The Armikrog team has been working around the clock (literally) to get the game polished for release. Our goal is to give you a great game--unfortunately over these past few days we've encountered a few bugs that are going force us to push back the release date. We understand that we've pushed the date back before, and here we are doing it again--but a short term delay in order to give you a great game is better than giving you a frustrating broken version tomorrow.
Over the past 7 days we've had some new technical issues pop up. Specifically some critical bugs called 'progression stoppers,' where users couldn’t get past certain points in the game. While these bugs continue to be fixable, they just aren't issues that we can ship with. Even this morning the Quality Assurance team kicked back a build due to an early critical bug. Yes, everyone is working through the Labor Day weekend, including our pals in Q.A.
We're confident that all of these issues are fixable. We just need a little more time, so we're pushing the release date back to September 30th.
Hang in there with us -- we know everyone is excited to play Armikrog, and we're excited to see you all play it!
Thanks for all of your support!
--Ed and the Pencil Test Studios Team
September 8th
Hey Armikroggers!
As we're approaching the finish line, we've come across some details in the game that we really want to address. Some of the issues are about tuning, while others are straight-up bugs fixes. Since we owe it to every one of you to give you the best possible game we can make, we've decided to push back the game's release date to September 8th.
We've enjoyed and appreciated your overwhelming support throughout this whole production, and we want you to be proud of the game that you've backed. Mike and I both feel like releasing the game without addressing the last of these issues would be falling short of that.
Thanks everyone -- the adventure begins September 8th!