Arkhangel: The House of the Seven Stars cover
Arkhangel: The House of the Seven Stars screenshot
Genre: Adventure, Indie

Arkhangel: The House of the Seven Stars

Point & Click navigation is officially being worked on!



The work has begun on adding full point & click navigation to Arkhangel! It's...gonna take awhile. ;-)

Stay tuned!

-Winter Night Games

Arkhangel 11/2019 Update: Linux, Steam Achievements, New Tutorials OH MY!

Hey everyone!

We've been working on a number of new updates and features over the last couple of months and we are extremely excited to let you know that they are now live!

PATCH NOTES:

Steam Achievements - Are you a completionist that is always looking for bragging rights? Well there are now 25 brand-spanking new achievements for you to discover in Arkhangel.

New Tutorials - Were you falling asleep reading the massive block of text that was the former tutorial page? Worry not! There is now a more robust and descriptive tutorial for Arkhangel complete with fancy pictures. There is even *gasp* animations! So fancy.

Linux Now Supported - You read that right! We finally have support for all of you Linux lovers out there. It took some doing just in terms of Zack trying to figure out how Linux worked, but once he did, it got uploaded and is now ready for you to play!
** Special tech note** - if you are an nVidia user and find some games have strange black dots across the screen, then we highly recommend adding the following to your Steam Launch Options for Arkhangel, "-force-glcore42 -force-clamped". That should get you going.

Multiple Bug Fixes - Our dutiful players discovered a few difficult-to-spot bugs during their journeys, so we collected the data and made several fixes. Michael can no longer get caught in a weird squatting/walking state towards the end of the game if you turn the inventory on and off and move the directional buttons around. You will also no longer get clipping issues in the Path of Shadow...in fact, there was a substantial reconstruction of that area for some upcoming changes.

Speaking of...

WHAT'S NEXT:

We've been reading reviews and collating feedback from a number of people and have been prepping ourselves for a pretty substantial update in the coming months. It's clear that some of the camera angles, transitions, and control methods aren't working for everyone, so we are going to dive into those deep waters. We're not 100% sure what the outcome is going to be and we are fairly positive that it's going to be a very invasive update, so we are going to take our time with it and keep you posted on our progress.

As always, thank you so much for the support. We really appreciate you all and we are looking forward to what the future will bring for Arkhangel.

Have a great weekend,
-Winter Night Games

The Halloween Sale is ON!

The Halloween Sale is now ON! Arkhangel is 80% off for a limited time. What a sPoOoOOooooOOky Deal!! ːsteamhappyː

August 17th, 2019: Maintenance Patch!

Hey all!

Just a quick note to let you know we pushed a small update to Arkhangel. This is more of a quality of life/maintenance patch than anything. Here's a brief rundown:

* Fixed an audio oddity in the Asylum on Day 1 when you talk with Elizabeth

* Adjusted Gabrielle's dialogue when she's standing in the attic in Day 1 when you are playing as Michael

* Fixed a rare (but potentially evil) save/load bug in Day 6 that could promote a progression issue.

* Provided an additional fix for people that might have already experienced said save/load bug.

Mac OSX, Windows 32-bit, and Windows 64-bit builds all updated.

Have a great weekend,
-Winter Night Games

​Arkhangel is now $8.99/£6.19...FOREVER!!

Greetings all!

One year ago (well...one year ago on the 27th), we released our first project, "Arkhangel: The House of the Seven Stars". This was a labor of love for both Josh and myself that took over five years of figuring out what the hell we were doing, realizing we're dumb, RE-figuring out what we were doing, sobbing openly, and then eventually releasing a game. We learned a lot and we would change a lot, but we are proud of our little game. Is it perfect? Of course not. We've been listening to player feedback, we pushed out a few major updates, and there are a few things on our road map that we'd like to address, but for now, we're just happy that it's out there and has over 1000 players and wanted to celebrate by dropping the price to $8.99/£6.19 PERMANENTLY and hope that more people want to join the party!

Thanks for all of the support over the last year and stay tuned for more from Winter Night Games!

-Zack

Winter Night Games announces Kickstarter for their upcoming table top game, "The Great Nameless"!

The Great Nameless Kickstarter Announcement!!
MARCH 02, 2019
Four Gods. Four Realms. One Endless Engine of Destruction.

It is risen.
The end has come.



The Great Nameless is now on Kickstarter!

Be the first to get your hands on The Great Nameless, our first tabletop game:

Each god features its own deck of cards, playstyle and backstory.

Each player represents a god who will build armies, equip them with artifacts, and manipulate events in order to strengthen their position on the board.

Players will work to Seal their Realms away from invasion by the armies of their mindless, all-powerful creator, Z'xhuul.

Or they may instead sabotage each other in the hopes that their opponents will be too weak to withstand the onslaught of Z'xhuul's avatar, The Great Nameless.

Check out our Kickstarter campaign for full details on components and gameplay, backstory and the upgrades we have planned for stretch goals.
You can even watch gameplay videos and download the full rules!

Contribute to the Kickstarter here: https://www.kickstarter.com/projects/winternight/the-great-nameless-a-game-of-divine-might-and-cosm?ref=discovery&term=the%20great%20nameless

64-bit (Windows) Executable now uploaded

Hey all!

We have pushed a new build that includes an 64-bit executable for Windows along with a handful of UI bug fixes. Not a huge update, but an important one. Here's a quick list:

1) New 64-bit Windows version. Hopefully, this will help with the random Win10 crash reports we've seen. Steam should automatically play the 64-bit version if you are running a 64-bit OS.
2) UI bug fix: You can no longer open your inventory during a QTE
3) UI bug fix: Hotspot interaction while your inventory is open has been disabled
4) There was a random point where Gabrielle could get pushed to the other end of a level and it was hilarious...but decided it should be fixed. :-)

As always, let us know if you come across something strange. Always happy to help track oddities down!

-WNG

Arkhangel: The House of the Seven Stars is 50% off!


Welcome to the Steam Winter Sale where Arkhangel: The House of the Seven Stars is 50% off for a limited time!

11/28/2018: Windowed Display Mode now available!

Hey all!

Quick update to let you know that we've pushed a new version of Arkhangel that now allows the user to play in a window as opposed to full screen if they so desire.

This mini-patch also fixes a weird issue with the customize controls page when using mouse & keyboard inputs along with a handful of additional UI/Menu improvements.

Happy Hump Day!
-WNG

ARKHANGEL VERSION 1.2 AVAILABLE NOW AT 33% OFF FOR A LIMITED TIME!



Greetings Winter Night Gamers!

We are very excited to announce that the long-overdue update for Arkhangel is now available with a limited time special promotion sale at 33% off list price!

So, what all is included with this update?  Let's get to it, shall we?

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UPDATES:
+ Added full game controller support.  This was a full replacement of the Unity Input System!  Yowza!
+ Significant overhaul to Player navigation settings and speed.
+ Added a "Run" option to allow the player to explore at a faster rate.
+ Restructured menus to allow for easier controller navigation.
+ Inventory has been significantly overhauled.  It is now opened/closed by an input key rather than a mouse over. Interaction methodology and presentation has also changed.  This has had cascading effects on multiple other systems that required adjustments.
+ Visual Quality settings, Screen Resolution settings, and Controller Customization are now all handled with in-game menu interactions.
+ Updated multiple camera transitions in the game to be fades rather than movement based.
+ Updated camera positions and control perspective in the Library and Saloon.
+ A ton of small tweaks and adjustments!

KNOWN ISSUES:
+ Use previous saved games at your own risk!  With the sheer amount of changes to the underlying systems of Arkhangel, we cannot 100% guarantee that loading into old save games before this update will be completely reliable.  By all means, give it a shot, but know that there very well could be significant issues with player animation, controls, and menus.
+ We recommend using D-PAD when navigating through menus with a game controller.

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This update took significantly longer than we expected.  Being the only Unity developer on our team, I (Zack) vastly underestimated the number of hurdles and cascading effects that such an update was going to introduce.  That being said, we've had a lot of great feedback on this update.  Friend of Winter Night Games and game industry veteran, James Goddard gave us some incredibly valuable advice regarding player speed, animation settings, and controller feel.  When the guy that worked on Street Fighter II gives pointers, you LISTEN!

Thanks James!  :-D

As always, continue to give us feedback.  Your thoughts and insights have been incredibly valuable and are the main reason why we pushed so hard on this update.  We knew that the controls needed some love and your guidance made us really want to focus on it with a microscope!  Y'all help us grow!

Okay, with that being said, the update is now live!  If you've already played the game, we'd love for you to check out the new control scheme and some of the other bells and whistles.  If you've been waiting for this update to take the plunge, the limited time sale at 33% off is a great way to dive in!  :-)