Archtower cover
Archtower screenshot
Genre: Role-playing (RPG), Adventure, Indie

Archtower

Archtower v0.5.11.0 patchnotes



Archtower v0.5.11.0 build is ready!
Free Demo updated as well.

v0.5.11.0 Patchnotes:
[expand type=details]

WHAT'S NEW



    -Alpha and Demo-
  • Added Polish localization!
  • Added new fonts: big, normal, thin, small (will still be worked on)


CHANGES



    -Alpha and Demo-
  • Many changes and renames in localization texts
  • The manual has been redesigned, instead of a book, it is available in the dialog with the Advisor in the camp
  • Rewrote code to display item descriptions
  • Added description of created items in the chemistry creation log

    -Only for Alpha-
  • Added description of crystals in the master slot when comparing crystals
  • Auto-equipping works for the master crystal slot


FIXES



    -Alpha and Demo-
  • Error corrections in localization texts
  • Bugfix, errors in displaying sort order hints for gamepad in some localizations
  • Other minor fixes

    -Only for Alpha-
  • Bugfix, courier inventory incorrectly displayed description of some consumables
  • Bugfix, in-game achievement alerts were incorrectly displayed in some situations
  • The first time beating Act 3, the end credits were shown mistakenly
  • Other minor fixes
[TAG-50]



https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.10.0 patchnotes



Archtower v0.5.10.0 build is ready!
Free Demo updated as well.

v0.5.10.0 Patchnotes:
[expand type=details]

WHAT'S NEW



    -Only for Alpha-
  • New Floor 12
  • New enemy - Blue batbird (+Frosty batbird)
  • New enemy - Frostweaver (+Iceweaver)
  • New enemy - Shadow (+Night Shadow)
  • New enemy - Blade (+Honed Blade)
  • New power crystal - "Ice Arrow" (quality - good, rare, epic)
  • New power crystal - "Frost Bolt" (quality - good, rare, epic)
  • New power crystal - "Puncturing Strike" (quality - rare)
  • Epic versions of 5 power crystals
  • New grey junk for sale
  • New accumulating effect "Freezing".
  • Added courier system to send some loot to the stash
  • New microquest to unlock the courier (Dust Exiles)
  • 5 new achievements


CHANGES



    -Only for Alpha-
  • Level 18 equipment can now be obtained on the 12th floor, not just from a rare merchant
  • Crystal empowering has been enhanced, from 2% to 3% per empowerment
  • Some attacks that hit based on max health are 50% weaker against the hound
  • Added radius display for some old enemy aoe attacks for the "Story" difficulty
  • Achievement "I can do that too", requirement reduced from 10 to 5
  • Achievement "Not so fast!", requirement reduced from 5 to 3
  • Added visual effect when using antidote
  • Act 2, noble elf knights also drop "Ice Arrow" crystals
  • Redrawn sprites for the most effects of tinctures
  • Rare merchant sells another crystal (Puncturing Strike)
  • Epic Achievement Fame Reward has been increased from 1000 to 1200
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Error corrections in localization texts
  • At the beginning of some levels the map could be opened partially incorrectly

    -Only for Alpha-
  • Bugfix, some (inappropriate) attacks were not knocking the hound out of its fear state
  • Bugfix, fixed incorrect damage calculations for goblin assassin damage on the hound
  • Added forgotten cockroaches to the 11th floor
  • Bugfix, enhancing and reforging items is interrupted if you move items in the process
  • Bugfix, the hound no longer tries to climb the stairs in some quest locations
  • Other minor fixes




https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.9.0 patchnotes



Archtower v0.5.9.0 build is ready!
Free Demo updated as well.

v0.5.9.0 Patchnotes:
[expand type=details]

WHAT'S NEW



    -Alpha and Demo-
  • Clan Hall is filled with decorations and new characters
  • New quest in the Clan Hall

    -Only for Alpha-
  • New quests in the Clan Hall after Act 2
  • New big quest line in the Clan's Domain after Act 3
  • Some new quest locations
  • 2 new music tracks
  • New quest enemies
  • New quest miniboss
  • New quest boss
  • You can get a cat in the clan's domain by quests
  • Maximum hero level increased to 19
  • Maximum clan level increased to 70
  • 2 new achievements of rare quality
  • 5 new achievements of epic quality


CHANGES



    -Only for Alpha-
  • Reworked weapon damage calculation formulas for crossbows and pistols (will not affect old items)
  • Added indication when mobs restore charges
  • New options in the hospital are unlocked by quests
  • Achievements “Trauma center” and “Medical advancements” require 2 times less
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Minor edits in localization text
  • Fixed incorrect height of combat text flying out of enemies
  • Other minor fixes

    -Only for Alpha-
  • Bugfix, clan mark only worked from clan level 25, not level 10
  • Bugfix, persuasion was not working correctly for Fighters
  • Bugfix, Act 3 boss now has the correct reaction sound for poison gas and spits
  • Rare Merchant still can't be obtained on the same floor twice in a row in normal mode, but can be obtained by going through the same arena
  • Fixed some non-parryable mob attacks not working properly
  • Bugfix, the bomblet with bleed wasn't causing blood splatters
  • Bugfix, Harbinger, Pugilist, and Chemist were not counted for achievements for the number of unlocked classes
  • Bugfix, Hound would sometimes get stuck when entering a room with a troll on 9-3
  • Bugfix, it was possible to escape with 100%+ overload if you picked up extra items during the escape process
  • Other minor fixes




https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.8.0 patchnotes



Archtower v0.5.8.0 build is ready!
Free Demo updated as well.

v0.5.8.0 Patchnotes:
[expand type=details]

WHAT'S NEW



    -Only for Alpha-
  • Act IV has started
  • New Floor 11
  • New track
  • New enemies
  • Maximum clan level increased to 70
  • New gray junk for sale
  • Auto-pick for level 3 locks is now available
  • 2 new rare quality achievements
  • 8 new achievements of epic quality
  • Max character level increased to 18
  • Level 18 gear (only from rare merchant for now)
  • New power crystal "Armor Shattering"
  • New quest from the Gemcutter
  • New weapons - Crystal Rods (first INT-weapon)
  • New perk "Crystal Weapon Mastery" (requires INT 30)


CHANGES



    -Alpha and Demo-
  • Level 1-1 redesigned
  • During acceleration, the character leaves a trail, like during the Fighter's "Power Charge"
  • Redesigned the Gemcutter's shop tabs
  • Other minor changes

    -Only for Alpha-
  • Added scrolling for the list of floors after passing the third act
  • Reduced the cost of Khasha's experiments to 50 plant parts per an experiment
  • Updated the images for the achievements "Ritual abolition", "King's demise", and "Suppressing the champion"
  • The “Skirmish in Dust Arena” and “Suppressing the champion” achievements are now of purple quality
  • The achievements "Lab assistant" and "Botanist" now require three times less
  • The achievements "Get a bite" and "Light Snack" require half as much
  • The achievements "Manipulation" and "Petmancer" require half as much
  • Smoother random when crafting a large number of chem consumables at once
  • Fighter, Vandal, shield damage upgrades enhanced from x5 to x10
  • Passing Act III also unlocks crystal rods
  • After passing Act III, the talent “Insight” also improves the accuracy of crystal weapons
  • The power crystal “Multi-Strike” works with crystal weapons in a particular way
  • Additional goods for the Rarity Merchant
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Intro, couldn't talk to the tower steward using the gamepad
  • Some code optimization
  • Fixed rare incorrect display of ammo slot
  • Chances of rings and necklaces appearing are increasing due to the unlocking of new gear
  • Fixed shield slam damage calculation
  • Fixed a crash when attacking bosses with a throwing knife
  • Other minor fixes

    -Only for Alpha-
  • Fixed getting stuck between a tree and crates in the center room of level 10-1
  • Fixed incorrect display of weapons on Act 3 weapon racks
  • Parrying with a perfect block not only prohibits shield blocking, but also dodges
  • Archer, Poisoner, upgrades for defense bans did not ban shield blocking
  • Fixed invisible miniboss incorrect behavior when fighting a hound
  • Bugfix, fixed a crash when trying to upgrade equipment on gamepad
  • Ammunition for pistols also increases the lower damage like for crossbows
  • Fixed incorrect description of crossbow and pistol attacks in the skill window
  • Bugfix, can't use "Double-Hit" without a melee weapon
  • Other minor fixes




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Archtower v0.5.7.0 patchnotes



Archtower v0.5.7.0 build is ready!
Free Demo updated as well.

v0.5.7.0 Patchnotes:
[expand type=details]

WHAT'S NEW



    -Alpha and Demo-
  • Smooth health reduction on player and enemy health scales
  • Smooth increase/decrease for RP/TP/EP/SP and Exp bars
  • Enemy health bars have lines for easy determination of approximate amount of health

    -Only for Alpha-
  • 4 new achievements
  • The maximum character level has been raised to 17
  • At level 17 there are tier 3 upgrades of the main skill available for every class
  • New player effect "Defense Ban" (can't block or dodge)
  • New perk "Hot Temper" (for Rage users)


CHANGES



    -Alpha and Demo-
  • Slight movement of clouds on the title screen
  • More minimalistic Exp bar for simplified interface options
  • Setting of enemy health display "Bars" is split into "New Bars" (bars with lines) and "Simple Bars" (as it was)
  • New charge effect for Fighters
  • The "Sell Junk" button is illuminated much more strongly if you hover over any "Junk" item
  • The "Sell Junk" button is customizable in the trade window itself, removed this option from Settings
  • Some small changes in localization files
  • Firestarter, Flame Vial, base flame existence time is reduced from 2.5~3 sec to 2~2.5 sec
  • "Inner Energy" and "Tricky Techniques" perks now require level 10
  • Revamped the graphic effects of electrical skills
  • Other minor changes

    -Only for Alpha-
  • When enemies increase their maximum health, their health is always displayed even if they have full health and no special skill charges
  • After completing Act 3, the end of level 8-2 changes slightly
  • Poisoner, Passive Skill, Crit damage upgrade enhanced from +20% to +30%
  • Electro, Main skill, range upgrade enhanced from +25% to +30%
  • Stormkeeper, "Statics" upgrade has been renamed to "Resonance"
  • When a Hound is so far away that it just jumps to the player, the Stalker's main skill icon on the panel changes
  • Plants are more visible to characters who can gather them
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Some slight code optimization
  • Bugfix, incorrect display of item sorting tooltips for gamepad
  • Bugfix, some skills could not break lamps on the ceiling
  • For characters who can't read, the Spanish localization uses characters from Spanish instead of English
  • Bugfix, buffs and debuffs on enemies were slightly shifted to the left
  • Other minor fixes

    -Only for Alpha-
  • Once again an attempt to remove a strange bug with rocks hitting the hero
  • Not all enemies were displaying the dodge buff
  • Fixed a rare crash when using the stink bomb on some enemies
  • Other minor fixes




https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.6.0 patchnotes



Archtower v0.5.6.0 build is ready!
Free Demo updated as well.

v0.5.6.0 Patchnotes:
[expand type=details]

WHAT'S NEW



    -Alpha and Demo-
  • New game logo, animated

    -Only for Alpha-
  • New Chemist class
  • New skill item - Acid Jars (for Chemist class)
  • New quests (for Chemist class)
  • Maximum level increased to 16
  • Level 16 equipment ( for now you can only get it from a rare merchant)
  • New quests for the “Dust Exiles” faction
  • You can reach 'Honour' with the Dust Exiles faction
  • New power crystal “Shout of Demoralization"
  • 4 new achievements
  • New perk “Energy Overload”
  • New perk “Battle Master”


CHANGES



    -Alpha and Demo-
  • After defeating a boss, its health bar is gone
  • The player's own poisons not only cause poisoning, but also all debuffs
  • Some class skill upgrades are more accurately described
  • Hero cannot talk to npcs during confusion
  • Maximum item glow highlights simple items more strongly
  • Updated tower texture on the title screen
  • Other minor changes

    -Only for Alpha-
  • Advanced Chemistry perk is renamed to Chemistry Basics
  • Poisoner, First skill, upgrade for weakening attacks increased from 10% to 15%
  • Potent consumables have been combined with potent skill items and are called potent items
  • After building a lab, Rare Merchant sells antidotes (for all) and smoke bombs (for Rogues)
  • Tincture effect has been renamed from “Tincture” to “Stat Improvement” and the effect images have been redone
  • Reduced the cost of Khasha's experiments from 100 to 80 plant parts
  • Crystal “Shout of Anger” also puts you into a battle state
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Fixed crash when hitting yourself on the head with your own rock
  • Fixed incorrect ricochet of rocks from statues
  • Fixed cluttering of available perks
  • Fixed some bugs in localization texts
  • Bugfix, you couldn't blast electro orbs when the character couldn't see them
  • Bugfix, if after the intro you immediately watch the credits, the inventory of the current character was reset
  • Other minor fixes

    -Only for Alpha-
  • Fixed a rare crash at the start of 9-3
  • Fixed minor bugs related to the quests of merchant brothers
  • Fixed incorrect description for the “Hunting the general” achievement
  • Fixed wrong plants in flooded cave
  • Bombs leave explosion marks on the ground
  • It is forbidden to use some active items in peaceful places, and during confusion
  • Cannot use items while casting skills
  • Achievements “I don't have time!”, “Caution: Fragile!”, “Workplace Safety” require level 15 instead of 14
  • Bugfix, Firestarter's upgrade for better aiming vial was affecting throwing consumables as well
  • Other minor fixes




https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.5.0 patchnotes



Archtower v0.5.5.0 build is ready!
Free Demo updated as well.

IT IS RECOMMENDED TO UPDATE YOUR CHARACTERS!
a) Retirement for characters of level 13+
b) For level 5~12 characters, it is enough to apply the Oblivion Orb
(But if you don't want to, you don't have to, it's up to you)

v0.5.5.0 Patchnotes:
[expand type=details]

WHAT'S NEW



    -Alpha and Demo-
  • New Invulnerability effect
  • New effect Frenzy (for the player)
  • Added plants

    -Only for Alpha-
  • Domain expansion available
  • New building: Apothecary Lab
  • New consumable - Antidote
  • New consumable - Stinky Bomb
  • New consumable - Lock Blaster
  • New consumable - Coffee Concoction (Booster)
  • New consumable - Fortifying Decoction (Booster for Brawlers, Warriors, Guardians)
  • New consumable - Rageflower Drink (Booster for Warriors, Rangers, Scholars)
  • New consumable - Sourgrass Brew (Booster for Rangers, Tricksters, Specialists)
  • New consumable - Cloying Energy Drink (Booster for Scholars, Guardians, Specialists)
  • New consumable - Smoke Bomb (Powerful consumable for Rogues)
  • New currency for chemistry crafting (after building the lab)
  • 4 new achievements
  • Maximum clan level increased to 60
  • 2 new perks
  • Chemistry crafting through chemist's tools (requires "Advanced Chemistry" perk)
  • Plant gathering (requires "Advanced Chemistry")
  • New consumables - Tinctures, increases STR/DEX/INT (requires "Advanced Chemistry")
  • New items - Formulas, unlock some recipes for creating chemicals
  • New quests (for chemistry)


CHANGES



    -Alpha and Demo-
  • When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging
  • Reduced the size of pickable currency (gold, crystals)
  • Redrawn "Crystals" currency sprite
  • Extra stat points are now given 1 for each level up
  • At level 5, an extra perk choice is available instead of 5 stat points
  • New dynamic reticle reacts to accuracy and aiming
  • Reticle settings are changed, it was on/off, now it's off|dynamic|dynamic+skills (if you have skill accuracy)|static (as it was)
  • The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status
  • Other minor changes

    -Only for Alpha-
  • Placed a flint in one of the barrels in the flooded quest cave
  • Chemister Khasha sometimes appears in the lab
  • Beating Act II raises the max lvl to 15 instead of 14
  • Floor 10 now has lvl 15 food
  • At level 13, there is no longer an increase of stats STR+1 DEX+1 INT+1
  • Rogue, Throwing Knife, with an upgrade for use in combat, you can throw the knife when enemies are alarmed, rather than player's combat status
  • Rogue, Ripping/Gouge, can be used with claws (if char can use them)
  • Vagabond, Survival Act, duration increased, 3 sec (with upgrade 4) => 4 sec (with upgrade 6).
  • Scribe Elf, quest items bought from him can be re-purchased from him if lost
  • In dialogs with persuasion failed option is not displayed again (until re-entering the location)
  • After building the lab, Skill Master in the camp also sells smoke bombs for Rogues
  • Achievement "Had to bend" renamed to "Takeaway chests"
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Bugfix, it is forbidden to use shields under control effects, except for confusion
  • Fixed some bugs when accepting/completing quests for the second skill with characters below level 6
  • When fighting a boss, you can't enter a relaxed state
  • Bugfix, the second skill of Rogue didn't always display first-person attacks correctly
  • Fist attacks are no longer with a random hand, but with the appropriate slot to remove minor random bugs
  • Other minor fixes

    -Only for Alpha-
  • Fixed currency image distortion artifacts in enhancement/reforging windows
  • Other minor fixes


HOTFIX! v0.5.5.1
-Bugfix, "Advanced Chemistry" perk was available without building a Lab
-Bugfix, there were rare random crashes in "Survival" mode



https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.4.0 patchnotes



Archtower v0.5.4.0 build is ready!
Free Demo updated as well.

v0.5.4.0 Patchnotes:
[expand type=details]

WHAT'S NEW



    -Alpha and Demo-
  • New perk "Inner Energy" (for Scholars and Guardians)

    -Only for Alpha-
  • New tower mode: Survival
  • 6 new achievements
  • 2 new minibosses
  • New perk "Shield Master"


CHANGES



    -Alpha and Demo-
  • Overload now only slows a character down at 100%, lower overload only affects runaway speeds
  • The "Loading" perk no longer affects speed penalties from overloading, but now doubles the capacity of bags
  • Tower Upgrades, instead of the required floor locked upgrades tell you which Act to beat
  • The color of the dropped loot item is now turquoise
  • Legacy loot before the first pickup is highlighted as a legitimate item
  • Characters with the "Greedy" trait can see loot on the map

    -Only for Alpha-
  • Achievements with a 1 crystal reward now give 2 crystals
  • Mental projectiles now look more like mental ones
  • Slightly nerfed the attacks of troll brutes
  • Improved work elves emit poison gas on every difficulty level
  • "Titan's Grip" perk now requires character level 15
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Fixed a bug with a window hanging in the air prior to building the Forge
  • Fixed some typos
  • Other minor fixes

    -Only for Alpha-
  • Fixed a bug with incorrect prices for tavern slots
  • Guardian archetype, passive skill, first tier upgrades worked incorrectly
  • Bugfix, incorrect ice projectile collisions when hitting bosses
  • Bugfix, rare crashes after Stalker/Harbinger deaths
  • Bugfix, player could not block with shield during confusion
  • Other minor fixes




https://store.steampowered.com/app/1837690/Archtower/

Save 33% on Archtower during the Steam Spring Sale!