We’re always working on new content and one of the skins that we will introduce in the near future is one called Australian Boxer.
This skin for the Boxer CRV Tier 9 Premium AFV will make it look like an actual Australian Boxer. The Boxer won the contract for the LAND 400 Phase 2 program that sought to replace the aging ASLAV vehicles (MOWAG Piranha III variant for Australia) that have been in service since the early 1990s. The LAND 400 program has been in work since the mid-2000s – the initial Request for Information was issued in 2006 with another, more detailed one following in 2009. The program included several phases:
Phase 1 was the initial 2006-2009 market evaluation
Phase 2 was the acquisition of ASLAV replacement
Phase 3 was the new IFV program (recently won by the Korean AS21 Redback)
Phase 2 was launched in the December of 2015. By the summer of 2016, two most likely to succeed candidates were selected – Rheinmetall with its Boxer and BAE with its Patria AMV version called AMV 35. Further evaluations took place between 2017 and 2018. The winner – Rheinmetall – was announced in the March of 2018.
Simultaneously, the contract was reduced from the original 225 to 211 vehicles and signed in August of the same year (for 211 vehicles and 12 spare combat modules). The first 25 vehicles would be made in Germany, the rest in Australia. The contract would comprise of:
133 CRV vehicles (fire support and recon Boxers)
13 multi-purpose vehicles
15 command vehicles
29 JFS vehicles (basically lightly armed scouts)
10 recovery vehicles
11 repair vehicles
The vehicles are to be built until 2026 (the first ones were delivered in 2019).
Our skin is painted with the proper Australian camouflage (called AusTac) and features some neat details such as a different rear part, the rear turret stowage basket, or a towing cable in the front.
It also bears the proper markings and license plates as well as the vehicle name on its right side – “Bogan”.
Installing the skin will also unlock and install all four overprogression modules:
Spall liner
Thermal imager
30mm PELE
ATGM Targeting System (launches two missiles simultaneously)
We hope that you will like the skin and, as always:
See you on the battlefield!
CEO Answers: Issue 2
Commanders!
Following our call to submit your questions to the CEO of Wishlist Games Alexey Larionov, we have prepared the second batch of answers for you.
SamSerious: Will there be more tech trees in the future? Maybe rocket artillery or mortars?
We’ve already mentioned our plans to add more progression vehicles in the future, including the long-awaited T-80BVM. But that’s not the core of the question – that would be new vehicle classes, right?
The answer is, yes and no. The current class system, while somewhat clunky, basically covers pretty much every armored vehicle there is. Why would rocket launchers have a separate class when you can add them as Tank Destroyers? Same goes for self-propelled mortars which could easily count as SPGs. Adding an entire new class is incredibly complicated (we looked into it, actually) and, to a degree, pointless when vehicles with vastly different gameplay can be added within the current system. And that’s what it’s all about – to offer you different and diverse gameplay mechanics.
And that will definitely happen. For example, we are working on several interesting vehicles, the mechanics for which currently don’t exist. These will very likely come next year but the first glimpses of the ideas we have will be visible in the next Battle Path.
Wild_Butter: Is the game dying? Are there more players every month or less?
That entirely depends on the month of the year :) I am quite serious. Games in general feel strong seasonal influences – the highest amount of players play around Christmas while the lowest amount of players play when the weather is nice, during summer holidays. Now, in summer, we are at our lowest and it’ll just go up from now until roughly January. The circle of life, so to say. So, the answer to your initial question is “no”; in fact we are planning to stay for a long time and are expanding our team and playerbase both.
Razar1: Are there any plans to separate some PvE and PvP game mechanics so when things are balanced for PvP, the PvE players stop getting screwed over?
I am not aware of any mechanics where players are getting “screwed over” in PvE. Some vehicles carry limited ammunition to compensate for their powerful weapons, which is partially addressed by having a special “replenish” function in PvE (Q key) or by using repair zones during longer missions such as Rate of Decay. With that being said, we currently have no plans to separate PvP and PvE balance. Instead, we’ll offer you the opportunity to use your vehicle’s abilities to the max in the future.
MilanoMiliz: With the Buffs coming to Russian Vehicles, will other vehicles like the Leopards and Leclercs also get buffed in the near future?
Yes, we are planning to take a close look at the Abrams series in the near future, for example.
WolfGuardian: Can we expect an update where amphibious vehicles actually float and move like amphibious vehicles along with 2-3 maps that allow for this sort of gameplay?
We briefly looked into this matter as it periodically comes up as a player suggestion. This is one of those things that look very easy to do but really are not because they change one of the most basic pieces of code of the game – the movement system. To do this would require a massive overhaul (including all maps that feature water) and the tactical benefit would be negligible. That is why we are not planning to do this.
Shok2103: Will you develop the Global Operations mode further?
At this very moment we don’t have any plans for this mode. While Armored Warfare does feature two full PvP modes (Random Battles and Global Operations), it’s no secret we’re currently focusing more on improving the PvE experience. We do have plans to improve the PvP experience as well (via a comprehensive rebalance patch, for example) but the actual core concept of Global Operations is partially flawed as it acts as a multiplier for some vehicles that are balanced around single life. The second thing about this mode is that it hasn’t changed for many years and even if we update some things or add more maps – without a total overhaul (effectively a new mode), it won’t offer new gameplay as it’ll stay more of the same thing. When it comes to PvP, we’d much prefer to replace this old, stale feature with something fresh. On the other hand, we like the concept of a large battlefield and will definitely look into that in the future.
Tankman16476: Are you planning any changes to existing vehicle branches to make them more logical? For example, the Type 96B MBT (Type 96 being a PLA service tank) is currently a Premium while an export tank called VT-4 is a progression one. Wouldn’t it make sense to switch their places?
While you are technically correct, both tanks work the way they are just fine – they could use some polishing to be sure, but switching Tiers or statuses from Progression to Premium (and vice versa) is a massive can of worms. What of players who like things the way they are? What of players who invested into upgrades and such? Well, if you’ve been around long enough, you are surely aware of Balance 2.0 where we did the same thing and given the complexity of such changes, we’d have to have a very good reason to do so again.
And, as you might have guessed already, “it would improve the historicity” isn’t really a sufficient one because, after all, this is a game about mercenaries. In this sense, having “export” tanks more widely available to PMCs than “service” ones is much more logical.
Long story short – we are open to various vehicle suggestions from all players but anything that includes moving progression and Premium vehicles around is almost certainly a “no”.
Ghost_Mk1: When will we get a Tier 10 balance overhaul? Especially addressing the Buratino and Boxer deal too much damage, or the ZTZ-20 MBT overperforming overall.
We’re currently testing several iterations of TOS-1M changes. The TOS-1M is a great example why both our statistics and your feedback matter. It has a slightly above average winrate, not that great damage dealt per match, poor survival time per match – on paper, it looks fine at first glance. But, at the same time, it’s quite nasty because in most PvP matches, it drives forward, fires one or two rockets at most and then dies, which makes it not a lot of fun to play against. The third aspect of the matter is that we definitely do not want to nerf it to the ground. So, the general directions we’re considering are:
Reducing the armor of the “small turret” below the launcher, thus creating a massive and easily accessible weakspot, easily exploitable against rushers (plus nerfing the APS charges and limiting its zone of operations to forward only) Or, alternatively, adding an ammo rack module to the launcher (for obvious reasons), but this might make the vehicle too vulnerable and testing is required At the same time, we’d like to increase the accuracy of 122mm rockets as they are now flying all over the place and, with HE mechanic adjustments, they are nowhere near as destructive as they were at launch.
The ZTZ-20 is another matter where we need to tread carefully. Like the TOS-1M, the ZTZ-20 does not have extremely high statistics (the pre-nerf Object 640 behaved considerably better, for example) but we do recognize the toxicity of its armor. We’ll come up with a suitable solution.
ЦСНРФ: Are you planning a sound overhaul?
Yes. We are currently almost done with a diesel engine overhaul and with a 125mm gun sound overhaul. We’ll go on from there.
Tcarrq_SBEY: Are you planning to overhaul Battle Paths to become easier?
We already took steps in that direction by increasing the duration of the Tales from the Dark Battle Path from 3 to 4 months and by introducing events to win more Battle Coins such as the recent Desert Wind one. The bundles available on the Market or via the Web Shop are also cheaper than they were and we are glad you, the players, were happy about these changes.
Statys-Qou: Are you planning to overhaul the MBT weakspot system? Right now, all tanks have essentially homogenized armor where the weakspots are pretty much everywhere the same. We’d like some diversity.
This is a very double-edged sword. There are basically two approaches to the matter, as you correctly noted. On one hand, there’s the general armor homogeneity. On the other side, there’s the individual weakspot approach or, in its more extreme form, “pixel hunting” (where these zones are not only diverse but also small, a logical extrapolation of the concept).
It’s important to note that neither approach is the “right” one or even “better for the game” as each has its own advantages and issues. The “homogenized” approach is far easier for new players to grasp. Lower frontal plate is a weakspot and the rest of the tank typically is not. This makes the game easier to learn (but difficult to master as there are so many other mechanics to think of), which was the point of its introduction. If the armor layout is too complicated, new players are easily deterred and simply leave, which might sound great for the “git gud'' crowd but definitely isn’t a good thing for the game overall.
And, vice versa, the diversity approach is great for experienced players because it adds another layer of complexity where you have to know your opponents in detail to have a fighting chance against them. This can sometimes be great – just look at Elden Ring, and that’s a very difficult game – but, in free-to-play games that are essentially meant for casual audiences, you have to carefully balance the interests of each group. And that’s our goal – to balance things while keeping them fun.
With that being said, the current situation is by no means perfect and changes are in fact coming, but the point of this answer is to explain why such a system exists in the first place and that making something more complex isn’t always better.
That’s all the answers that could be fitted in this issue. We are already working on the next one. Until then:
See you on the battlefield!
Offer: Asian Week
Commanders!
ZTZ-20 Tier 10 Premium Main Battle Tank
QN-506 Tier 9 Premium Tank Destroyer
VT-5 Tier 9 Premium Light Tank
Type 96B Tier 8 Premium Main Battle Tank
Iron Crate
Between August 8 and August 15, 2024, the following items will be available:
ZTZ-20
The ZTZ-20 is a fictional Chinese Main Battle Tank for the 21st century. It combines western influences with some ideas taken from the T-14 Armata. You can read about its (real and fictional) history in our dedicated article.
In Armored Warfare, the ZTZ-20 is a Tier 10 Premium Main Battle Tank. On its own, it’s a beast of a machine and one of the most powerful vehicles in the game, featuring both a powerful gun and thick armor. It does have a special feature though – its missiles can cover a wide area with burning White Phosphorus that reduces enemy vehicle camouflage and deals damage to anyone entering the zone.
The ZTZ-20 MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.
VT-5
The VT-5 is a modern Chinese Light Tank that was developed specifically with export in mind. There are many reasons why a country without its own tank development should opt to purchase a Light Tank instead of a full-scale Main Battle Tank. It’s equally as fast if not faster with equal firepower but, what is most important, it is affordable. The VT-5 excels in all these categories. While its armor cannot match that of an MBT, it can protect its crew against most infantry threats thanks to its ERA and cage armor sets. It also has a powerful 105mm gun capable of firing guided missiles, it is packed with advanced electronics and is supremely agile thanks to its 1000hp diesel engine. Simply put, wraps cutting edge technologies up into an affordable bundle. You can learn more about it in a dedicated article.
In Armored Warfare, the VT-5 is a very powerful Tier 9 Premium Light Tank. Fast and agile, it features solid levels of protection (the configuration in the game is the one featuring the ERA kit as well as the turret cage armor) and a good rate of fire. Additionally, its gun is capable of firing guided missiles. It’s an ideal machine for players who value speed and agility, as it offers plenty of both. The VT-5 is capable of dancing around its opponents on the battlefield, outperforming even some AFVs in mobility.
This bundle is available in our Web Shop.
QN-506
The QN-506 fire support vehicle is a Chinese attempt to design a cheap, export-oriented alternative to the Russian BMPT series. Instead of converting a second or third generation MBT, the engineers at Wuhan Guide Infrared Co., Ltd., likely to keep the vehicle as affordable as possible, opted to base their project on the Type 59 MBT, which is, in its basic form anyway, a copy of the old Soviet T-55 medium tank from the late 1950s. They jam-packed it with cutting edge electronics and a number of weapon systems, including ATGMs, an automatic cannon or smaller caliber rockets. However, despite the use of an unmanned turret, the protection levels of this vehicle are still quite low and, so far, there haven’t been any signs of interest in the QN-506. You can learn more about this vehicle in our dedicated article.
[TAG-40]
In Armored Warfare, the QN-506 is a Premium Tier 9 Tank Destroyer that gameplay-wise resembles the popular BMPT series. However, unlike the Russian Terminators, it has a number of interesting features including tree different weapon systems (30mm cannon, 70mm unguided rockets and 151mm ATGMs) and loitering recon ammunition flying towards the end of a map and spotting everything in its path. The last ability is unique to the QN-506 and makes it one of the most potent support vehicles on the battlefield.
This bundle is available in our Web Shop.
Type 96B
The Type 96B MBT, as its name suggests, is an evolution of the Type 96A, featuring such elements as an upgraded fire control system and a much more powerful engine, resulting in considerably better mobility and speed. Unlike the Type 96A, however, the Type 96B is a prototype, designed for the Chinese military team to use during the annual Tank Biathlon event in Russia. In 2017, the Chinese team won the second place, being defeated only by Russia. You can learn more about its history in our dedicated article!
In Armored Warfare, the Type 96B is a Tier 8 Premium Main Battle Tank. Gameplay-wise, it’s very agile and fast for its class and uses advanced ammunition, making it highly suitable for players who prefer mobility over armor protection, even though it can take a lot of punishment as well.
This bundle is available in our Web Shop.
Iron Crate
This crate allows you to win a Tier 4 to Tier 10 Premium vehicle (or its value in Gold if you have it already). The crate contains some very rare vehicles, including:
ZTL-11 Tier 9 Premium TD
VN17 Tier 8 Premium AFV
This bundle is available in our Web Shop.
Update 0.180 Now Available
Commanders!
We are happy to announce that the Update 0.180 is now available!
List of Update 0.180 Changes
Tales from the Dark Battle Path Fixes
In this update, we are correcting several issues of the Tales from the Dark Battle Path and its vehicles:
Elite missions now display an icon in post-match statistics
Garage UI no longer flickers upon moving the mouse over various Battle Path UI elements
BMP-2M: Minor model fixes
BTR-82A: Fixed the missing headlight textures
BTR-82A: Minor model fixes
Additional Vehicle Fixes and Updates
With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:
AbramsX: Added the Armored Crew Compartment module
Ajax: Added the Troop Compartment module
Boxer CRV: Minor model fixes
KF41 Lynx Prototype: Minor model fixes
Leopard 2A6: Hades skin is no longer missing the commander optics
M8-105 Buford: Added a roof machinegun as a visual element
M8-120 Thunderbolt II: Fixed an issue where a part of antenna was elevating with the machinegun
Panzerhaubitze 2000: Added the missing engine module
Puma: Added the Troop Compartment module
T-14 Armata: Fixed an issue where the Vakuum-1 APFSDS shell aiming circle size would not change when firing or moving
T-72B3: Fixed the broken ERA textures
General Changes
Corrected the description of “Modern” APFSDS shells
Corrected the appearance of the Iraq (Modern) camouflage
Australian (Scales) camouflage is now available for all environments
Rate of Decay: Base door can now be targeted with auto-aim
Fixed several localization issues
Added a number of assets
Server Maintenance
On the 8th of August 2024, starting from 8:00 CEST, the server will not be available for 5 hours due to a planned server maintenance.
Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
The winners already received their prizes. Thank you for participating and, as always:
See you on the battlefield!
In Development: T-80BVM
Commanders!
We’re happy to announce that the T-80BVM progression MBT will be making its appearance in the foreseeable future.
As you already know, we’re introducing additional progression vehicles to Armored Warfare in order to complete the line previously ending with the T-80U MBT. We have launched the T-80UM-1 Bars in October and have announced the final vehicle of the line but, unfortunately, there have been some delays in adding the “middle” model as it is a complicated one. But there has been progress since and today, we’d like to tell you more about this tank.
The history behind this vehicle is actually quite complicated. It started well before the fall of the Soviet Union with numerous proposed T-80 upgrades, but almost ended with it as there just wasn’t enough money to go around in the 1990s. Russia’s military was simply in bad shape and things would not improve until the early 2000s. That, however, didn’t mean there were no attempts. There was the 1997 T-80UM-1 Bars and the Black Eagle that appeared the same year. But things didn’t properly take off until the establishment of a program called “Motobol” in 2005 or 2006.
The goal of this program was to upgrade the existing fleet of Russian T-80s for a number of reasons, most importantly that turbine vehicles fared better in cold environments and that there were thousands lying around the army’s warehouses, a perfect framework for a massive upgrade. Another idea was to offer some for export (for countries like Cyprus and Yemen), but that’s another story.
It’s worth noting that this program wasn’t really connected to the Bars because that was done by Omsktranshmash whereas the Motobol program began at the Kirov Plant (also known as the Leningrad Kirov Plant, LKZ) and the Spetsmash design bureau (KB Spetsmash) in St. Petersburg.
The goal of the program was to modernize the existing T-80B/BV tanks and included the development of numerous components as well as various T-80 variants, most notably:
T-80UA (T-80U upgrade featuring 2A46M-4 gun, improved 1A45-1 FCS, new gunner and commander optics and Shtora soft-kill APS)
T-80UE-1 (2005 T-80BV overhaul including T-80UD turret, new GT-1250 1250hp turbine engine, 18kW APU, improved 1A45-1 FCS, Kontakt-5 ERA instead of Kontakt-1 and numerous other features)
T-80BV fitted with Relikt ERA (unknown designation, one-off prototype)
Object 219AM2 (T-80U with Arena-E hard-kill APS), one-off prototype
Object 219M (deep T-80BV overhaul, also called T-80BV-RM or T-80UM), one-off prototype
Most of these vehicles sort of disappeared in the annals of history. The T-80UE-1 was kind of mass-produced but not really, as Russia couldn’t afford to buy too many of these – it was formally accepted in service in 2005 with 10 allegedly built between 2007 and 2008, but there isn’t much else.
The Object 219M is more interesting though, as it represents a predecessor to the vehicle we are discussing today. In many ways the Object 219M (we’ll be using this name as it is by far the best-known one) was the T-80BVM should have been. It featured the following firepower upgrades:
New 125mm 2A46M-4 gun replacing the 2A46M-1
Replacing the by-then obsolete gun-launched Kobra ATGM capability with a newer system called 9K119 Refleks
New FCS called 45M
As a result, the effective firing distance grew by 15 to 20 percent. Effective rate of fire at night was doubled (it took less time to line each shot).
The protection was enhanced by replacing the old Kontakt-1 ERA with the cutting-edge Relikt system and the Arena-E hard-kill APS was added as well. Its mobility was improved by improving the engine output from 1250hp to 1400hp. The tank really came with all bells and whistles – it even came with an anti-mine system and Nakidka camouflage.
A single prototype was unveiled around 2012 and was shown several times to public but, as you can imagine, it was still way too expensive for the upgrade to be launched en-masse. The tank would end up paraded around for a few years until its disappearance. It is said that the hull was used in the Burlak program as a turret carrier and that’s how it got to Omsk.
Following the failure of Object 219M, Russia still had tons of old T-80BVs on its hands and nothing to show for its years of development. The idea was therefore simple – “let’s take the concept of Object 219M, simplify it to make it affordable and we’ll have viable tank in no time.” And that’s what the the T-80BVM basically is.
Developed by Omsktransmash, the first demonstrator appeared in 2017 at the Army 2017 expo in Moscow and featured numerous improvements, but not as many or as high-quality ones as the Object 219M. They include:
Brand-new Relikt armor (the Arena-E APS was left out despite being initially announced as a part of the upgrade)
New 2A46M-4 gun (the 2A46M-5 model info is incorrect) with improved 2E58 gun stabilizer
New Sosna-U gunner optics (similar to those on the T-72B3)
New ATGM launching system (replaced the old 9K112 Kobra system with the 9K119 Refleks one)
Improved automatic loading mechanism to use the larger Svinets rounds
New R-168-25U-2 “Akveduk” comms system
The contract to upgrade the first T-80Bs to this version was signed in 2017 and the mass-produced vehicle first appeared in public in 2018. It has officially entered service in either 2018 or 2019.
Since then, it went through numerous iterations with various armor and optics configurations (including the so-called “mobilized” version with downgraded optics).
It’s unclear how many were built since but the estimates range between 200 and 300 vehicles. The T-80BVM has been relatively widely used in the Ukraine conflict by both sides as a number of these tanks (possibly several dozen) were captured by the Ukrainian Armed Forces in 2022 and early 2023. The production on the Russian side still continues and the tank remains (along with the T-90M) the most modern MBT of the Russian Federation.
In Armored Warfare, the T-80BVM will be a Tier 9 Main Battle Tank.
The tank will be possible to unlock from the Tier 8 T-80UM-1 Bars MBT of Marat Shishkin’s MBT branch by completing an achievement using the Bars (not to worry, it won’t be a repetition of the previous requirement and it will emphasize active gameplay).
Regarding the vehicle itself, it’ll be, as one might expect, an evolution of the T-80-style gameplay – a highly mobile, heavy hitting machine with decent protection. There will be, however, several features setting it apart from its peers.
For one, the vehicle will offer 4 differed protection upgrades:
Basic Relikt ERA coverage
Relikt ERA with additional side plates (based on the later models)
Relikt ERA with another, secondary Relikt ERA layer covering its sides (this second ERA will be placed in soft bags similar to those used on the BMPT Mod.2017 – this version first appeared in 2022)
The fourth protection upgrade is the Arena-E hard-kill APS.
The engine will be possible to upgrade to 1400hp (Klimov GTD-1400 turbine – not bad for 46 tons).
And, finally, there’s the firepower consisting of the usual assortment of 125mm ammunition including 3VBM23 APFSDS, 3VBK27 HEAT, 3VOF36 HE and gun-launched ATGM. There will be two new shell types that’ll be available as upgrades though:
3UBK14F1 gun-launched thermobaric ATGM
3VOF77 “Namestnik” programmable HE
Both should provide some additional gameplay elements for the vehicle.
And that’s pretty much it.
See you on the battlefield!
Wishlist Games Account Transfer: FAQ
Commanders!
The Wishlist Games account transfer is in full swing. Don’t forget to transfer your account until August 31 to keep enjoying Armored Warfare! For your convenience, we have assembled a list of frequently asked questions.
List of questions:
I am using a Steam or Epic Games account, what do I do?
What is the account transfer and why is it happening?
What happens if I don’t transfer the account until August 31?
My account e-mail is very old and I lost access to it. What do I do?
What if I lost the old e-mail AND the game account password?
What if I have multiple accounts? Can they be combined into one during the transfer?
What if I am logging in via Facebook or other third party services?
Can I use my transferred account to log in via the My.Games launcher?
I transferred the account, logged into it and my account is now empty!
The verification e-mail didn’t arrive, what do I do?
I am using a Steam or Epic Games account, what do I do?
Do not initiate the transfer manually. Epic and Steam accounts will be transferred automatically by the end of August.
What is the account transfer and why is it happening?
Armored Warfare is leaving the My.Games platform and is going independent. In order to do that, we need you to transfer your accounts from the My.Games system to our (Wishlist Games) system until August 31. The reasons are explained in this article.
What happens if I don’t transfer the account until August 31?
The account will not go anywhere (at least not until 2025) but you will not be able to play Armored Warfare without transferring it and using the new launcher. The option to transfer the old account to a new one will expire in early 2025.
My account e-mail is very old and I lost access to it. What do I do?
You do not need to access your old e-mail to complete the transfer. Follow the steps in this article and during the first step where you are required to enter your e-mail, just put a new email there (one that you have access to). As long as you can login to the game (know the old e-mail and the password to your game account), you will be able to complete the transfer.
What if I lost the old e-mail AND the game account password?
That’s a more complicated situation and you have to contact Support. You will be asked to provide some proof of your account’s ownership so please be ready to provide that.
What if I have multiple accounts? Can they be combined into one during the transfer?
No. Each account has to be transferred separately to a different e-mail.
What if I am logging in via Facebook or other third party services?
It’s no problem for the transfer; just follow the usual steps and authorize the transfer via the My.Games launcher as usual using your old login. But the new launcher only supports logging in via e-mail, so please have one ready.
Can I use my transferred account to log in via the My.Games launcher?
No. If you want to keep using the My.Games Launcher until the end of August, you can use the old login method from before the transfer. The new login (e-mail and password) for your transferred account can be only used with the new Wishlist Games launcher (which is currently in testing).
I transferred the account, logged into it and my account is now empty!
There are several reasons why this would have happened. The most common one is that you transferred the account and then used the new (post-transfer) login in your My.Games launcher. This does not work – you need to use the Wishlist Games launcher with the transferred login.
The second typical reason is that you have multiple accounts and you transferred the “wrong” one. Please try to carefully verify you are logged in the correct account and then repeat the transfer process (and, of course, make sure that you are logging to the transferred account using the Wishlist Games launcher).
Another (rather rare) reason for this would be that you were using Gmail (or Twitch or other third party platform) as login method, which is not the same as logging in via e-mail. Please take this into account as well and first see what kind of login you are using.
The verification e-mail didn’t arrive, what do I do?
For one, please wait several hours. Secondly, check the Spam folder – sometimes it ends up there. If it didn’t arrive even in Spam and within 24 hours, please contact Support.
Between August 1, 2024 and August 8, 2024, the following items will be available:
TOS-1M Buratino
The TOS-1M Buratino is a prototype version of the Russian TOS-1/TOS-1A heavy rocket launcher. It was designed in 1997 at Omsk as an improvement to the old TOS-1 whose roots go back all the way to the Afghan War. You can read more about it in our dedicated article.
In Armored Warfare, the TOS-1M Buratino is a Tier 10 Premium Tank Destroyer. As befits its massive rocket launcher installed on the top of a T-90A MBT chassis, its firepower is all but unparalleled and you are looking at perhaps the most destructive vehicle of Armored Warfare. It is available in two configurations – with fast-launching 122mm rockets and the iconic 220mm rockets that can be unlocked either by installing a skin (Koshmar), or by progressing through an active Battle Path.
The TOS-1M is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.
M-95 Degman
The M-95 Degman is an advanced Croatian prototype MBT, developed during the 1990s and 2000s. It is based on the previous Yugoslavian project, the Vihor MBT, which in turn has its roots in the improved T-72M series produced in former Yugoslavia. You can read more about its history in a dedicated article.
In Armored Warfare, the tank is relatively fast and fairly agile while carrying some potent firepower for its Tier. In fact, its owners can choose from two powerful guns:
125mm 2A46 Russian-style smoothbore gun, known from many Russian MBTs
120mm CTG NATO-style smoothbore gun that you know from the Challenger 1 Falcon MBT
It’s worth noting that the 120mm shells have higher penetration values and the gun can also fire Falarick ATGMs while the 125mm gun has higher damage per shot. Both guns will feature good handling as well as overall performance to offset the vehicle’s weakness, which is its mediocre armor. The Degman must rely on its mobility and firepower to survive, making it an ideal vehicle for aggressive, daring players. This bundle is available in our Web Shop.
ZUBR PSP
The ZUBR was a Czech privately-funded project by PSP Bohemia from the 1990s to develop a successor platform to the aging Soviet-era BMP-series IFVs and various other obsolete specialized vehicles. Even though it was quite advanced for its time, it was ultimately unsuccessful due to the end of the Cold War and the subsequent cuts in European military budgets, including the Czech one. You can read more about it in our dedicated article.
In Armored Warfare, the ZUBR PSP is a Tier 7 wheeled Premium Tank Destroyer. What makes it fairly unique is the fact that you can choose from two different weapon systems for this vehicle:
Cockerill CT-CV turret with 105mm gun
Four-barreled TOW ATGM launcher
Each of these weapons changes the gameplay style of the vehicle considerably and it is up to you, how you configure this powerful machine.
This bundle is available in our Web Shop.
BWP-2000
The BWP-2000 IFV was a Polish attempt from the mid-1990s to develop a replacement for the license-produced BMP-1 in the Polish military, since it was getting obsolete by that point. Its protracted development led to its cancellation at the onset of War on Terror, leaving Poland without a modern tracked IFV to this day. You can read more about it in our dedicated article.
In Armored Warfare, the BWP-2000 is a Tier 7 Premium Armored Fighting Vehicle armed with 60mm cannon as well as a set of ATGM launchers. When it comes to AFV playstyle, the BWP-2000 is definitely more of an infantry carrier and fire support vehicle than a scout due to its large size and powerful armament as well as the ability to deploy Mechanized Infantry. It can take quite a bit of punishment and deal it in equal measure.
This bundle is available in our Web Shop.
Pile of Gold
We also have the Pile of Gold Loot Crate for you. This Loot Crate contains copious amounts of Gold for you to win.
This Loot Crate includes:
250.000 Gold
100.000 Gold
50.000 Gold
10.000 Gold
5.000 Gold
1.000 Gold
500 Gold
100 Gold
This bundle is available in our Web Shop.
We hope that you will enjoy the offer and, as always: