It's been a year since our grand adventure set sail in the treacherous waters of early access. We've weathered storms, faced fearsome sea monsters, farmed potatoes, and lived to tell the tale.
We know that this year hasn't always been smooth sailing, and we want to show you that we appreciate you being here.
That's why, in celebration of this 1 Y'arrr Anniversary, we bring ye a week of festivities, missions, and exclusive loot.
There are also 30 new timeless trinkets and treasures ye can use to decorate yer humble abode. From now on, these can be found in the various items and weapons shops scattered across the mighty towns of Arcane Waters.
Meanwhile, until Sunday November 26, something special awaits ye in Port Haven. Rumor has it, a seadog named Trader Goodsworth will reward those who complete his tasks with a mighty bounty of one-of-a-kind items for yer head and yer home that will never be available again.
This also be the beginning of unique Daily Missions, allowing ye to reap new rewards for being part of the vibrant Arcane Waters ecosystem as we set our sights on a new chapter.
It's a chapter we can't do without you, and we can't wait to see ye progress through the world in a brand new way.
Now more than ever, the seas be brimmin' with opportunities. And the time to claim yer bounty be now!
Don't forget to join the Arcane Waters Discord, where ye can win free game keys, find fellow pirates to party up with, and get sneak previews of our upcoming content,
https://discord.gg/RmUMJGw
Sea you soon, Arcane Waters Crew
Guild Town Control
Hello scallywags! Today we're releasing an update containing a new guild-based PVP feature.
Introducing Guild Town Control!
How does it work?
Make sure you're in a guild and flagged for PVP.
Delivery cargo shipments to the various delivery locations in each region to gain "Influence".
When your guild reaches the highest influence level, you become the owner and other guilds' influence will reset.
Influence will decay by 0.2% every 5 minutes, and decay stops at ~250 Influence.
Be sure to stop by our discord at discord.gg/ArcaneWaters and let us know your experiences using the new town control system!
Patch Notes January 25, 2023
Changes since previous patch notes:
New events coming soon! We'll be doing some treasure hunting in the new area west of Port Haven, past the friendship rune circle. Players can win friendship tokens, and demo users will have some chances to win a Steam key! Events will be posted on our discord!
New item vendors! Seek out the new NPCs near the auction in the main towns. Prices subject to adjustment.
New 'guide' NPCs at the new Academy Building in Port Haven will help explain some mechanics to new players.
Mira's Memorial, a new POI is available.
'Kill X enemy' quest types implemented, quests coming soon.
More equipment level requirement adjustments to match new level brackets (ongoing).
PVP ship cost adjustments.
Players should be able to visit each other again.
Shop inventory adjustments (ongoing).
Updated warp in tutorial to go straight to Port Haven for demo users.
Francis no longer opens the shipyard door and stares into the void.
Display name and guild icon view settings now stay applied.
Crop prices should properly be affected by the associated perks again.
Outposts should no longer vanish.
Lots of translation work and fixes.
New friendship token reward icon.
Armor should properly defend against slasher enemies.
Dyes should properly work on the 'common' and some other hats.
Added a small amount of XP when crafting coal or ingots.
Item amounts should show properly on crafting panels.
We'd never add any new secret areas. Nope. Didn't do that.
Cargo boxes can no longer be donated to guild inventory.
Watering can is now recognized as a crafting ingredient in the upgrade recipe.
Auction tool-tips no longer show some information twice.
Prevent player actions while some UI panels are open.
Goat 'kid' items should now have tool-tips.
Fixed an issue where slasher mob XP gain was not limited by in-game max level settings.
Ship skill rows should no longer block scrolling on the shipyard panel.
Removed an invisible vendor and fixed a few others.
Added a new sign in Port Haven for the Runic Grove and Backwoods areas.
Fixed the aforementioned sign because apparently I can't type.
Arcane Waters Demo Available & Friend Rewards!
Arcane Waters now has a demo available!
Tell yer' friends to test their sea legs in Port Haven for free!
Friendship reward items! Visit the area west of the Port Haven shipyard with a Steam-friend who owns the game, and get rewarded with tokens for various in-game cosmetics and more!
Combat
Rum projectiles attacks are now charged, and affect damage based on charge level.
Adjusted combat formula so that elemental attacks also use a percentage of weapon base damage. Previously, elemental attacks only used your elemental damage.
Hit Ship-Multishot with the nerf-bat. It should only shoot a few extra shots, with a lower chance now. It was OP and you know it.
Fixed an issue where you couldn't switch abilities properly.
Pine sea boss fixes and balance adjustments.
Hack and slash fighters will respawn properly in their set locations, if meant to respawn.
Rarity modifiers will now effect the defensive stats on equipment.
Rarity modifiers for weapons will now properly add extra damage.
Housing, Farming, & Crafting
Guilds can place personal shipyard once they reach 5 active, unique members. This was previously 10, but was reduced for the time being.
Goats & Cows available for your farms!
New pick-axe & watering can upgrades are available for players to find in both desert and pine regions.
"Alluring Scent" is available at the general store. It will temporarily increase the chance of animals breeding on your farm.
Crafting perk for bonus ingots is now working as intended.
Fixed some cases where crafting could fail.
UI
Conversations with NPCs will show different icons based on the dialogue type (conversation, quest, etc)
Fix some cases where chat would get disabled while typing.
Lots of updates for translation purposes, and a bunch more translation work has been done.
Fixed an issue where NPC names would not display properly.
Tool-tips should hide properly now when the object with the tool-tip is no longer on screen.
Update guild panel layout.
Added the ability to clear keybindings.
You should no longer see quests where quests are not yet available.
Lots of little UI tweaks to make things look better.
Misc Updates & Bug-fixes
The traveling merchant in Port Haven has departed.
Ships will properly die when food is exhausted.
Fix sync issues between inventory tool-tips, shop, rewards, etc.
More robust currency/trade history for the support & development teams.
Mail sound should no longer repeat.
New sounds for the Pine Sea Boss.
Fixed an issue where dig spots could be looted more than once.
Weapons should transfer properly when using player to player trades.
Fixed an error that would appear when right clicking with no weapon equipped.
Resolved some issues where players would get stuck while warping.
Various map fixes.
Get a Peek at Pine Peaks
The Pine Peaks region is now open! This entirely new area of the ocean is full of places to explore, quests, cargo locations, and loot. Beware, you’ll also stumble upon a new voyage, enemies, and boss while exploring this new tree top region.
At home on the farm, you can now expand your empire and create a breeding program for your livestock. Who knows, maybe you’ll be able to discover a rare breed of animal.
Guilds have also been improved. Guilds can now create a shipyard to have more ship purchasing opportunities for their members.
We’re also hard at work localizing the game in several languages. Soon Spanish and Simplified Chinese will be ready and in the next few weeks we hope to have the game fully localized in German, Portuguese, Polish, and Turkish. Let us know on Discord if you want to see the game in other languages.
Combat
Most enemies in the open world points of interest and other locations have been switch to the "hack'n slash" type
Level cap raised to 45
Higher rarity weapons will do their proper higher damage in combat.
Open World
Pine Peaks is now available to be explored.
New puzzles and quest areas.
Outposts can now be resupplied with cargo.
Players cannot benefit from being flagged for PVP in solo mode.
UI
Quest, NPC, and other translation support.
Fixed item links not showing icons in chat.
Fixed some item shortcuts not working.
Enemy count near mini-map will show proper enemy counts.
Other
Fixed trees growing without being watered.
Pine region now unlocked on the Notice Board.
Trader and Explorer perks should properly grant the associated hat.
Admin characters will no longer show on leaderboards.
Support custom recoloring for animals.
Client Update December 5, 2022
Today we're releasing a small patch to raise level cap, address player skill progression, as well as add a few bug fixes.
Player level cap is being raised to 30. This will double the current player level limit. Since we have 7 planned regions and level/skill caps of 100, that lets us cut our level 100 max into just under 15 levels-per-biome. (Forest 1-15, Desert 16-30, etc) You may have noticed that our skill requirements on ships and seeds are already based on this 'level bracketing'.
We'll be adding level requirements to equipment based on these level brackets gradually over the next week. We'd like to give players time to level up a bit so that their currently equipped gear can still be used. We'll be starting at the lower level items (item level requirement 5) and slowly working upwards to higher items. Over the next week, we'll also be looking at experience gain due to these changes. Let us know your leveling progress on discord in game-talk!
Player skill levels are now limited by the player's main player-level. IE: A level 10 player can only raise their skills to level 10. This will help control player skill progression while things are being constantly updated and rebalanced during our early access period. Players who have skills over their current player level don't need to worry, as you'll retain those skills. You'll simply be limited from gaining any more experience in these skills until your player level is increased.
Other Changes: Abilities are sorted by type in the abilities panel. XP values for crafting items from most equipment blueprints increased to 100. Implement more equipment buffs. Fixed a null reference error causing lag on some sea maps. Improved ship follow behavior. Indicators will show over newly learned abiltiies. New sprites and other artwork. Lots of little map fixes.
Client Update November 28, 2022
Rarity when crafting is now affected by your crafting skill level.
Dye names should now show properly on reward panels.
XP gain from crops has been rebalanced, starting low and increasing in XP for better crops.
Reduced XP gain from crafting materials (coal, ingots)
Added UI indicators for various functional signs, like the auction.
Farm products will show properly in auctions.
Added ability to remap mouse button key bindings.
Implement damage buffs from some equipment like rings and trinkets.
Home screen animation adjustments.
Venom and electric 'residue' effects.
Shops will retain their inventory in single player mode for 30 minutes.
Boss collider adjustments.
Players will keep their cargo if sent home due to a server reboot.
Players can no longer reset rarities on chests by exiting and entering the area.
Translation improvements.
Client Update November 22, 2022
Slippery's Salvage now accepts cargo shipments. They'll currently accept the same crops as Small Sands, but pay a little more since it's quite out of the way!
Guild Bank Update! You can now deposit and withdraw items from your guild bank. Be sure to set up your guild permissions properly in your guild rank settings!
Perk names and tiers-per-perk have been updated. Each constellation has a total of 10 points you can allocate into it total.
New NPC's for cargo run destinations.
Ship ability "Maelstrom" cooldown increased.
The telekinetic scorpion's powers have been removed. He should no longer levitate you onto a cliff when you try to pet him.
Developer knockback test ability now has a proper name, Bow Breaker.
Travelling Merchant is now in Port Haven for a short time to deliver players their event rewards.
Search filters should now include quest items.
Fences will snap together for easier building.
Peas and Radishes now have their intended farmer level requirements to plant.
Cost of Pea and Radish seeds reduced.
Blueprints no longer have rarity. Their rarity never effected crafting results so rarity was removed from blueprints to avoid confusion.
Harpoons can no longer attach to "Boss" creatures.
The desert sea voyage boss's scaling has been increased to it's proper size.
XP bar should be more accurate.
Trough's should no longer appear empty when they are actually still full.
Cargo boxes should now show their proper content, item, and description.
Implement some buffs used on new equipment.
Knockback and Whirlpool type shots should only affect non-hostile entities when in group.
New title screen animations!
Various UI fixes.
Music adjustments.
Open World PVP Cargo Runs!
Cargo runs not enough for ye? Well, if you're in a guild and have PVP enabled, you can gain 10% more profit while selling during cargo runs! Careful though, as enemy players also have an incentive to sink your goods. They'll receive gold based on 10% of the value of the lowest crop between the two players fighting.
PVP marks now drop in open world PVP based on cargo value: 0 to 1000 gold risk - 0% chance to drop, and the chance increases linearly from 1001-3000 crop value. This is also based on the lowest cargo value between killer and victim.
New title screen!
Troughs, hay, and fences are now available from the shop.
New world map art showing all the small islands available for guild outposts.
You can no longer dash when your ship is out of food.
Some blueprints shouldnt stack improperly anymore.
Invalidly stacked items will now correct themselves upon user login.
When writing in some interface panels, chat should no longer activate unintentionally.
Removed second confirmation when buying a new ship.
Restrict item count slider to max of 1 if the items isnt stackable.
If you've recently turned in any codices to the collector, he'd like to speak to you again!
Grimmblejinn's is no longer a public area and should be private for you/your group.
Removed a tree that tried grew in the training ground steps. Nature finds a way.
Small map fixes.
Arcane Waters Event Weekend!
[We’re planning to finish the week with 5 fun and interesting challenges for all ye pirates out there!
Have ye visited the treacherous Desert Region south of Port Haven? We’ll give all our current Early Access players the “Explorers Compass” if 50 more players have been to Small Sands by midnight on Friday EST! Help out other explorers on their way to new adventures! How’s your trading empire going? Have you traveled to all 3 of the different cargo trading ports to sell yer goods? Ye’ll all sail away with an “Ocean Hat Dye'' if just 25 more pirates have visited the trading points by midnight on Friday EST! (Hazels, Small Sands, Peppi's) The terrifying monster in the desert has been scuttling pirates left and right. If 50 more players have defeated the Stone Golem by midnight on Saturday, all ye scallywags will be awarded the “Stone-Carved Skull Necklace”. Did you know that 140,281 potatoes have been sold by industrious farmers since we went EA? If we can up our production of spuds to 250k by midnight on Sunday, all pirates will earn the “Sir Spudsworth’s Tater Masher”. Who is the top dog in PvP? The top 20 players who have collected the most PvP badges by midnight on Sunday will receive a tropical ship skin for the Caravel.
And Finally, an Event for all those brave enough to engage in battle:
Have you heard of the terror of the seven seas? Rumor has it that there will be a Three Sheets Show Down out in the deep ocean this Sunday. A gathering of Ancient Horrors that will challenge even the bravest Captain. Come out to battle these terrible foes on Sunday and earn loot and prestige! What time will this happen, you ask? Who knows, monsters don’t run on a schedule. But word is it’ll happen a few times throughout the day. We’ll have someone online ready to alert pirates when one dares to show their face..er..fin..er..tentacle..you get the point.
The day after the conclusion of our festivities, there will be a traveling merchant (NPC) waiting for you in Port Haven with yer rewards. Don’t hesitate, they’re only going to wait around for a week.