Arena Stars cover
Arena Stars screenshot
Genre: Strategy

Arena Stars

Arena Stars closure

Hello Arena Stars players,

It is with heavy hearts that we have to announce that Arena Stars is now closed. Our entire studio worked tirelessly for almost 2 years but unfortunately, weren't able to keep it going.

On behalf of the studio, we would like to extend our sincerest of thanks to the players! It's each and every one of you who allowed us to work on a game that we truly loved and were proud to call our own. We're a passionate team who loves making games and we thank you for all the support you've shown us!


Tiny Titan Studios

Updates 1.3.2 and 1.3.3

Our most recent updates include a number of backend network improvements and asset bundling changes intended to address issues with connection to the game and getting stuck during initial load.

We're continuing to do our best to resolve these issues and encourage users who are encountering difficulties to contact us at arenastars@tinytitanstudios.com.

Update 1.3.0 - 6/3/2019

Grab yourself a cup of tea and dive into the build notes for our biggest update yet!

Update 1.3.0 includes exciting new features and changes to core in-game progression:

FEATURES

BATTLE ROOMS
• Players can now create and join Battle Rooms using a unique room code.
• Battle Rooms can have custom rules set by the room owner.
• Players in a Battle Room can freely challenge each other without the need to use the Friends List or add a player as a friend.
• Win/Loss records and KOs are visible to all players in the room.
• Once a player enters a Battle Room, they may not change their deck without exiting the room.

UPDATES

TROPHIES
• Trophies are now earned for each individual Hero. A player’s collective
Trophy count is based on the sum of all individual Hero Trophies.
• The Leaderboard will now be driven by the highest overall Trophy count.
• For existing players, their highest- level Hero will be rolled back to 3,000 Trophies.
• All other Heroes will start at 0 Trophies.
• Player Trophy levels have been reset to 3,000 Trophies. Shard rewards will be awarded to players who were over this threshold based on the following table:

3,000 – 3,999 Trophies = 125 Shards
4,000 – 4,999 Trophies = 250 Shards
5,000 – 5,499 Trophies = 500 Shards
5,500 – 5,999 Trophies = 750 Shards
6,000 – 7,499 Trophies = 1,000 Shards
7,500 – 9,999 Trophies = 1,250 Shards
10,000+ Trophies = 1,250 Shards, 1 Wildcard

LEAGUES
• Players will be entered into a League Tier based on their total Trophy count.
• Players will be awarded a league emblem and title which can be viewed on their profile.
• League progression has been decoupled from visual Arena background changes (see the Arenas section for further details).
CARDS
• Players will now unlock new cards based on reaching overall Trophy milestones.
• Once a milestone is reached, a player will be awarded one copy of the new card and the card will begin to appear in chests.
• The next card to be unlocked and progress towards it is now displayed on the main screen.

ARENAS
• Arenas have been repurposed as visual background changes only. They are no longer tied to League progression.
• Players will unlock new Arena backgrounds by reaching overall Trophy milestones.
• Players can set their preferred background from their profile, or can choose a random setting that will cycle through available backgrounds.
• A new background has been added: Gust Mesa.

BATTLE TIERS
• Battle tiers take the place of previous iterations of both Leagues and Arenas. Players will be grouped together in tiers based on their current Trophy counts. Players can pass in and out of these tiers as they win or lose Trophies, just as they have previously.
• Each battle tier will have its own +/- Trophy amount and gold per win. This progress, as well as Trophy progress in relation to tier level, is much more granular than before through a total of 5,000 Trophies.
• Trophies won/lost after matches become much closer in range as a player nears 5,000 Trophies, making progression more challenging.
• After 5,000 Trophies is reached, players will gain/lose a single Trophy after each battle. If a Hero hasn’t been played by a given player in a week, their Trophy count will slowly begin to degrade back to 5,000. The intent behind this is to ensure active players have the best odds of topping the Leaderboards.

HERO MASTERY
• Reaching certain Trophy milestones will reward players with Hero Mastery rewards.
• Players can earn currency, Wildcards, profile icons and exclusive skins.

CHESTS
• Chests are no longer found after battle. Players will instead have one small and one big chest which refresh as they are opened.
• The small chest can be opened by collecting KO’s in battle, while the big chest can be opened by collecting keys.
• Both chests will cycle between various rarities as they are opened.
• With the exception of Goddess Chests purchased from the store, chests will only contain cards which a player has already unlocked.

KEYS
• Keys are no longer collected in battle.
• Keys are now found in small chests or included in player level up, quest or season rewards.
• Keys are no longer tied to an energy/cap concept.

HEROES
• Heroes are now unlockable directly from the Hero Edit page. They are unlocked using Star Shards.
• Unowned Heroes may be tested out using the Try button.
• Hero Trophies earned while using unowned Heroes will not count against overall Trophy counts or Mastery Reward progress, but this Trophy progress will be tracked, applied and rewarded in the event that the Hero is purchased at a later time.
• The Hero Edit UI has been modified to account for these changes.

MISCELLANEOUS
• Net code updates have been made in an effort to improve performance over the network. This process will be ongoing and may potentially present some issues which are currently unknown.
• KOs are once again represented by a Crown icon, rather than a heart.
• Seasons, quests and store deal slots now unlock based on player level.
• Players are now able to name their decks and presets.
• Team Edit, Hero Edit and the Main Menu have had assorted UI updates.
• Leaderboards have been added for each Hero. The Friend Leaderboard has been removed as it can still be viewed from the Friend List.
• Tips can now be skipped.
• Tutorials and tips now feature the Arena Master character.
• Hero and Legendary card upgrade requirements have been adjusted. Chest contents have been adjusted to account for the new values.
• Wildcard conversion ratios have been adjusted.
• Hero respawn times will now be displayed over a player’s profile icon when their Hero has been KO’d.
• Improved damage number display in-battle.
• New players can now choose from one of three starting Heroes: Knightingale, Mekkan or Miss Tea.
• Devices will now vibrate slightly when a match is found.
• Gold packs have been added as in-app purchases. Players may still convert gems to gold.
• Chest information popup appearance has been updated.
• Asset loading has been adjusted to help keep the size of the app reduced.

BALANCE

CARDS

HUNTER
• Hunter will now always target the enemy Hero.
• Slight increase to movement speed from 2.5 to 2.6.
• Increased base HP from 225 to 315.

HYPNOTRICKS
• Hypnotricks will now prioritize stunning nearby Troops over attacking the enemy Hero.
• Power increase from 20 to 26.

KETTLE CAVALRY
• Movement speed reduced from 1.4 to 1.1.
• Active duration increased slightly from 7s to 8.8s.

STALKER
• Movement speed increased from 1 to 1.5.
• HP increased from 250 to 260.
• Minor attack range increase from 0.8 to 0.9.
• Reduced minimum engage distance from 0.78 to 0.1.
• Increased sneak attack damage from 100 to 125.
• Increased power slightly from 16 to 18.

TRAPNID
• Increased HP from 375 to 425.

HEROES

ELLEDRITCH
• Removed invincibility frames from the end of True Form.

JETTE
• Increased amp speed from 1.75 to 2.3.
• Removed knockback effect on Showstopper.

MISS TEA
• Fixed High Tea AOE damage to be based around her target, rather than her own position.
• Reduced the range of her AOE attack from 1.5 to 0.75.

FIXES

GLOBAL
• Fixed issue with ping information disappearing due to button scaling.
• Fixed issue with player level up chests appearing during other chest opening sequences.
• Fixed bug with Knightingale’s Lance ability not triggering if it is used immediately as Guard is deactivating.
• Fixed visual ordering issues with Mekkan’s Steamworx skin.
• Fixed issue with Eyefly’s bomb attack not targeting non-Troop enemies.
• Fixed issue in which Stalker could become permanently stunned while changing states.
• Fixed issue with Heroes occasionally having global attack range on respawn for their first auto-attack.
• Fixed issue with Wildcard tip text scaling in certain circumstances.
• Fixed issue with health bars rendering on top of the leave button during practice matches.
• Fixed issue with portal spawn SFX playing with Troops/Abilities/Spells that spawn Troops.
• Fixed issue in which Knightwing and Siege Tower could be permanently stunned or stuck in idle by Mekkan’s Seismic Assault.
• Fixed issue with Siege Tower not properly displaying visual effect for being targeted.
• Fixed issue with random deck option in practice matches defaulting the active hero to Knightingale.
• Fixed visual issue with progress bar when collecting Mage card reward from joining Discord.
• Fixed issue with free cards collected from the Store not tracking against the Collect Free Gifts season challenge.
• Fixed issue in which unreleased Heroes could potentially be purchased.

STEAM
• Fixed issue in which players could emote over the post match results screen using hotkeys.
• Fixed issue with players being able to scroll season menu using shoulder triggers if playing with a controller.
• Fixed issue with resolution list getting cut off at very high resolution settings.
• Fixed issue with hotkeys being able to change deck presets during tutorial.
• Fixed issue with cursor appearing underneath the tip dim and popup dialogues.

Let us know what you think about these changes, we'd love to hear your feedback!

Update 1.2.0 - 5/6/2019

Update 1.2.0 includes several new features, such as a new ‘Try’ feature for unowned Heroes and a new summoning portal instead of the previous battle engine. See the list of changes below:


· Reworked Season level balance curve, challenges now award more SP as a result.

· Seasons now end on the Wednesday, 2 hours before the next Season begins.

· Added a 'Try' functionality for unowned Heroes, takes people into a practice match using their current deck and replacing their Hero.

· Added a card level cap per Arena, allowing new players an easier entry point and ensuring fairer matches.

· We now display the win/loss trophy amount in the Arena view.

· Changed the battle engine to a summoning portal.

· Adjusted mana generation to 0.5 mana per second, we felt the rate was too high before to make strategic choices in battle.

· Removed showing the card levels in battle to encourage strategy over upgrading concerns.

· Fixed several loading issues.

· Fixed repeat collecting of final VIP overdrive Season reward making it no longer possible.


As always, let us know what you think of these changes! How do you like the new portal? Have you had a chance to try out any new Heroes? How do you feel about the adjusted mana generation?

Update 1.1.0 - 4/26/2019

With update 1.1.0 rolling out soon, we wanted to let you know about the balancing changes, features, and improvements that you can look forward to!


FEATURES

BASES

· Engines are now referred to as Bases for greater clarity.

· Base HP pools are now relative to the level of your currently equipped Hero.
Starting HP is 800; this increases by 150 HP per Hero level.

CROWNS AND KEYS

· Crowns will no longer be collected from KOs, events and bounties. Instead,
players will collect Keys.

· Keys are collected to unlock chests. This change was made for greater
logical and visual clarity.

KEY ENERGY (formerly CROWN ENERGY)

· Key energy is now only added over time if a player is below the max Key
amount.

· Gifted Keys (ie. Keys gained through level up rewards) ignore the max Key
cap.

PLAYER LEVEL SYSTEM

· Player Levels have been expanded well beyond the current cap of Level 10.

· Players continue to earn XP by leveling up cards.

· Players will also earn XP from Hero and Base KO’s. XP will not be earned
from training or friendly matches.

· XP earned will now be shown on the Match Results window.

· Gaining a Player Level will now reward a chest containing some
combination of Star Shards, Wildcards or Keys.

· Existing players will have their current Player Level automatically migrated
to the appropriate level within the new system.

BATTLE HISTORY

· Recent battle history can now be viewed from the home screen.

· Players can see recent match results, KOs, decks, player levels and trophy
counts.

DETAILED BATTLE RESULTS

· Detailed battle results can now be viewed from the Results (Victory/Defeat)
screen.

· Statistics include the following:

-Times a card is played

-Total time on battlefield

-Average time on battlefield

-Mana gained

-Mana spent

-Mana overflowed

-Total damage dealt

-Damage dealt to Hero

-Damage dealt to Troops

-Damage dealt to Base

-Total damage taken

-Damage taken by Hero

-Damage taken by Troops

-Damage taken by Spells

-HP healed

-Ability 1 used

-Ability 2 used

-Ability 3 used

-Ability ready time

WILDCARD REVAMP

· Wildcards can now be applied to any card, as originally intended.

· Wildcards no longer have a rarity assigned to them. The rarity of the card to
which a Wildcard is applied will determine the number of Wildcards needed
to level the card up.

· A new Wildcard interface has been added to assist players in choosing
which cards they wish to apply Wildcards to.

PRACTICE MATCHES

· Fixed issues with enemy AI not attacking properly during practice matches.

· Improved opponent difficulty during practice matches.

SKIN PURCHASES

· Skin purchases can now be made from each Hero’s section of the Hero Edit
menu.

· Details of how non-purchasable skins can be acquired will also be displayed
here.

ABILITY DESCRIPTIONS

· Hero Ability descriptions now include more detail, including damage/heal
amounts, bonuses and durations.

MEGA CHEST

· Increased the Mega Chest lv. 5 to lv. 10 rewards, but also the requirements
to get them.


BALANCING

TROOPS

BOUNCER

· Increased attack range from 0.65 to 0.7.

· Increased attack angle from 45° to 75°.

· If Bouncer’s current target has fled, Bouncer will now check in front of itself
for an alternate target to push away.

BULWARK

· Increased HP from 590 to 650.

· Increased movement speed from 0.5 to 0.6.

· Increased buff radius from 1.6 to 2.2.

· Increased buff duration from 3.5s to 5s.

· Increased buff damage reduction base from 18% to 25%.

· Reduced power from 65 to 55.

· Bulwark will now cast its buff as soon as it spawns.

· Bulwark no longer buffs itself.

BUSTER

· Increased movement speed from 0.6 to 0.9.

· Increased power from 42 to 48.

· Reduced HP from 625 to 575.

· Increased attack rate from 2 to 1.6

· Added a minor knockback effect on hit.

· Fixed attack position to prevent attack from occasionally missing.

BUZZKILL

· Increased power from 16 to 18.

CANNONEER

· Increased movement speed from 0.4 to 0.5.

CHAINGANG

· Reduced power from 110 to 100.

· Reduced HP from 310 to 285.

DOOMRAY

· Increased initial attack cooldown from 1s to 2s.

FENCER

· Increased power from 17 to 19.

· Reduced HP from 340 to 300.

· Added a 10% chance to add Bleed with each attack.

· Removed knockback effect on hit.

· Fixed Fencer’s attack; will now pierce Armor as intended.

GATLING SQUAD

· Removed knockback effect on hit.

· Reduced HP from 620 to 550.

MAGE

· Increased initial attack cooldown from 1s to 2s.

· Reduced HP from 215 to 198.

PIKAKIN

· Increased attack rate from 1.2 to 1.

· Increased attack angle from 45° to 75°.

· Increased attack range from 0.7 to 1.

POGO

· Reduced HP from 300 to 280.

· Reduced power from 50 to 48.

SNIPER

· Increased initial attack cooldown from 1s to 2s.

· Reduced HP from 180 to 166.

HEROES

JETTE

· Increased tick damage of Showstopper from 50 to 60.

· Increased finale damage of Showstopper from 150 to 160.

MISS TEA

· Changed armor type of High Tea’s kettle tank to Armored; was previously
regular. Pierce is now more effective against this Ultimate.

· Reduced incoming damage reduction of kettle tank from 95% to 50%.

MEKKAN

· Reduced range of Laser Turrets from 3.25 to 2.5.


FIXES

GLOBAL

· Fixed issue with tutorial steps breaking if players disconnected or closed the
game during a tutorial match.

· Fixed exploit in which players could collect multiple Hero cards from daily
login bonuses.

· Fixed issue where players would lose Hero targeting with Miss Tea and
Elledritch during kettle tank and True Form spawn/despawn.

· Fixed issue with autoheal effects occasionally playing at the start of a
match.

· Fixed issue with enemies pushed back by Bouncer attacks not damaging
other enemies as intended.

· Fixed messaging for situations in which players invited another player with a
full friend list to be a friend.

· Fixed a bug where sometimes you start a battle with the previous team after
modifying it.

MOBILE

· Fixed issue with Facebook profile icons being mirrored in the post-match
results screen.

STEAM

· Fixed issue in which user could bring up targeting bounds using hotkeys
after the player’s Base is destroyed.

· Fixed issue with mouse cursor disappearing when content is reloaded.


That’s it for a very robust set of update changes! How do you feel about the new features? What about the new balance changes? Let us know what you think!

4/22/2019 - Dev Roadmap - New Player Level System

Hello, Arena Stars Steam Community!

As part of our commitment to let our players in on the development process, we have some dev-news for you!

For update 1.1, we are adding in a new Player Level system!

Here are the details:

-Players will earn XP for battling.

-It will be MUCH easier to level up your Player Level.

-Leveling up will allow you to earn Shards, Keys, and sometimes Wildcards!

-Just as a reminder, we are changing Crowns to Keys. They will serve the same purpose, it’s just a visual change.

Overall, leveling up your Player Level will allow you to earn Shards, Keys (to unlock Chests), as well as the occasional Wildcard which can be used towards upgrading any Hero!

Let us know what you think about these changes, we’d love to hear your feedback!

**Keep in mind that this feature is currently in development.

4/17/2019 What we are working on for v 1.1

In order to involve our community more in the development process, we are going to start posting things that we are currently working on. Keep in mind that these are all things that are subject to change and we cannot guarantee that they will make it into the next update. Our goal is to include you all in the process a bit more and get your feedback on things that are currently in development!

Here is what we are currently working on for version 1.1:

-Wildcard revamp: Players will be able to convert Wildcards directly to the Card they want. This will help with clarity regarding how to use Wildcards.

-Battle stats: On the results screen, players will be able to see a detailed breakdown of what each Card did during the match to help them refine what to use in future decks.

-Battle history: Players will be able to view the results and decks of the last 10 matches.

-Miss Tea balance change: Reduced her damage reduction to 50% but added an armored state, allowing attacks with pierce to be an effective counter. In consideration of this, we added a healing aura while in this state that affects her allies only.

-Visual change: We are changing Crowns to Keys. This is to help better communicate their purpose, since they are used to open Chests.

-Minor detail: HP is will be shown on battle results so you can see how close you were.

-Lots of bug fixes and quality of life improvements are also currently in the works! Please continue reporting any bugs or issues by emailing us at support@tinytitanstudios.com!

Are there any changes that you are excited about? Worried about? What are some things that are missing that you would like to see in the future?

Please let us know what you think! You can join the discussion here or on our Discord server at discord.gg/playarenastars!

Update 1.0.4 - 4/12/2019

Update 1.0.4 focuses on fixes and balancing changes:

IMPROVEMENTS

BALANCING/FIXES

GENERAL

• Adjusted matchmaking system to promote more competitive matches
and discourage large Hero level discrepancies.

• Fixed issue with bloom effect displaying far more excessively than
intended.

MANA QUEEN

• Mana Dance is now interrupted when Mana Queen receives 10% of her
max HP as damage; previously, any damage would interrupt the Ability.

• Slightly increased the projectile damage on Reinforcements! Ability.

• Mana Queen now remains stationary during use of Starburst until
damage is dealt.

MISS TEA

• Miss Tea will no longer be invulnerable for 1 second after her High Tea
tank despawns.

JETTE

• Active amps now boost the damage of the Riff Ability instead of their
own damage.

• Amp damage has been significantly increased.

• Riff’s attack and speed buffs now affect Jette as well as any spawned
Amps.

• Amp attack speed has been increased to match Jette’s attack speed.

• Amp base damage has been increased by 10%.

• Showstopper Ability now deals the intended amount of “finale” damage
at the end of the sequence.

ELLEDRITCH

• Ectoplasm now increases damage received by enemy Troops rather
than reducing their attack power.

• True Form now gains an attack speed boost rather than an attack power
boost if used on an active Ectoplasm puddle.

EYE FLY

• Eye Fly’s eyeball projectile will now properly track its target.

• Eye Fly’s eyeball projectile will now bounce to a nearby enemy after
hitting its initial target, assuming a second target is within its radius.

AUTOMATON

• Automaton now deals a small amount of AOE damage when destroyed.
SHIELD

• Shield now correctly reduces incoming damage based on its upgrade
level.

Thank you to all of our players for their continued feedback! Look forward to more content and improvements in future updates.