It’s with heavy hearts we’re announcing the doors to the Citadel will be closing. Service for Arcane Showdown will be terminated on May 31st, 2021.
We began this journey with the goal of creating a deep, Real-Time Strategy game for mobile and we are so proud of how it evolved over time thanks to your support. We saw a Community that loved this game as much as we did, even before our official launch. We saw players who could not get enough of the Citadel, even creating their own competitive tournaments. During our run, you’ve helped us to navigate everything from bugs to balance and to create an environment that we were eager to build on. However, a game cannot run on ambition alone and we are unable to continue with this project.
For more information about our decision, please read our Reddit post here: https://www.reddit.com/r/ArcaneShowdown/comments/mfotdl/announcement_from_big_huge_games/
Thank you for taking this journey with us and for supporting the Citadel to the very end. We hope to see you again in our future.
Arcane Showdown v1.4.0 Update is here!
v1.4.0 brings some Quality of Life changes and much anticipated bug fixes. Stay tuned for additional content coming in our next Season Update!
Randomize Deck Button
Try out different deck combinations with the Randomize Deck button, you may just find your new favorite card combination! You can copy a randomly rolled deck to your Current Deck or any of the numbered deck slots.
Additional Deck Collection Sorting
You can now sort your deck by School of Magic
Bug Fixes and Improvements
Friendly Map Cycle now follows the same cycle as 1v1 matches
Fixed an issue where Elder Rune Chest was not granting 100 essence
Fixed an issue where Rune Chest was not granting 30 essence
Chest Speed Up Boost is now correctly displayed in Trophy Road
Fixed several quest bugs
Arcane Showdown v1.2.0 Update out Now!
New Features
Chest Inventory Changes
Mages can now store up to 10 chests (increased from 4)
The interface for unlocking and opening chests has been updated
Chests now reflect the Mage’s current floor, regardless of the floor they were earned on
More Leaderboards
The Guild Leaderboard ranks top guilds by guild score
Mages now have access to Local 1v1 and 2v2 Trophy leaderboards as well as total trophy leaderboards (the sum of 1v1 and 2v2 trophies)
Daily Guild Rewards
Mages in Guilds can claim a new Guild Chest every day for bonus Coins
The level of the chest depends on how many guild members claimed it the day before
The highest three levels also contain an Epic, Legendary, or Guardian card respectively
Friend Codes
Mages can now easily add friends via Friend Codes
Each Mage has a friend code formatted as follows: Archmage#AB12
This works between all platforms and can be found inside the Friends tab of the Social menu
Content Changes
New Floors The Citadel is getting 5 additional floors, increasing from 15 to 20! These new floors have more rewards to collect and some existing cards have moved to these floors:
Card level requirement increased by one for chapters 2 to 4 and 6 to 9
Order
Card level requirement increased by one for chapter 5
Technology
Card level requirement decreased by one for chapter 5
Guilds
Guilds can now have 60 members
Leaderboards
Minimum medal requirements for the 1-vs-1 and 2-vs-2 global leaderboards are now 7,500 (increased from 4,000)
Mystery Chest Changes
Mystery Chests now have a chance to reward Essence, as well as a chance to reward Common cards
Locksmith
The Locksmith has retired and is now called the 2nd Chest Slot (no change to functionality)
The cost has been reduced to 600 Gems
Bug Fixes and Improvements
Fixed an issue where Guardians could not be activated by tapping
Trophy counts for 2v2 duels appears correctly for both players in the Activity Log
Mages can now make progress on quests that require them to fully enchant structures if their teammate contributes to the full enchant during a 2v2 duel
Steam client frames per second no longer cap at 60 frames per second
Improvements have been made to the account linking flow on Steam