Archaelund cover
Archaelund screenshot
Genre: Role-playing (RPG), Adventure

Archaelund

Version 0.7.5.383

Changes & Improvements



Party Stash chest added to the inn in Port Galeb, where you can safely store items. There will be a similar chest available at towns added in the future, with the same shared storage.
• Shops and Party Stash windows have been placed in a more practical way.
Encumbrance partially implemented. Carrying too much weight can reduce your adventurers' Dexterity. Party inventory encumbrance still not implemented.
• The level of Armor Training required by armor pieces is renamed from "Penalty" to "Bulk".

Balance



Armor mitigation has been revised and is now more relevant and less "random" when high armor characters receive hard blows or critical hits. More details have been published in the forums.
Penalty to Dodge is now reduced by high Armor Training: If a character's Armor Training goes above an armor's Bulk stat, the dodge penalty will be lowered by 5% per extra point up to a maximum of 20%. This means, for instance, that light armor (normally -20% to Dodge) can eventually be worn with no dodge penalties when the character has 4 points of Training above the armor's Bulk.
Static burst WP cost increased from 3 to 4.
• Adjusted the accuracy bonus of some weapons.
• Mechaedron base damage reduced, and increased cold damage by the same amount.

Content changes & additions



New NPC/companion added near Icanos house in Port Galeb (but might not be there in your first visits to town).
• New choice given to end Tools of the Trade quest if you found the tools and prefer not to denounce Palderan.
Longbows added to merchants and as uncommon drop from bandits.
• The camp location in Nessera no longer has camping props visible shile not camping.
• Characters no longer start the game naked.
• Improved the overall drops of bandits, and added a separate loot table for bandits beyond the outpost.

Bugfixes



• Spells with a 2x2 tiles effect were in some instances displaced and not being cast exactly where the UI-target indicated. Fixed.
• Solved an issue that would not allow talking to your companions, saying you need more room even when in open spaces.
• Settings from the Gameplay tab were not properly being saved. Solved.
• Systems in Turkish language were encountering a multitude of issues caused by incorrect file decoding. Fixed.
• The "Goodfellows" had the wrong type of NPC sounds, fixed.

Other



• New setting added in Video>Quality section to enable video hardware acceleration (only recommended in low-spec systems if you have trouble to see the intro video).
• New setting added in Video>Display section to limit framerate, good to lower the GPU workload.

Version 0.7.5.379b

Balance



• Using potions in combat now costs 4 AP instead of 2.
• Nivaria's Word had recently increased its cost to 8WP. After further analysis, it's set to 7WP now.

Changes & Improvements



• You can now sell stacks of items, not just one by one.
• New setting in Gameplay section, to keep open the character window after using an item.

Content Fixes & Adjustments



• "Goodfellows" will no longer respawn.
• Certain grate in the inner Galeb Crypt will no longer be open by default.
• Fixed an issue that made the switches in the upper Devil's Horn hard to target.
• Added a camping spot in Nessera Caves, and another at the bandit's canyon in the Peninsula(only usable after one of the resolutions of Wielder of the Red Axe quest is reached).
• Solved a number of minor geometry issues in the Peninsula.

Bugfixes



• Combat movement between tiles at different heights could sometimes cost more AP/MP than displayed, which could lead to AI/pathing locks and bugs. Solved.
• Total AP/MP movement cost of long paths was sometimes erroneous due to a rounding error. This could lead to "running frozen in place" bugs. Solved.
• Solved an issue with stone guardian when it fell prone. This creature still needs animations adjusted, but it shouldn't affect gameplay anymore.
• Unseal scrolls can now be used correctly from the open lock ui.
• Arrow projectiles were not correctly rotated. Fixed.
• Corrected the description of Nivaria's Word spell. It actually heals 6+3d6 HP, not 4d6.
• Minor UI fixes.

Archaelund soundtrack now available for everyone!

I've received many messages asking about a possible release of the game's OST. After talking to Laura, the composer & producer, we decided to publish it on youtube for everyone to enjoy.


If you're interested in Laura's work, check her youtube channel and website. Soundtrack composition is just one of her many interests, so you might be surprised!

Update 0.7.4.378d

Optimization



• The list of saved games will now load quickly, even if you have many files.

Balance



• Explorer difficulty now reduces enemy critical chance by 50%, and New School reduces it by 25%.
• New Karma optional setting added in Gameplay section (only has effect in Explorer and New School difficulties). Karma will ensure less "bad streaks" in attack rolls, while not having major impact on average rolled values.
• Bomig Burrower and Bomig Hatchling stats revised (mostly, corrected their extremely high critical chance).
Nivaria's Word WP cost increased to 8 (actually, previous cost was an obvious error. Costed only 1 more WP than Nivaria's Hand).
• Some armored enemies, like bandits, were not receiving the appropiate penalty to dodge.

Bugfixes



• Combat: walls, columns and other obstacles will no longer block the mouse when selecting enemies or grid squares.
• Fixed a memory leak related to the spell Ensnaring Tendrils, that would eventually slow down the game and maybe crash it.
Psalm of Renewal spell now works correctly when cast in exploration.
• Fixed a bug introduced in build 375; enemies out of boundaries were normally added to the combat area correctly, but sometimes they could appear in unreachable spots or out in the ocean.
• Solved many issues with distant enemies becoming locked out of battle, especially in Nessera Caves.
• Fixed a crash that happened when your last party member died to a reaction attack.
• On rare ocassions at the turn's end, "guard" reaction attacks would instead take place against the first character in the turn (even if it was a party member!). Solved.
• Fixed many wrong grid colliders and small geometry/visual at the Devil's Horn and Nessera Caves.
• Fixed a possible "loop" in the conversation with Aszabar.

A Week of Adventure: Archaelund's Journey So Far

Hail, Adventurers!

It's been a week since the first of you set foot in Archaelund, and what an incredible journey it's been so far! I'm thrilled to share the best news with you all.

Firstly, the response from you, our players, has been nothing short of phenomenal. Reading so many positive reviews means the world to me, after five long years of developing a classic RPG with so many unique angles. Always wondering if, outside my head, it still sounded like a good idea. The question was always there, hanging. "Yeah but... will it be fun?" and finally I got my answer!

Having said this, please know that I won't fall into complacency. No one sees more flaws and shortcomings than myself, and in case I miss something, I have your invaluable feedback. You have already made the game so much better in just seven days!

Sales have been good, and I hope they'll hold; I certainly want to give the game a more unique look in some aspects, and make it as beautiful as possible. But what's even more astounding is the surge in wishlists – they've doubled in just one week, reaching over 40,000! This surge in interest is very reassuring about the future of the game once it comes out of Early Access.

But I am using too many words, when just one suffices: thanks.

Looking forward, I'm more motivated than ever. Archaelund is going to get much bigger, it is going to get much better, and it's going to be for you to enjoy, forever.

You can check what's ahead in our Roadmap, or see the insane progress of game updates in the Changelog.

Take care, and watch out for those spike traps!

David.

Update 0.7.3.377

Balance



• Adjusted the stats of Norrax, Sage Crabs and Gholazi.

Changes & Improvements



• Default quality settings upon installing the game will now be based on the system's hardware.
• Some missing basic items such as shields and bows added to vendors.

Content Fixes



• Quest Wielder of the Red Axe: added a resolution if you chose to just kill everyone. Just go and talk to someone in the outpost.

Bugfixes



• Solved a crash that happened when VSync was set to "Fast". Still, we don't recommend this NVidia panel setting, as it seems to cause visual glitches with the UI.
• The Sixth Sense spell no longer erroneously a bonus to the pick locks skill, but to scouting as the description states.
• Totemic Might talent now works correctly.
• Random-generated party members could in rare instances not meet career requirements, due to race penalties. Fixed.
• Asleep and Prone effects will be removed after combat.
• Fixed issues with the dialogue with Falbur (road bandit).

Update 0.7.3.376

Optimization



• Reduced memory usage in Galeb Peninsula which will lead to better performance and stability (especially on devices with combined RAM+VRAM of 16Gb or less)

Changes & Improvements



• Two new controls added to rotate combat camera, by default mapped to keys Q and E (previously you could just press mouse wheel and rotate). If you have mapped these keys already you may need to assign them.

Fixes



• Fixed an issue in which enemies in triggered battles would suddenly become hidden in the first round, and then appear.
• Fixed an issue in some fights in the Galeb Crypt that could make the screen go black and the player fall through the world after the fight ends.
• Directional key bindings were ignored when panning camera in combat. Solved.
• Corrected the text of the Static Burst spell, it was incorrectly stating that the spell deals 3d4 damage, when it deals 2d4.

Update 0.7.2.375

Changes & Improvements

• Mouse sensitivity setting added.
• During dialogues, you can now use number keys to select an option(numpad keys too).

Fixes

• Some enemies would be left out of the battle boundaries and become unreachable. Fixed.
• Fixed a visual glitch in the journal in Nessera Caves.
• User-defined key bindings were not working in combat. Fixed.

0.7.2.374 - key bindings, adjustments and fixes.

Changes & Improvements

-Custom key mapping implemented.
-You can now enable inverted mouse axis (both Y and X) also on the settings/controls tab.

Balance

-Minotaur gains some racial bonuses: +1 Armor, +3 Critical Defense.
-Batrax fire resistance penalty adjusted (from -50 to -25), and gains cold resistance (+25).
-Goblin no longer has a penalty to shock resistance.

Fixes

-Fixed an issue that could remove the crosshair cursor after talking to captain Garren.
-If a corrupted file was in the saves folder, the Load Game window would crash. Solved.
-Area map screen was not correctly updating the game day and time. Solved.

0.7.1.373 - Hotfix for ultra-wide resolutions

A quick fix to UI issues in the newly added resolutions.