;Adjustment: Added a new teleport in stage 4 (after star was collected) ;Adjustment: 2 new checkpoints added into the last stage, some stage parts edited
Armortale ver. 1.08
Hey guys,
I released a quick hotfix (version 1.08) for some bugs that have been discovered lately. You might want to check the integrity of files manually to get the latest version. The version number (1.08) is displayed on the title screen.
; Fixed a rare bug where armor drop from the fox boss ignored ground detection (both fox fights) ; Fixed a rare bug where a defeated fox didn't leave the room (the first fox fight)
; Adjustment: disabled music pause (F12 key/debug tool)
Version 1.07
Hey guys,
A small patch 1.07 is ready and it brings some difficulty changes into the game.
The changes affect the following stages: Goblin Hunter and Monster Tower.
Version 1.06
version 1.06 ------------------------------------------------- ;Fixed a bug where hero could use wall edges as an elevator ;Fixed a bug where HP bar was not displayed correctly in the pit (Monster Tower) ;Fixed a bug where time was not saved correctly (Hills)
;Adjustment: an extra 1 UP added to the Monster Tower
Try to make the integrity check in your library to update to the latest version as Steam does not update the game automatically.
Armortale: Release!
Armortale went live today. I hope you will enjoy this small indie old-school platformer.
Grab it with 20% discount the first week and save some pocket-cash.
Thank you very much for the support and if you like the game, spread the word, that may help a lot.