Genre: Strategy, Tactical, Indie Arrival of Beasts
Important Hotfix EA-A010 for new players: EmptyProfileName + Missing Seed
Hotfixed:
- If you start the game with an empty profile name, there is now a prompt upcoming. (should normally not happen but that´s a good workaround)
- The game checks now for empty seeds. If your profile is missing a seed, a new one is automatically generated
NEW: Information System for important messages from server - EARLY ACCESS - A009
Fixes:
- Supportbox registers in pathfinding system
- Extractorys registers correctly in pathfinding system
- Mages line renderer is now disabled correctly after usage
- Beasts with ghost ability are now not blocking bullets/effects anymore
- Abstract pathfinding stuck on bridge removed
- Translation/Texts fixed
- HUGE: double mainbase build disabled, you can not build 2 mainbases now anymore
Added:
- NEW: Server info system added to the log in menu. If you start the game, you will now see very important messages from the server
Changed:
- Refresh Icon visually changed
- Global Icon visually changed
Arrival of Beasts Early Access A008 Update Gameplay - Tower Defense
We test the new update for function and play arrival of beasts together. BIG PATHFINDING UPDATE + HOTKEYS - EarlyAccess-A008

Fixed:
- Login with Steam after demo play -> Name bug
- Secure ending positions
- Firebird on endlessmap blocked the count of the wave
- Prestige item text corrected to talentpoints
- Hover faster gear centered
- Slicertower range display correct
- Objecttowers now show ranges from power ups correctly
- Inventory now removes repairitem correctly
- Optimized the pathfinding system to independent task
- Removed hints from protectbase cam renderer
- Slicertower layer bug for knifes
- Clickbug on endlessmap is finally fixed
Added:
- NEW: Pathfinding for the drone / worker: Automatic pathfinding on right click, while pressing ALT = normal movement
- NEW: Hotkeys + display ingame
- NEW: Smoke effects after shooting
- NEW: View teammembers on the team ranking by pressing the info team button
- NEW: FastConvert is a new toggle in the options menu: Enable auto speed up for converting all the time
Changed:
- Overzoom (max zoom out) reduced from 75 to 60 fields
- Colors on mappreview changed for better visibility
- Increased repair range and build range for the player
Important Hotfix
Fixed:
- Combined module effects + aoe effects working with object pool
- Tower disabling now works
- Teamboost display bar corrected
- Bulletsystem reworked with objectbool + pausecontrolling
- Restart bug with bulletpool
- Slicertower now works with modules + armor pierce
- Casts / Mages are now working correctly again
- Blowermodule working correctly again
Added:
- Circletower: Shooting direction can be selected: right / left
Changed:
- Smallstorage visuals
- Shadows on power up buildings
Update: EarlyAccess-A006 - Improvements
Fixed:
- Demo Version is now on steam cost free
- Swap to non event headquarter works now with correct ui settings
- Economy teamboost bar now displays correct progress
- Prepared player info in headquarter for new mage / cast system and bigger texts
- Gastower now effects bullets correctly
- Destroy ui now on correct layer position
- Negative skillpoint amount on teamboosting when swap to other menus
- Tower destroy but recieve heal amount causes unbalanced adding
- Text font on upload to cloud popup / popup now removes correctly
- Waypoint movement trail now improved visuals
- Teleport trail now improved visuals
- UI improvements text fixings
- Objectpooling now works correctly without causing bulletstorm
- Scripts converted into once (gold, rubo & amne)
Added:
- Terrain smoothing on Deadhell world
- New effects: Shooting, Impact, Explosions, Fire, ... improved visuals
- New firemode selection on circletower: multiple / single
Changed:
- Arealtower: You can now set a new target with ONE button or remove the target.
- Protectbasemenu: Buttons now sorted to left side of screen
- Visuals of the targeter changed
Patch: EarlyAccess-A005
Fixed:
- Exp bar text display special on info instead of science
- Random map big dessert camera not centered to base
- Arealtower bullets now works correctly
- Easter event pause menu on start
- Optionsmenu wrong text for exit info
- Moduleupgrade crit module displays wrong crit damage values
- Random map fly support wrong spot
- Removed demo popup on start on steam version
- Achievement Nr. 12 is now working correctly (Just... why?)
- Move after shot AI now works correctly
- Ressource preview on temple / fiendish correct now
- Stun / Freeze with modules values now correct
- Boonuu move after shot now has a close combat animation and can attack melee
- Trippletower armor pierce damage now correct
- Slicertower armor pierce damage now correct
- Prestige Item cost value displayed wrong
- Supportbox collect time bug removed
- Secured double click on close game summary fixed
- Gastower now also resets the bullet inside object pool
Added:
- Unlock system after every reached level to give player information about new stuff
- Some visuals for supportbox + audio
- Glow effect on button START MAP after the map is loaded
Changed:
- Tutorial camera fixed without zoom
- Abstract arrow amnestryth spots now have more space around
- Overzoom value reduced from camera -> less zoom out on max
Small Autosave Implementation
The game now uploads your profile automatically if you close the game for backup and security. First improvements of first feedback!
Fixes:
- Big wipes now correctly take over seeds
- Team invites not duplicating anymore on refresh
- Monstermenü is not staying enabled on win (also no raycast target anymore)
- Knifebullet visuals improved -> End animation
- Leaderboard last entry cut off removed
- Layerbugs on several maps
- Tutorial is now correct playable and finishing
Added:
- No content added currently
Changed:
- Waypoints controlling on higher prestige / challenge mode
- Translation on: easter event, hint repair drone
- Scrollspeed in some scrolling rects improved
- Fontsizes on some places changed
- Ressboard design swapped
Day 1 Patch
- never give up achievement fixed
- vsync fixed -> fps bug
- music 0% on start
- profile wipe after tutorial fixed
- knifetower bullets visuals improved
- play credits achievement bug fixed
- team invite longer name -> 26 chars
- easter event from 500 -> 1500 needed eggs
- easter event reward system fixed with popup
- more space for texts in leaderboard
- object pool clear bug fixed
- duplicated names prefixed -> full fix on wipe oct
- team leaderboard loading bug fixed