Update 1.0.7 - Gameplay Tweaks, Item Changes and Enhancer buffs
This update focuses on increasing the viability of some aggressive enhancers, increases the rate at which souls appear and changes spawn behaviour of a few enemies to give more time to react.
Gameplay Changes:
Razors and Portals now do no contact damage briefly after they spawn giving time to react if they spawn near you.
Added small moment of invulnerability after being hit.
Removed chance of getting double hit based on luck.
Item Changes:
Any unlocked abilities and souls can appear at any wave.
Increased chance of getting souls as item drops.
Enhancer changes:
Hybrid now provides +5 luck when you have a set bonus.
Blood magic now provides 0.02% more damage per health into energy, allowing it to scale better.
Boss hunter now provides +5 luck per 10 waves to be more rewarding.
Experience Changes
Slightly reduced exp requirement to level up. Check your skill tree for extra skill points!
After level 80, exp requirement slightly reduces per level up to 90, to reduce the grind to 100.
Update 1.0.6 - Loot Changes, Balancing and Item Stats!
This update features a nice overhaul to the way loot drops are received throughout an arena, in order to get items you're after more consistently, along with a nice addition to stats allowing you to view the stats every item you've found while not in an arena. There's also changes to how arena tiles work and a slight tweak to the champion league, along with other minor changes.
Features - Hero setup and hero stats now gives much more detailed information on what items do, you can check out items in detail in your hero stats. - You can also see a large breakdown of your current stats in an arena by pausing and checking the stats page.
Item Changes - Souls are now unlocked exclusively from chaos mode, as they're a bit different to standard items, being more of an exotic loot drop than an essential one. - All ability crystals are available to find in the Arena. Find what ability works best for how you play! - Armor repeats have been reduced - Although picking up a duplicate gives a good bit of bonus xp, finding better gear always feels more satisfying. This update will increase the chance of finding loot you're after. -Fixed an issue where the ancient set bonus wasn't causing fortune to remove luck correctly.
Balancing - Slight tweaks to champion league. - Arena tiles spawn in much faster. Respawn time after destruction remains the same.
Enjoy!
Update 1.0.5 - Enhancers, XP Buffs and more!
1.0.5 Adds some nice buffs to the more risk oriented enhancers, as too often the defensive options were too good to replace, these changes should make a few enhancers more appealing and more fun! Try them on a large arena in chaotic for some crazy xp and items!
The ancient set had pretty useless set bonus which basically served as a protection against luck falling too far down, allowing you to combine the set with ancient weapons. However, it was just too weak leaving it at -5, generally using ancient weapons would mean you'd be better off commiting to a tier 1 loadout for the arena unless better things came along.
Now, you have the ability to intentionally lower your luck in order to gain a huge luck bonus. This still leaves you with very low health due to the armor, but the bonus will allow you to see more desirable items early on. The interesting part comes in making the transition between ancient items and the rest - your luck will be cripped if you swap out any of your ancient gear while the set bonus is active.
Aside from these, just some much needed nerfing of a very difficult arena.
Plus a little buff to the slicer's shockwave ability, to really make the ability something to be careful of.
Enhancer Changes - Champion Hunter: +1 -> +3 Champion enemies per 10 waves.
- Blood Magic: You now gain 1% more damage for every hitpoint converted to energy.
- Hybrid: Luck penalty removed. You instead gain +3 luck if you have a set bonus active.
Item Changes - Ancient Set Bonus changed: Now removes 5 luck + your fortune, then inverts your luck!
Arena Changes - Chaotic Arenas now have triple xp rate!
Balancing - Nerfs to arena 4-8 on the second half.
- Slicer shockwave damage 8 -> 20.
Fixes - Fixed issue where killing the slicer in the middle of its shockwave charge would cause it to keep making noise.
Update 1.0.5 - Enhancers, XP Buffs and more!
1.0.5 Adds some nice buffs to the more risk oriented enhancers, as too often the defensive options were too good to replace, these changes should make a few enhancers more appealing and more fun! Try them on a large arena in chaotic for some crazy xp and items!
The ancient set had pretty useless set bonus which basically served as a protection against luck falling too far down, allowing you to combine the set with ancient weapons. However, it was just too weak leaving it at -5, generally using ancient weapons would mean you'd be better off commiting to a tier 1 loadout for the arena unless better things came along.
Now, you have the ability to intentionally lower your luck in order to gain a huge luck bonus. This still leaves you with very low health due to the armor, but the bonus will allow you to see more desirable items early on. The interesting part comes in making the transition between ancient items and the rest - your luck will be cripped if you swap out any of your ancient gear while the set bonus is active.
Aside from these, just some much needed nerfing of a very difficult arena.
Plus a little buff to the slicer's shockwave ability, to really make the ability something to be careful of.
Enhancer Changes - Champion Hunter: +1 -> +3 Champion enemies per 10 waves.
- Blood Magic: You now gain 1% more damage for every hitpoint converted to energy.
- Hybrid: Luck penalty removed. You instead gain +3 luck if you have a set bonus active.
Item Changes - Ancient Set Bonus changed: Now removes 5 luck + your fortune, then inverts your luck!
Arena Changes - Chaotic Arenas now have triple xp rate!
Balancing - Nerfs to arena 4-8 on the second half.
- Slicer shockwave damage 8 -> 20.
Fixes - Fixed issue where killing the slicer in the middle of its shockwave charge would cause it to keep making noise.
Update 1.0.4 - Loot Changes and Hero Tips
1.0.4 Adds changes to how item unlocks are handled, allowing you to find more loot to work with in your arena adventures. Along with this, some helping tips have been added to a few early arenas ot assist new heros.
Feature additions and Changes - All ability crystals are now available to find from the first arena!
- Sets of items are now unlocked in sets after defeating bosses.
- The final boss in a league will reward you with a new soul.
- A few help tips will appear in the early arenas to assist heroes.
Update 1.0.3 - Achievements and more!
1.0.3 Brings some fresh achievements along with a chunk of balancing changes, there are also a few new effects too! Some enemies have been weakened along with some upgrades to shatters to make them less likely to be baited off the arena.
Feature additions and Changes - Added 14 new Achievements!
- Hold to attack timer dropped to 0.35.
- Background blur: 1.9 -> 1.15
Item Changes - All legs now have an extra +0.5 speed.
- Radius of hero bullets: 1.8 - 2.4.
- Cyanno gun Base damage 3 -> 4.
- Magenta gun base damage 8 -> 12.
- Blink Crystal Cost: 6 -> 8.
- Blink Crystal now teleports you to the target position - Similar to how elite Mages blink around.
- New dash crystal visual effect.
- New boost crystal visual effect.
Enemy Changes - All portals and razors can now be hit easier with guns and require you to get closer to take direct damage.
Shatter Changes - Shatters now do increased direct hit damage to increase the risk in taking a direct hit from them.
- T2 Shatters can now look while they leap as they were very easy to bait off the arena.
- T1 Damage: 1 -> 4
- T2 Damage: 2 -> 6
- T3 Damage: 2 -> 8
Warrior Changes - T3 Warrior Damage: 4 -> 2
- T3 Warrior Health from: 60 -> 100
- T3 Warrior Attack Speed: 1.3 -> 1.6
- T3 Warrior Value 200 -> 400.
Portal Changes - T2 Portal Health 200 -> 150.
- T2 Portal Damage 1 -> 2.
- T2 Portal Value 250 -> 400.
- T3 Portal Health 350 -> 200.
- T3 Portal Damage 2 -> 3.
- T3 Portal Value 350 -> 600.
CyannoSlime Changes - CyannoSlime Damage: 2 -> 4
??? Changes - ??? Core Health Increased 5k
- ??? Value Increased to 20k.
1.0.2.6 Released
1.0.2.6 has arrived to fix some balancing issues with ability crystal costs along with some general QOL updates.
Fixes Fixed an issue where raw power enhancer displayed incorrect values.
Fixed an issue where graphics settings would reset.
Fixed a few item names.
Enemy Changes Changed razors to have a stronger pull towards heroes to prevent them flying off to take breaks.
The arena has arrived in OSX! Also, if you have multiple devices, your progress will be saved across from windows, allowing you to find glory in the arena from wherever you may be.
Along with OSX release comes some minor fixes, your cursor will now stay inside the window if you are unpaused in game - preventing you from accidently clicking on another program and coming back to an untimely defeat.
Along with this are some small fixes to the new options interface to make customizing a bit smoother.
Stay safe in the Arena!
1.0.2.3 - Hold to Attack and More
This update adds a few minor features allowing you to enable hold to attack and showing the current active ability crystal in game. Along with these new features are a couple of minor nerfs and changes.
Note: Your options settings will be reset by this update - your progress however will be safe.
Things have been really busy recently, so updates have taken a little longer than desired, however things should settle over the next few days ideally allowing for more regular updates.
Next up are a few more balancing tweaks along with a set of progress achievements within the next few days. There's another bunch of arena loot on the way too!
Take care in the arena!
Features - You can now see the current active ability crystal along with the cost and cooldown times.
- Added hold to attack option.
- Added option to toggle the ability interface off and on.
Arena Balancing On normal, now a 1 in 20+luck chance of being hit for double damage.
On chaotic, chance to be crit increased from 1 in 10+luck to 1 out of 1+luck.
Reduced deathwish to double.
Fixes Fixed live stats showing correct shield Icons.
Update 1.0.2.2
Arena Balancing - On chaotic, getting hit has a 1 in 10(+luck) chance of hitting you for double damage.
- Some nerfs and enviroment fixing for 4-3.
Changes - Raw Power damage buff decreased to 0.5% from 2.5% per level
- Luck stat now shows whether it is buffed or debuffed like speed.
Fixes - Fixed hover info on shields.
- Made razor have a harder leash towards their target so they don't fly off on their own adventure.