Hey there all you Stack-slaying Sim-escaping superstars,
We are so stoked to be bringing you our biggest update EVER with new features, abilities, fixes, and MORE, out now for PC VR, Rift, and Meta Quest platforms. ːenteringsteamvrː
Lastly, we would love to invite you all to hang out with us, the developers and creators of Arcaxer, on our YouTube channel LIVE tomorrow as we talk about how amazing it feels to launch this massive update. You can join us on our YouTube channel at the link below.
https://www.youtube.com/watch?v=MbR9_LsZPao
You can find the full list of changes and features in the change log at the bottom of this post.
Virtually yours,
The Arcaxer Team
Changelog version 1.43.0
Additions:
Added a coffee machine puzzle to the drilling rig in Coffee lake.
Added the Iced Coffee Caves overworld area.
Casino Malware and the Blue Mage class have been localized in Japanese and Mandarin.
Added a new charging arm cannon weapon to the Moneyfingers Mines chests. It can also be purchased for tokens.
Enemy encounter pools will now combine if a battle is started with a roaming enemy with another one close by. Both will be defeated if the encounter is won.
Added an extra exp multiplier for big battles. You will receive 10% more exp for each enemy in a battle.
Added “Glitch Roulette.” A passive learned by the Thief at level 45. Causes random glitches to be applied by weapon attacks during a frenzy.
Added “Morbin Time.” A passive learned by the Fighter at level 45 that causes weapons attacks to restore health during a frenzy.
Added “Giant Form.” A hack learned by the Fighter at level 32 that turns them giant for 3 turns and increases all stats.
Added some help text to the tutorial.
Added fog to some overworld areas.
Added a close button to the overworld menu. (B still works)
Added a new victory fanfare that plays when a boss is defeated.
Toxic Chemist is looking fresh with a new rig and textures.
The credits now records how many times you get hit and gives you the tally at the end.
Added a 01101110 0█▐█▐█▐01 01110111 00100000 01110011 01100101 01100011 01110010 011█▐█▐100000 that can be 01100001 01100011 01100011 01100101 01110011 01110011 01100101 01100100 00100000 01101001 0110█▐100101 00100000 010█▐█▐█▐█▐01101011 01100101 with an i̵͒̀ẗ̴̝ė̸̲ṁ̵̓ ̵̾̏ṕ̴͝u̶̧̓r̶͗͋c̶͛̑h̸͎̕a̴̩̔s̸̑̿e̶̠̿ḍ̶̉ ̵͕̾f̵̦̀r̵͛̋ȍ̸̮m̵̈̚ ̶̱͗t̵̯͌h̷̓̋ê̷̝ ̵̀̈́c̸̄̂a̶͕͝s̷̓̌ḯ̵͋ṅ̷̥ó̵̒.̶̯͠
Changes:
Adrenaline will now only start draining after at least one attack is made while in a frenzy.
The player turn will now end when adrenaline is maxed if AP is zero.
The player's turn will not end if adrenaline has begun draining.
Changed the sound effects on most projectile Hax.
Changed the cast particle for most projectile Hax.
Overworld NPC’s will now turn to look at the player when interacted with.
The Coffee drilling rig in Coffee lake is now animated.
????? texture updated.
Caster enemies have an added particle in their hands.
Adjusted the dungeon light height and shadow intensity.
Updated UI graphics.
Added UI effects.
Moved the locations of enemy debuff icons.
Updated Female Town NPC animations.
Credits earned from thievery are now capped to prevent enemies with 1 hit kill mechanics from granting too many credits.
Updated Bounce pad model and item sprite.
Gnome enemies have more time before their attack turn ends.
If playing on easy or normal difficulty, the first 2 floors of Bottom Block will have a max enemy count per encounter of 2.
Entering The Stack entrance will now force the player into third person.
Turrets in the overworld can now be destroyed by throwing grabbable objects at them.
The Super Death Dealer’s spike balls disappear faster now.
The game will now automatically change to your system’s selected language if another language has not been specifically chosen.
Fixes:
Fixed some text overflowing in shop item menus.
Fixed some Hax sound effects not playing at the correct volume.
The overworld green attack will now spawn where the player is looking when in first person.
Fixed neon cowboy’s bullets not dealing damage.
Fixed the Cafe Crystal quest in Coffee Lake not awarding items properly.
Equipping items properly updates the health bar above the player's head if the player’s max HP is increased.
Fixed the ally character in the final boss of the Casino Mines dungeon rotating during the battle.
The Casino Malware final boss’s arms can no longer outlive the rest of the body.
Fixed some battle alert sounds not having the correct volume.
Fixed volume slider values being off.
Fixed the CP score not appearing correctly in the loadout menu.
Fixed incorrect monsters loading in Sim Sim encounters.
Fixed the title screen skipping the difficulty select screen if comfort mode is enabled.
Update 1.42.1 - The Casino Malware Finale!
Finally! The end of Casino Malware has come to the PC version. In this update you can expect to explore the final chunk of the casino dungeon and engage in combat with the mastermind behind it all!
Additions:
Added the final chunk of the Casino Malware story. Return to the top of the Vienna Floors in the casino to continue the story.
Added 2 new bosses which can be fought at the end of the new dungeon.
Added new dungeon: Moneyfingers Mines. The first chunk based procedural dungeon which all takes place on one floor but generates infinitely. Complete the dungeon by finding 5 key fragments and using them on the elevator shaft.
Added a new epic pistol “That Gun” find it by defeating enemies in the mines.
Added a switch on the side of The Stack that enables dance mode.
Added a new NPC outside The Stack that explains how Stack exploration works.
Added That Guy’s casino battle metal theme to the casino arena!
Changes:
Updated the old bus models in The Hub.
Increased visibility in dark dungeons.
Nerfed projectile slowing effect of Glitch Freeze.
Removed coming soon button on title screen.
Fixes:
Fixed Metal battle themes being too quiet in some arenas.
Returning to Title Screen now saves the game.
Reverse Time should restart the encounter with the correct enemies now.
Task Master’s final attack now keeps it’s hands up longer to prevent projectiles from firing from underground at the end.
Toxic Caster Ally now aims higher.
There is no longer a looping splatter effect left behind when you learn Blue.
The stairs on floor 26 of Whistler block no longer have a cage.
You can no longer glitch through the cage on longhorn stairs before the cage is removed.
The volume is now lower on Toxic Caster Ally’s summon effect.
Fixed Cauterize not saving to the player save file.
Fixed Buffs activating on cast passives if the buff was already active when attempted.
Fixed Johnny’s jaw being stuck open.
Update 1.40 Released - Casino Malware Pt. 2, Blue Mage Class!
Continue the mysterious story in the Moneyfingers Resort and Casino and play as an all new challenge class: Blue Mage! Copy abilities from your enemies with the Blue Mage's unique hack: Copy Bolt, to learn new skills permanently!. In addition to this we now have early support for Japanese as a localization option.
Additions:
Added the next part of the Casino Malware story including the next chunk of the Moneyfingers dungeon and a new boss.
Added new variations of the casino enemies to the higher floors of Moneyfingers; Vienna Floors.
Added the Neon Cowboy enemy.
Added the Moneyfingers Guard enemy.
Added a new forbidden rarity sword that can be found in casino dungeon chests.
Added Challenge Mode menu when creating a new save file. Challenge mode allows you to choose Dark Knight or Blue Mage as your class as well as starts you at level 3 and skips the intro.
Added the Blue Mage as a new challenge class. Blue mage learns a variety of abilities by stealing them from enemies with it’s signature move “Copy Bolt”
You can now skip your turn by clicking in both thumbsticks on your turn.
New Hax exclusive to Blue Mage (Spoilers if you want to discover them yourself):
Bananarang: Launch a banana projectile that passes through enemies and returns to the caster.
Blink (Defensive) : Teleport into the air to dodge enemy attacks. Returns to the ground automatically after 3 seconds.
Bouncing Fire: Launch a ball of flames that can burn the enemy and ricochet off walls.
Bouncing Frost: Launch a ball of frost that can freeze the enemy and ricochet off walls.
Bouncing Thunder: Fire a ball of lightning that can bounces off surfaces and pass through enemies
Chaos Blast: Launch 6 Bouncing Thunders in random directions.
Copy Bolt: Has a 10% chance to steal an ability from an eligible enemy and permanently learn it.
Fish Swap: Swap your current weapon to the Scale Edge
Flamethrower: Shoot a blast of fire that can burn enemies.
Frost Breath: Shoot a blast of icy wind that can freeze enemies.
Green: Has a 100% chance to turn the enemy Green.
Poison Fog: Inflicts all enemies with Glitch Poison.
Red: Has a 100% chance to turn the enemy red.
Shark Attack: Summon Chomper to attack a random enemy and break their links.
Spike Ball: Shoot a bouncing spike projectile.
Summon Toxin: Summon’s a toxin to fight for you.
Summon Task Master: Summon’s the man himself to fight for you.
Waterbolt: Launch a bolt of water that can inflict Glitch Breach, increasing the damage enemies take from weapons.
Cauterize: Heals 40% health but inflicts burn on yourself (Damages each turn).
Ice pack: Heals 40% health but inflicts Frost Bite on yourself (Lowers defense)
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Added a “Sell Duplicate Equipment” button to shops. The button sells duplicates of any equipment you have in your inventory.
Added a new Blue Mage passive “Null Blue” which causes copy bolt to deal zero damage. It can be obtained from the turret enemy in Bottom Block.
Added early Japanese language support.
New passives exclusive to Blue Mage:
Blue Health: Gain 5 health for each passive you have learned.
Blue Master: Doubles the chance for Copy Bolt to copy an ability.
Blue Strength: Gain 1 Power for each hack you have learned.
Blueford: If your name is Blueford, gain 5% crit chance.
Fire Mage: If all your Hax are fire Hax gain crit damage equal to 2x your level.
Healthy Crit: Gain 10% crit chance at 100% health.
Last Surprise: Enemy’s take damage at the beginning of battle if a pre-emptive strike is launched.
Nerf This: If you have 2 or more buffs or debuffs, gain a significant boost to power.
Power of Friendship: If you have 2 active allies, gain 1 max AP.
Roll the Dice: Randomize your hax loadout when the battle starts and starts the fight with 3 powerful buffs.
Sicko Form: Gain power equal to your level if there are more than 3 enemies present.
Sweet Sixteen: If you are exactly level 16, gain 999 Power.
Surrounded: Gain defense equal to your level if there are more than 4 enemies present.
1v1 Me Bro: Gain 5% crit chance if there is only 1 enemy present.
Frost Mage: If all your Hax are frost Hax gain crit damage equal to 2x your level.
Changes:
Updated Task Master’s model to his new one.
Bouncing Thunder is now larger and lasts longer than other bounce hax.
Updated the Caster enemy’s textures.
The outside of the Colossal Toxin’s now has collision.
Fixes:
Patch 1.38.2 Changelog - Casino Malware Post Game and More!
Additions:
Added Chinese as a new language. Language can be changed from the title screen.
Added support for the Pico Neo 3 Headset.
New Fighter Hack “Hot Swap”: Toggle’s the “Hack ‘n Slash” passive on and off.
New Thief passive: “Major Luck”: Greatly increases quality of drops from monsters.
New Mage passive: “Master Mind”: Grants 1 additional max AP.
Added the “Moneyfingers Resort and Casino area featuring new minigames and the token shop.
Added new story segment leading into the next part of the story involving the casino.
Added female Arcaxer player skin. Skin is unlocked after seeing the credits.
Added Casino Token currency. Casino Tokens can be earned by playing mini games in the casino or fighting monsters in the casino dungeon.
New Minigames:
Coin Pusher – Shoot coins into a machines to knock more coins into the coin slots.
Slots – Bet Tokens for a chance to win big.
Added Token Shop which sells the items:
Sweeper Beam – A wide projectile that can hit multiple enemies
Shield Buster – A projectile that destroys enemy shields.
Epic quality equips including a set of fist weapons. The Head, Chest, and Feet equips increase the drop chance of rare items.
Exp Potions
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Added first 5 floors of the Moneyfingers Resort Dungeon.
New Enemies:
Toxic Tourist
Show Tiger
Dice Aberration
Troll Bouncer
Changes:
Updated the tavern building’s texture and added emission to the RGB trees in The Hub.
Added new female NPC model to The Hub.
You will no longer continue moving forward when you enter a first person shop.
Most enemies now drop credits by default.
Super Caster’s shields are now yellow.
General Fenix in Bottom block now subtly hints that you can pick up objects in the overworld with your hands.
Lowered velocity required to launch a throwing spear.
Increased contrast for better readability on enemy healthbar names.
Fixes:
Fixed flashing caused by camera turning in both smooth turn and snap turning modes in the overworld.
Fixed some typos.
Fixed weapons not having velocity when thrown.
Fixed dialogue boxes sometimes have weird scaling issues.
Treant’s mushroom attacks no longer get caught on its shields.
And more, get the most up to date changelog here: http://arcaxer.com/updates-2/