Archeo: Shinar cover
Archeo: Shinar screenshot
Genre: Simulator, Strategy, Indie

Archeo: Shinar

Roadmap - Update #02

Roadmap - Update #02


Planned release date of Update #02: 05.03.2019



1.Expedition Forecast
Basically player has 3 expeditions to choose from. It’s possible to have more choices due to the train station or other factors (random events). The forecast will deliver information about one out of three basic expeditions in advance. Depending on the difficulty the range of forecast may vary.
2.Prices Charts
Prices charts for stimulants, because the player needs to know when the Merchant Company is robbing him and Prices charts for the land market because the player needs to know how much has he (or the bot) overpaid.
3.Merchant Company Boosters
There will always be 3 boosters to choose from, and merchant company will try to personalize one of the boosters for the player and his needs.
4.Black Market - The risk of buying Artifacts
In a nutshell, it won’t be that risky like it is now. Also, all of the cheap Artifacts won’t appear on Black Market’s sales.
5.Black Market - Demand rework
We want to give every artifact at least one chance to appear on demand. Also, we don’t want cheap artifacts on the demand.
6.Generating first 5 explorers and their addictions
To balance the starting condition we want to create situation 2-2-1, which means that on start there will be always 2 explorers addicted to stimulant_1, 2 explorers addicted to stimulant_2 and 1 addicted to stimulant_3. And by 'addicted' we mean that they are very enthusiastic about certain stimulant.
7.Bugs fixes
Like always, there are bugs and we want to fix them.
Highlights: Random events (Ancient Chinese Cure and Need more coffee), launching the game in the best possible resolution, unreadable text in the low resolution
8.Property Management - Interaction with the map
Clicking on nobody’s lands or on lands of your opponent will open the brief note about the land.
9.Schedule of land auctions
The auctions will be prepared in advance and player will have the opportunity to plan next moves depending on the quality of the lands and their potential value. The auctions will be executed the same as in the current version, but the schedule will let you consider saving money for the next round.
10.Expedition Reports
Reports contain all the information about the last expedition. The player can access all reports from the current game in the lobby. It’s super important because the information about the chance of success will be there (and it probably will be 100% or 0%, because Archeo gives % chances only for a certain range of lacking skill, and for Quests with “+” there’s no rng at all). With this tool, the player can learn quicker and better how to evaluate the difficulty of expeditions.

Summary


We want to implement adjustments to the gameplay, fix bugs and solve technical issues.
We won’t deliver you the career mode (or any part of it) in the next update, but we are working around the clock to create high-quality content. After the Update#02, we will talk more about the career mode, how it works and when it’s going to be ready. The presented roadmap is the basic goal for the Update#02, and we will try to deliver you even more!

Cheers!

Update #01 Note

Update #01 Note




Changes


1. Three new preparation tracks and remasters of the rest of preparation tracks.
Commentary: The soundtrack is finished. The game still needs more sound effects, but we do not plan to add more music.
2. Difficulty Description changes
Easy -> Normal
Normal -> Hard
Hard -> Dreadful
Commentary: Due to overwhelming feedback from the community we decided to change the difficulty description. It seems like playing on "old" normal was a challenge for everyone, and "old" hard was a nightmare. It's clear now.
3. Font size in the tutorial was changed to bigger
4. Information about career mode
Commentary: A lot of players wonder why the career isn't available. Now there is a temporary message to make it clear.
5. Cuppy, if necessary, will talk less.
Commentary: Cuppy's commentary was more like a chore to hide than a pleasure. We decided to make it less frequent.
6. Option to turn off the Cuppy Commentary
7. Expeditions in round 1 won't require more than 7 explorers, and in round 2 it won't be more
than 8.
Commentary: It's impossible to hire more than 7 explorers in round 1. We feel that hiring 9 explorers in round 2 is a bad move and we don't want to encourage new players to do so. There always was at least one expedition for less than 7 explorers, but we do not want players to suffer because some expeditions are beyond their reach.
8. After clicking the button to return to the menu the game will ask confirmation.
Commentary: We don't want players to exit the game by mistake.
9. After clicking on an explorer to set a new manager for a building the game will ask for confirmation.
Commentary: We don't want players to set managers by accident.
10. Georadar description changes
Commentary: We heard voices that georadar shouldn't be in the game. We disclaimed that georadar is in right place, but we change its description to better introduce it to the players.
11. Flintlock changed to Revolver
Commentary: We wanted to place a outdated weapon for +3 CC Booster. However, to show you more consistent world we decided to change flintlock to still outdated model of revolver.
12. The "calendar" during the expeditions is placed a little bit higher
13. Attitude values changed
Commentary: We wanted to give Attitude more recognition. The bonuses from the attitude are bigger now and we decided for Precarious Attitude to give constant value instead random range.
14. Font size in Cuppy commentary is bigger now
15. Confiscating Artifacts cost less reputation if the player wants to recover the artifact.
Commentary: The decision to lose artifact and 1 point of reputation or 3 points of reputation wasn't really a choice. Now it changes to artifact and 1 reputation or 2 reputations. Depends on the artifact it may be better now to keep the artifact instead.
16. Super Easy Opponent on Normal
Commentary: The game is hard for casual players and we want them to feel better after not going bankrupt. By normal we mean new normal (old easy). This opponent has decreased reputation gained in his expeditions. We don't want to make casual player sad by giving him the last place on the summary even on the easiest difficulty. Super Easy Opponent won't appear on other difficulties.
17. Gazettes - Rework
Commentary: Gazettes needed rework and we are not done with them. We've added a new stage of relations and a new stage of interest. The relations will take credit of actions even 3 round ago, the gifts will always have an impact (even if it's a wrong one) in the current round, the right gifts will have more impact and the relations will have even more meaning. Our goal is to despite story value give a chance for the player to get 100% chances of getting favours. In nutshell, if the player keeps great relations with a certain gazette, the favours will be granted for sure.
18. Buying a new building - The price next to the Buy button
19. The overall potential revenues from land considered in bots biddings
Commentary: AI opponents will bid less in further rounds because there is less time to get back the value from the lands. Before that bots statistically bid too high after 12 round.
20. Stimulants are stronger on Normal Difficulty
Commentary: To avoid fears game requires stimulants and Attitude Cautious. We decided to give some slack to the easiest difficulty (old Easy) and stimulants are enough to ensure you that there won't be any problems. It means that Cautious Attitude is pointless on Normal, but makes the game better for the casual player. In the future with better tools to introduce mechanics in career mode we might go back, however, for now, it's better this way.
21. Archeopedia - Detailed Description about Random Quests
Commentary: There's just too much misinformation going on and we see that players are struggling with understanding how it works. Now there's a place in the game where you can read more about it.
22. Tutorial changes
Commentary: First of all, we set more free space in the character creation process. It's a simple action and everybody knows how to do it. We also decided to make the golden team constant statistics and Cuppy will tell more about Random Quest on expeditions. We cut some text just to not making it longer, but the humorous vibe is still there.
23. Three new outfits for female character (player)
Commentary: We heard voices demanding more outfits for the female character.
24. Four new achievements
Commentary: We wanted to add some easier achievements to reward all the players, even for failures.
25. Expedition Quest 1 & 5 - Skills+ and Guaranteed required skill
Commentary: We’ve seen that a lot of players are confused by this. We added “+” to the skill name in random quest 1 and random quest 5 to inform you better, that those quests are harder than the common ones. There’s no randomness in those quests, in the quest with + the game checks if you have enough efficiency and if not, then it’s a failure. Also, we decided to change random quest 5 the quest with +. What’s more interesting, those quests are always defined by required skills from expedition description. The reason behind no information about it in the first place, was to introduce it after first career mission, but we see that we cannot wait with this any second longer. Now it should be clear, or at least understandable to the new players.
26. The change of the font
Commentary: We hear you, now it should be easier for the eyes to read texts.
27. Back button 15% bigger
28. Hover over back button shows [Esc] information
Commentary: We never intended to make you click this tiny button with your mouse. There was always a function under [esc] button on the keyboard, but only a small fraction of the playerbase tried to push the escape. It should be clear now. And we made the button bigger if you still want to click it with the mouse.
29. Report from the land auction
Commentary: Now you get the information about bids on the land market. We want to go in this direction with everything in Archeo, to give player more reports on everything going on behind the scenes. And we feel that it’s a wonderful change for local multiplayer when you can see bids of your opponents in your turn when it’s not recommended to sneak peek when they are bidding. We feel your urge to sneak peek, but if you know that you will no matter what see it later, this urge shouldn’t be that strong.

Bug Fixes


1. Infinity training people when the player doesn't have money fixed.
2. Setting music volume to 0 fixed.
3. Resolution 3440x1440 support fixed.
Commentary: It's playable now. We want it to look better in the future.
4. Hot Seat character creation "now it's your turn" information fixed.
5. Archeopedia and Bidding on Artifact screen fixed.
6. Congratulatory Letter bug fixed.
7. Spellings fixed.
Commentary: At least the big ones like Linquistics.

Summary


We wanted to show to our growing community that we care about our game and about players’ opinion. We are working on Career mode in the background and we have in plans a few adjustments to the gameplay, but with this update, we hope you will feel more secure about Archeo’s future. We focused on fixing bugs and little changes as a response to your opinions. In the next updates, we want to add more to the game, but we know that adding new content and features before fixing the old ones doesn’t look promising to you. Next update will be there in 4 to 6 weeks from now, but we’re going to inform you more about it and probably talk about new features on the community hub.

Cheers!

Congratulatory Letter Bug!

We have confirmed bug with Congratulatory Letter. Please, do not use Congratulatory Letters till the next update (planned for 01.02.2019). In the best case scenario it won't succeed, and in the worst, it will force you to start over and delete the saved file.

We want to thank our community, especially users Maru Maru and Hirundo, because without you it would probably take a lot more time to find it.

We are glad that there are many people willing to help us and we are grateful for your help! You are the best!

Thanks for your support!

We want you to know that we are grateful for your support! Without you guys the Archeo: Shinar wouldn't be here. This week since the early access launch means a lot to us. We're going to do our best for you!
Thanks!

P.S. New update is going to be released on 01.02.2019.

Preparing a new update for you!

We are working on a new update for you! It will take us some time, but we want to publish it this month. What will be there for you?
- 3 new outfits for woman characters
- 3 new preparation tracks (and a few old ones in better version)
- Easy difficulty is going to be easier
- Cuppy won't bother you so much
- Attitude profits will be better
- Bugs fixes (high-resolution fix, random event fix, music volume fix)
- Minor interface tweaks
- Maybe, just maybe, something extra! (If you don't want to spoil it, don't read this. We are working on voice over for Cuppy!)

Stay tuned and apply stimulants as often as possible to avoid fears!

Price change coming! (9,99 USD to 12,99 USD)

The game price is going to change from 9,99 USD to 12,99 USD.
Unfortunately, it's a necessary business decision.
However, to ensure you that everything is ok, we would like to announce that the price won't get higher till the release of the career mode.
We wanted to warn all of you, potential customers, that it will change after the weekend.

Best Regards
Artists Entertainment

Archeo: Shinar Steam Early Access Launch

Archeo: Shinar is here! You can join us in the early access now and play it by yourself.

Please keep in mind that we are working intensely on improving the game as quickly as possible. Since this is Early Access if you experience any bugs, crashes, have any questions regarding Archeo or find anything unclear, please be sure to contact us using community hub or our support email. We want you to have the best possible experience with our game, so don't hesitate to reach out.

Due to early access, the Career mode isn't available yet. However, the tutorial and custom game (up to 4 players) is ready for you!

Ready to sail

Archeo: Shinar is ready for the early access release and it will be released on 17.01.2019 as planned.