Archmage Rises cover
Archmage Rises screenshot
Genre: Role-playing (RPG), Simulator, Indie

Archmage Rises

Untitled

Given the number of bugs, we recommend starting a new world and a new game instead of continuing an old game. Sorry.


  • Improved the bug reporter: added compressing of save files and log files to make them 80% smaller to send to us. This should resolve server timeouts when sending bug reports. In our testing reporting with files is < 5 seconds on a crappy internet connection.
  • But if not! Added option to turn off file sending during bug reporting. This should make bug reporting reliable.
  • Bugs sent through the game go directly to our Jira task queue. We added a category dropdown so you can tell us what part of the game is misbehaving for you. This greatly speeds getting it to the right person who knows that code best.
  • Fixed inactive spell and inventory button issues: this was related to a dungeon issue and also related to inventory buttons. You should now always be able to access your inventory and cast spells.
  • Fixed inability to leave Tower Building. The issue was the notification queue being spammed with dumb messages so when you tried to leave an incomplete tower you wouldn’t get the message “You require a door, and a roof over every wall tile”. If you meet the “completed tower” check, then you can leave. Fun fact: Several of our coders were off today so this was fixed by yours truly. Hey mom, I can still code!

As previously posted, we are removing the demo on Monday Feb 20 to focus efforts on the main game entering Early Access Apr 2023.

Monday is a holiday in Canada, so we'll be back on Tuesday ready to make this dream of a mage simulator come true!

Gameplay Livestream This Saturday @ 5pm Eastern!



Hey everyone!

First off, we want to say a huge thank you to all of you who have been testing out the demo and giving us great feedback and bug reports! You're feedback has been super valuable to us in helping us get the game polished and ready for Early Access release in a few months, and we're so happy to hear how excited you are to play the game.

Also, we wanted to let you know that tomorrow (Saturday, Feb 18th) at 5pm Eastern you can catch and interact with Commander_Orca as she plays some Archmage Rises live on her Twitch channel: https://www.twitch.tv/commander_orca

Have an awesome weekend and we'll be back with more Archmage Rises news and content.

Build 14.1.9 Live

Today we solved some very high-pain issues with the game.


  • Fixed enemies not spawning in dungeons - oops ːsteamfacepalmː I'm still trying to figure out how (meaning process) we lost it
  • Merchant of each town will now buy EVERYTHING, no more shall your bags be overloaded with stuffs!
  • Other vendors will buy whatever kind of object they sell. Outfitter torches, weaponsmith weapons.
  • Fixed Item stacking, it's back, torches and lockpicks and everything stacks. Unless it is unique somehow.
  • Added more help codex entries: instructions for Towers, world lore
  • Fixed bug reporter text size and wrapping issue

Build 14.1.8 Live!

We're thrilled with the diligence of everyone reporting issues found during play. We're working our best to resolve them soon as we can.

Today:


  • Fixed sleeping at the inn didn't recovery stamina
  • Fixed duplicate magical item hilarity
  • Fixed stuck, couldn't exit combat
  • Fixed stuck, couldn't enter dungeon - was actually a combat problem wrecking dungeons
  • Fixed no healer in the world. We bumped up their generation to "necessary" for now so most towns will have them.
  • Added most recently saved or loaded file to the in-game Bug Reporting so we can see your world.
  • Fixed length of inn sleep fadeout, it was waaaaaay too long

Build 14.1.7 Live

It's Valentines Day and we love you all soooooooooooooo much we fixed these bugs:


  • Fixed the Demo Quest wanted levels going crazy
  • Fixed can't find/pickup the artifact ːwinter2019joyfultearsdogː
  • Fixed problems building and getting stuck in Mage Tower, mainly by fixing how you remove built tiles.
  • Fixed healer actually healing injuries (broken arms, genitals)
  • Fixed several getting stuck in a successful combat, but it never leaves
  • Defaulted framerate cap to 60fps
  • Fixed the dungeon hearbeat being too loud
  • Added screenfade to inn sleeping - it's too slow, we'll speed it up



Build 14.1.6 Live!

First, thanks to everyone who logged their bugs through the in-game reporter and steam. We appreciate your diligence in telling us the problems you run into.

Today's build fixes the following

  • Fixed infinite quest turn in
  • Fixed Experimentation breaking saving/loading
  • Fixed save issues with mage tower
  • Fixed NPC not being where the Demo Quest text said Tamifa was
  • Fixed hiring boat passage
  • Fixed problem showing ground inventory
  • Fixed shield not blocking certain status effects like Bleed, and taking injuries
  • The game now uses YOUR name for the world instead of Vaelun
  • Fixed a typo in character creation with the Daggerfall spell name


We have 4 issues in progress including the inability to pick up the artefact. Sorry couldn't get that fixed today.

It helps us a lot when you send bugs from within the game because it also sends the log files. Log files show us what might be erroring out, which helps a lot.

Build 14.1.5 Live!


As we near the final weekend of Next Fest, thank you all for your interest and playing the game! It’s become better and more stable with your participation. This is the reason we are going into Early Access April 2023.


  1. Player Request (Alexfrog) – Added tutorial explaining how to use the Hex map
  2. Player Request (Alexfrog) – In a dungeon, holding the alt key to look around (instead of click dragging). This is to help those with carpal tunnel/RSI.
  3. Kill quests are now contextual (finally), based on the surrounding lairs. So you a town won’t have goblin quests unless there are actually goblins around harassing the townsfolk.
  4. Fixed equipment not working, providing the buffs it says. Now it does.
  5. Fixed getting stuck in encounter “Singing in the Forest”
  6. Fixed multiple events/encounters locking the game
  7. Added 5 dynamic quests
  8. Reduced gather quests down to 5 resources, it was taking forever to find more than that.
  9. Fixed waiting in town never caused the town to actually wake up
  10. Fixed town safe zone audio. You can now hear music/ambience when you are in the safe zone around a town provided by its fearless guards. Stepping outside of a towns protection now puts you into wilderness sounds.
  11. Fixed resolution issue with your funeral once you die.



Build 14.1.4 Live

Your save files and worlds from yesterday should work in today's build.

In this update:

  1. Fixed the volume sliders yesterday. Now there are 5 volume sliders in a new setting screen we can mess up. ːsteammockingː
  2. Fixed white flashes during combat casting. It was a VFX busted, replaced with 5 new ones which reflect the spell school you are casting from. Is much nicer!
  3. Rebalanced too many monster patrols - it was crazy, there were tracks all over the place, sometimes 7 deep on a hex. Maybe the new version is too few patrols, but we think it is much better.
  4. Fixed monster patrols respecting the safe zones NPCs carve out around Towns.
  5. Added in 14 more dynamic quests for a total of 34 kinds.
  6. Fixed the research and learning screen more. It's supposed to be a fun tech tree to learning new spells.
  7. Fixed dungeon keys not having an icon ːsteamfacepalmː
  8. Fixed Banished monsters tooltip from being massively too long and just says "immune to all effects"


This is the 12th day in a row we've been able to put out a build. That is pretty remarkable for us! It's a sign that the game is way more stable and easier to work with.

Procedurally Generated Deeply Simulated World Turn Based Rogue RPG

Hello Adventurers!

What if every moment and decision in an RPG mattered?



Every life is intimate, unique, and memorable. Feel each playthrough deeply.




  • Actually Be in a Medieval Fantasy World – Swear fealty to nobles, gain lands and estate, invest in town shops, move homes, start a family (or several). An unprecedented level of presence in the world.

  • Build a Mage Tower – Use your power and wealth to build an intellectual respite of research or an impenetrable tower of power, and anything in between

  • Unparalleled NPC Interaction – Every NPC is a distinct person of depth. Learn their personality and motivation, conduct business, turn things romantic, or kill them. NPCs remember every interaction and even spread news (sometimes inaccurately) about you.





  • It’s Your Story – Born with great potential, what will you do with it? Adventure, politic, research, grow in power, but one day you will die by natural causes ending your story. See your impact on the world at your funeral.

  • Total Freedom – Make good, evil, or choices in between. Use your gold to fund an orphanage, or keep prisoners in your mage tower and let them rot. Use your power and influence to bring peace between waring nobles or to instigate a feud. Just like pen & paper its all up to you.

  • Gain in Power – Explore dungeons, discover artifacts of ancient power, visit arcane libraries all to gain skill in 5 distinct schools of magic. Customize you own spells through research.

Join Us!


Sat, February 11, 2023 4:00 PM EST
Commander_Orca (Hannah) and game director Thomas will be live on Archmage Rises. This is Round 2: Let's see if Hannah can finish the demo quest! Everything is procedurally generated and AI driven: we have no idea what will happen!

Developer Livestream!

Round 2: Let's see if we can finish this demo quest! Everything is procedurally generated: Even though I designed the game, I have no idea what will happen!

Join us for an exclusive live streaming event with the team behind the game!