Armed to the Gears cover
Armed to the Gears screenshot
PC Switch Steam
Genre: Fighting, Strategy, Indie

Armed to the Gears

Occasional crash finally fixed?

Hi friends!

Took quite some tinkering, but I think I have finally figured out the old occasional game crash. It was related to the enemy base structures explosions, that were replaced and - I really hope - fixed for good.

Something else probably fixed too is the "Watch Intro" button. It should now load the video in most PCs and be followed by the War history logs, so if you had problems here before, you can try again.

Like always, I have some limited testing range locally, so every feedback is very welcome. Try blowing up some enemy bases and let me know here or in the Discussion tab if you ran into this problem after updating to version 1.191011.

Thanks a lot!

Latest fixes

Hi guys, Armed is updated with some important fixes:

  • Prevent wall climbing when walking towards them;
  • Fuel usage adjusted by difficulty;
  • Game crashing during battles seems to be fixed;
  • General memory and asset cleanup for better performance.


Let us know in the comments or forums if you still experience crashes while playing, specially while a reactor is being captured.

Thanks!

Another round of bug fixes

Hi guys,

The game is updated with the following fixes:

- Items no longer floating after being dropped by enemies;
- factories now bypass the map item limit and will always produce items;
- AI has been improved in some situations;
- Repair stations were conflicting in some maps;
- Joystick mode auto-directional when positioning turrets;

There is also a crashing bug that I'd like to address, it's a mysterious bug that seems to occur when a reactor is being captured. It's not completely fixed in this update so these crashes may still happen, but I'm looking into it and I hope to have it fixed in a couple days max.

Thanks!

New Intro Video now on Youtube (3D Animation)

Hey guys, the game intro animation is now also uploaded to youtube, in case you wanna take a look, here it is. Hope you like it!

https://www.youtube.com/watch?time_continue=58&v=LGvbtfn2nNo

Gamepad Support Update is online!

After the beta tests and a few critical fixes, the Gamepad support is now published.
Still needs some more tweaks, but we're getting there. The War History Logs loop bug should be fixed as well.

Have fun!

Gamepad Controller Update available in Beta!

Hey guys!

The gamepad support for Armed has long been overlooked in favor of some other important fixes, but now it's time to finally address it.

There is a new beta version available for everyone (Steam lib -> properties -> beta tab) with some brand new features for an improved gamepad twin stick controller support, including:

  • Input calibration now comes already configured for Xbox controllers;
  • More input options to customize the controller config;
  • A new aiming system (directional) for stick controllers;
  • Controller configuration during gameplay in the pause menu;
  • Improved gamepad menu navigation in HUDs and settings;

Other updates are:

  • Lots of sound effects improvements with voice warnings and pitch variations;
  • War History Logs - a slideshow with the game's background story;
  • Introduction cutscene - a 3d introduction presentation;

This beta is programmed to go live in the next couple of days. Let me know here or in the discussions if you find bugs or has an idea for improvements.

Thanks!

Summer Sale Update!

Hi guys,

This update is based on the recent feedback, with some important fixes that needed urgent addressing. I had to prioritize these fixes so the Controller update will come next.
Here’s what’s new:

  • Reset Weapons button in pause menu, to reconfigure your mech back to the workshop setup;
  • Primary weapons now have a max range of reach;
  • Reactor capturing code completely rewritten, to fix many issues;
  • Improved AI in many aspects, such as collision, navigation, sight range, etc;
  • Turrets placement don’t cancel if attempted to be placed in forbidden areas;
  • Removing structures now verifies if it’s an upgraded factory or generator;
  • Factory should always produce no matter the amount of item boxes in the map;
  • Aim now detects enemies below bridges and doorways.
  • Deploy preview / placed have now the same collision range;
  • Overheat stops weapon completely on hard mode;
  • Attack drone upgrade fixed;
  • More general game balancing;
  • Max entities for “Skip Countdown” increased;
  • General optimizations and engine updated.


If you play it and notice any problems with this version, please let me know here in the comments.

Thanks and have fun!

More Updates!

Hi guys! Here's what's new:

Orbital Station map improved;
More balancing on enemy waves;
More sound effects (repairing, intro, etc);
Mech customization on main menu automatically loaded;
NPC dialog reviewed;
More general bug fixes and code optimization.

Next update will be dedicated to the Controller Setup to improve the compatibility, provide easier configuration and more aiming method options.

Thanks everyone for your support, have fun!

Game Polishing Update

Hey guys,
This is an update to improve, optimize and fix many small (and big) details.
In short, it brings:

  • Wavemaps difficulty balanced;
  • The “shooting while deploying” old issue finally fixed;
  • Missiles aim calibration;
  • Better Aim snapping;
  • New soundtracks;
  • Pick ammo, fuel and credits with specific icons and sounds;
  • Radar Minimap showing more item types;
  • Better fuel/ammo factory models and animations;
  • Factory production countdown display;
  • Instant energy recover when deployment is cancelled;
  • Faster energy regeneration;
  • Better attack drone;
  • Better carpet bombing attack;
  • Lots of code optimization.

Still some things to be fixed, but the overall game-play I think is much improved now.
We’re getting there!

New Update: Easy Mode, Better Aiming, NPCs and more!

Hi guys!

Here’s another important update with some cool stuff:


  • Easy Mode added: You can now select the Easy mode, besides Normal and Hard, in the Gameplay tab at the Command Room. This mode will increase your available energy from captured reactors, spawn less and weaker enemies and increase your power. There’s a 20% kill reduction as a penalty, just as the Hard mode has a 20% increased kill number as a bonus.
  • Better Aiming: Both the primary (machine guns, plasma guns, etc) and secondary (grenade and missile launcher) had their aiming calibrated. You may notice it’s easier to aim and hit enemies.
  • Four NPCs were added to the headquarters area, to provide background story dialogs, help and directions.
  • New sound effects for cyborg and mutant units (voices).
  • Turrets now have some idle animation while no target is acquired.
  • Many assorted bug fixes and improvements.




This is also the first release candidate for the official game launch, so please let me know of every bug you find in the community forum.
Thanks everyone for playing!