Duplicates Artifacts on Black Market Bugfix - we have fixed a minor bug with duplicates on black market demand. If an artefact is demanded, you can sell all duplicates of that artifact on demand (without risk). The limit of this operation wasn't a bug, but if the player had more than 1 demanded artefact the interface of the game didn't behave as intended. Spelling Fix - The horrendous 'stroy' instead of 'story' in press relations report is fixed, just like a few more minor spellings. Testers Console Unlocked - We decided to unlock a small tool designed for testers. To enter the testers' console use Left CTRL + F9. Keep in mind that you can create malfunction of the game client using this console, it's recommended to not using it if you worry about your current save.
Summary
This late update is our 'quick' response to the last bug report (Duplicates on the Black Market). However, we have prepared some spellings fixes some time ago, and decided to (more than 1 year after the full release) unlock the testers' console for you.
Cheers! Artists Entertainment
Update 1.06
Update 1.06
Update note Spelling fixes - we have fixed a few spellings (Press Bio, the letter with expedition reward) Font size in Press Bio and Opponents Bio - The font is bigger now Recompense for a strike - We've changed recompense for a strike. Now it's 3000 Pounds on Easy and 1000 Pounds on Normal. Crashing bug fix - There was a bug causing crashes on some devices. It should be patched now but we are going to keep an eye on the problem. Devices with low RAM (less than 2 GB RAM) can be still vulnerable. Starting Funds in Custom - We've added an option which allows changing the starting funds for the players in custom games from 0 to 20 000 Pounds. Highlighted information in Press Bio - The information about preferable stimulant in the Press Bio is now in italics. The bug on first career letter fix - On some devices, there was a bug messing the first letter in the career from Francisco. It was hard to trace because it didn't appear on the second or next time. Menu window for Custom and Career updated - new UI design.
Summary We have traced some bugs which were reported some time ago. We managed to fix them but we are going to keep watching the reports because there can be always more to it. We also wanted to add more options to the local coop custom games, which we did, but only on a micro-scale (aka starting funds). What are we going to update next? We see that a lot of you struggle with the game (which is ok for us but is not ok for the sales). We are running some test for a new solution to these problems. Hard and Dreadful difficulty won't be affected. We also want more customization, like the starting funds but in a more creative way. And yes, we are still working on the spellings and texts, but we are not focused on that at the moment.
We would like to thank you for this year (it's almost a full year for us, we entered the Early Access on 17.01.2019), your support was heartwarming and helpful! We will keep working on improvements in the future. What's more? We are working on our unannounced which we hope to share with you soon!
We would want to especially thank YouTubers, streamers, influencers and people talking about our game for your time and effort! Without you, there would be no Archeo: Shinar in the first place! What a year for games, what a year for archeology, what a year for us! Thank You.
Sincerely Artists Entertainment
Update 1.05
Update 1.05
Update note Spelling fixes - we have fixed a few spellings (press favours and minor others) The Demand Bug - The black market decided to cut the demand. Now it should be fixed.
Summary This is just a quick fix, we felt the urge to fix the demand on the black market as soon as possible.
Cheers!
Update 1.04
Update 1.04
Update note Spelling fixes - we have fixed a few spellings (the " after 'moderate') The required explorers' glitch - The game sometimes didn't want to show the number of required explorers, now it's fixed. Tutorials - From now on the player doesn't need to finish career missions to unlock new tutorials.
Summary The locked tutorials were a thing in the game to force players to play and learn in a flow, but it's clear that the game isn't easy and significant number of players would like to spend some time in the tutorials before playing real games. Same for local multiplayer. We admit that locking the tutorials behind the career progression was a mistake. It doesn't cost us much work to unlock them, but it cost us a lot of time to talk it through. We asked a question like why should we force players to jump in the game after the first tutorial, what about players who don't want to play career and what if the player is going to spend his first 1 hours of the game in the tutorials. The answer? Unlocked tutorials.
Cheers!
Update 1.03
Update 1.03
Update note Spelling fixes - we have fixed a few spelling (the unicorn in the explorer's bio for example) Optimization - We have optimized a few things in the code to make the game run better Cheat - We have added a cheat. Yes, a cheat. You can acquire money from your family funds just by inputting 'familyfunds' in the game. However, it works only on EASY. You can find a hint about that in the Archeopedia.
Bugs Currently, Archeo: Shinar uses the Unity game engine's DirectX 11 renderer. However, on a small number of systems we've found it can be less stable and sometimes cause crashes (or frame drops) for some users. You can use the steps below to force DirectX 9 mode, which might potentially improve stability for you, at the potential cost of image quality and performance issues. This solution worked for all of our study cases. Steam Go to your Steam Library Find Archeo: Shinar and right-click it, then select "Properties" Under the General Tab, click "Set Launch Options" and a dialogue box will appear Type in "-force-d3d9" (without the quotes) and click "OK" Close the Properties window Enjoy the game At the moment, we can not simply fix the bug because it's in the engine, not in the game. We will study it further, but it occurs only on specific setups and the fix worked perfectly for all of the studied cases.
Summary We have seen that a lot of players struggle to finish the game, even on easy. That's why we decided to add a simple cheat. We have tested the cheat and put a limit on it (you can't get more than 100k money using it in a single play) to make sure everything is stable (AI sanity especially). This should not only make it easier to finish the game just for the story but also allows to change starting conditions (or to give an advantage to someone) during local multiplayer (custom games). For now, it's just a simple cheat, but we want more than that, we want to allow players to customize custom games even more. However, in our industry, and in life, one needs resources to realize goals. It will take some time to deliver more advanced updates. We are here, working for all of our supporters, on Archeo and also on an unannounced project. With this little update, we wanted to present a fix to the DirectX bug and force a simple cheat allowing you to mess with the game.
Cheers!
Update 1.02
Update 1.02
Update note Spellings fixes - we have fixed a few spelling (the pop-up for 3rd strike for example) Tutorial frames and stability - Some of you were creative enough to find a way to mess up the tutorial. It was fixed, just like a few simple visual errors. Sound Options Check - There was one case of a problem with no in-game sound. It should be fixed now. The ultra-wide resolution, high resolution, 16:10, 16:9 and more resolution support - basically better resolution support. The bug with 'unavailable' resolution for certain setups should be fixed now. Option to change the place of currency symbol - some of the players found it irritating to have to watch the currency symbol on the other side. Now everybody can easily change that. Archeopedia from the exit options - we have added a new way to enter the Archeopedia. It's our first move to add the option to hide the Cuppy. The pointer graphic in the tutorial optimized - more pixels for better resolution. Window mode - if you want to play the game in a window you now can. To do so just uncheck the fullscreen option in the options. A few minor bug fixes - there's no place to talk about them because it would be more writing to explain what was done than it was done. There were some minor bugs related to new features or new changes and it wouldn't tell you anything about the current update.
Summary We have fixed minor issues, created a new task log for next month and prepare the game for further changes. It may not look impressive like story DLC or localization, but the game needed this minor changes. Our next update should cover a few more fixes and options, like hiding Cuppy or introducing a Cheat for the easiest difficulty. We have seen a lot of players wanted to enjoy the story without the struggle. However, the localization won't be that easy for our game. A lot of text is in various forms, tabs and 'flexible' frames. Changing language could cause havoc in the interface and we're going to prepare the game for this scenario. Thank you for your support, warm and kind words, but also for your constructive critique and contribution to our small but growing community. Cheers!
Trailer update
We have updated the gameplay trailer. Nothing special, we just changed menu screen (old one showed early access) and fixed a spelling.
Cheers!
Update 1.01b - Quickfix
Update 1.01b - Quickfix We have published update 1.01b, a quick fix for resetting opponents reputation after a mission. With our last update (1.01) there was a bug with that. Also, one of the tutorial frames was adjusted for wide screens.
Cheers!
Update note 1.01
Update 1.01
Update note Spellings fixes - we have fixed a few spelling (the trailer with 'yor' is next), and by few we mean Tutorial Stamp - the option to start the tutorial with unchecked stamp is now fixed Sound Effects in the career expeditions - Brand new sound effects to give you even better adventure! Tutorial Frames - not frames per seconds, the guide frames, we have adjusted them PPM on expeditions - we adjusted the control, now you can minimalize explorer's stats on the expeditions with ppm Bug fixed - the option to set a manager when one of the 5 required explores is pausing (due to random event situation, like personal matter) was blocked to secure player's comfort. There was a small chance that the player would freeze the game, due to the lack of space in the quarters or lack of new explorers on the labour market in a certain round
Summary We want you to know that we won't abandon this game, we will still work on it and support it! We hope you will enjoy this little update and spend even more time with our game.
Thanks for your support & Comming update
Thanks for your support & Comming update
We want to thank you for your wonderful support in the last days. It was a crazy and happy time for us, a lot of you gave us something more than just feedback. We appreciate your activity, positive reviews and we feel the need to thank you because without you we wouldn't have the strength to work another day on another task. Thanks to you we can do what we love and we have high hopes for the future. You are awesome!
We are already working on a minor update, we will release it in the next week (probably on Wednesday). It won't be much, minor tweaks and... brand new sound effects for the career's expeditions! We have stated this a few times, but we want you to know that the game will be supported for at least 6 months and in those months we will work on the localization, fixes, graphic adjustments and more!
And again, thanks for your support, you don't even know how much we needed it in last months. You gave us something more, this premiere was a great deal for us, even if the game seems to be small, and now we have the power to do even greater things, work on what we love and deliver you more. I bet you will hear from us soon, very soon!