Genre: Role-playing (RPG), Adventure, Indie Archtower Sep 30, 2022 Archtower v0.5.11.0 patchnotes November 1, 2024
Archtower v0.5.11.0 build is ready! Free Demo updated as well.v0.5.11.0 Patchnotes: [expand type=details]WHAT'S NEW -Alpha and Demo- Added Polish localization! Added new fonts: big, normal, thin, small (will still be worked on) CHANGES -Alpha and Demo- Many changes and renames in localization texts The manual has been redesigned, instead of a book, it is available in the dialog with the Advisor in the camp Rewrote code to display item descriptions Added description of created items in the chemistry creation log-Only for Alpha- Added description of crystals in the master slot when comparing crystals Auto-equipping works for the master crystal slot FIXES -Alpha and Demo- Error corrections in localization texts Bugfix, errors in displaying sort order hints for gamepad in some localizations Other minor fixes-Only for Alpha- Bugfix, courier inventory incorrectly displayed description of some consumables Bugfix, in-game achievement alerts were incorrectly displayed in some situations The first time beating Act 3, the end credits were shown mistakenly Other minor fixes [TAG-50]https://store.steampowered.com/app/1837690/Archtower/ Archtower v0.5.10.0 patchnotes September 30, 2024
Archtower v0.5.10.0 build is ready! Free Demo updated as well.v0.5.10.0 Patchnotes: [expand type=details]WHAT'S NEW -Only for Alpha- New Floor 12 New enemy - Blue batbird (+Frosty batbird) New enemy - Frostweaver (+Iceweaver) New enemy - Shadow (+Night Shadow) New enemy - Blade (+Honed Blade) New power crystal - "Ice Arrow" (quality - good, rare, epic) New power crystal - "Frost Bolt" (quality - good, rare, epic) New power crystal - "Puncturing Strike" (quality - rare) Epic versions of 5 power crystals New grey junk for sale New accumulating effect "Freezing". Added courier system to send some loot to the stash New microquest to unlock the courier (Dust Exiles) 5 new achievements CHANGES -Only for Alpha- Level 18 equipment can now be obtained on the 12th floor, not just from a rare merchant Crystal empowering has been enhanced, from 2% to 3% per empowerment Some attacks that hit based on max health are 50% weaker against the hound Added radius display for some old enemy aoe attacks for the "Story" difficulty Achievement "I can do that too", requirement reduced from 10 to 5 Achievement "Not so fast!", requirement reduced from 5 to 3 Added visual effect when using antidote Act 2, noble elf knights also drop "Ice Arrow" crystals Redrawn sprites for the most effects of tinctures Rare merchant sells another crystal (Puncturing Strike) Epic Achievement Fame Reward has been increased from 1000 to 1200 Other minor changes FIXES -Alpha and Demo- Error corrections in localization texts At the beginning of some levels the map could be opened partially incorrectly-Only for Alpha- Bugfix, some (inappropriate) attacks were not knocking the hound out of its fear state Bugfix, fixed incorrect damage calculations for goblin assassin damage on the hound Added forgotten cockroaches to the 11th floor Bugfix, enhancing and reforging items is interrupted if you move items in the process Bugfix, the hound no longer tries to climb the stairs in some quest locations Other minor fixes https://store.steampowered.com/app/1837690/Archtower/ Archtower v0.5.9.0 patchnotes September 3, 2024
Archtower v0.5.9.0 build is ready! Free Demo updated as well.v0.5.9.0 Patchnotes: [expand type=details]WHAT'S NEW -Alpha and Demo- Clan Hall is filled with decorations and new characters New quest in the Clan Hall-Only for Alpha- New quests in the Clan Hall after Act 2 New big quest line in the Clan's Domain after Act 3 Some new quest locations 2 new music tracks New quest enemies New quest miniboss New quest boss You can get a cat in the clan's domain by quests Maximum hero level increased to 19 Maximum clan level increased to 70 2 new achievements of rare quality 5 new achievements of epic quality CHANGES -Only for Alpha- Reworked weapon damage calculation formulas for crossbows and pistols (will not affect old items) Added indication when mobs restore charges New options in the hospital are unlocked by quests Achievements “Trauma center” and “Medical advancements” require 2 times less Other minor changes FIXES -Alpha and Demo- Minor edits in localization text Fixed incorrect height of combat text flying out of enemies Other minor fixes-Only for Alpha- Bugfix, clan mark only worked from clan level 25, not level 10 Bugfix, persuasion was not working correctly for Fighters Bugfix, Act 3 boss now has the correct reaction sound for poison gas and spits Rare Merchant still can't be obtained on the same floor twice in a row in normal mode, but can be obtained by going through the same arena Fixed some non-parryable mob attacks not working properly Bugfix, the bomblet with bleed wasn't causing blood splatters Bugfix, Harbinger, Pugilist, and Chemist were not counted for achievements for the number of unlocked classes Bugfix, Hound would sometimes get stuck when entering a room with a troll on 9-3 Bugfix, it was possible to escape with 100%+ overload if you picked up extra items during the escape process Other minor fixes https://store.steampowered.com/app/1837690/Archtower/ Archtower v0.5.8.0 patchnotes July 30, 2024
Archtower v0.5.8.0 build is ready! Free Demo updated as well.v0.5.8.0 Patchnotes: [expand type=details]WHAT'S NEW -Only for Alpha- Act IV has started New Floor 11 New track New enemies Maximum clan level increased to 70 New gray junk for sale Auto-pick for level 3 locks is now available 2 new rare quality achievements 8 new achievements of epic quality Max character level increased to 18 Level 18 gear (only from rare merchant for now) New power crystal "Armor Shattering" New quest from the Gemcutter New weapons - Crystal Rods (first INT-weapon) New perk "Crystal Weapon Mastery" (requires INT 30) CHANGES -Alpha and Demo- Level 1-1 redesigned During acceleration, the character leaves a trail, like during the Fighter's "Power Charge" Redesigned the Gemcutter's shop tabs Other minor changes-Only for Alpha- Added scrolling for the list of floors after passing the third act Reduced the cost of Khasha's experiments to 50 plant parts per an experiment Updated the images for the achievements "Ritual abolition", "King's demise", and "Suppressing the champion" The “Skirmish in Dust Arena” and “Suppressing the champion” achievements are now of purple quality The achievements "Lab assistant" and "Botanist" now require three times less The achievements "Get a bite" and "Light Snack" require half as much The achievements "Manipulation" and "Petmancer" require half as much Smoother random when crafting a large number of chem consumables at once Fighter, Vandal, shield damage upgrades enhanced from x5 to x10 Passing Act III also unlocks crystal rods After passing Act III, the talent “Insight” also improves the accuracy of crystal weapons The power crystal “Multi-Strike” works with crystal weapons in a particular way Additional goods for the Rarity Merchant Other minor changes FIXES -Alpha and Demo- Intro, couldn't talk to the tower steward using the gamepad Some code optimization Fixed rare incorrect display of ammo slot Chances of rings and necklaces appearing are increasing due to the unlocking of new gear Fixed shield slam damage calculation Fixed a crash when attacking bosses with a throwing knife Other minor fixes-Only for Alpha- Fixed getting stuck between a tree and crates in the center room of level 10-1 Fixed incorrect display of weapons on Act 3 weapon racks Parrying with a perfect block not only prohibits shield blocking, but also dodges Archer, Poisoner, upgrades for defense bans did not ban shield blocking Fixed invisible miniboss incorrect behavior when fighting a hound Bugfix, fixed a crash when trying to upgrade equipment on gamepad Ammunition for pistols also increases the lower damage like for crossbows Fixed incorrect description of crossbow and pistol attacks in the skill window Bugfix, can't use "Double-Hit" without a melee weapon Other minor fixes https://store.steampowered.com/app/1837690/Archtower/ Save 40% on Archtower during the Steam Summer Sale! June 27, 2024
Steam started an Summer Sale! Archtower is 40% off during the Steam Summer sale from June 27th until July 11th at 10:00am PST! https://store.steampowered.com/app/1837690/Archtower/ Archtower v0.5.7.0 patchnotes June 27, 2024
Archtower v0.5.7.0 build is ready! Free Demo updated as well.v0.5.7.0 Patchnotes: [expand type=details]WHAT'S NEW -Alpha and Demo- Smooth health reduction on player and enemy health scales Smooth increase/decrease for RP/TP/EP/SP and Exp bars Enemy health bars have lines for easy determination of approximate amount of health-Only for Alpha- 4 new achievements The maximum character level has been raised to 17 At level 17 there are tier 3 upgrades of the main skill available for every class New player effect "Defense Ban" (can't block or dodge) New perk "Hot Temper" (for Rage users) CHANGES -Alpha and Demo- Slight movement of clouds on the title screen More minimalistic Exp bar for simplified interface options Setting of enemy health display "Bars" is split into "New Bars" (bars with lines) and "Simple Bars" (as it was) New charge effect for Fighters The "Sell Junk" button is illuminated much more strongly if you hover over any "Junk" item The "Sell Junk" button is customizable in the trade window itself, removed this option from Settings Some small changes in localization files Firestarter, Flame Vial, base flame existence time is reduced from 2.5~3 sec to 2~2.5 sec "Inner Energy" and "Tricky Techniques" perks now require level 10 Revamped the graphic effects of electrical skills Other minor changes-Only for Alpha- When enemies increase their maximum health, their health is always displayed even if they have full health and no special skill charges After completing Act 3, the end of level 8-2 changes slightly Poisoner, Passive Skill, Crit damage upgrade enhanced from +20% to +30% Electro, Main skill, range upgrade enhanced from +25% to +30% Stormkeeper, "Statics" upgrade has been renamed to "Resonance" When a Hound is so far away that it just jumps to the player, the Stalker's main skill icon on the panel changes Plants are more visible to characters who can gather them Other minor changes FIXES -Alpha and Demo- Some slight code optimization Bugfix, incorrect display of item sorting tooltips for gamepad Bugfix, some skills could not break lamps on the ceiling For characters who can't read, the Spanish localization uses characters from Spanish instead of English Bugfix, buffs and debuffs on enemies were slightly shifted to the left Other minor fixes-Only for Alpha- Once again an attempt to remove a strange bug with rocks hitting the hero Not all enemies were displaying the dodge buff Fixed a rare crash when using the stink bomb on some enemies Other minor fixes https://store.steampowered.com/app/1837690/Archtower/ Archtower v0.5.6.0 patchnotes May 31, 2024
Archtower v0.5.6.0 build is ready! Free Demo updated as well.v0.5.6.0 Patchnotes: [expand type=details]WHAT'S NEW -Alpha and Demo- New game logo, animated-Only for Alpha- New Chemist class New skill item - Acid Jars (for Chemist class) New quests (for Chemist class) Maximum level increased to 16 Level 16 equipment ( for now you can only get it from a rare merchant) New quests for the “Dust Exiles” faction You can reach 'Honour' with the Dust Exiles faction New power crystal “Shout of Demoralization" 4 new achievements New perk “Energy Overload” New perk “Battle Master” CHANGES -Alpha and Demo- After defeating a boss, its health bar is gone The player's own poisons not only cause poisoning, but also all debuffs Some class skill upgrades are more accurately described Hero cannot talk to npcs during confusion Maximum item glow highlights simple items more strongly Updated tower texture on the title screen Other minor changes-Only for Alpha- Advanced Chemistry perk is renamed to Chemistry Basics Poisoner, First skill, upgrade for weakening attacks increased from 10% to 15% Potent consumables have been combined with potent skill items and are called potent items After building a lab, Rare Merchant sells antidotes (for all) and smoke bombs (for Rogues) Tincture effect has been renamed from “Tincture” to “Stat Improvement” and the effect images have been redone Reduced the cost of Khasha's experiments from 100 to 80 plant parts Crystal “Shout of Anger” also puts you into a battle state Other minor changes FIXES -Alpha and Demo- Fixed crash when hitting yourself on the head with your own rock Fixed incorrect ricochet of rocks from statues Fixed cluttering of available perks Fixed some bugs in localization texts Bugfix, you couldn't blast electro orbs when the character couldn't see them Bugfix, if after the intro you immediately watch the credits, the inventory of the current character was reset Other minor fixes-Only for Alpha- Fixed a rare crash at the start of 9-3 Fixed minor bugs related to the quests of merchant brothers Fixed incorrect description for the “Hunting the general” achievement Fixed wrong plants in flooded cave Bombs leave explosion marks on the ground It is forbidden to use some active items in peaceful places, and during confusion Cannot use items while casting skills Achievements “I don't have time!”, “Caution: Fragile!”, “Workplace Safety” require level 15 instead of 14 Bugfix, Firestarter's upgrade for better aiming vial was affecting throwing consumables as well Other minor fixes https://store.steampowered.com/app/1837690/Archtower/ Archtower v0.5.5.0 patchnotes May 2, 2024
Archtower v0.5.5.0 build is ready! Free Demo updated as well.IT IS RECOMMENDED TO UPDATE YOUR CHARACTERS! a) Retirement for characters of level 13+ b) For level 5~12 characters, it is enough to apply the Oblivion Orb(But if you don't want to, you don't have to, it's up to you) v0.5.5.0 Patchnotes: [expand type=details]WHAT'S NEW -Alpha and Demo- New Invulnerability effect New effect Frenzy (for the player) Added plants-Only for Alpha- Domain expansion available New building: Apothecary Lab New consumable - Antidote New consumable - Stinky Bomb New consumable - Lock Blaster New consumable - Coffee Concoction (Booster) New consumable - Fortifying Decoction (Booster for Brawlers, Warriors, Guardians) New consumable - Rageflower Drink (Booster for Warriors, Rangers, Scholars) New consumable - Sourgrass Brew (Booster for Rangers, Tricksters, Specialists) New consumable - Cloying Energy Drink (Booster for Scholars, Guardians, Specialists) New consumable - Smoke Bomb (Powerful consumable for Rogues) New currency for chemistry crafting (after building the lab) 4 new achievements Maximum clan level increased to 60 2 new perks Chemistry crafting through chemist's tools (requires "Advanced Chemistry" perk) Plant gathering (requires "Advanced Chemistry") New consumables - Tinctures, increases STR/DEX/INT (requires "Advanced Chemistry") New items - Formulas, unlock some recipes for creating chemicals New quests (for chemistry) CHANGES -Alpha and Demo- When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging Reduced the size of pickable currency (gold, crystals) Redrawn "Crystals" currency sprite Extra stat points are now given 1 for each level up At level 5, an extra perk choice is available instead of 5 stat points New dynamic reticle reacts to accuracy and aiming Reticle settings are changed, it was on/off, now it's off|dynamic|dynamic+skills (if you have skill accuracy)|static (as it was) The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status Other minor changes-Only for Alpha- Placed a flint in one of the barrels in the flooded quest cave Chemister Khasha sometimes appears in the lab Beating Act II raises the max lvl to 15 instead of 14 Floor 10 now has lvl 15 food At level 13, there is no longer an increase of stats STR+1 DEX+1 INT+1 Rogue, Throwing Knife, with an upgrade for use in combat, you can throw the knife when enemies are alarmed, rather than player's combat status Rogue, Ripping/Gouge, can be used with claws (if char can use them) Vagabond, Survival Act, duration increased, 3 sec (with upgrade 4) => 4 sec (with upgrade 6). Scribe Elf, quest items bought from him can be re-purchased from him if lost In dialogs with persuasion failed option is not displayed again (until re-entering the location) After building the lab, Skill Master in the camp also sells smoke bombs for Rogues Achievement "Had to bend" renamed to "Takeaway chests" Other minor changes FIXES -Alpha and Demo- Bugfix, it is forbidden to use shields under control effects, except for confusion Fixed some bugs when accepting/completing quests for the second skill with characters below level 6 When fighting a boss, you can't enter a relaxed state Bugfix, the second skill of Rogue didn't always display first-person attacks correctly Fist attacks are no longer with a random hand, but with the appropriate slot to remove minor random bugs Other minor fixes-Only for Alpha- Fixed currency image distortion artifacts in enhancement/reforging windows Other minor fixes HOTFIX! v0.5.5.1 -Bugfix, "Advanced Chemistry" perk was available without building a Lab -Bugfix, there were rare random crashes in "Survival" modehttps://store.steampowered.com/app/1837690/Archtower/ Archtower v0.5.4.0 patchnotes April 1, 2024
Archtower v0.5.4.0 build is ready! Free Demo updated as well.v0.5.4.0 Patchnotes: [expand type=details]WHAT'S NEW -Alpha and Demo- New perk "Inner Energy" (for Scholars and Guardians)-Only for Alpha- New tower mode: Survival 6 new achievements 2 new minibosses New perk "Shield Master" CHANGES -Alpha and Demo- Overload now only slows a character down at 100%, lower overload only affects runaway speeds The "Loading" perk no longer affects speed penalties from overloading, but now doubles the capacity of bags Tower Upgrades, instead of the required floor locked upgrades tell you which Act to beat The color of the dropped loot item is now turquoise Legacy loot before the first pickup is highlighted as a legitimate item Characters with the "Greedy" trait can see loot on the map-Only for Alpha- Achievements with a 1 crystal reward now give 2 crystals Mental projectiles now look more like mental ones Slightly nerfed the attacks of troll brutes Improved work elves emit poison gas on every difficulty level "Titan's Grip" perk now requires character level 15 Other minor changes FIXES -Alpha and Demo- Fixed a bug with a window hanging in the air prior to building the Forge Fixed some typos Other minor fixes-Only for Alpha- Fixed a bug with incorrect prices for tavern slots Guardian archetype, passive skill, first tier upgrades worked incorrectly Bugfix, incorrect ice projectile collisions when hitting bosses Bugfix, rare crashes after Stalker/Harbinger deaths Bugfix, player could not block with shield during confusion Other minor fixes https://store.steampowered.com/app/1837690/Archtower/ Save 33% on Archtower during the Steam Spring Sale! March 16, 2024
Steam started an Spring Sale! Archtower is 33% off during the Steam Spring sale from March 14th until March 21st at 10:00am PST! https://store.steampowered.com/app/1837690/Archtower/