Are you having trouble completing any stages in Arcane Domains? Here are some cheat codes that can be entered during gameplay to help you save the realm:
IDDQD- Invulnerability
IDKFA- 99 of each spell
CLUCK - Secret Summon
Enter any of the above while playing a stage to for the cheat to become active.
There are two more cheats as well! they will be announced at a later date.
Arcane Domains Released on 2/27/19
Arcane Domains is now available! Summon creatures, cast spells, and go on an adventure!
Improvements made on 2/17/19
Review the following changes below:
Bestiary is new type of unlockable; the more enemies you kill, the more you learn about the different types of enemies.
In this release, the bestiary only reveals enemy immunities.
None of your 'kills' in prior builds carry over in regards to the bestiary.
The two highest bestiary entries are blank for this release.
pressing 'V' on the keyboard or 'Y' on a controller zooms in the camera.
you can push your summons out of the way now if they block you.
More details added to most stages.
fixed a few glitches from the Dragon boss fight.
Camera Improvements made on the dungeon & cave stages, as per tester request.
Boulder 3d model in the summon boulder spell is improved.
Some levels have a force field blocking the flag that you must overcome.
AI improvements.
Changing spells is faster.
enemy balancing.
Credits have been rewritten to better recognize CC3.0 rules.
Minor changes to tutorial level.
Controls can be changed by running 'Change Controls' in the games directory.
Game is releasing soon. Please comment if you are aware of any major issues with the game.
Major Update on 1/26/19
Here are a few large updates which were made and you should check out:
The ghost spell has been completely revamped. Now, summoning the ghost will find the nearest treasure or prisoner, and after doing so, will become your companion.
When selecting spells, you can jump directly to whichever spell you want, rather than rotating between all six. Now, just click on whichever spell you need to change.
Camera was improved on indoor levels to 'stutter' around less.
The ghost now has two powerful attacks that it alternates between. Iceball & Fireball.
If attempting to cast a spell while running, your character will come to a dead stop to cast the spell. Before, depending on the buttons you were pressing, the character might ignore the command.
This update, along with the next have begun the process of "upgrading" each level to make them less bland. You will now see campfires, tents, boats, ruins, etc. The next update will make even more improvements such as settlements or farms.
Spelling error was corrected ('Minon' was changed to 'Minion')
fixed error where necromancy spell would instead summon enemy skeletons instead of allies under a specific situation
Some of the treasures and prisoners have been moved for a better gameplay experience.
Next update will occur on Feb. 5th, which will change the following:
More detailed stages
improved boulder model & sound effect
improved UI responsiveness when switching between spells during gameplay.
Send any comments or questions to arcanedomains@outlook.com
Spellcasting update & increased potion drop rates on 1/23/19
The following changes were made to the game:
Killing an enemy drops a potion 70% of the time, rather than 50% of the time.
If an enemy drops a potion, it appears twice as fast.
Breaking a crate open drops a potion 75% of the time, rather than 60% of the time.
There has been an issue where if forward is held at the time time as both mouse buttons, the player cannot cast a spell. this has been fixed.
The magic walls that appear when the player reaches level boundary are less bright, and less jarring for some player's eyes.
Minor changes to crate, treasure, & enemy placement on a few of the levels.
Enhanced tutorial & spell descriptions 1/21/2019
The following changes were made to the game:
The tutorial level was remade to be longer and more descriptive.
There is a detailed description of each spell given at the start of every level.
Additional signposts were placed in some stages to cause less confusion.
The first dungeon stage was made slightly easier by removing the large enemy at the end of the level.