Starting August 31, 2024, Armored Warfare will no longer be available on the MY.GAMES platform and will instead be distributed through Wishlist Games.
To facilitate a smooth transition, on June 10, 2024, we will launch a feature that allows players to link their existing MY.GAMES accounts to Wishlist Games accounts. During this transition period, and until August 31, 2024, players can continue accessing Armored Warfare using their MY.GAMES accounts.
Please note: Email with the code may appear up to several hours after the request was sent. Please don't make repeated attempts, this will cause even more bottleneck.
Please note 2: Steam and Epic Game Shop players are kindly asked not to transfer accounts at this moment. Stage one only applies to My.games accounts.
Please note 3: The whole database is divided into phases. If you don't get transfer popup today, don't worry it will appear in near future.
How to transfer account:
Please note that after August 31, 2024, logging into Armored Warfare via MY.GAMES accounts will no longer be possible.
However, players will still be able to transfer their progress to a Wishlist Games account. This is a big step for us, one that we have been preparing for a long time. This change will allow us to work more closely with the development team, and we hope to surprise you with exciting news in the coming months. We are very grateful to everyone who supports the game and hope that your experience on the Wishlist Games platform will be even better. Thank you for your continued support of Armored Warfare
And as always see you on the battlefield!
Server Maintenance
On the 6th of June 2024, starting from 8:00 CEST, the server will not be available for 2 hours due to a planned server maintenance.
Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
June Calendar
We are pleased to present our June Wallpaper, available in a number of different sizes to fit your PC's monitor!
Norwegian bundle with real-life Scandinavian camouflages and unit insignia
Danish bundle with real-life Danish camouflage and base paint
Iron Crate
Between May 30, 2024 and June 6, 2024, the following items will be available:
Stridsvagn 2000
The Stridsvagn 2000 was to be Sweden’s next Main Battle Tank, designed to combat Soviet super-tanks such as the Black Eagle. For its time, the project was nothing short of revolutionary with extremely thick frontal armor and a powerful 140mm gun that could take on literally anything in its day. However, the Soviet threat dissipated with the collapse of the Soviet Union, which pushed Sweden to seek a cheaper solution to its tank problem, namely the Leopard 2 MBT. You can learn more about it in our dedicated article.
In Armored Warfare, the Stridsvagn 2000 is a Tier 10 Premium Main Battle Tank that represents the essence of practicality. Solid armor, decent mobility and excellent damage over time output make this tank one of the most versatile tools you can have in your arsenal, equally capable in PvP and PvE. Aside from its advanced NERA armor, the Strv 2000 features a coaxial 40mm autocannon. The key to success is switching between both weapon systems and maximizing your damage output while your NERA armor eliminated one enemy shell after another.
The Stridsvagn 2000 MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.
CV90120 Ghost
The CV90120 “Ghost” Light Tank was a Swedish demonstrator based on an earlier fire support model of the CV90120. As its name suggests, the vehicle is armed with 120mm smoothbore cannon but that’s the least interesting on its features. The Ghost is named after a special camouflage system called ADAPTIV that's capable of masking the bulky tank in the IR spectrum so well it disappears from enemy screens – like a ghost. You can learn more about it in our dedicated article.
In Armored Warfare, the CV90120 Ghost is a Tier 9 Premium Light Tank. Depending on your choices, it can be configured two ways – as a fast hit-and-run Light Tank using the combination of a Ready Rack and its excellent mobility, or as a stealthy sniper using the ADAPTIV system and the upgraded ammunition. While you won’t be as stealthy as dedicated Tank Destroyers or small AFVs, you’ll still be able to do a lot of damage from behind the safety of your lines.
This bundle is available in our Web Shop.
CV90 Mk.IV
The Swedish CV90 Mk.IV IFV is the most modern version of the old but constantly developed CV90 platform. Since its introduction in the early 1990s, the vehicle was upgraded so much that this 2018 model bears little resemblance to the three decades old original, featuring cutting edge electronics as well as a brand new turret. You can learn more about it in our dedicated article.
In Armored Warfare, the CV90 Mk.IV is a Tier 8 Premium Armored Fighting Vehicle. It is a durable and reliable infantry carrier capable not only of dealing tremendous damage with its 50mm autocannon, but of launching powerful Spike missiles as well. In addition to that, it’s relatively well-protected and can also carry Mechanized Infantry. What’s there not to like?
This bundle is available in our Web Shop.
CV90105 TML
The CV90105 TML from the 1990s was one of the first attempts to convert the CV90 chassis into a fire support vehicle by combining it with a French TML turret. The result was a fairly capable Light Tank with considerable firepower in the form of its 105mm GIAT gun that could successfully take out most MBTs of its time. Unfortunately, the vehicle didn’t manage to attract any customers and remained a prototype only. You can learn more about it in our dedicated article.
In Armored Warfare, the CV90105 TML is a Tier 7 Premium Light Tank. Depending on your choices, it can be configured two ways. You can opt for a more sustained firepower with the large 12-round clip – this way you need to stay behind your own team or hide in bushes, turning your Light Tank into something like a close support Tank Destroyer. Or, you can opt for the fun option of turning your CV90105 TML into a hit and run monster. Ambush an enemy, empty the magazine into his sides or rear and immediately retreat.
This bundle is available in our Web Shop.
Swedish Bundle
Despite its neutrality, Sweden is one of the premiere arms manufacturers in the world and has a powerful standing army to boot. Even though the country is not a part of the NATO, much of its vehicle fleet is compatible with western tech and the country now operates the Leopard 2 MBT (under the name Stridsvagn 122) as well as several CV90 variants. This bundle includes several camouflages tied to Sweden as well as a special player title.
Swedish Urban camouflage (as seen on various CV90 prototypes)
Swedish Flag decal
Player title “Viking”
This bundle is available in our Web Shop.
Norwegian Bundle
Unlike Sweden, Norway is a part of the NATO with its units regularly taking part in operations abroad. One of the elite units of the Norwegian military is the famous Telemark Battalion of Mechanized Infantry and this bundle includes two items tied to it as well as the Scandinavian camouflages used by Norway and a Norwegian base paint, as seen on a Telemark Leopard deployed to Estonia in 2017.
And last but definitely not least, we have Denmark, the army equipped with some of the best military hardware there is, including the Leopard 2A7DK Main Battle Tank. Aside from its simple but unique camouflage, this bundle contains a Danish player title, the Scandinavian base paint and a decal.
Player title “Thrice-Hearted” (referring to the Holger Danske legend)
This bundle is available in our Web Shop.
Iron Crate
We’ve prepared for you an additional offer this week. The Iron Crate is available in our Web Shop!
This crate allows you to win a Tier 4 to Tier 10 Premium vehicle (or its value in Gold if you have it already). The crate contains some very rare vehicles, including:
ZTL-11 Tier 9 Premium TD
VN17 Tier 8 Premium AFV
This bundle is available in our Web Shop.
We hope that you will enjoy the offer and, as always:
See you on the battlefield!
Important: Support Transfer
Commanders!
Today, we are moving the support service away from the My.Games platform and to one of our own.
What this means for you:
The Support button will lead to a new page with a different design (so don't be surprised)
New tickets will temporarily take longer to resolve (sometimes considerably, so please contact support only when necessary and do not report bugs via support - post them to our Discord channel)
Existing tickets will still be serviced by the old support service so there's no need to open new ones
Please make sure you enter the correct nickname and registration e-mail to your account - not doing so will significantly extend the time your ticket will take to be serviced
If possible, please enter tickets in English (machine translation is preferrable for non-native speakers), other languages may take longer to process
It is temporarily not possible to change your registration e-mail via support
We apologize for the inconvenience and will polish the service as soon as possible.
In Development: Tales from the Dark Battle Path
Commanders!
Today, we’d like to tell you more about the upcoming Tales from the Dark Battle Path campaign as a whole along with the changes and improvements we’ve prepared for you.
Tales from the Dark
As you might have guessed from the previously unveiled vehicles, this Battle Path’s theme revolves around Russia – but rather than its modern history, it’s about ancient Russian tales – dark forests, clear streams and heroes on their quest for glory. Legendary warriors, using guile and might both, defeating cruel enemies such as Zmey Gorynych, a fierce dragon of considerable power, cunning evil crone Baba Yaga and yes, even Koschei the Deathless, a vile immortal lich.
But what would be an epic quest without equally epic rewards? As usual, three vehicles await you:
But there’s another element we’ve added to the rewards – one of choice. Just as old bogatyrs had to choose their path to glory, you too will get to choose – or, in this case, customize – some of the prizes as some of the best rewards of this Battle Path will be camouflages changing their color based on your chosen base paint. Having a large collection will come in handy but if you don’t have that many – fear not, we’ll throw in a bunch as other rewards.
As for the lore element... you’ll be able to delve into the world of ancient Slavic folklore by reading the description of the items, for they will contain fragments of old tales and, who knows? Perhaps a secret or two.
Battle Coin Shop Update
We are also updating the Battle Path shop inventory with nearly 30 new vehicles (including Puma, Boxer CRV, AbramsX, KF41 Lynx Prototype and yes, even the legendary TOS-1M) as well as 45 new camouflages or base paints and 20 new skins, including the most requested ones such as the Obsidian Blade.
Mission Overhaul
The mechanics of this Battle Path are similar to those in the Europe’s Edge Battle Path but this time, we’ll be once again changing the chain missions. In Tales from the Dark, they’ll be divided into:
Soviet and Russian IFV missions (that can be completed using various BMP vehicles as well as the T-15)
Soviet and Russian Airborne missions (that can be completed using various VDV vehicles such as the BMD series or the Sprut)
Soviet and Russian MBT missions (where the name is fairly self-explanatory)
We’ve re-evaluated the mission requirements (no damage deflection on Light Tanks this time) but the basic concept is the same – complete the first three mission chains to unlock the fourth mission series called Elite.
Once again, there will be enhanced rewards for the missions, including two new Loot Crates. The basic chains will end with a new reward called Lesser Russian Loot Crate.
The Lesser Russian Loot Crates work just like the current Lesser European Loot Crates:
They contain a Tier 4 to Tier 8 Premium Russian or Soviet vehicle that you do not have yet or a “last ditch prize”
These loot crates do not contain alternate paintjob versions of the existing vehicles (“reskins”)
It is possible to receive “last ditch prize” even if you don’t own some of the vehicles that can drop from these crates (it’s, however, far likelier for you to receive a vehicle)
The “last ditch prize” drop can be one of the following items:
7 Battle Coin Boosters (increased from 5)
1000 Gold (increased from 800)
There will be three of them in the Battle Path (one for each chain), but the truly valuable prize is the Greater Russian Loot Crate awaiting you for completing the Elite mission set. Elite mission rewards work much like those of the Europe’s Edge Battle Path. To summarize:
The individual missions from the Elite mission set will reward you with 10 Armata 152 blueprints each (5 missions, 50 parts in total). The final mission will also reward you with the Greater Russian Loot Crate:
It only contains Russian or Soviet Tier 9 to 10 Premium vehicles that you don’t own (specifically Kurganets-25, Object 195, Object 490, Object 640, Kornet-D1, Msta-S or T-15 Kinzhal)
There is a “last ditch prize” that you can obtain but in this crate (even if you don’t have all the vehicles listed above) and it’s another 50 Armata 152 blueprints
Obtaining this last ditch prize will allow you to instantly receive the Armata 152 Tier 10 Premium MBT – the real trick here is, however, that if you have it already, you will receive its price in Gold
In other words, you are guaranteed to get a Tier 9-10 Premium vehicle from this crate but if you’re really lucky (or have everything), you can get a massive Gold compensation (19.000 Gold) that will set you up for future Battle Paths or you can always trade it for a large amount of Battle Coins in this one.
Now, you might be thinking it’s the same system as in the previous Battle Path but with older vehicles, which isn’t great, but there are two important caveats:
For one, we’re planning to introduce a Russian and Soviet vehicle buff along with the Battle Path or before it (wherever needed – Armata 152 and Kornet-D1 definitely do need one while BMD-1 surely does not) so you’ll be getting your hands on solid vehicles in any case
Since the older vehicles are more common, you are more likely to get the Gold, which you’ll then be able to spend for Battle Coins, future Battle Paths... you name it
Conclusion
The rest of the Battle Path remains mostly the same, including the prices, both the access itself and level unlocks (5.000 Battle Coins). The Battle Path is currently planned to launch in June but the specific date will be announced a bit later.
Preorder
The access to the upcoming Tales from the Dark Battle Path is now available with a discount:
Tales from the Dark access with the Koschei player avatar and the Bone White base paint
Tales from the Dark access with 50.000 Battle Coins, the Koschei player avatar and the Bone White base paint
Tales from the Dark access with 10 Battle Coin boosters, the Koschei player avatar and the Bone White base paint
Please note that there is no compensation for repeated purchases of the bundles when it comes to the player avatar and the base paint.
We hope you’ll enjoy this Battle Path as much as we enjoyed designing it and, as always:
See you on the battlefield!
Update 0.150 Now Available
Commanders!
We are happy to announce that the Update 0.150 is now available!
List of Update 0.150 Changes
Ajax Updates
In this update, we are buffing the Ajax the way we have announced some time ago. The majority of the changes bring the firepower closer to the EBRC Jaguar that effectively uses the same weapon system. We are making the following changes:
Increased the rate of fire from 335 to 375
Decreased the APFSDS damage from 70 to 60
Increased the APFSDS penetration from 340mm to 460mm
Added new PELE shells (similar to those used by the EBRC, 100mm penetration and 72/48/8 damage)
Turret traverse rate increased to 55 deg/s
Increased the active ability range (automatic spotting) from 50m to 100m
Increased the passive ability range (gunfire camouflage penalty increase) from 200m to 300m
KF51 Panther Updates
We have made some changes to the KF51 Panther MBT that are a bit technical in nature but will lead to improved performance.
However, the real problem was that due to a rather complicated mechanical issue, it was possible to penetrate the Panther’s ERA very easily, leaving the vehicle practically unarmored despite the information in the Armor Calculator. We fixed the issue and the protection now behaves as intended. Furthermore:
StrikeShield is now correctly marked as ERA in the Armor Inspector window
We have added frontal-facing hard-kill APS that will intercept shells coming from the front (as a part of the StrikeShield system) which has 6 charges but 0.1s recharge time
This new APS basically only covers the frontal area of the hull and the lower turret hull, it does not protect the tank against top attack ATGMs
As you can probably also see from the module choices, we are also working on the Hero-120 drone addition to the vehicle, which should arrive in the foreseeable future (but is not ready yet).
K2 Black Panther and Altay Updates
In order to increase the Altay and K2 performance, we have added the following new shells.
K2 Black Panther:
Improved APFSDS with 880mm penetration and 630 damage
Improved HEAT-MP with 960mm penetration and 780 damage
KSTAM-II top-attack HEAT shell (new shell type) that targets enemy vehicle roofs
Altay:
Improved APFSDS with 870mm penetration and 630 damage
Improved HEAT-MP with 950mm penetration and 750 damage
Improved HE with 65mm penetration and 1000/280/70 damage
TANKOK top-attack HEAT shell (new shell type) that targets enemy vehicle roofs
Vehicle Fixes and Updates
With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:
Fixed an issue with the flying ERA of Russian MBTs buffed in the previous update, the side ERA panels on the affected vehicles now work normally
Fixed an issue present on a large amount of vehicles where they could have more than one ATGM in the air at the same time when they should not
AbramsX: Aiming reticle for the autocannon now works as intended (this is a bundle of multiple fixes that include reticle alignment, missing penetration indicator and “jumping” autocannon reticle – the vehicle should now be considerably more comfortable to play)
Akatsiya: Aiming reticle is now aligned with the vehicle’s gun
Akatsiya: Fixed an issue where the machinegun shells had an incorrect warning that players must unlock the machinegun first
BMD-1: Increased the ATGM reload time from 10.5s to 11s
BMP-1: Increased the hitpoints from 1200 to 1300
BMP-1: Reduced the ATGM reload time from 10.5s to 10s
BWP-2000: Increased the rate of fire 60 to 150 rounds per minute
BWP-2000: Reduced the magazine reload time from 6s to 4s
BWP-2000: Increased the magazine size from 16 to 30
BWP-2000: Increased the amount of ammo carried from 480 to 960
BWP-2000: Reduced the AP shell damage from 200 to 90
BWP-2000: Reduced the HE shell damage from 200 to 135
BWP-2000: Significantly reduced the camouflage loss from firing
Challenger 2 ATDU: Fixed several artifacts on the destroyed model of the Honey Badger skin
Challenger 2 Hades: HESH shell now deals the same 460 damage as on the progression variant
Derivatsiya: Camouflage on this vehicle is no longer distorted
ERC-90 F4: Added new APFSDS shell M669A1 with 580mm penetration and 360 damage
Gadyuka: Switching between ammo types now properly reloads a full magazine
Griffin 120mm: Removed the incorrect Modern Kinetic Rounds trait
Griffin 120mm: MRM-CE HEAT shells no longer ignore hard-kill APS
Gvozdika: Fixed an issue where the machinegun shells had an incorrect warning that players must unlock the machinegun first
Gvozdika: Removed the non-penetration damage of the HEAT shells
Gvozdika: HEAT shells now have the correct bonus module damage listed
Leclerc T4: Shells no longer fly through the destroyed APS model
Leopard Cockerill: Changed the Garage gun depression value from -12 to -10 (this is a UI change only, the actual depression did not change)
M8 MGM-166: Added the Kinetic ATGM trait
M48 GAU-8: Firing modes are no longer swapped
Otomatic: Ammo rack now burns and explodes as intended (previously, destroying ammo rack did not start a fire)
Palmaria: Removed the non-penetration damage of the HEAT shells
PLZ-89: Improved HESH penetration to 500mm (from 450mm)
PLZ-89: Turret traverse rate set to 40s
Puma: Fixed the broken textures
Puma: Fixed the dirt mapping (some parts appeared too dirty compared to others)
Puma: Fixed the issue where the gun fired through enemy targets at short distances
PzH 2000: Removed the Ready Rack mechanism, the vehicle now has a regular magazine
PzH 2000: Time between shots within magazine set to 5s
PzH 2000: Magazine reload time set to 20s
PzH 2000: Turret traverse rate set to 40s
Strv 2000: Dust no longer flies out of the tank through headlights (corrected the visual effect of driving on sand and snow)
T-90: Added extra ERA elements to the frontal turret that correspond to their real-life location
T-90A: Added extra ERA elements to the frontal turret that correspond to their real-life location
Type 90: Engine now uses diesel sound
TOS-1M: Shells no longer fly through the destroyed 30mm autocannon model
Modern British Contract Achievements
We have added the appropriate achievements for Modern British Contract that awards you with AS90. You can now earn decals and a British camouflage by completing the contracts.
ERA Fix
We have fixed a general error that caused the Kevlar Spall Liner module to add hitpoints to your ERA modules as well as your tank. This might sound like a good thing (and a nerf) but it is not due to the way ERA mechanics work.
The core problem with this issue was that the ERA mechanism was set so that if an ERA module had more hitpoints than the damage roll of an incoming shell, the game (very simply put) assumed the ERA did not work and only added the ERA’s armor thickness to the armor instead of the tile exploding.
This led to many cases of ERA not working. We fixed this problem and the ERA modules are now protecting your vehicles as intended.
General Changes
Fixed an issue that caused dirt flickering on a teammate vehicle if it’s the same vehicle you are driving
Fixed the American Bull avatar obtainable for the American Collector achievement
Fixed the artillery voiceover for firing your machinegun
Cerberus PvE mission: Fixed an issue where, if you destroyed enemy lieutenants at the same time, the counter showed only one destroyed (thus failing the mission)
Fixed a rare issue where players could see their teammates’ turrets moving during the mission countdown without the other players actually moving them
Fixed several localization issues
Added a number of future event assets
In Development: T-90M Proryv
Commanders!
The final prize of the upcoming Tales from the Dark Battle Path will be a Russian Main Battle Tank called T-90M Proryv.
The T-90M Proryv Main Battle Tank is the latest modernization of the older T-90 series of MBTs and the most modern Russian tank currently in service. The modernization started in the early 2010s as a part of the Proryv-3 program (Proryv-2 being the T-90MS) with the first prototypes being ready in 2016.
Compared to the older T-90 and T-90A MBT, the this tank has received a number of upgrades in terms of fire control systems and electronics, including new commander panoramic optics fitted with an advanced thermal imager, advanced gunner optics, an additional APU, a satellite navigation system and a new battlefield management system. Crew protection was improved by the inclusion of new Relikt ERA as well as internal changes. The frontal fuel tank was removed and the frontal ammo rack was moved to an isolated rear compartment. The vehicle was also fitted with a new spall liner.
Since its reveal, it has been a subject of speculation whether the tank is fitted with Armata’s 125mm 2A82 gun as well. While at least one prototype with this gun was likely built, the mass-produced version is equipped with the 125mm 2A46M-6 gun that cannot use the truly advanced ammunition such as Vakuum-2.
The tank underwent state trials in 2017 and its mass production began almost immediately with the first vehicles reaching the Russian army (the Tamanskaya division) in 2020. This was possible by re-using the components that were developed earlier for the T-90MS.
The T-90M has been used extensively and successfully in combat during the conflict in Ukraine. The experience from this conflict was used in its numerous upgrades and several patterns exist with various armor layouts, including the soft Relikt containers seen as early as in 2017 in Syria and with additional rear ERA plates to protect the engine compartment. Several vehicles were captured by the Ukrainian armed forces.
In Armored Warfare, the T-90M will be a Tier 10 Premium Main Battle Tank.
The baseline vehicle is not unlike the other T-90s you already know from the game, especially the T-90MS. What this means is it’ll be a solid, fast Main Battle Tank with relatively high damage per minute value, which will come in handy especially in PvE. But having another T-90MS would be relatively boring so there will be upgrades.
For one, the vehicle will feature additional layers of extra Relikt ERA, which will make it very well protected anything HEAT-based, be it shells or missiles. Unlike on other Russian MBTs, there will also be ERA elements covering the rear of the vehicle, even the hull. And, for even more missile protection, the vehicle will also feature Arena hard-kill APS available right away as well as Shtora soft-kill APS.
Aside from the “standard” ERA layout, there will also be an additional ERA layer in form of soft “bag” ERA elements on its sides. This kit will be possible to unlock via the Workshop feature (by completing Battle Path missions and such). So, all in all, this MBT will be fairly well-protected.
The mobility will be slightly worse than that of the T-90MS – after all, the vehicle is heavier. We are looking at 1250hp engine for its 50 tons, which translates into:
5.83s to 32 km/h
30s to its maximum speed of 65 km/h
Hull traverse rate 39 deg/s
But the firepower will be excellent. The tank will start with the 125mm 2A82 gun used by the T-14 Armata MBT along with a set of the same rounds Armata has (Vakuum-2 APFSDS, 3VBK27 HEAT, Sokol-V ATGM and a HE round).
But that’s still not all.
The vehicle will feature a new ability called Recon Optics that will activate an extendable set of optics located on the back of the vehicle. This ability is partially similar to that of the AFT-10. It increases your vision range and the ability to spot enemies hiding behind foliage (bushes, canopies) at the cost of your own camouflage factor. In other words, activating this ability makes you easier to spot. The exact numbers are still being tuned but we are looking at roughly 345m with the ability enabled.
There’s more to it though. With this ability switched off, the gun-launched ATGMs behave as usual. But with it enabled, they gain the fire-and-forget function. In other words, you can just lock your target, fire, and they will home at it automatically.
The rest is of the values is normal for its Tier and class – 337m viewrange and 15% camouflage. It is the ability along with its versatile ammo set, good protection and solid damage output that make the vehicle interesting. In short, unlike some specialist machines out there, the T-90M doesn’t have any glaring weaknesses and will perform well under most circumstances, even in the hands of beginning players.
We hope that you’ll like it and, as always:
See you on the battlefield!
Server Maintenance
On the 28th of May 2024, starting from 8:00 CEST, the server will not be available for 5 hours due to a planned server maintenance.
Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.