This is a new announcement. The old Stream was moved to this day due to some last minute issues.
Come and join Tim (and maybe Tom) on an adventure! Tim will play the new demo as well as answer questions on the creative and technical process of realising Aron's Adventure. If you're lucky there may even be some ASMR!
Demo 2.91 Patch notes:
Hey everyone,
A very small but important update today:
Demo 2.91 Patch notes:
Double blade DPS increased by a lot. (DPS calculations for that weapon type were wrong)
Combat roll minor changes.
If you managed to make it through with double blades before you complicated hard mode!
Have a good week everyone!
- Tim van Kan
DEMO update 2.9
Big thanks to everyone that has played so far! The demo is already so much better than when it launched a few days ago! ːsteamhappyː
Todays changes touch on some of the biggest issues from the past few days!
Demo 2.9 Patch notes:
Fixed a bug that would stack certain ambient and music tracks.
Dramatically improved horse spawning logic. Shouldn't spawn inside actors or out of bounds as much.
Fixed Aron sitting sideways on a horse if the horse was on a slope.
Added a screen message for when your horse can't spawn.
Fixed an issue where if Aron came back to his horse he'd sit on it side-ways.
Changing chest effects slightly.
Torch now a lot brighter on low and medium post process settings.
Static alternative for environment torches added. (Can no longer interact with torches next to sliding puzzle)
Disabled Pause menu music, keeps playing level music and audio.
Moved the first platform zombie a little further. (Could cause confusion as to what to teleport to)
Blocking volume changes.
Lowered the chances of combat music stopping when the enemy is slightly too far away.
Tested: I played around with allowing you to sprint with your torch but it kind of takes away the feeling of exploration to me. Let me know your opinion? Should you be able to sprint with a torch?
Friday Update + DEMO 2 update patch notes.
Hey everyone,
Thanks for all the enthusiasm around the new demo! We've been blown away by the amount of new wishlists and downloads on the demo.
For a bit more insight into the demo make sure to tune into our stream upcoming Monday.
This Friday we also released a Friday update: [previewyoutube="zQC7xxWl328;full"]
We also released a bunch of updates to the demo to help improve your experience! Thanks to everyone that send in their bug reports and feedback.
Here are the patch notes for the last 3 patches. October 8-9
Demo 2.8 Patch notes:
Fixed a bug where spawning inside an arena volume would trap you there.
Quick input tutorial message added to the screen. PC
Quick input tutorial message added to the screen. Controller
Extended the swimming volume, no more walking at the bottom of the lake.
Audio volume changes.
Audio changes - Most ambient sounds should now adjust to the effects volume level in the settings.
Removed some stacked ambient audios.
Attempt at azerty quickslot support. (Still 1,2,3,4)
Main menu random background / other style updates.
Minor credit update.
FIXED: Instances of Boss stopping with walking sometimes.
Fixed loud birds.
Demo 2.7 Patch notes:
More precise horse spawning.
Don't show armor and weapons in potions tab.
Save quickbar slots
fix 360 stab possibility (now rotation is decided by the attack)
tutorial laser enemies
Tutorial how to quickslot items. (triggered before last fight)
Demo 2.6 Patch notes:
Main menu disabled input. (Switching to unwantend tabs)
End boss health increase.
Stop combat music as well last night
end screen happens when all AI died.
Fixed a bug where you'd get an explosive arrow every time you aimed.
Fixed player receiving input when crafting.
Fixed an issue that should help make tutorial messages more consistent.
Music/ambient fixes for the open part of the level.
The blocking wall will stay at the end fight even if you kill the main boss.
Added blocking volumes.
Mesh collision fixes.
Thanks again and have an awesome weekend! ːsteamhappyː
Aron's Adventure DEMO 2 - Game Festival Autumn 2020
Today we are releasing a new DEMO. Jump in today to get another look at Aron's Adventure.
Aron's Aventure is an action-packed story 3 years in the making. This demo is but a glimpse of that.
The demo is set in the dream world of the Rest, a place where Sentinels go to meditate, gain new skills and learn about the history of the world. In this strange dream join Aron as he explores the creation of an orc from many moons ago.
The mission was created to test some of our latest features. it's possible that you'll encounter bugs, please make sure to report it so we can prevent this from happening at launch! (You can report bugs through our menu)
Aron’s Adventure is set to release on 2-2-2021. We hope to see you there.
Thank you for reading and we hope you enjoy!
MAKE SURE TO WISHLIST!
Tim & Tom.
Release Date announcement!
Hey Everyone , Today we are incredibly excited to share our Release date for Aron's Adventure.
[previewyoutube="ij2czXTyn04;full"] 🎉🥳 2-2-2021🥳🎉
The EPIC games grant has had an incredibly positive impact on development and has also allowed us to release on consoles! 🎮
After our initial release for PC we will focus on releasing for: Playstation XBOX Nintendo Switch!
Accompanied with this video there is the first dev-log in forever, talking a little bit about this decision and giving a hint at a possible surprise later in 2020! 🏹
Thanks again for following along, we're incredibly proud of the game and can't wait for you to get your hands on it!
Some very exciting news today! Aron's Adventure Received an EPIC games MegaGrant! We are incredibly honored by this and it will help a lot in the process of finishing the game. A huge thanks to Epic Games! 😊
Together with this new information we'd like to release a new Gameplay trailer since the last one is now a year old. ⚔️
Thank you so much for sticking with us on this adventure and we hope you like the new trailer.
-Tim & Tom
The Demo will be removed from the steam page but will remain available on itch.io. We feel it doesn't really represent the game accurately anymore since a lot has changed since then. We hope you understand.
A Soundtrack - IMAscore
Hey everyone,
Today we're very excited to announce that we are working together with IMAscore. They will be creating the soundtrack for Aron's Adventure. Something we're incredibly proud of and excited for! You can get a first glimpse at what to expect in the announcement video! 🔈🎶
This is one of two epic announcements that we have in store for you, the other will follow soon. (It's not a release date... yet 😅 ) Things are happening, progress is being made.
[previewyoutube="zW6-C4yUE3o;full"]
I hope you're all staying healthy and safe, 😉
- Tim
Dialogue Wheel - Friday Update: 15
Hey everyone!
In this Friday Update I talk about our new dialogue wheel. It's a rather Dev-heavy talk but I hope you still get to enjoy it. In short:
- Easier to create dialogue. - Controller support. - Easier for players to select a response. - More dynamic camera movement during cutscenes. - Better NPC responses when in dialogue.
[previewyoutube="OWjKevrjbBI;full"]
I hope you all stay healthy and safe! :wink:
-Tim :thumbsup:
Progress Update - Friday Update: 14
Hey everyone,
At long last it's here! An update on Friday update videos + some new info on stealth take-downs. ⚔️🤪
[previewyoutube="FjyYLWgZarQ;full"]
Have a great weekend everyone and let us know what you what you would like to see in future videos 😉