our driving force, and we cannot thank you enough for the invaluable support you have shown us throughout these years.
We want to assure you that Aragami and Aragami 2 will remain available across all platforms and store fronts and the online co-op will be accessible.
We would also like to express our appreciation to our incredible team, who have worked so hard on bringing our games to life. It is with a heavy heart that we have to separate our ways, but we know that they will continue to bring their talent and passion to the industry in the future. We will do our best to help them find the best place to continue their career.
Although we may be closing our doors, the memories and experiences shared with the team and you, our fans, will remain forever.
Thank you for being part of our journey and for making it an unforgettable one.
Lince Works
ARAGAMI PLUSHIES!
The legend says Aragami was made of shadows… And now it’s made of fluff!
We’ve partnered with the amazing people at Makeship to bring you ARAGAMI PLUSHIES!
And they’re ADORABLE and SOFT.
You can now get one of these limited edition cute little stealthy boys on the Makeship website. We need at least 200 preorders to actually produce the plushies, so make sure you order one now so we can make it possible! The campaign ends October 25, 2022!
Celebrating Aragami 2 first anniversary and the future of Lince Works
Aragami 2 is celebrating its first anniversary!
We can’t believe it’s already been twelve months since players set off on an adventure in the Rashomon Valley, fighting the armies of Akatsuchi, wielding shadow powers, and sharing the journey with their friends.
Many things have happened since then. Most of all, we’ve been listening to feedback from our players and fans.
Our objective for Aragami 2 post-launch support was, first and foremost, to address the main issues that came up since launch - especially bug fixing and solving the multiplayer issues. We’re happy to say that we fixed these and many other problems reported during the latest months, and now the game is far more solid.
Additionally, we also wanted to add new free features based on community feedback that we thought players would enjoy and improve the overall game experience.
Classic Mode was released in March and was a big challenge. We wanted to make a tribute to the original game and its thousands of fans. Give those new to the franchise a new way to play Aragami 2. The key for us was to increase the stealth elements while keeping the fast and agile gameplay that Aragami 2 had. We are pleased with the result, and the players seem happy too.
And finally, we brought new difficulty modes intended to adapt to the priorities of each player and improve the enemies AI.
We want to do so much more with Aragami 2. Many ideas and features would be awesome to have in the game - and we appreciate all the feedback and ideas you’ve shared with us - but we feel it’s the time to move on and shift our focus towards brand-new adventures. Who knows, maybe all those ideas can be the pillars of the next iteration in the Aragami series? :)
It is too soon to share any information regarding new projects but be assured that we’ll do so when the time comes. Make sure to follow us on Twitter and join our Discord server so you’re up to date.
In the meantime, as we’re celebrating Aragami 2’s first anniversary, we’ve activated its most significant discount yet, and you can get it at 50% off right now until September 19 @ 10 AM PT as part of a Steam Daily Deal.
Also, we’re happy to share that an Aragami plushie is coming soon! We’ve worked with the amazing people at Makeship on the plush design, and the funding campaign will start on October 4th. You can now subscribe to its newsletter here.
There's more news to share, so head to our website to read the full story!
Thank you very much for your continued support during this journey; we really hope that you stick with us in our next adventures.
Love from all the team at Lince Works ❤️
Patch notes 1.0.30079.0
New:
Added crossplay with Epic Games Store. You can now invite your EGS friends to the game session.
Fixes:
An enemy may not approach the player closely enough in some circumstances after hearing a whisper.
Two enemies were present outside the playing area in mission 35.
If you use the Blood Smoke power to kill the boss in the last mission, it might be blocked.
Difficulty Update now live
Hello everyone!
Aragami 2 now has difficulty modes! This update aims to adapt the experience to the player's preferences, whether they want a more challenging approach or a more relaxed one. This new patch includes new Easy and Hard modes that add some tweaks to the gameplay and enemy behavior. The difficulty of a mission can be selected on the Mission Board before starting it.
The Difficulty Update features the following:
Option to select a mission's Difficulty on the Mission Board (EASY, NORMAL and HARD).
General tweaks (applied on all difficulties) of enemy parameters and behaviors.
The behavior of the aragami enemies has been revamped, and are now more present in the missions of the last third of the game, on NORMAL and HARD difficulties.
Max player level has been increased to 48.
A medal counter has been added to the Mission Board, as well as a rune reward for each type, if 25 medals are collected.
These are some of the parameters that change depending on the selected difficulty:
Time the enemies need to detect the player.
Distance at which the enemies detect some player actions (e.g. player killing an enemy).
Distance at which the enemies detect events in their environment (e.g. corpse on the ground).
Enemies' aggressiveness in combat.
Player's strength in combat (only in Easy).
Experience obtained at the end of a mission.
Player's Ability cooldowns.
Player's stamina regeneration rate.
If you encounter any problem with this update, please email our support team: support@linceworks.com
Below you can also find the complete patch notes of the Difficulty Update:
New:
Difficulty Update is now available! The Difficulty Update adds Easy and Hard difficulty modes, available in all story missions selected in the Mission Board. Each difficulty setting applies general tweaks to enemies' awareness, aggressiveness in combat, and reaction time.
Added Euskera localization to all PC platforms.
A medal counter has been added to the Mission Board, as well as a rune reward for each medal type if 25 medals are collected
Change:
The behavior of Lurker enemies has been redesigned and their placement rate has been increased in all modes besides EASY.
Fanatic Soldiers now wake up some time after being knocked out.
Elite Soldiers are now resistant to most throwing weapons.
In EASY mode, player Strength is increased.
The mission Experience reward is adjusted depending on the difficulty level selected.
Max player level has been increased to 48.
To celebrate the release of this update, we’ve activated a weeklong deal of 30% on Steam! Now is the perfect time to grab your copy of Aragami 2 and enjoy the final version of the game with all its updates - photo mode, advanced customization options, classic mode and difficulty modes!
This is the last update we’re bringing to Aragami 2, meaning that we’ll not be working on future content - just some bug fixing patches when needed. We’re so thankful for all the support and feedback - both positive and negative - you’ve been sharing with us during the post-launch period. We really hope that this final version of Aragami 2 satisfies both long-time fans and newcomers.
So what now? You may wonder. Now we’re actively working on new and exciting projects. It’s still too soon to share more info, but we’ll do so when the time comes. Hence, we recommend that you follow us on Twitter and join our Discord server so you’re up to date. Thanks again for your support during this journey, we hope that you stick with us in our new projects. We cannot wait to show you what we’re working on!
See you next time! :)
The Lince Works team
Difficulty Update - Beta (Iter. 3)
Hello everyone!
First of all we’d like to THANK YOU for all the feedback you’ve been sharing with us. It is very valuable! We’ve already made some tweaks to the gameplay based on your input, which affects abilities’ cooldowns and stamina regeneration rate on Easy and Hard modes.
It is now available in the beta version, and the difficulty branch should automatically update to the latest version - if not, just click on the "Update" button that you'll see in the game page.
If you opt to play the new iteration of the beta and would like to give us feedback, please fill in the questionnaire in the link below:
Play any missions you want, to your heart's content, and tell us what you think. Preferably, select missions with different objectives and enemies throughout the game.
Collecting your feedback from this test branch is important for us so we can look into potential bugs and issues, and changing difficulty balance if needed upon the release build.
In case you still didn’t try the beta, this is how you can access the branch: ● Right click on ARAGAMI 2 on your Steam library ● Go to "Properties" ● Select "Betas" on the left menu ● Select the "difficulty - Difficulty modes beta" from the dropdown menu.
Your game will then update in your Steam library and you’ll see “difficulty” next to the game’s name. You now have access to the beta branch and can launch the game with the new difficulty modes unlocked. The difficulty of a mission can be selected on the Mission Board before starting it.
IMPORTANT INFORMATION Any form of streaming, or videos by content creators, of difficulty modes are not permitted at this point as it is not a release build and is subject to change.
The Difficulty Update features the following: ● Option to select a mission's Difficulty on the Mission Board (EASY, NORMAL and HARD). ● General tweaks (applied on all difficulties) of enemy parameters and behaviors. ● The behavior of the aragami enemies has been revamped, and are now more present in the missions of the last third of the game, on NORMAL and HARD difficulties. ● Max player level has been increased to 48. ● A medal counter has been added to the Mission Board, as well as a rune reward for each type, if 25 medals are collected.
These are some of the parameters that change with the difficulty: ● Time the enemies need to detect the player. ● Distance at which the enemies detect some player actions (e.g. player killing an enemy). ● Distance at which the enemies detect events in their environment (e.g. corpse on the ground). ● Enemies' aggressiveness in combat. ● Player's strength in combat (only in Easy). ● Experience obtained at the end of a mission. ● ✅ [NEW on Iter. 3] Player's Ability cooldowns. ● ✅ [NEW on Iter. 3] Player's stamina regeneration rate.
If you encounter any problem with this update, please email our support team: support@linceworks.com
Thanks in advance for your feedback and have fun!
The Lince Works team
Difficulty Update - Beta
Hello everyone!
We’ll soon be releasing the new difficulty modes for Aragami 2! But before doing so, we’d like to know your input on this. For that, we’ve enabled a public beta branch to everyone that will let us test some fixes and gather your feedback about the new changes in the game before they are officially introduced in the next update.
To access the beta branch please follow these instructions: ● Right click on ARAGAMI 2 on your Steam library (the list of games on the left). ● Go to "Properties" ● Select "Betas" on the left menu ● Select the "difficulty - Difficulty modes beta" from the dropdown menu.
Your game will then update in your Steam library and you’ll see “difficulty” next to the game’s name. You now have access to the beta branch and can launch the game with the new difficulty modes unlocked. The difficulty of a mission can be selected on the Mission Board before starting it.
IMPORTANT INFORMATION
Any form of streaming, or videos by content creators, of difficulty modes are not permitted at this point as it is not a release build and is subject to change.
The Difficulty Update features the following: ● Option to select a mission's Difficulty on the Mission Board (EASY, NORMAL and HARD). ● General tweaks (applied on all difficulties) of enemy parameters and behaviors. ● The behavior of the aragami enemies has been revamped, and are now more present in the missions of the last third of the game, on NORMAL and HARD difficulties. ● Max player level has been increased to 48. ● A medal counter has been added to the Mission Board, as well as a rune reward for each type, if 25 medals are collected.
These are some of the parameters that change with the difficulty: ● Time the enemies need to detect the player. ● Distance at which the enemies detect some player actions (e.g. player killing an enemy). ● Distance at which the enemies detect events in their environment (e.g. corpse on the ground). ● Enemies' aggressiveness in combat. ● Player's strength in combat (only in Easy). ● Experience obtained at the end of a mission.
Play any missions you want, to your heart's content, and tell us what you think. Preferably, select missions with different objectives and enemies throughout the game.
If you opt to play the beta and would like to give us valuable feedback, please fill in this questionnaire:
Collecting your feedback from this test branch is important for us so we can look into potential bugs and issues, and changing difficulty balance if needed upon the release build.
It’s been 6 months since the release of Aragami 2, and we’re so grateful for the support you’ve been giving us throughout this time. Community feedback is so important to us, and we’ve listened to you.
Now, we’re so excited to show you the latest update arriving today to Aragami 2: the Classic Mode.
Classic Mode offers the chance to relieve Aragami’s original mechanics. The new mode is available now for owners of the game with this latest update. Players looking to dive into Aragami 2 for the first time can enjoy a Daily Deal of 40% discount tomorrow, March 18th.
Inspired by the mechanics that fans loved from the first game, classic mode will challenge players to stick to the shadows and plan their moves with extra caution. These are the main features that you’ll find in the Classic Mode:
Free leaps to shadows around you.
Stamina levels are limited and recharge slower in bright areas.
Direct combat is now extremely challenging and will more likely be deadly.
Switch between normal and classic mode before starting missions.
Classic mode is available both for single-player and multiplayer.
See the Classic Mode overview here: [previewyoutube="6wiGhx8Qbac;full"]
Apart from that, we also added some new fixes to the game, including a fix for vegetation issues on AMD GPUs. Check the complete patch notes below:
Patch notes 1.0.29583.0
New
Classic Mode is now available! The Classic Mode, inspired by Aragami (2016), applies a series of changes to the base mobility of the hero to offer an alternative game experience. To learn more, start a mission in Classic Mode at the Mission Board.
Added Japanese localization to Steam and GOG.
Added a Tutorials section in the Status Menu.
Fixes
Fix vegetation on some AMD video cards. Tall grass visibility issues are now solved for those with certain AMD GPUs.
In some situations you could lose the progression after visiting the dyes shop.
Multiple minor fixes.
Changes
Performance improvements on multiplayer sessions.
Classic Mode is our biggest update yet, but we’re not done. We’re happy to announce that we’re working on another update coming Q2 2022: difficulty modes.
Difficulty modes will most likely be our last content update for Aragami 2, as we move on to new unannounced projects. Even so, we’ll continue to support Aragami 2 with fixes when necessary.
We’ll share more details as soon as we can, hence, we recommend that you follow us on Twitter and join our Discord server so you’re up to date.
Thanks again for your support and feedback. We hope you enjoy the Classic Mode, whether you're a long-time fan of the Aragami series or a stealth enthusiast.
The Lince Works team ♡
Patch 1.0.29359.0
Patch 1.0.29359.0 is now available!
Brings various improvements to the game and fixes, including improved combat experience in multiplayer sessions, as well as new advanced customization options.
Check the complete patch notes below:
Patch Notes 1.0.29359.0:
New
Added new Customization Options! You can now customize a secondary color and a detail color for each of your equipment parts.
Added Steam Deck compatibility with Dynamic Cloud Sync.
You can now skip cutscenes in multiplayer sessions.
Added DualSense™ haptic features for the PS5™ controller on PlayStation®5.
Added Loadouts to save specific combinations of Equipment, Runes and Dye.
On PC, added keyboard shortcuts for the Power and Item Wheel using the numeric keys.
The Online Tab in the Status Menu will now show your current Server Region.
Fixes
Fixes to various Shadow Powers.
Improved Camera Collision algorithm.
Fixed a T-Pose bug that could happen at the start of a mission.
Many other minor fixes.
Changes
Controller vibration settings now enable you to adjust vibration intensity.
Performance improvements.
Improved combat experience in multiplayer sessions. Latency problems when playing as the client in MP sessions have now been solved.
That is all for now! We’ll be releasing a new update soon, hence, we recommend that you follow us on Twitter and join our Discord server so you’re up to date about the progress being made on Aragami 2.
Thanks for your support ♡
The Lince Works team
Patch Notes: 1.0.28649.0
New update incoming! This is the second major update released for Aragami 2 since launch, and fixes some of the issues reported since the last patch and includes changes and new content, like the brand new Photo Mode! See the full patch notes below:
Patch Notes: 1.0.28588.0 Beta
New
Added Photo Mode! You can now take screenshots both in single player or while playing online, and apply special camera effects to capture ninja action in all its splendor. You will find the Photo Mode in the Status Menu.
Added Credits button in Status Screen. Now you can see the full list of people who brought Aragami 2 to live!
Added Hungarian language support.
Fixes
Multiple mission scripting fixes affecting M20 (cutscene killing all NPCS), M23, M33, M46, M47 among other missions.
Enemy facial animations when dying not working.
Player input stopped working when a tutorial message appears while power wheel is open.
Some texts were not visible in some languages.
Control mapping issues on PC platforms.
Various fixes to cutscene visuals.
General performance optimizations.
Changes
Rune descriptions for some rune effects are now easier to understand.
Added separate keyboard and mouse mapping options to control mapper.
Who knew you could get fashion advice from the dead? The legendary Peach Dye is now unlockable when visiting the "ancestors".
Multiplayer
New: Added Region Selector to Server Browser. You can now create and join public games in regions different than your own. This enables crossplatform online play with players from different world regions.
New: Added button to set your online session as public or private. Useful when you want to create public 2 player games by letting only 1 person join your game.
Fix: Multiple Multiplayer fixes and performance improvements.
Change: A popup now appears when you receive an invitation but you are already in an online session.
That is all for now! We'll keep working on future patches with more fixes and content, hence, we recommend that you follow us on Twitter and join our Discord server so you’re up to date about the progress being made on Aragami 2.