Armoured Commander II cover
Armoured Commander II screenshot
Genre: Simulator, Strategy

Armoured Commander II

ArmCom2 Wargames Fest 2025 Community Challenge

The Steam Wargames fest is just around the corner, so on the Discord we are doing a Community Challenge, where players try their hand at a campaign and attempt to finish with the highest final VP score. For more info and to join in, please head over to the ArmCom2 Discord.

1.2.61 Hotfix

FIX: If the player vehicle broke down during travel on the Campaign Day map, the animation location of the player glyph was not being reset, meaning that if the player continued into a new day during the same play session, it would appear incorrect
FIX: Some characters were not being properly encoded in the name input menu

Update 1.2.61

ADD: 'reliable' tag for vehicles
ADD: New movement classes: Very Slow Tank, Very Fast Tank, Very Slow Wheeled, Very Fast Wheeled, Fast Infantry
ADD: Check during game save to avoid a CTD when game cannot write to saved campaign folder, will display a warning instead

CNG: Slight change to how movement class is are displayed in game
CNG: Pass Ammo command can now be used to increase RoF chance for MG weapons (Shell Tosser and Shell Pitcher skills do not apply)

FIX: Changed some vehicle rarity factors from 110% to 100%
FIX: Cavalry movement class had incorrect data
FIX: More positions can now gain the Shell Tosser and Shell Pitcher skills (thanks for the spot, PowderTrail!)

1.2.60 Hotfix

FIX: Goliath teams now properly show Germany as origin nation
FIX: Demolition Charges can now no longer maintain Rate of Fire

Update 1.2.60

ADD: Distinct armour save sound effect for attacks from molotov cocktails
ADD: New sound effect for demolition charge attacks
ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion, Sinner6!)
ADD: When spending advance points in increasing crew stats, current value and value after spending the point are now displayed in the menu (thanks for the suggestion, Sinner6!)
ADD: 'very_reliable' stat for units, greatly decreases base chance of breakdown
ADD: Goliath 302 and 303 teams; no to-hit penalty for being a small team, lower base to-hit chance, cannot attack top armour, and only one attack before withdrawing (thanks for the suggestion and the portraits, Tesserakt!)

CNG: Replaced AT Rifle firing sound effect
CNG: Movement class modifiers now centrally defined in the game code
CNG: Unarmoured vehicles now display nothing in the armour section of the unit card, rather than 'Unarmoured' (was running into text from the movement class display)
CNG: Slightly increased the chance for very unreliable and unreliable vehicles to break down

FIX: When a HE hit was resolved on an armoured unit and the result was that the crew was taken out, the effect was not applied and the attack console remained visible
FIX: If the game is unable to load the campaign records file, it will display a message and return to the main menu instead of crashing
FIX: Panzer VD and Panzer VG renamed to Panzer V D and Panzer V G; older names will still appear in saved campaigns

Update 1.2.59

ADD: Ability for mods to supply custom fonts
ADD: Ability for campaigns to define custom player squad sizes, between 0 and 9 additional units
ADD: If the player waits in place and is attacked, they will now have a significantly higher chance of starting the battle Hull Down, representing the extra time to set up a defensive position

FIX: Units no longer get a free HD attempt bonus upon spawning if they don't spawn HD
FIX: Bug where the menu select sound would play upon any input when the Battlegroup menu tab was open in the Campaign Day layer

Update 1.2.58

ADD: Base AP score for 90LL gun (such as on the T26E1-1)
ADD: BT-42 as playable vehicle in Finnish Continuation War, but only available if ahistorical availability is turned on

CNG: Ultrawide fullscreen setting now divided into three settings for fullscreen aspect ratio - 16:9, 16:10, and 21:9
- note: if you previously had ultrawide fullscreen enabled, you will need to manually set this to 21:9
CNG: In Campaign Day crew menu, the 'Clear Default' controller input has been changed from clicking the left stick to clicking the right stick
CNG: Advancing fire option now resets after use

FIX: If a crewman were knocked unconscious during a defensive fire, they could still operate weapons during the overrun attack
FIX: Issue with modded nation definitions

1.2.57 Hotfix

Should fix an issue where critical effect HE hits were not being applied to targets

Update 1.2.57

ADD: Mods can now provide custom xp files for decoration ribbons for any nation included in the mod's custom nation_defs.json file; must be located in a 'ribbons' folder within the mod folder (this functionality existed before but was neither well implemented nor well documented)
ADD: Missing base AP score for 107mm gun

CNG: Slight remapping of controller inputs in ammo loading menu
CNG: Slight remapping of controller inputs in crew tab in Campaign Day layer

FIX: Crash when displaying Polish rank names with non-ascii characters (thanks Nataniel!)
FIX: HE hits now properly use a critical effect chance rather than a critical hit chance, and apply the firepower bonus properly if a critical effect is achieved
FIX: Emplacements now properly have a halved HD save when attacked in overrun, also slightly lowered base HD save
FIX: Movement preview line on Campaign Day map now drawn much darker if ground conditions are snowy, for better visibility
FIX: Added a check when spawning enemy units for Convoy Attack missions to ensure that at least two enemy trucks are spawned
FIX: Controller inputs for Supply menu tab in Campaign Day layer

Update 1.2.56

ADD: Unit definitions in mods can now inherit key-value data from other unit definitions, syntax is the same as for nation definitions
ADD: Czechoslovakia as filter nation for unit gallery, list now sorted alphabetically

CNG: Improved messaging for effects on the Attacker Moving to-hit modifier
CNG: Some Campaign Day random events will now only affect a zone that is adjacent to the player
CNG: Amounts for the "additional support made available" random Campaign Day event now increased

FIX: Player vehicles that took a penetrating hit and were later knocked out will no longer check to see whether the PH is repaired at the end of the day
FIX: Missing base AP score for 57L gun
FIX: Crash report screen could sometimes have a red background
FIX: Rare crash when a refitting day appears at the end of the combat calendar
FIX: If player withdrew from a battle and the combat day then ended, the campaign day summary would be displayed twice
FIX: In foggy conditions, unit fortification greebles now displayed darker so as to be visible