Small update this week as I continue work on the massive update Early Access 02 (should be launching soon). To save time this version has been pushed to Windows only. I'm still working on getting Mac versions working in Unity and some Linux fixes.
Version Early Access 01E | June 19th 2018
Smal update as I continue work on Early Access 02
Changes <*>Hunger no longer reduces Stamina.
<*>Hunger now only affects players at 50%+
<*>Hunger penalty has been reduced by half.
<*>The game will now pause when in the 'Escape Menu'. Please note I have no idea if this will cause any issues as I cheesed it by setting the timescale to 0.
<*>Player Forward/Backward speed has been increased by 20%. Some puzzle/trap areas will be easier until I can go in and tweak them.
<*>Action buttons are now unassigned on Right Click instead of having an unassigned button.
<*>Modifed base pointer to be pointier <*>Weapons now have proper attacks.
<*>You now have to rescue the Forgemaster before heading to the farm.
Bugs Fixes
Fixed a bug where additional action button options were being displayed
As always, the update has been pushed to the [beta] branch and will be moved to the [default] branch on Thursday assuming no issues.
Have a wonderful day!
Lavidimus
Early Access 01D
Hey Everyone!
Updates are back to their weekly selves!
Sorry for the delay in this particular update - In order to make skills easier to develop and work with going forward, I had to redo a lot of the underlying skill code. Please note that new skills are in a very bare bones state and will be added on to with each update moving forward.
Build has been pushed to [beta] branch and will be pushed to [default] in a couple days assuming no issues!
Please note that Linux now includes a .x86 executable. If you are crashing on launch this may resolve your issue!
The Mac build has not been updated yet but will be updated in a couple days.
There has been a minor UI upgrade to the hero UI. Heroes now have a left and right hand and items can be equiped simply clicking on the hand. Also those Action buttons can no longer be modified. Additionally the Skill UI has been completely overhauled.
Version Early Access 01D | Notes
Not all skills have been updated yet! Some skills could be acquired in previous versions that will be updated in future versions.
Changes
Skill Overhaul - Initial skill code and content overhaul. This is the initial version with a LOT more coming down the pipe. The focus here is to make skills more varied, functional and fun. Additional changes will be implemented with every update going forward. A brief overview of each skill including a medium upgrade node can be found below.
Skill code was substantially overhauled, this may cause issues in the first version. Just report bugs and I will fix them as they are reported.
Skill upgrades now have 3 costs. Minor nodes cost 1 Skillshard, Medium nodes cost 2 Skillshards, Major nodes cost 1 Skillcryst. Players should be able to obtain 1 upgrade per hour at minimum.
All skills now have minor upgrades such as cooldown reduction, duration increase etc... ( Many more will be added in the future )
Generally speaking skillpower was not being properly applied to skills, this has been fixed. As such some combinations may be overpowered (looking at you keg)
UI Update - Hero UI now has a clear left and right hand, equipment can be equipped by dropping it on the left or right hand as well.
Heroes now have 2 skill choices at start. Additional skills will be gained through gameplay. (Will begin in Early Access 02)
All weapons now only have 1 Attack type (Light, Medium, Heavy). Currently all weapons use Medium attack, in the next build each weapon will have a correct attack type.
Brewmaster
Keg - Spawn a keg in front of the party.
(Base contains minimal changes from the previous version)
Big Keg - Keg now deals double damage.
Flask Saturation - Spawns flasks around the party dealiing 2 damage each
Regenartive Field - Create an energy field around the party that regenerates stamina.
Greater Stamina Field - Restores additional stamina per tick.
Health Field - Field now restores a small amount of health
Chanty - Spawn a keg in front of the party.
Big Keg - Keg now deals double damage.
Flask Saturation - Spawns flasks around the party dealiing 2 damage each
Miasma - Create nodules that steadily stream out mists - increasing hero stats.
Strengthening Mists - Mists now boost the heroes even more.
Regenerative Mists - Restores hero health over time.
Ethermage
Etherblade - Now works with slashing weapons only.
Netherblade - Each strike now deals 5 Dark damage.
Ethercrescent - Etherblade now affects all mobs in the group.
Inkgrab - Creates a pool of ink in front of the party that grabs the first victim to step on it.
Nightmare Ink - Pool now deals massive damage over duration.
Ink Flood - The ink pool now spawns all around the party.
Monk
Palm Arts - Now contains charges that heal 1 health and restore 3 stamina per strike.
(Previously this skill healed every X strikes and restored stamina on cast)
Way of Water - Restore 1 additional health per strike.
Way of Flames - Deal 4 added Elemental damage per strike
Mending Rune - Create a rune beneath the party that heals 3 health over 9 turns
Bursting Rune - Immediately restore 10% health on cast.
Regrowth Rune - Restores 3% health per 3 turns for duration of Rune.
Fate Bomb - Creates a Fate explosion in front of the party.
Bomb Echo - A small fate bomb explodes shortly after the initial.
Bomb Minis - Create mini fate bombs all around the party.
Fate's Judgement - Create a Fate circle that judges all who enter
Fate's Vengeance - Deal additional damage when stricking a judged mob.
Fate's Mercy - Restore health when stricking a judged mob.
Imperator
Imperator skills now receive a damage bonus from total Aggro.
Hook - Pull a mob close to you and increase self Aggro for a time.
Barbed Hook - Deal Moderate damage over time.
Ball and Chain - Incapacitates mobs for a duration.
Leap - Deal a minor amount of damage and then increase aggro for a while
Path to the Empire - Deal moderate damage over time.
Path to the Kingdom - Cripple and Disarm the foes for 5 turns.
Bugs
Fixed a bug that was causing effects with duration to proc when launched twice.
Spawn skills (like Keg) were not being affected by skillpower and now will be.
Have added .x86 build to Linux. Hopefully this will fix issues where some players are crashing.
Skills are still in the process of being worked on and have been primarily moved to grid-based or charge based. Grid-based skills simply spawn or affect a grid tile, similar to Keg from previous versions. This helps add a level of strategy and stability moving forward. Charge based skills will proc X times after castin the skill and performing required action. Some skills like Palm Arts now proc only when attacking with a weapon type such as Unarmed or Slashing.
Back to work on Early Access 02! If you have any questions or comments be sure to let me know below!
Have a wonderful day!
Lavidimus
Devlog - EA01D
Hey Everyone!
Just a general information update this week, I'm still deep into the skill overhaul. I've also been implementing a lot of player feedback and feature requests into the game. The skill update has overhauled almost all skills and includes a lot more upgrade nodes. Additionally, skills now have two upgrade types similar to Traits. You will also be granted approximately one skill upgrade per hour. The UI has been simplified and now includes a popup that covers the entire screen and so much more!
I'll be sure to make a video update showing off all the new stuff as soon as it launches.
I expect to launch the skill update (Early Access 01D) next week - the 12th and Early Access 02 to launch on the 26th. Early Access 02 includes an entirely new starting zone, multiple new dungeons, town building within the first hour, and a ton of new awesome changes!
I'm excited for everyone to get their hands on both the skill overhaul and Early Access 02. Until then keep up the awesome feedback on the discussion forums and we'll keep making Arakion great together!
If you're a new Linux player - some people have had difficulty starting new games. Be sure to start a new game with the [stable] build - save game and exit - switch back to the [default] branch.
Have a wonderful day!
Lavidimus
Early Access 01C
Hey everyone!
[Update for Windows only]
I'm working on some important Linux fixes that should be available in next weeks update. Next week will update Windows - Mac - Linux
I was out of town most of this week, so this update is pretty small in comparison to a normal update. The next couple of updates will focus on combat and skill upgrades. So if there are changes you'd like to see, be sure to state them below!
Work on Early Access 02 is progressing well and should launch in Mid-June. It will be a nice and hefty update! I'm excited to get it into beta soon! The new skill system should be launching soon as well! I've been focusing on getting the project size down so I can begin using cloud builds.
Early Access 01B
Hey Everyone!
I'm launching the update a little early this week. This update is primarily focused on improving controls and making Arakion more accessible to new players. I'm hoping to have Early Access 02 out by mid-June. I wasn't able to get a ton done in this update because of the comp frying.
This update has been pushed to both the Beta and Default branch. If you have issues with this update, you can access the previous branch by selecting the [stable] branch in your download settings.
Please note this version updates Arakion to Unity 2018 - unexpected issues may arise! Keep calm and carry on, they will be fixed quickly.
Updated Builds: Windows & Linux (Will update Mac next week, there is a weird issue)
Please note I found this from elsewhere for Linux users. I would recommend forcing windowed mode if you're crashing on startup.
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Changes
The party will now turn while walking when using the camera to look around. Previously this would only happen if you stopped walking for a moment.
Q&E Rotation speed has been decreased slightly
WASD Movement speed has been increased slightly
Easy Mode players now start with +5 Hitpoints
Normal Mode players now start with +3 Hitpoints
Mobs will now always hit heroes if they play a melee attack animation. (To deal with dancing)
Stances added - Heroes can now change between three stances
Neutral: No Changes
Shielding: +15% Aggro
Hidden: -15% Aggro
Mob Damage has been decreased across the board
Mob HP has been decreased across the board
Added camera look sensitivity to gameplay settings.
Cursor will now stay within the game window on Windows & Linux (this isn't available for Macs)
All races now have a +1 regen trait that can be purchased early (after first bridge)
Bug Fixes
CRITICAL: The games turn ticker would stop working when a mob was hit by a trap
CRITICAL: Unity was updated to 2018 to address Linux crashes. Please let me know if you are still crashing on Linux and I can try a few more things.
Due to the 2018 update and substance overhaul, lag spikes experienced from substances taking forever to load should be gone (such as when the party dropped from a high place and all 3 were hurt at once.
Audio settings will now save properly
Second monument near the first camp wasn't activating properly.
Players should no longer fall through the world randomly when entering randomized dungeon.
Traits that gave regen would sometimes show ammo regen instead.
Sometimes the portals wouldn't show up if you spam looked at them with the camera.
Monument near camp should now properly activate
Grunts Armor now has proper stats.
Fixed a bug where some traits showed wrong description.
If this version is unplayable for you, remember you can head back to the most stable version by picking the stable branch!
Early Access is important for Arakion! If there is something you'd like to see in the game - head over to the Early Access 02 discussion here To access the beta branch please check here
If you have any questions or comments just let me know!
Have a wonderful day!
Lavidimus
I finally got the project up and running on new comp yesterday! I have uploaded a beta branch of Early Access 02 for Windows. This should fix a critical bug encountered @Nyast. Huge thanks for finding the bug.
Typically Arakion updates on Tuesdays. Given the fact that this is a critical bug, I went ahead and updated the [beta] branch. This build also contains the following changes.
Please note this version updates Arakion to Unity 2018 - unexpected issues may arise! Keep calm and carry on, they will be fixed quickly.
Changes
The party will now turn while walking when using the camera to look around. Previously this would only happen if you stopped walking for a moment.
Q&E Rotation speed has been decreased slightly
WASD Movement speed has been increased slightly
Easy Mode players now start with +5 Hitpoints
Normal Mode players now start with +3 Hitpoints
Mobs will now always hit heroes if they play a melee attack animation. (To encourage non-dancing)
Bug Fixes
CRITICAL : The games turn ticker would stop working when a mob was hit by a trap
Audio will now save properly
Second monument near the first camp wasn't activating properly.
There are three branches you can play in Arakion:
<*>Beta | Most recent branches, typically may contain bugs but has the newest content
<*>Default | Most recent Steam-wide stable release, has been thoroughly tested and unlikely to contain many bugs.
<*>Stable | Known stable branch - tested thoroughly by users. (Basically, a default branch that has been tested for a week or so)
Please play in the one that is appropriate for you.
Early Access is important for Arakion! If there is something you'd like to see in the game - head over to the Early Access 02 discussion here To access the beta branch please check here
If you have any questions or comments just let me know!
Have a wonderful day!
Lavidimus
Early Access 02 - Discussion
Hey Everyone!
I'm glad to see so many people enjoying Arakion! I have been closely following feedback and wanted to share a list with you of intended improvements as I wait for my comp to get back up and running.
Early Access 02 will primarily focus on general gameplay improvements. Generally, I update weekly, but because of the need to upgrade to Unity 2018, and my computer frying, this update will hopefully launch in two weeks. The good news is - this gives us a lot of time to chat about what you'd like to see improve the game!
( I will update this list as more things are added or removed)
Early Access 02 Plans:
<*>Increased starting HP. This will help reduce early combat difficulty.
<*>Smoother positional-rotation when using camera to rotate.
<*>Early access to Town/Town Building. Players will gain access to the Sanctuary earlier.
<*>Story - Arakion has a large story to tell, it needs to be made more clear.
<*>Slower player rotation (Q & E)
<*>Faster player movement (WASD)
<*>Beefing up Recruits. Giving recruits their own set of attacks & skills.
<*>Remove 'Dancing'. Implementing some features to begin removing it as a playstyle. I'd love to hear any suggestions.
<*>Overall tightening of controls.
<*>Formations. Formations allow each member to be in a front-mid-back position. Each position will have its own strength and weakness. (This is implemented in code just need to give players access)
<*>Update to Unity 2018. For Linux users who have experienced crashing, it appears to be an internal Unity error with 2017.3. Unfortunately, Unity deprecates a major graphical component that Arakion uses in 2018 so this could add 1 week to the EA02 dev cycle.
<*>Secondary save slot - Each profile will have one automated save and one manual save slot to choose from. You will still always start at the last position you rested!
Please remember Arakion launched in Early Access for a reason! I really want to improve the game through your feedback, so if you have something you'd like to see? Share it below, this is what Early Access is about!
Have a wonderful day!
Lavidimus
Computer Fried!
Hey everyone!
I hope everyone has been enjoying Arakion! Last night, just as I was working on some bug fixes - my computer died! I'm working on figuring out what fried and getting everything up and running again, but I wanted to post here just to let you all know that next weeks update may be delayed depending on how long this takes to fix.
In the meantime, I'll still be checking on Steam and Discord when I can.
Thanks everyone for understanding and have a wonderful day! Lavidimus
Be sure to check out this Early Access gameplay video from Colonel RPG!
https://www.youtube.com/watch?v=YFrR227XQO4
Arakion Launches!
Open The Gates!
The gates of Arakion are now open - dive in and begin your journey!
As a thank you for being early adventurers, Arakion is launching heavily discounted! Not only that, but there is an additional 10% off for 1 week!
Begin Your Journeys
I am so excited for you all to begin your adventures! Currently, you can play through Chapter One, enjoy portions of the Sanctuary and even begin town building! Since this is early access your feedback is important - so head over to the forums to get involved!
What Comes Next?
Arakion is launching in Early Access for a reason, this is just the beginning. Through the coming months, the world of Arakion will expand even more. Moving forward, development each month will have a particular focus and theme. I listen closely to feedback head over to the forums and help make Arakion even greater!
As the testers already know and you're soon to find out, Arakion is updated regularly. You can usually expect [beta] updates weekly. Exactly how those updates will roll out on Steam will be discussed soon.
For the next couple of weeks, I will be focusing on player feedback for immediate changes before diving into the June dev cycle!
Check out this awesome video by Colonel RPG
https://www.youtube.com/watch?v=YFrR227XQO4
Let's Talk About Questing!
Let's Talk About Questing!
About
Questing has been a much-asked-for feature in Arakion, and it's finally here! In Arakion the primary focus of questing is to help develop the story and retain a log of everything the party has accomplished. Quests may begin when you stumble across something unique or are simply chatting it up with a local. Each quest can have a number of sub-quests and chapter quests tend to be the longest! Chapter One, for instance, has six sub-quests.
Types Of Quests
There are three types of quests in Arakion and each one is very unique. Chapter quests focus on the main story of Arakion and any developments therein. Recruit quests revolve around the stories of individual NPCs you meet during your travels. Journey quests are quests that focus on aspects outside of the main story.
Journey Log
To view any current or previous quest, simply open up your journey log! In this log, you can find all the quests you've completed, quests you're currently on and what the status is of each. Many logs also contain additional backstory that you otherwise wouldn't know about!
Let's Talk About The Guide!
The Guide is a handy-dandy little friend of our heroes. He was created by The Maker himself to help the heroes on their journey. They meet him shortly after waking up and he will help 'guide' them on their journey as they begin. He has a lot of useful information for the group and you should pay close attention to his words, even if he tends to be grumpy!
Thanks For Reading!
There you have it - the basics of 'Questing and The Guide'! With these additions, you are much more informed about the world, story, and what you should be doing! Arakion launches Early Access on May 15th, be sure to dive in and tell me what you think about questing!