Greetings, here is another demo update! We have been very focused on the official release of the game, but wanted to add some new improvements and fixes for the demo. The most exciting addition is Retro Mode, which makes the game more crunchy! Try it out, we'd love feedback on it - we're curious if people prefer it over the original artstyle.
Features
Added retro mode
Fixes
Reduced stuttery camera
Fixed stealing achievement not triggering correctly sometimes
Fixed damage voice not triggering when getting positional damage
Removed grain quest reference
Fixed various typos
Fixed many npc’s not having assigned homes
Corrected Dento Ekiro dialog that made ‘Where is the sheru tombs’ dialog not show
Fixed Sappers quest peaceful resolution dialog showing up early
Improvements
Made hollow horns not count as kills in Sheru Tombs quest
Removed the weight UI from the trade menu
Decreased respawn rate of random spawners
Removed a few more hidden monsters from the Sheru Tombs
Added flinch animation to Hollowhorn
Improved projectile for Hollowhorn
Brightened up the starting dungeon
Made camera shake when damaged by effects such as fire
Made the innkeeper stay at the inn all day and night due to Ardenfall’s lacking union regulations
Added saves folder button to options
Typo fixes
Made some dialog more consistent
Added auto exposure
Demo Update 0.6.11
A new (small) update has landed for Ardenfall's Demo! The main feature being added is autosaving - no more losing progress if you forget to save, woohoo! It also brings a handful of fixes and quality of life additions.
Features:
Autosaving!
Fixes:
Fixed weapons sometimes not appearing when equipping
Fixed lockpick chance percentage ui being incorrect
Fixed some game settings not saving correctly
Fixed time not loading correctly in some circumstances
Improvements:
Added photo mode button to pause menu
Made autosave + quicksave backups visible in load menu
Made quicksaving allowed when moving and in air
Reduced enemies in starting dungeon
Renamed “military time” setting to “24 hour time”
Renamed “Freecam” keybind to “Photo Mode”
Added option to ask about the living tunnels from Tensi Gama
Demo Update 0.6.10
Another update has arrived! This is just a small update fixing a handful of common issues, plus a few improvements!
Fixes:
Fixed feed dead breaking if summon despawns sometimes
Fixed summons not dying sometimes
Fixed summons giving XP
Fixed killing self giving XP
Fixed purchasing yanaki causing money to be added
Fixed light render distance in dungeons being too low
Fixed incorrect text when lockpicking
Fixed favorite key not being rebounded
Fixed darvaki being killed not correctly ending quest
Fixed some locations in garkai having non owned items
Fixed npc not correctly detecting picking up items
Fixed Hori Tsuki selling enchanted items
Improvements:
Added option to stop yanaki from following player
Added important option to pet the yanaki
Removed eye shrinking option for npcs
Made locks show chance of success
Added links to main menu
Added Karu Pocket Dictionary
Demo Update 0.6.9
A new version has landed! This update comes with a few features and fixes ported from the Official Release we are hard at work on. We also balanced a few key areas, bringing it closer to what it would be in the Official Release.
Features:
Made discovered locations appear in map
Added reputation UI to dialog menu
Added tips to loading screen
Added mouse invert options
Improvements:
Redesigned “The Yanaki with the Red Ribbon” quest
Added dialog to the Mages Guild salespeople
Redesigned HUD Messages and SFX
Improved tooltip UI
Added compass rose to map
Improved npc spellcasting AI
Balance:
Doubled the length of time monsters take to respawn
Reduced chance to find weapons and armor in containers
Increased XP requirements for higher levels
Increased reputation gain in various quests
Increased negative reputation required to trigger an npc attack
Fixes:
Fixed expression animator not working for npcs
Fixed NPC’s not detecting you the first time you hit them
Fixed map interaction detecting clicks outside of map ui
Fixed NPC not leaving melee attack mode once entering
Fixed Tensi Gama following player sometimes
Fixed Sappers not completing correctly after triggering fight
Fixed duplicate items being ordered randomly
Fixed creation menu not updating age correctly
Fixed reputation messages not appearing in some circumstances
Fixed dead bodies not loading correctly in some instances
Patch 0.6.8
A new patch has landed! The team is focused on the world beyond the demo, but we still want to bring new bug fixes and improvements!
Improvements:
Added a new tutorial quest
Improved several quests
Improved map input
Improved tooltip texture
Fixes:
Fixed several quest-related softlocks
Fixed third person movement not acting correctly when no weapon is equipped
Fixed certain non-hostile throwing potions not affecting self
Balance
Health potions healing slightly decreased and regeneration over time reduced to 5 seconds from 6 seconds.
Mana potions increased greatly and regeneration over time reduced to 3 seconds from 6 seconds
Stamina potions greatly increased and regeneration over time reduced to 3 seconds from 6 seconds.
Slowfall duration greatly decreased.
Demo Update 0.6.8
A new patch has landed! The team is focused on the world beyond the demo, but we still want to bring new bug fixes and improvements!
Improvements:
Added a new tutorial quest
Improved several quests
Improved map input
Improved tooltip texture
Fixes:
Fixed several quest-related softlocks
Fixed third person movement not acting correctly when no weapon is equipped
Fixed certain non-hostile throwing potions not affecting self
Balance
Health potions healing slightly decreased and regeneration over time reduced to 5 seconds from 6 seconds.
Mana potions increased greatly and regeneration over time reduced to 3 seconds from 6 seconds
Stamina potions greatly increased and regeneration over time reduced to 3 seconds from 6 seconds.
Slowfall duration greatly decreased.
Patch 0.6.7.3 (Hotfix)
Here is another hotfix, including a handful of major fixes, plus a lot of quest fixes and improvements!
If you have any issues with Ardenfall, please join our discord! Sending us your save file can also be a HUGE help for us - several bugs fixed today were possible due to players submitting bug reports and save files!
Improvements:
Improved The Missing Caravan quest
Improved Healings Hands quest
Major Fixes:
Fixed tree flickering bug
Fixed multiple save corruption issues
Fixed save corruption related to caravan quest
Fixes:
Fixed softlock if poisoning rhia
Fixed caravan quest phase issue
Fixed yanaki softlock
Fixed Tensi being attacked by Darvaki
Fixed markers reappearing on dead bodies
Fixed some Darvaki not staying friends after quest completion
Fixed default ambient audio being too low
Fixed Rioshi Sako’s Bow
Fixed a handful of npc packages
Fixed green splint large hat not muffling voice
Fixed an issue with humanoid AI freezing
Fixed dead bodies breaking culling on load
Fixed water splashes not playing
Fixed summons counting towards clearing dungeon
Balance
Re-added stamina drop when running sheathed
Balanced potions
Patch 0.6.7.2 (Hotfix)
Here is the hotfix changelog for the most major issues we found from yesterday's big update, plus some minor fixes as well. The biggest and most important fix relates to npc's sometimes getting into a broken state, not interacting. This patch should fix those save files.
If you have any issues with Ardenfall, please join our discord! Sending us your save file can also be a HUGE help for us - several bugs fixed today were possible due to players submitting bug reports and save files!
Major Fixes:
Fixed potential save corruption
Fixed some quest markers not saving state
Fixed Tensi Gama following player after quest completion
Fixes:
Fixed status effect not being removed when health/mana/stamina gets full
Fixed Karuntak dancing when stunned and killed
Fixed quests allowing failing even after success
Fixed some dialog typos
Fixed shoe merchant not selling shoes
Fixed some tooltips
Fixed input mapping in main menu
Enabled support for more resolutions
Balance:
Made stamina not drop when running and weapon is sheathed
Balanced potions
Ardenfall Demo Patch 0.6.6 Changelog
The third patch for Ardenfall's softlaunched demo has arrived! This comes with a handful of small features, and a ton of improvements and fixes.
Features:
Added “Custom Map Marker” system
Made arrows / throwing knives re-lootable from corpse
Added simple clock to quest menu
Added Niko monster variant
Added Niko SFX
Improvements:
Made “Q” open the Quest Journal, instead of the Map
Optimized distance terrain not stripping higher level LODs
Made non humanoids unable to open doors
Improved Poison Ball spell
Added new starting item set for summoners
Improved ranged and assassin starting item sets
Minor optimizations on lighting systems
Reduced blur in water
Made NPC’s always pass stat requirement
Made NPC’s always pass enchantment stat multiplier
Added character limit to player name
Added options menu to main menu
Made “Feed Dead” enchantment not apply to bows and melee weapons
Improved HUD elements
Increased overall brightness of game
Improved npc’s shortbow ai
Made exploding pods react to monsters
Flipped keys for containers (opening vs taking)
Added “click delay” to weapons after dialog closing, stopping users from accidentally attacking enemies after dialog
Added “Favorites” menu
Made melee weapons block after attacking if secondary mouse is being held down
Made throwing potions not affect thrower
Improved audio volume falloff
Major Fixes:
Fixed leveling up skills sometimes “locking”
Fixed melee weapon locking
Fixed bow locking when aiming while entering water
Fixes:
Fixed map fog of war inverting when saving
Fixed arrow staying in hand sometimes
Fixed enchanted weapons not scaling to ability with weapon
Fixed Poison Ball spell visual
Made equipped spell / throwing potion / throwing item non-quickusable
Fixed quickslot item not being able to be requickslotted
Fixed outlaws not attacking player
Fixed bounty being affected by effects too much
Fixed items without requirements
Fixed quickslot sometimes not reassigning
Fixed arrow count in hud not updating when shooting/picking up arrows
Fixed fall damage not triggering
Fixed npc’s not always noticing when allies are yelling
Fixed quest location “discovered” not saving state
Fixed darvaki sometimes not attacking player
Fixed “Well Rested” status effect when you sleep at inn being too short
Fixed humanoid ragdolls sometimes teleporting into the floor
Fixed camera breaking in certain instances
Fixed spells/potions not using roman numerals
Balance:
Made attribute and skill modifiers allow to go beyond base cap
Increased high level health
Increased high level simple enemy damage
Slowed down shortsword animations
Removed bleed and crit from greatsword and made stun only occur on hard attack
Removed bleed and stun from shortsword
Removed stun and crit from dagger
Made katana a light weapon
Increased greataxe hard attack damage and decreased base damage
Decreased shortbow and longbow damage
Fixed initial fine weapon stat
Set maximum companion count to 1
Increased value of monster drops
Added skill requirements to spell slates and spell scrolls
Redesigned how initial skills are calculated for player and npc’s
Ardenfall Demo Patch 0.6.5 Changelog
The second patch for the Ardenfall Demo is here - consisting of some MAJOR save related fixes, plus a few minor features and tons of smaller fixes.
Content:
Added Inn system: sleep at the inn and skip the night!
Made several fungi pickable, added new consumables
Balance Changes:
Increased money gained from selling items
Made merchants refill gold and money every day
Made plants pickable every day
Heavily increased chance of arrows appearing in containers
Improvements:
Improved heavy weapon animations and combat feel
Improved starting dungeon
Improved Inn level design
Improved southern forest level design
Added many more icons to dialog
Improved dagger combat
Improved Dozaru animations
Improved Darvaki animations
Added more spawn points
Improved Sheru Tombs entrance
Made inventory and gold changes show up in UI
Made NPC merchants, inn keepers, and quest NPC’s show relevant icon on lookat
Improved faction relationship UI
Added traits to in-game character sheet
Added simple quickslot visual to player inventory screen
Added “Open Log Files” button to options menu
Major Fixes:
Fixed character name, faction relationships, and certain attributes + skills not saving
Fixed locked chest becoming non-interactable after saving
Fixes:
Fixed movement stutter
Fixed “faction popup” appearing when it shouldn’t (Regression in 0.6.4)
Reduced volume of stone footstep sounds
Fixed Outlaws not attacking the player
Fixed silvanite chestplace not hiding arms
Fixed dark steel greatsword offset
Removed character bone scaling temporarily, fixing various animation offset issues
Fixed some pickables having “Pick {0}” in name
Fixed Darvaki “Saluting”
Removed player “flinching”, fixing issues with weapon being misaligned
Fixed sheranu hut interiors not applying interior ambient filter
Fixed barefeet not playing object footstep sounds
Fixed character name not having limit
Removed confusing “Equip” option from item pickups
Renamed “Loot” option to “Open” for dead bodies to be consistent with containers