Archmage Rises cover
Archmage Rises screenshot
Genre: Role-playing (RPG), Simulator, Indie

Archmage Rises

Update #73: Trade & World Simulation



In this update we show lots of improvements to the internals of the game allow the revised merchant trading interface to work.  It is the culmination of a lot of previous work. Then we show something that has been in the works for months: NPC desire fulfillment.  When an NPC has nothing to do they will decide for themselves what to do. 

http://www.archmagerises.com/news/2018/6/30/update-73-trade-world-simulation

Update #72: Economy Simulation & Multilingual Support

Update #71: Kicking Ass with A.I.



I came, I could see, I wrote some wicked AI.

http://www.archmagerises.com/news/2018/6/2/update-71-kicking-ass-with-ai

Update #70: The Conclave



It's here! The complete guide to the Conclave PDF!

This week I give a health update (they found something), welcome a new fan, then we dive into this week’s release of the FREE Conclave PDF, and Nic may or may not make fun of my weight.

http://www.archmagerises.com/news/2018/5/19/update-70-the-conclave

Update #69: Small Improvements


In this update we welcome the return of the original glasses-wearing-bearded-sidekick Nic!  

After a short-ish health update, I then show two small improvements to the game inspired by Port Royale 2.

http://www.archmagerises.com/news/2018/5/5/update-69-small-improvements

Update #68: Task Based NPC AI



Don Bloomfield in Australia, another bearded glasses wearing friend of mine, joins this weeks update. While working on the economy I had to come up with a new way of handling NPC state and actions. This week is a design explanation of the AI Task system and what that means for the game.

http://www.archmagerises.com/news/2018/4/21/update-68-task-based-npc-ai

Update #67: Economy Ver 2



This week we are joined by a different bearded glasses wearing friend of mine on the West coast, Michael Herrera, where I give a small health update (I can see again!), announce who is on the Small Council, and then dive into the new design of the economy.

http://www.archmagerises.com/news/2018/4/7/update-67-economy-ver-2

Update #66: Archmage Rises Shall Continue



This week Thomas raises the question about a real or unreal supply/demand economy, provides a health update, and talks about the plan if he becomes unable to finish the game.

http://www.archmagerises.com/news/2018/3/31/update-66-archmage-rises-shall-continue

Update 65#: Making Games is Hard



This week I continue to struggle with the economy of the simulator. But I also share a recent personal struggle.

http://www.archmagerises.com/news/2018/3/24/update-65-making-games-is-hard

Update #64: Inside Build 11: It's the Economy Stupid!



This week Thomas tackled one of the big outstanding issues: the realistic supply-demand economy doesn't work. Nothing to show yet. Nic shares an update, and we ask you what you think of having a world editor.

World Editor discussion thread:
http://steamcommunity.com/app/506480/discussions/0/1698293255125652830/

Full article:
http://www.archmagerises.com/news/2018/3/17/update-64-inside-build-11-its-the-economy-stupid