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Genre: Shooter, Simulator, Strategy, Tactical

Arma 3

Community Radar #53



A new Community Radar is in your sights! 🎯

Check out some of the latest awesome community content:

Full COMRAD

SPOTREP #00119

OPREP - Performance Optimizations in 2.20



UNIT: Dedmen, Programmer, Programming
TO: Arma 3 Users
OPSUM: An analysis of recent multithreading improvements for a smoother game experience



EVALUATION

Welcome to this technical deep dive into Arma 3's performance optimizations in update 2.20!

Full Report

SPOTREP #00118

[p]FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Game Update 2.20 (Performance Optimizations, Steam Game Recording, UH-80 / AH-99 Stub Wings, Illumination Flares)
SIZE: ~127 MB / ~57 MB (depends on Arma 3: Contact ownership)



More in the full changelog and SPOTREP[/p]

OPREP - Global Mobilization Update 1.6



UNIT: Vertexmacht
TO: Arma 3 Creator DLC Users
OPSUM: A review of the Global Mobilization 1.6 Update



EVALUATION

Hello Arma 3 Community!

Today we are introducing the 1.6 update for Global Mobilization - Cold War Germany. A lot has changed under the hood of GM, besides new content, new gameplay features have also been introduced, as well as some fundamental adjustments to how GM plays overall. Let's dive right in:


Full Report



https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

Arma 3 Creator DLC: Global Mobilization - Cold War Germany Update 1.6



Third-party Arma 3 developer Vertexmacht along with Publisher Bohemia Interactive have released a sixth content update for Arma 3 Creator DLC: Global Mobilization - Cold War Germany.

Update 1.6 delivers new vehicles and vehicle variants, new weapons and equipment, and various fixes and improvements.



Update 1.6 highlights include:

New vehicles and vehicle variants:

  • 2B11 120mm mortar
  • BMP-1P
  • BRDM2 ATGM 9P133
  • BRDM2 ATGM SF 9P133
  • BRDM-2RS (Polish version of the BRDM-2RCH)
  • TPz 1 VHF jammer
  • TPz 1 Fuchs Medic
  • RakJPz 2
  • KPz 1A4
  • M113A1G 120mm mortar carrier
  • M120 120mm mortar
  • PzBtl 293 insignia added
  • KPz1A5DK1
  • KPz1A5DK1 with dozer blade
  • "Red Hornet" paint variant of Bo105 PAH




New weapons and munitions:

  • M/77 smoke grenade
  • M/56 hand grenade
  • GC Army 40x47mm ammunition
  • DE Army 40x46mm ammunition
  • 40 round magazines for AKM rifles
  • SS.11 ATGM weapon (RakJPz2)




New equipment:

  • BESPA UTV vest with variants
  • BESPA vest with variants
  • M86 helmet with variants
  • UTV rig with variants
  • UTV hat with variants
  • UTV uniform (Strichtarn) with variants
  • UTV uniform (Strichtarn-Green) with variants
  • UTV rank insignia
  • Ochra AKM vest with variants




New units:

  • DDR '90 Infantry
  • DDR '90 Motorized Infantry groups (BMP-1P, SPW-60, Truck gel. 5 Transport)




New objects:

  • 100mm ammo boxes
  • 100mm shell models
  • 100mm static ammo objects
  • 105mm ammo boxes
  • 105mm DM512 HESH-T
  • 105mm shell models
  • 105mm static ammo objects
  • 122mm ammo boxes
  • Additional 122x447mm shell models
  • Additional ammo pallets
  • Ammobox Type 8 (122mm, 100mm)
  • Box pallet
  • Fuel canister pallet
  • Static 120mm mortar round objects
  • Wooden ammo box Type 7 (DM1202 120mm mortar round ammo box)




New features and modules:

  • Ability for tank commanders to override turret control (take full control of the turret)
  • Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available)
  • Ability to toggle beacon lights via key toggle
  • Ability to raise and lower dozer blades via key input
  • Ability for Do-28D2 to take off doors, enables FFV door gunner position
  • Ability for L-410T to take off doors, enables FFV door gunner position




Various fixes and quality-of-life improvements

You can find the full changelog for Update 1.6 here. For an in-depth introduction to the update's new content, you can read the latest OPREP blog post by developer Vertexmacht.



The CDLC is available for purchase at the Steam Store.

https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

We hope you'll enjoy this free update and thank you for your support!

Bohemia Interactive & Vertexmacht

Creator DLC is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. This program enables external talent to earn a financial reward for their work, while players get to enjoy more quality content. For more information, please visit the Arma 3 website.

Creator SPOTREP: Global Mobilization #009

FROM: Vertexmacht
TO: Arma 3 Creator DLC Users
UNIT: Global Mobilization - Cold War Germany
ACTIVITY: Update 1.6
SIZE: ~36 GB



https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

Changelog


ADDED


  • ADDED: GC Army 2B11 120mm Mortar
  • ADDED: GC Army BMP-1P
  • ADDED: GC Army BRDM2 ATGM SF 9P133
  • ADDED: GE Army TPz 1 VHF Jammer
  • ADDED: GE Army RakJPz 2
  • ADDED: GE Army KPz 1A4
  • ADDED: GE Army M113A1G 120mm Mortar Carrier
  • ADDED: GE Army M120 120mm Mortar
  • ADDED: GE Army PzBtl 293 Insignia added
  • ADDED: GE Army TPz 1 Fuchs Medic
  • ADDED: DK Army KPz1A5DK1
  • ADDED: DK Army KPz1A5DK1 with dozer blade
  • ADDED: PL Army BRDM-2RS (pl version of the BRDM-2RCH)
  • ADDED: PL Army BRDM2 ATGM 9P133
  • ADDED: Red Hornet paint variant of Bo105 PAH
  • ADDED: DK Smokegrenade M/77
  • ADDED: DK Handgrenade M/56
  • ADDED: GC Army 40x47mm ammunition
  • ADDED: DE Army 40x46mm ammunition
  • ADDED: 40 Round Magazines for AKM Rifles
  • ADDED: SS.11 atgm weapon (RakJPz2)
  • ADDED: GC 90 Infantry
  • ADDED: GC 90 Motorized Infantry Groups (BMP-1P, SPW-60, Truck gel. 5 Transport)
  • ADDED: GC BESPA UTV Vest (Belt)
  • ADDED: GC BESPA UTV Vest (Leader)
  • ADDED: GC BESPA UTV Vest (Machinegunner)
  • ADDED: GC BESPA UTV Vest (Officer)
  • ADDED: GC BESPA UTV Vest (Rifleman)
  • ADDED: GC BESPA UTV Vest (Specialist)
  • ADDED: GC BESPA UTV Vest (Winter, Belt)
  • ADDED: GC BESPA UTV Vest (Winter, Leader)
  • ADDED: GC BESPA UTV Vest (Winter, Machinegunner)
  • ADDED: GC BESPA UTV Vest (Winter, Officer)
  • ADDED: GC BESPA UTV Vest (Winter, Rifleman)
  • ADDED: GC BESPA UTV Vest (Winter, Specialist)
  • ADDED: GC BESPA Vest
  • ADDED: GC BESPA Vest (Belt)
  • ADDED: GC BESPA Vest (Leader)
  • ADDED: GC BESPA Vest (Machinegunner)
  • ADDED: GC BESPA Vest (Rifleman)
  • ADDED: GC BESPA Vest (Specialist)
  • ADDED: GC M86 Helmet
  • ADDED: GC M86 Helmet (Blue)
  • ADDED: GC M86 Helmet (Mesh)
  • ADDED: GC M86 Helmet (Strichtarn)
  • ADDED: GC M86 Helmet (Winter)
  • ADDED: GC UTV Hat (Beige)
  • ADDED: GC UTV Hat (Strichtarn)
  • ADDED: GC UTV Hat (Strichtarn-Green)
  • ADDED: GC UTV Rank Insignia
  • ADDED: GC UTV Rig (Belt)
  • ADDED: GC UTV Rig (Leader)
  • ADDED: GC UTV Rig (Machinegunner)
  • ADDED: GC UTV Rig (Officer)
  • ADDED: GC UTV Rig (Rifleman)
  • ADDED: GC UTV Rig (Specialist)
  • ADDED: GC UTV Uniform (Strichtarn)
  • ADDED: GC UTV Uniform (Strichtarn, Rolled Sleeve)
  • ADDED: GC UTV Uniform (Strichtarn-Green)
  • ADDED: GC UTV Uniform (Strichtarn-Green, Rolled Sleeve)
  • ADDED: PL Vest Ochra AKM (Winter)
  • ADDED: PL Vest Ochra AKM (5 color variants)
  • ADDED: GE Dust Glasses (Relaxed) variant
  • ADDED: Ability for commanders to override Turret control (take full control of the turret)
  • ADDED: Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available)
  • ADDED: Ability to raise and lower Dozer Blades via key input
  • ADDED: Ability to toggle beacon lights via key toggle
  • ADDED: Ability for Do-28D2 to take off doors, enables FFV door gunner position
  • ADDED: Ability for L-410T to take off doors, enables FFV door gunner position
  • ADDED: 100mm Ammo Boxes
  • ADDED: 100mm Shell models
  • ADDED: 100mm Static ammo objects added
  • ADDED: 105mm Ammo Boxes
  • ADDED: 105mm DM512 HESH-T
  • ADDED: 105mm Shell models
  • ADDED: 105mm Static ammo objects added
  • ADDED: 122mm Ammo Boxes
  • ADDED: Additional 122x447mm shell models
  • ADDED: Additional Ammo pallets added
  • ADDED: Ammobox Type 8 (122mm, 100mm)
  • ADDED: Box pallet
  • ADDED: Fuel Canister Pallet Object
  • ADDED: Static 120mm Mortar round objects
  • ADDED: Wooden Ammo Box Type 7 (DM1202 120mm Mortar Round Ammo Box)

    CHANGED

  • CHANGED: Library entries for all Binocular-type weapons added
  • CHANGED: 20x139 AP ammo muzzle velocity decreased from 1175 to 1100 and HE ammo from 1175 to 1040
  • CHANGED: 20x139 AP DM43 penetration capabilities reduced
  • CHANGED: Adding illuminated reticle to c79 optic
  • CHANGED: illuminated reticles now have a glowing “Aura”
  • CHANGED: AI precision multipliers adjusted for all weapons (handheld and mounted)
  • CHANGED: Ammoboxes converted to MCA texture layer method
  • CHANGED: armorStructural of all vehicles lowered, to lower the threshold of ammo that can cause damage on vehicles
  • CHANGED: Artillery Ammunition setup adjusted to cause more direct damage for direct vehicle hits
  • CHANGED: Beacon useraction unified and beacon icon added
  • CHANGED: BPz2 dozer blade animation added
  • CHANGED: BRDM2, BTR60, 0.5t truck, Truck 5t gl,Truck 7t gl,Truck 10t gl, SpPz2 Adding towing points
  • CHANGED: Cost and threat value adjustment
  • CHANGED: Danish M2 renamed to TMG M/50
  • CHANGED: DK soldiers now use danish M\77 smoke grenade
  • CHANGED: DK soldiers now use danish M\56 hand grenade
  • CHANGED: Fuel trucks fuelexplosionpower increased to 3, ammo truck fuelexplosionpower increased to 5, base value set to 1
  • CHANGED: HK69 reload animation adjusted to support longer grenades
  • CHANGED: Increased deflection potential for AP ammunition
  • CHANGED: M113 customization option to remove side skirts added
  • CHANGED: PNMK customization option to remove side skirts added
  • CHANGED: SG series rifles cartridge ejection improved
  • CHANGED: SPz1 Shot deflectors added to fire geometry
  • CHANGED: T55AM2, SPz1, M113 side skirt armor simulation added
  • CHANGED: 2 single round Bastion missile magazines on T55AM2B switched to a single 2 round magazine to make ammo UI counter consistent
  • CHANGED: Explosion shielding set to 1 on all vehicles
  • CHANGED: Turret override functionality added to SPz1
  • CHANGED: Turret override functionality added to SpPz2
  • CHANGED: Turret override functionality added to FlkPz1
  • CHANGED: 762x54mmR AP 7n1 indirectHit damage removed
  • CHANGED: AI dispersion coefficients adjusted
  • CHANGED: all characters to armorStructural = 3; as they have always had the short-rod Geometry lod collider. This should make people generally a bit more resilient.
  • CHANGED: all GM Characters to new View Geometry LOD mesh
  • CHANGED: BMP1 driver no longer uses PIP periscopes
  • CHANGED: GM's street lamps now are visible at any distance in the night, creating unique visuals.
  • CHANGED: gm_core_fnc_buildGroupTemplate to allow blacklisting of items (per individual item)
  • CHANGED: Increased Plane door animation speed for faster entering as pilot
  • CHANGED: LATGM missile emissive material on rear end increased in size for better visibility beyond 1000m range
  • CHANGED: Plane door opening/closing sounds
  • CHANGED: SKOT now able to set license plate and tactical signs
  • CHANGED: T55 and variants now able to set tactical signs
  • CHANGED: T55 floating geometry bugs fixes
  • CHANGED: Dshkm tripod can be disassembled
  • CHANGED: SPG9 tripod can be loaded on vehicles
  • CHANGED: PL Special forces now use Ochra AKM Vest
  • CHANGED: RakJPz2 added to MP Mission Missile Safari
  • CHANGED: KPz 1A1A1 replaced by KPz 1A4 in MP Mission Fat Cats

    FIXED


  • FIXED: Fixed: 0.5t truck LATGM tubes textures fixed
  • FIXED: 4x20 scope and RV scope now properly use the scope mode as primary and the ironsight as secondary optics mode
  • FIXED: BMP1 and PT76 now engage armoured targets with their main gun
  • FIXED: BrPz1 fire geometry Fixed
  • FIXED: Dshkm tripod garage icon had wrong proportions
  • FIXED: Fero Z-24 - reticle clips outside scope
  • FIXED: Fero51 optic model naming
  • FIXED: GE Airforce white rank insignias were not preloaded
  • FIXED: Rank insignia now adapt to the current uniform class, not soldier class.
  • FIXED: LockSystems and LockDetection systems removed from all vehicles except Pah1A1, CH53GS, T55AM2
  • FIXED: M113 driver position now has night and day vision
  • FIXED: Missing warheads name added to ammo
  • FIXED: Penetration capabilities of 14.5 mm ammo reduced,
  • FIXED: Script error when adding MG3 to tripod
  • FIXED: Shilka wreck gun UVs
  • FIXED: Smoke grenades no longer reignite on JIP
  • FIXED: SPz1A+ and SPz1A1 searchlight not following turret rotation
  • FIXED: Static weapon assembly was causing popups in certain situations
  • FIXED: T55 Base armor thickness increased (Hull front from 90mm to 100mm, Turret from 75mm all around to front 200mm ,side 150mm, back 75mm)
  • FIXED: T55 front armor fire geometry fixed
  • FIXED: Typ 1200 - LOD mesh glitch (https://gitlab-public.bistudio.com/publishing/global-mobilization/-/issues/458)
  • FIXED: Typ247,251,253 siren light effect was too low
  • FIXED: Ural Reammo truck was using wrong wreck proxy
  • FIXED: Ural Refuel wreck material was using wrong textures
  • FIXED: KAT1 Library entry
  • FIXED: Typ 1 Siren was not working
  • FIXED: misaligned 122mm shell
  • FIXED: Arsenal now offers Empty versions of East German Backpacks
  • FIXED: BRDM-2 had BRDM2CH arm mounts visible in lower lods
  • FIXED: BTR60PB gun selection in lower lods
  • FIXED: Coffee Mug hit FX
  • FIXED: Dshkm and M2 weaponclasses now set to "hardmounted"
  • FIXED: FlkPz 1 proxy positions for all crew members was too low
  • FIXED: Ghost doors in gm_euro_barracks_02_destruct (and winter)
  • FIXED: gm_ge_ff_u1300l_medic not zeusable
  • FIXED: Gunners of M109, 2S1, and T55 would get stuck in the ground when they exit the vehicle without a weapon
  • FIXED: K125 texturesource inheritance
  • FIXED: LAW M72 and RPG18 AI was engaging at over 3000m
  • FIXED: Mi2 fueltank shadow bug
  • FIXED: Misaligned chairs in pub insets
  • FIXED: Occluders for gm_euro_office_01 could hide too much in certain angles
  • FIXED: RPK uses wrong flashlight attachment type
  • FIXED: RPK74 bipod visible inside of barrel
  • FIXED: Screw on suppressors no longer make make regular ammo go sub sonic
  • FIXED: SG551 SWAT Optic attachment proxy is 9mm too low
  • FIXED: Some Weapon baseclasses were missing Display Names
  • FIXED: Some wooden shelves were bulletproof.
  • FIXED: U1300L Cfg Patches Units array
  • FIXED: FlkPz1 driver Lod visibility bug fixed
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    https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/


    For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 150,000+ free Workshop items shared by talented community content creators.

    To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

    Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!