In this update we show lots of improvements to the internals of the game allow the revised merchant trading interface to work. It is the culmination of a lot of previous work. Then we show something that has been in the works for months: NPC desire fulfillment. When an NPC has nothing to do they will decide for themselves what to do.
Update #72: Economy Simulation & Multilingual Support
This week I’m joined by superfan Timo Meijer as we discuss the challenges of multilingual support and progress on the economy simulator. It’s almost done!
It's here! The complete guide to the Conclave PDF!
This week I give a health update (they found something), welcome a new fan, then we dive into this week’s release of the FREE Conclave PDF, and Nic may or may not make fun of my weight.
Don Bloomfield in Australia, another bearded glasses wearing friend of mine, joins this weeks update. While working on the economy I had to come up with a new way of handling NPC state and actions. This week is a design explanation of the AI Task system and what that means for the game.
This week we are joined by a different bearded glasses wearing friend of mine on the West coast, Michael Herrera, where I give a small health update (I can see again!), announce who is on the Small Council, and then dive into the new design of the economy.
This week Thomas raises the question about a real or unreal supply/demand economy, provides a health update, and talks about the plan if he becomes unable to finish the game.
Update #64: Inside Build 11: It's the Economy Stupid!
This week Thomas tackled one of the big outstanding issues: the realistic supply-demand economy doesn't work. Nothing to show yet. Nic shares an update, and we ask you what you think of having a world editor.
World Editor discussion thread:
http://steamcommunity.com/app/506480/discussions/0/1698293255125652830/
Full article:
http://www.archmagerises.com/news/2018/3/17/update-64-inside-build-11-its-the-economy-stupid