Army General cover
Army General screenshot
Genre: Strategy, Indie

Army General

Army General Update to 1.04

Update 1.04 - 10th June 2021

Thanks to those in the Steam community who helped to improve Army General with their constructive critisism!

Added:

- Unit history with kills counted and destroyed unit names stored
- Script Editor: in the tab "Map" you can now see which resolution a map has to have to be 1:1 pixel onscreen (no interpolation)
- Editor: flags in unit list for better identification
- Expanded several tooltips of support units (InfBn, TankBn, AABn and ArtBn)
- Link button to Germany at War in the main menu
- Button to study the update history of Army General

Fixed:

- Game and editor crashed, if too many entries for "resources per turn" were made
- Combat prediction was inaccurate in some cases if canons were involved
- Combat value preview was wrong in HQ during addition of support units (Anduril)
- Cost preview in the improvement menu showed wrong value in some cases
- Game crashed if you took a screenshot from a savegame if the included scenario was not on your computer
- In Mission4 the normal victory was not triggered and the game counted it as a loss (Panzer Tobruk)
- Several typos across the game
- Steam: Port master achievement could not be triggered
- Steam: Tutorial achievement was not triggered
- Mission2: German texts instead of English ones were in the Axis objectives
- Battleaxe: even after achieving the goals for air supremacy you still got a negative comment from Halder (Panzer Tobruk)
- 2nd El Alamein: no BV was possible (Panzer Tobruk)
- Script Editor: you could select nations not availble in Army General which lead to a crash when the map was loaded. (Wakanda)

Changed:

- Rebalanced Mission 1-4 (Panzer Tobruk)
- Missions 2-4 now have free rule selection (Panzer Tobruk)

Update 1.03 released

Fixed:

- supply fields of the enemy were not displayed in the editor
- units with vehicles could be airborned
- scrolling was choppy
- AI equips support units before the first human turn
- Recruitment could be reached with shortcut even if it was not possible in a scenario
- "destroyed" marker did not disappear after railbridge was repaired
- bridges could not bridge sea or lake hexes
- some tutorials had wrong indicator in scenario list
- victory condition in Raid on Alexandria was faulty
- STEAM: tutorial achievement adjusted to 5


Editor:

Fixed:

- transports are not deleted if you switch unit types

Update 1.03 released

Fixed:

- supply fields of the enemy were not displayed in the editor
- units with vehicles could be airborned
- scrolling was choppy
- AI equips support units before the first human turn
- Recruitment could be reached with shortcut even if it was not possible in a scenario
- "destroyed" marker did not disappear after railbridge was repaired
- bridges could not bridge sea or lake hexes
- some tutorials had wrong indicator in scenario list
- victory condition in Raid on Alexandria was faulty
- STEAM: tutorial achievement adjusted to 5


Editor:

Fixed:

- transports are not deleted if you switch unit types

Army General version 1.02 released

Update 1.02 19th June 2017

Added:

- US Army arrived!
- 18x new US officers
- 15x new US equipment:

Infantry:

-Regular 39
-Paratroops
-Mountain troops
-Bridging engineers
-Assault enginners

Tanks:

-M3 Lee
-M3 Grant
-M3 Stuart
-M4 Sherman

Anti-tank:

-M10

Artillery:

-M7 Priest

Scouts:

-M8 Greyhound
-M20 Scout car

Anti-air:

-M13 MGMC
-M15 CGMC

- 1x new German officer: E.Rommel
- 1x new British officer: B.Montgomery
- U-boats have better cover in rain: +2 defence for German u-boats until better radar and leigh light is introduced by the Allies in June 1942
- "Torpedo crisis '39/'40" - 50% chance for German u-boats for -5 on attack
- naval units in ports have a penalty on strength -7 (lancelot2001ca)
- "End turn" window now has option to turn it off (Herodotus)
- tutorial mission 5 for learning how to counter artillery support (Herodotus)
- combat modifikator for transports now in the tooltips (Dr.Who619)

Fixed:

- air units sometimes turned to ships (Ranko)
- NATO Symbols of German wagon and halftrack was wrong
- MG company was not avaible as support unit

Script Editor:
- values for forced preset could not be put to games' maximum

Changed:

- balancing of land - sea attacks

Update to 1.01 now out on Steam

Buttons to access the manual and the script editor from the game as well as many fixes are included in this update.
Here is the complete list of the changes:

Update 1.01 16th May 2017

Added:
- button to launch manual from main menu
- button to launch script editor from main menu
- hint if units cannot be placed after the deploy phase (Anduril)

Fixed:

- crashed at Gazala (April 1941) after reinforcements arrived (poppppel38)
- British reinforcements at Gazala were placed outside the map
- land units as reinforcements on sea hexes did not arrive in sea transports (Gloo)
- Malta OKW favour could not be achieved
- Malta Axis 2nd invasion wave did not trigger correctly
- Conquest of Tobruk +10 strength to Allies to make victory always possible (CaesarCzech)
- wrong branching after defeat at Conquest of Tobruk (CaesarCzech)
- hint before Battleaxe that units will be united to one army again (rick_d)
- hints contain wrong infos about refreshing at map start (Anduril)

Changed:

- added 2nd British reinforcement with ships at Malta

Hotfix 1.0a live

We have fixed the most urgent reports by the players with this hotfix.

Change log Hotfix 1.0a


Fixed:

- memory issues for some users
- crash due to missing tracked transport for Italian units
- combat preview was hidden by hints