Arizona Derby cover
Arizona Derby screenshot
Genre: Racing, Simulator, Sport, Adventure, Indie

Arizona Derby

Leaderboard Challenge

It's an exciting time to share that just one of the 32 leaderboards, has reached over 1,400 wins submissions, which is amazing, since it's all but not easy to win competitions, especially in higher settings.



And top leaderboards positions are being held for even year, since it's too hard to reach most skilled players, but still not impossible.





Top scores are really hard to pass, so we challenging you to play, win and post your top scores!!




Currently, top leader is being in 10s of milliseconds challenged, but it's still leading its position:




Pimp your off-road ride and beat the leaderboards! Reveal your off-road talents to the world!



See you off-road

Hotfix: Fixing Positioning System, Adding 132 Songs to Soundtrack and more

This patch fixing some positioning issues that are unintentionally left with the previous build reported by the player Rogeredogde9, thanks, buddy!



Also following his and other players' feedbacks soundtracks get pimped out back to the game with 132 all-exclusive licensed tracks for the 'Arizona Derby' game.

Players really insisted so I organized some dynamic loading and it will not impact the memory, the game package will be a little larger than 14GB. People really wanted it back, especially players that nail all the top results at AD, so I put it back, along with the original AD Rap Soundtrack of 12 songs by a rapper named TxMic.

Here is a video overview of all songs names in-game now (scrolling on the right side) and 'Tropical Paradise' playing in backgrounds:
[previewyoutube="VkeardJSyAo;full"]


Also as a reward, I fastly implemented this wishlist from the Rodgerdodge9:


so that now works in the game, you can hide or show other players' names, from the Pause Menu/Settings (notifications texts increasing is on the list as well, just to determine the right size to not be too intrusive for the gameplay screen).

See you offroad!

Major Sounds Tuning

This patch bringing major sound tuning, achieving a much better sound experience to the players without too many noisy volumes, and at the same time perfect off-road encounters.



What is being changed?


- car to car crashing sounds before delays, as of complex visual logics for about 300ms, so now that's tuned and bringing real feeling of actions. AD game is full of 1000s of visual complexities to provide such first-class experience, and this is finally debugged

- nitro sounds tuned

- crash sounds lower in volume

- plane sounds adopted

- camera view sounds removal

- handbrake sounds, local or only on racer (since on finish line before was all other cars have too loud handbrake sounds)

- all others sounds tuned

- intro scene cinematics when player shut the doors of the cars are tuned now when 'players enters the car' during the scene

And many other sound things.


Enjoy the game!

New Garage, Menu, UI, New Features, Music & FX Revision, Many Optimizations

This is a huge milestone in the "Arizona Derby' game, it follows some player's feedbacks and totally improves the place where you will spend time tweaking, tuning, customizing, and buying new rigs, check them in person, and plenty of cool stuff.



The game gets ready for its new Season, now in Caribbean styles, all with big Menu changes and brand new vibes coming along, for enjoying the most intense racings ever.

Boys and girls welcome to the Tikiii!!:

[previewyoutube="5M25stqmWvQ;full"]
(Final trailer has been updated with billboard changes and the introduction of the girl's character).

This patch bringing a new simplified garage scene which is now cleaned of the old train factory and instead shapes of Tiki Islands can be seen, this patch following news where you can read more about that: https://store.steampowered.com/news/app/661290/view/4861045584429590465

On the optimization side, it's a big milestone, since will fix some problems with delayed loading and too much RAM used, since the previous menu was overcomplex in objects. This means that racing will also become fast with blazing fast loading times, better than any other racing games so far (this has always been the advantage of AD and now will become supreme).

First and foremost, meet the Katie


She's fully interactive and will become your best friend in the game, like in no car games before. She will be your guide on the Tiki Islands and bear with you during customizations and other works, also lately will be possible to take her for a ride in a car:


[previewyoutube="WeZc5ey72C4;full"]
Katie is fully interactive in the menu's and she can be anywhere set, no matter walking, sitting, dance, celebrate with you, or even jogging around the islands while waiting for you to pimp your ride. She's coming from an automotive family and she's fully expertized in the wildest off-road driving.

Billboard videos and other sequences now featuring Katie around and also there's toucan bird, who's fully interactive in the menus, as it flies around, examining, even washing in the Caribbean oceans.


Extreme RAM improvements


Finally, with the new garage both menu and racing, taking more than double less of the RAM (even before previous bigger optimizations). So it's only 2.24GB of the RAM used, menu scene:


And racing scene consumes only 2.4GB:

Before this numbers, as of game complexity goes over 10 even 15GB in some cases, so this is heavily optimizations to boost fps at each rig, so more people enjoy AD on high settings.
This will fix issues some players have, when unable to start the game, endless loading screens, etc, enable much smoother performances on lower rigs and plenty of other benefits, including even faster loading of levels.


1. Menu and Garage Extreme Improvement


The menu and UI s simplified, a lot of unnecessary options and features are moved from the menu, with a focus on easier navigation, tuning, upgrading, and customizations of the cars. RAM used is much lower, having in mind that tracks loaded even before blazing fast (comparing to some racing games where you need to wait like up to a minute to load some track and get back), now this will be moved to another level and will be almost seamless, which will make you enjoy in racings instead of loading.

Menu looks now like a typical racing game, simplified (too much of design is unneeded), so you can enjoy Tiki Island Caribbean views:


Delivery (old 'Reward') System has been also redesigned:


Cars are now, due to more light, brighter an shading more cooler:


Btw, soon ADriver, your avatar will be able to enjoy in third/fps in these islands and garage and check cars from close views.

Cars menu is simplified, so you can fastly tweak, tune and buy more parts and cars:


Customizations options narrowed:


Car tune is now cooler place for tweaking the performances:


ADriver stands updated:


ADrone system where you choosing which drones you'll fly:


Overall, the total scene and UI were changed, which will bring in a much vivid experience.

AD Spaces, where you can check leaderboards and more of the options lately, looks like:


Menu will be displayed a little lower on the upper right corner and will looks like this:


Old Spoiler Menu has been improved visually and looks like this with the new image when no spoiler chosen:


There is new Delivery Card Booster cinematics:
[previewyoutube="uHtQ2KBcnHI;full"]
Final cinematics featuring Katie.

XP rewards in the game has been rebranded heavily, everything is in the hype of new more vibrant color vibes of the game and now it looks like this:


2. Total Remake of the Color Customizations



Color customizations and custom car wrap tunings now being changed and look much better than in many racing games.
[previewyoutube="6G-BuqADdsk;full"]
All this is redone for you to feel more natural while enjoying tweaking rigs, there's full realistic shading of the colors on the palette and you can pick up, see how it looks on a car, or change it:


Before this menu was called 'Tweaking' and the new name is chosen to help you get on in the new simplified menu. Also, menu customization options are differently set, from body coloring on the top to the details as the rim, spoilers sets, etc.

Final customization options looks like this:


3. Sound, musics, and too much of audio tuned/removed



As part of the overall fine-tuning process to address all the player's feedback and optimization and following some of the player's feedback, that was too much of the audio, music's and fx mixings, this is all fine-tuned and balanced in menus. Too much of the rap soundtrack was removed, the menu's theme is more vibrant, music that fits Caribbean islands atmosphere, like other racing games and there, are no music changes in different menu's which will take you to flow through the game much cooler.

Until today, Arizona Derby featuring 128 licensed soundtracks for the game and about 15 rap soundtracks that are custom made for the game (people who preferer the rap genre can get that soundtrack on Store). After months of thinking (even years) it is definitely chosen option to cut over 100 soundtracks (and all rap soundtracks) for many reasons, most important is optimizations, since extreme RAM intake from 128 soundtracks (and 1000s of other sounds in-game).

Also, for some people annoying vocals ("Good Jump!", etc.), while in-game is no more.

Another reason for this is to opt-out of too many voice soundtracks, so 23 soundtracks that were left, was some of the less intrusive, less vocal soundtracks, so players will flow with the coolest vibes or opt-out of any sounds. Most of them are perfect for the racing and selected by the player's feedbacks over the period.

Also, at in-game-HUD, a little cool music player was removed:

since no need for just a few tracks now, and Arizona Derby isn't about any music style or a particular genre, it's just about racing and cool feelings.


4. Tropical Storm and Siberia Run's scenes dramatically optimized



Also, this patch largely optimizes 12 tracks at Tropical and Siberia maps, where fps increase get almost doubled, also some visuals are improved:




5. Delivery Cards system cinematics has been added


After the Daily/Hourly Delivery card picked up, you'll see some cool cinematics:
[previewyoutube="_2DK-cqPe4o;full"]
Probably there will be also someone in the bar.

6. ADriver Emotes in Menu


To make your Tiki Islands Garage cooler to be and tune, ADriver, who standing near the car will become more fun. He'll be doing, from time to time, some of the 100s of emotes while staying in the menu like:
[previewyoutube="4-HPWopimpk;full"]

7. Canada tracks are being optimized additionaly


Two of not so optimized Canadian tracks are now much more optimized.



8. Loading Screens Optimisations


Loading screen that appears before tracks and menu's loading is being heavily optimized.
Before it features about 50 high-quality 4k action screenshots from the game, which was way too heavy and it's opted out in favor of the smoothest flow. So together with that 110 reduced soundtracks, these 50 4k screens will be significant RAM and overall fps improvements!



Since a lot of things are cut from the game, for everyone to be able to enjoy on high and stable FPS, a really huge amount of things being reduced (tons of level assets, like more of the hot-air balloons, dynamic clouds systems, etc. Things are changed, polished, and finally optimized. together with removing the old factory garage, so from now one expecting blazing fast speeds anywhere in the 'Arizona Derby'.

9. Disk Space Additionally Lowered down to just 14.3 GB




Greetings from Tikiiii, till the next ride.

Welcome to the 'AD Tiki Islands'

Hurricane Choliaono roared the tinny, little-known Carribien Islands, where AD garage being set into an old train factory, leaving nothing but few screws on grounds




The new facility was been reassembled on the shapes of the old one



Things are being rebuilt from bamboo trees with help of locals, mainly hard-workers from the Cholo team. They were your competitors on the Tropical Paradise tracks, but they get here to rebuild and help in no time. This is still ongoing activity and AD will welcome you soon in its freshly built camp, where you can tweak and tune your rigs and test them on the tracks.

Good news is that you'll be able to see past the old, shade factory.....


[previewyoutube="aceO2Z-QOOE;full"]
Cleaning old dirty parts of the old factory garage, making rays of the sun shining down, revealing cars in their wild and engaging off-road ways.


Everything is being set for the vivid and most astonishing off-road racings ever:


Cholo is now very proud on it, and no matter he crashed all of his supercars in the previous AD season, he's just recently gets delivery, and still no one's able to race against him:
[previewyoutube="dEa18ioRqRk;full"] He lives few Islands further from Tikis and he's always ready for some off-road actions with you, along with other games bosses, which comes now more challenging than ever.

Seeing you soon with the most amazing racing hub ever, since Arizona Derby Camp opening its gates on small Tiki Islands, for you in the very next update!


Lately, ADriver will possibly be able to build tropical houses, bars, equipment, gadgets around, also to explore in the third person but also the first-person view, check cars from sides and so, dive from one to another island, etc.


With the money earned from off-road racing, you can become Oil Magnat, which will make you more AD$ back for buying more equipment, hotels around the tropical islands, and most important unlocking supercars and their custom equipment. Your own custom oil refineries, hotels around the tiny islands, and possibly you will be able to make unlock and build artificial islands all around.

You will own your ports, buying boats but also superyachts.

Ports will earn you money from the cruising ships, which will bring travelers to watch the world's most amazing off-road competitions and many other things.

You will even own your Caribbean air carriers.

Car's and everything will be ultra-bright, getting its high-quality shadings to the focus:

So fans can completely relish spending time in this new place, examining the marvelous beauty of the rigs and in-person experience on your very own Islands.


Every corner will be bright, warm, vivid, and friendly, so can keep on upgrading, tuning, and tweaking your custom rigs with full delight to show in the tracks who's the best.




Images are a work in progress and redoing of the Main Menu, will result in an additional high increase of the performances. Since some parts of the menu stay in memory during tracks, this will be an additional boost to the racing performances that already been highly improved.

Hot Fix AD 2.0.6b: Additional optimization & improvement of Redwood lighting


  • These tracks addressing additional optimization improvements on Tropical Tracks, which results in a 15-20% fps increase, mostly reducing too many environment sounds.

  • Also, it will get back Redwood rush levels to the previous default, since reported crashing on new rendering settings, so it's reverted back and it's looking very realistic with natural skylights reflections over cars:
    [previewyoutube="3BX70c7VPLo;full"]

  • Additional particle pooling management will handle faster creating and utilization of particles in a complex and dynamic system.

  • More of optimizations is under way, to make the experience even lighter on all the rigs

    btw some refreshing detail from Redwood vegetations:

    to remind you that spring is almost here and it's just about the right time for some coolest off-road actions lol




DUB41 G01D3N P4CK - Largest Giveaway of Cars and Equipment Worth Millions of AD$

Hello guys,



Without further ado, turn your rigs on and experience the best offroading experience ever with three fresh rigs, packed for the great actions.




With rigs, there's coming unlocked 3 exclusive packs of rims and off-road tires.


[previewyoutube="J3-mDle3Zlw;full"]

Those packs cost millions of AD$ which will be given freely for you to relish the racing.

All this coming with packs of about 50 updates to the Arizona Derby, to a whole new 2.0 version, with plenty of improvements, new features, and optimizations to make your gameplay unforgettable.

You can read the whole news here.

You will get this 3 supercars:

1. Hyppero




2. Windicator




and:

3. Pinnacle



All coming with the 3 exclusive custom rims with golden colors, which is exclusive for DUB41 G01D3N P4CK (don't respray your car, since it's currently impossible to get golden color afterward :)


AD Mascot - White Teddy Bear





Introduction to the AD 2.0: Big Pack of New Features and Optimizations

Note that since of substantial shrinking of file size on HD (from 65GB on launch to 26GB and finally now to just 15GB), it will take longer to download this patch to those who have the game already installed. The patch will be rolled in the period from 8-9 March 2021.


Hello Racers from around the globe,



Arizona Derby getting to the next level, bringing a new patch with extreme updates, to make it the world's best racing game in terms of gameplay, graphics, smoothest, and most immersive experiences.



Winter is almost over, but Arizona Derby Season is just about to starts.



We don't have any marketing, you're here only due to the visibility that Steam gave us (and thanks for it), so one way or another more racing fans will be finding the game and enjoy its huge world's.



Switching to the latest Unreal Engine version brought more performance improvements, softest and even more high-end graphics, leaving AAA racing competition in the dust and dirt



And now, without further ado, we're opening a hood:


0. ZERO POINT GAME-OPTIMIZATION


Yes, it's under point ZERO since it will remove the main (now called 'micro stuttering since optimization was improved over time, but still weren't perfect) which was there for years...with very helpful advice from player Hexaae, I do additional optimizations and culling volumes, with all the latest optimizations on the grass particles spawned from tires, firework side, also particles pooling logics, also improved occlusion culling techniques, those visibility cullings make stable 60fps over time.

0a. GAME PACKAGE WAS REDUCED TO JUST 15 GB!


The game package was reduced after its release in July 2019 from initially 65GB to 26GB. The game has 32 open-world tracks, over 85 cars, 35 ADrivers, and a very large amount of customizations, over 100 soundtracks, etc.

The game size on the disc is now reduced just to the unbelievable 15GB for this kind of content, it's really nothing for the amount of the content it offers compared to the other AAA racers, similar in content, and their sizes are about 60GB.


1. Balancing Dirt's off the Cars


This is the core of an off-road game and no matter, we loves our advanced shader work with making supercars extremely dirt, it wasn't always a pleasure to watch it, especially like 80% of the game:


or:


or like this, which may looks glitchy in some occasions:


Such dirt will be much more balanced in terms of cleaner cars:


So finally, we get to move unnecessary dirt from the game (you can also wash the car by going through the waters) and to get much more realistic things.
This thing was done long ago, I was so proud of super-realistic shaders and spent weeks into them, that lately I never thought about making cars less dirt and finally, that's happening, so you'll see all the normal dirt, but not some heavy stuff over the car like before. Glass dynamic dirting has also its own way of dirt algorithm and will becoming slowly dirtier, like car materials:


there's dynamic weather systems together with all glass material dynamism:

and interior will be less dirt than this:

or even this:


Dirt levels of car chassis will be going from:


To more tuned values like:



2. Top ADriver's named after best AD Players ever


First of all also will love to give a special hola, to the best racers in-game, and the main characters are now made by guys that topped leaderboards over the previous one and a half years, showing exceptional skills (AD off-road racing require a special skill set which they mastered).

The first top player to get his character in-game is XXZ3ROXX, this dude literally hits out lists with the fastest possible times, we never thought it's possible, and the most expensive ADriver character is named after him, you can unlock him with AD$ earned in-game competitions:


Next, who follow him and even in some tracks topped over his results is LUNATEK, he's also mastered and achieved insane times at the lists:


Another one, who also track them in the feet, is the NITEVISION, rated very highly, gets top times on many tracks:


Next is the MARTENS78, he's playing for a long period of time, on low-end pc and after upgrading rig, he's was amazed what's the graphics on game, he's doing really great as well, he was a leader at many tracks before XXZ3 and NITE top the lists down, congrats, buddy:


Also, we have FLASHBAC85, who's winning the top lists over months and years like Martens, he helped with many feedback, along with many other players (who's also on lists and thank you guy, more of ADrivers will take the name after you).
(please note that Bio in boxes to the ADrivers default from the original version of the game, I changed just theirs's names, if some of you want to add something custom there, please contact me).


We're so proud of you guys, congratulations on it and congratulating the many others mentioned in the previous update and many of tens of thousands who put their names on the top lists, not mentioned, you're doing a great job, congrats guys and girls.

3. Customization of the Controls



There are some changes in information and visuals of the customization controls, also gamepad customizations (since it was experimental) was revoked, so the player can customize keyboard controls.

Latter on this to be extended with full customizations of everything, that's not only
Car Racing, but also ADrone controls, ADriver controls, other controls (music, pause, soundtrack...), Photo Mode controls. There's too many stuff in-game, so take care what you override, bellow was default customizations maps:

so you can check on the map, and not override some other important buttons. I will extend this lately, when the game gets more famous, with further customizations, for now, it's okay to have these basic car controls customized.


4. Missing & Fixing Boss Avatar in SMS overlay at HUD



For some reason, in corner of the screen, it was missing Boss pictures and has been put there, so you can check the latest and very useful information during racings (or turn this out if you don't need it, in Settings).

Theis notifications were visible, in some cases, during the game pause, and now that's prevented.
Similarly, they'll not appear during Photo Mode.
There's over hundreds of useful tips, and you'll be informed from level

5. Some scenes has new lighting built



And this light's now looks nice, like Menu's scenes and lightmaps are optimized so it's achieved even faster loading times and performances.



So all looks even step ahead realistic.

6. Loading screen gets more informations



Loading from menu scene to race will give you more useful information, loading time is blazing fast (comparing to the other AAA racers, were sometimes taking minutes) but anyways it's for your smoother experience, i.e. if you playing 1000s of races:



7. Fixings some parts, lightings, and other stuff in intro scenes



Like initial supercar has some weird transparent spoiler, and few other little glitches, now fixed, so you can enjoy the intro scene:



Also lighting rebuild and more optimized, so it should run more smoothly. It's complex comparing to 99% of other games, it has plenty of high-end content, depicting real off-road garage, so that's why it is optimized over the period to work on your rigs as smooth as possible.

Picture above is AD off-road testing unit

8. Terrain Glitches and Little Polishing Along the Way



AD has 32 big open world's tracks and it's very complex to set it out everything, but over time, I smooth it out and now doing things like:

for maximum perfections (when launched, as of many tracks changes, tracks were widened to be practical without boundaries, so that's left many objects in the air. And that's fixed like a year ago with help of many players all over maps, and now I tried to go over all levels and fix these final parts to be perfect, as it's possible:

and final part of the level:

(Right-click to open the picture in full quality in the new browser tab).

So, such things (due to many changes over years making this wide off-road terrains, from initial very limited and narrow roads):

Is less likely to be discovered all over 32 levels.


9. More Colorful Garage



Starting from this build I introduce more colors into the garage, so it will look vivid and interesting for spending time pimping and tuning rigs into the garage and gets some cool workout done, to pack for racings.










Also, the main stage, there will be AD$ Treasury held and populated with earned golden packs, was before this build more flatten, so now looks like this:

11. Setting out "AD-GAS" feature



This is still an experimental feature, but it may provide in future needs for you to have enough gas in order to play, so you should, like in real life, after a lot of races, put some gas into engines in order to race.

"AD-GAS" feature is just to replicate realism since gas will be affordable in the game.

12. Moving years from the AD-flags



Before, there were outdated years in flags (those flags were made in 2016, so they updated till 2020), in-racings but also in the menu, so now years been removed.



13. ADJ's Music Players Improving



ADJ's is an Arizona Derby music disc jokey radio that mixes over 100's of the greatest hits while you racing, with a lot of licensed music and custom-created soundtracks. There's some changes to the latest edition:

To looks more attuned, also some fixes are done into a functioning, like when music track is changed reset it's display timer, so the title will stay longer on screen.


14. Instructions panels improved



Some instructions panel's UI/UX improved in order to provide more finest experience.



15. Lights Optimisation improvement



Before it's opted that lights stay turned on, even during day events. Movable spotlights taking a lot of the processing power unnecessary, so they're turned down now for all cars.
If you want, you can turn it on for your car (it will be better performance than before when other AI racers also have it).

Now it's default turned off and just car days light (very optimized) glow. Point lights, which were very GPU intense, are turned off.

Also, before during the day, that creates sometimes too many bright scenes that looked like glitches, so that's turned all down (when some car gets close to the other cars, too many extensive lights during day time, changes its visual appearing). So now that's fixed.


16. Car Material Reflections fixed for all car materials



Arizona Derby has implemented one of the most advanced realistic reflection shaders into the game industry, enabling great quality of the cars and extreme realism. However, with some materials, we're not satisfied and their reflections were improved.
One example of custom reflective shaders, before:

and how reflections looks after patch:


And here's an example of how cool are materials and their reflections now. AD blurring the borders between reality and game, even step further.
Everyone posting screenshots with RTX on, and this is a screenshot with RTX OFF since AD takes to max out of your graphical system, like no racer before:










17. Package size has been optimized



By doing more of the packaging and some extra optimizations and removing unneeded content, the AD game gets even better optimizations.


18. Fixing AI's waypoints in Siberia 1st track



Some mess was with waypoints in Siberia part 1 and now it's fixed, so you can enjoy challenging racing out there.


19. Fixed flooded level at Siberia 2nd Track



Endless maps editing made 2nd track of Siberia flooded:

so that's now fixed:

and:




19. Car idle sounds when loading fixed



I turned off some sound glitch when loading from the game to the menu. (Unreal engine makes stays sound active). So now that's a smooth experience.

Also, car idle engine sounds in the garage are lower than before, so it's not too noisy. You can anyways fine-tune all effects in Options/Sound settings.



20. Fixed engine sounds that stays in pause



No more idle engine sounds in the pause menu during racing.



21. On reloading game from Menu, fixed glitching engine sound



No more idle engine sounds glitch while getting back to the Menu


22. Getting into Photo Mode ('F' Key) has engine sounds muted



Engine and ground sounds muted, while cars are in Photo Mode.



23. Pause Menu can't starts in Photo Mode



Pause impossible in Photo Mode and when player reach finish.

24. Photo-Mode can't start in finish



Now it's not possible to start Photo mode once the player reaches the finish.

Also, Photo-Mode is redesigned now and looks like this:



25. First-person cam view from the cockpit is now tuned



By suggestions of few players, first-person cam view from the cockpit is put higher, so it brought more realistic in-car atmosphere:



26. ADriver Third person view is now fine tuned



Camera position is more polished for the closer and more through actions while looting in-air supplies.

[previewyoutube="gc8JY1L_Wrg;full"]


27. Exhausts cracks was missing in previous builds



As of some changes, atmospheric exhausts cracks particles were missing from the main car and were never spawned at other racers' cars.
This build changing this, making it available for all cars, so much more sporting atmosphere is guaranteed.


28. Introducing Hood Camera Views



Alongside with the few games views, first-person view, and all alongside and back views, Arizona Derby gets a fresh new hood cam view:
[previewyoutube="usApS_u0waY;full"]

Here's the picture of the front Hood view:


also nice back view, which reveal your spoiler in the very details:




29. Daylights and rear LED's on for all cars during the race



Before LED daylights and rear lights aren't turned on automatically for all cars, now that's the tune, and overall looks much cooler:

Your car can have lights turned on and off at 'L'-key.





30. Rear Dust Cloud Logics



It is introduced extra dust cloud logic's at braking, so overall visual FX looks like:
[previewyoutube="Hzj4yrnyMUU;full"]



31. Side view camera's fine tuned



Camera's position fine-tuned, so the full car can be in view before was one tire missing from views and now looks like:





32. PhotoMode - auto Depth of Field/Auto Focus set



With Auto-focus enabled, you'll have nicely focused pictures of your car in Photo Mode:

And of course, you can set up focus manually and fine-tune all the details to get the perfect Photo's from the right angle in mid of the most intense action.


33. Firework Optimisations



This extra optimization will make firework less impact (since before it's CPU heavy) on the gameplay, so there will still be some random cool firework, 2-3 during racing, but not too much of them and not too intrusive.




34. More graphics improvements, so car setup, graphics, and lighting are ultra-realistic



Overall, with AD, you'll definitely don't need RTX features, since we utilizing maximum out of the graphical performances:
[previewyoutube="k5VIIS6bCAs;full"]




35. Sophisticated dirt logic's of the cars gets even more realistic



Arizona Derby utilizing a set of very complex visual algorithms that interacts with environments and creating those ultra-realistic weather effects, including dirt, water splashes, metal corrosion, and all other realistic aspects of one off-road competition.

Now it gets even better. We improved and polished algorithms and now cars get dirtier in a longer period, not fastly, not too slow.
Another aspect is that cars getting rid of the dirt by simply going through waters and that's now gets faster, so now its more obvious process and you can see every set of the details, and dozens of dirt and other materials ultra-realistic details:
[previewyoutube="G_FLjcOnkIA;full"]

Also, it's added option that if you intend to go through the waters, you will clean your rig for more prolonged, so you will enjoy a rinse and shined ride.


36. No hits to the Car in Photo-Mode



As of large scope, tons of things added over years, there's also cool, very detailed and useful Photo-Mode, where you can take stunning photos.
However it has some bug, which I never had time to fix, so you can hit a car (and particles spawn around) with your Photo Camera when orbiting around the car to take a shot from some cool angle, like:


Now, that's fixed and it's not possible anymore.


37. Big Title of Track, Level Name, Boss Name, Track and Total XP



This is all added at the start of the race, so you can keep track on:



38. Finish Standing Position Cinematics fixed



For some reason, maybe as of Unreal Engine switching to newer versions, some important cinematic at end of the gameplay missing, so here is how it'll looks:

[previewyoutube="LKZgy6S6xxg;full"]



39. 'Continue' Button Fix



Few users told me that on some occasions, the 'Continue' button does not works, since no mouse with whom can be clicked, it's some UE engine glitch (as many of others that I fixed over time...), also little due to extreme AD complexity, but anyways now that's reassured to 100% works now:




40. What happened when you defeat all Bosses?



Lot of players asked me and this is what happens:


And you should continue playing on harder difficulties, unlocking more cars, upgrades, tweaks, and tune your perfect rigs. Also, you should play night races and open totally new perks, along with higher XP.

41. Dubai Pack Giveaway



For all you who are reading all this, this is a special reward since Arizona Derby celebrates this 2.0 version with Dubai Pack Giveaway.
Three of the best AD cars will be given freely, to all current and new users:
[previewyoutube="J3-mDle3Zlw;full"]

You will be also given freely 3 sets of the most exclusive rims and tires, so you can get combo like:




And here's some very cool actions playing with these new rigs:
[previewyoutube="bLSAOFv-vg0;full"]

42. Fixed glitch when sometimes no focus on the start and mouse shown sometimes at gameplay



This bothersome thing was finally fixed, there's no more mouse visible at the start and also gameplay window is focused. Before due to some Unreal Engine complexities, that was not cleared. And due to no focus, sometimes before you press with mouse around, you can't control your car.



43. Fixed glitch that in Main Menu when Cinematic Camera gets out of the scene, instead of to endless loop



This happens if you leave Main Menu Main Camera view or Car View, idle, so the camera after some times gets out of the garage :)

Now that's fixed, and it will loop all the way around.


44. Can't do nitro at idle or low speeds



Nitro is now impossible at idle or very low speeds, which is way more normal than splashing out the whole nitro with no movements since nitro itself will not move the car in reality as well.


45. Golden Cars Material is now available for your custom rigs



With Dubai Giveaway Pack, golden car material is coming, so you can put those shiny colors at any of your unlocked cars.

[previewyoutube="31VpoW-UuIc;full"]



46. License plates letters are centered



Before that was not centered and looked a little glitchy, so now looks better:


47. Loading Level Screenshots has been updated



There's a bunch of amazing new action screenshots to entertain you while game loading.



48. Pause Menu look improved




49. Visible more forthcoming checkpoints



Due to asking from some players, it's visible more forthcoming checkpoints, so players can adapt their racing strategies for best results, shortest roads, and prepare for curvings.


50. Options to hide all checkpoints in the game



This is for highly skilled players who want to enjoy the best that the Arizona Derby offers in terms of the quality of visuals without any disturbances. It will be just visible next checkpoint number, which will lead them in the direction.
Here you can check how this all work in practice:
[previewyoutube="29fAUfumkb8;full"]

50. Much Cooler Checkpoint Design



Finally, the old boring, white edges of the checkpoint are all gone, from now one AD welcomes you with new visuality of checkpoints, so your racing actions will be unforgettable:



51. Pause impossible when holding Nitro



This fixing glitch that nitro stays and been emptied after you get back from pause since of many variables included in its logics and screen blurring and other effects.

52. 'Continue' button after finishing the race in rare cases doesn't work



Players reported that the 'Continue' button after finishing the race in rare cases not work. This isn't welcoming especially when you earn good results. That finishing logics is very very complex, since of tons cinematics, variables, and other things to bring such immense presentation at Finish Stand, and I found a way to reassure all that, adding an option that you can continue with pressing "SPACE" on the keyboard:
[previewyoutube="A0oxZ1gVL-4;full"]
This happens very rarely, from the very starts (due to the complexity of game logic's) and reported just like few times, so I make sure that all the efforts of the players will be rewarded (since before in those rare cases they need to restart the game). Especially when a player gives the best and finish the race and expects top prizes they can't continue, so this will never repeat again even in minor cases.


That's all, folks, for now!

And, you can check more about DUB41 G01D3N P4CK Giveaway here.




PS. a lot of players reporting an amazing increase of optimizations after this patch, hope you will all play like I imagined this game, and see the real fun that was imagined behind this game.


it has a lot of content features and I didn't have time (no matter I posted like 1,000 improvements over time and different kinds of optimizations) to address this properly like now (only if I replicate myself in 30 people lol).

it's great to see players that reported like:



or Arizona Derby best player, XxZ3R0xX succeeded to nail level even better:


many were amazed with optimization fix also:



Still, I have plans to optimize, even more, a fresh new build is on the way that will increase for up to 20% performances of Tropical tracks

Overview of the Best Streaming Videos of the 'Arizona Derby'

While AD videos steadily overwhelm youtube, here's the overview of the most-watched 'Arizona Derby' youtube streaming shows.

Players obviously having a lot of fun while playing, some obviously very excited did tons of fun things, while rushing off-roads:

[previewyoutube="NanNmTI_yQM;full"]

You can check how spectacular their actions and skills were here.




Also here are ToySpace streams, which has millions of subscribers, he created some stunning moments at Arizona Derby using his toy-cars and nice setups.

(No this isn't AD game, that's ToySpace setup lol)

Check video accolade for his streams:
[previewyoutube="VMeRxNMqauU;full"]
He streamed Arizona Derby for weeks and published like 20's of videos with hours of gameplay.
Congrats on a great show, buddy! We stay tuned for more of it.

Here's his streams: https://youtube.com/playlist?list=PLREo7LrjnV7FX3UbqexoIUQQv3zb3z6ZF



Top Players of the 'Arizona Derby'

Hello Off-roaders,



It's been over a year and a half since you start rushing over 'Arizona Derby' hills, getting more skilled and enhanced rigs to the very high-ends.
Congrats on that!!

Some of you guys playing unexpectedly great, winning advanced AI racers and placing ultimate times, all at extremely high off-road speeds.

Here is the video & list of the best and most skilled 'Arizona Derby' players, that shows exceptional skills:



[previewyoutube="gcKTVo7ggkw;full"]


<*> XXZ3ROXX,
<*> LUNATEK,
<*> NITEVISION,
<*> MARTENS78,
<*> FLASHBAC85,
<*> TOYSPACE,
<*> CODEX,
<*> VRM,
<*> CHAVOGHETTA2525,
<*> YELLOBEARD,
<*> KONSTANTINOWITSCH,
<*> OXOTHUK-3A-HACKAMU,
<*> JOHN,
<*> PAOLO FOUREL,
<*> UKNOWN NOMAD,
<*> NOWISTOK,
<*> VISEGAMING1998,
<*> NERDERUDITO,
<*> SMASTERMAN,
<*> LOCOMOTION 22,
<*> TIKLYT,
<*> MR. INCREDIBLE,
<*> DIRTY PLAYER,
<*> THE VEZ,
<*> CROUTONOFDOOM,
<*> DANKK,
<*> HANG9,
<*> BOX111,
<*> KTM EXC UK,
<*> DUH321,
<*> INDIGOJINX,
<*> NATE S. CRAY,
<*> ANTONIO PFAHL,
<*> DRYMINATOR,
<*> LEONSKI GOLDBERG,
<*> JANYS89.CZ,
<*> REVENGEFROMMARS,
<*> RHDARKKNIGHT,
<*> VALKO,
<*> LOWOMKIVA,
<*> BBARNE297,
<*> CREO318,
<*> GTCLUB1377



This is just very top, among thousands of other great players.





As always, leaderboards getting more and more crowded place, with many new wins each day and now, just first, of 32 leaderboards tracks of 'Arizona Derby', having 1,189 wins:



Hurry up, put your name on the list!



It is great to see how a large number of players getting more and more versed at 'Arizona Derby' and things going to be very competitive!!



Cheers and congrats for a great job, dudes!



PS. Spoiler for next patch - digitalizing few top players in form of ADriver in games, to record their achievements forever (bio's stays from original AD storyline):


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