Arrival of Beasts cover
Arrival of Beasts screenshot
Genre: Strategy, Tactical, Indie

Arrival of Beasts

Important Hotfix EA-A010 for new players: EmptyProfileName + Missing Seed

Hotfixed:



  • If you start the game with an empty profile name, there is now a prompt upcoming. (should normally not happen but that´s a good workaround)
  • The game checks now for empty seeds. If your profile is missing a seed, a new one is automatically generated

NEW: Information System for important messages from server - EARLY ACCESS - A009

Fixes:



  • Supportbox registers in pathfinding system
  • Extractorys registers correctly in pathfinding system
  • Mages line renderer is now disabled correctly after usage
  • Beasts with ghost ability are now not blocking bullets/effects anymore
  • Abstract pathfinding stuck on bridge removed
  • Translation/Texts fixed
  • HUGE: double mainbase build disabled, you can not build 2 mainbases now anymore

Added:



  • NEW: Server info system added to the log in menu. If you start the game, you will now see very important messages from the server

Changed:



  • Refresh Icon visually changed
  • Global Icon visually changed

Arrival of Beasts Early Access A008 Update Gameplay - Tower Defense

We test the new update for function and play arrival of beasts together.

BIG PATHFINDING UPDATE + HOTKEYS - EarlyAccess-A008



Fixed:

  • Login with Steam after demo play -> Name bug
  • Secure ending positions
  • Firebird on endlessmap blocked the count of the wave
  • Prestige item text corrected to talentpoints
  • Hover faster gear centered
  • Slicertower range display correct
  • Objecttowers now show ranges from power ups correctly
  • Inventory now removes repairitem correctly
  • Optimized the pathfinding system to independent task
  • Removed hints from protectbase cam renderer
  • Slicertower layer bug for knifes
  • Clickbug on endlessmap is finally fixed

Added:

  • NEW: Pathfinding for the drone / worker: Automatic pathfinding on right click, while pressing ALT = normal movement
  • NEW: Hotkeys + display ingame
  • NEW: Smoke effects after shooting
  • NEW: View teammembers on the team ranking by pressing the info team button
  • NEW: FastConvert is a new toggle in the options menu: Enable auto speed up for converting all the time

Changed:

  • Overzoom (max zoom out) reduced from 75 to 60 fields
  • Colors on mappreview changed for better visibility
  • Increased repair range and build range for the player

Important Hotfix

Fixed:

  • Combined module effects + aoe effects working with object pool
  • Tower disabling now works
  • Teamboost display bar corrected
  • Bulletsystem reworked with objectbool + pausecontrolling
  • Restart bug with bulletpool
  • Slicertower now works with modules + armor pierce
  • Casts / Mages are now working correctly again
  • Blowermodule working correctly again

Added:

  • Circletower: Shooting direction can be selected: right / left

Changed:

  • Smallstorage visuals
  • Shadows on power up buildings

Update: EarlyAccess-A006 - Improvements

Fixed:

  • Demo Version is now on steam cost free
  • Swap to non event headquarter works now with correct ui settings
  • Economy teamboost bar now displays correct progress
  • Prepared player info in headquarter for new mage / cast system and bigger texts
  • Gastower now effects bullets correctly
  • Destroy ui now on correct layer position
  • Negative skillpoint amount on teamboosting when swap to other menus
  • Tower destroy but recieve heal amount causes unbalanced adding
  • Text font on upload to cloud popup / popup now removes correctly
  • Waypoint movement trail now improved visuals
  • Teleport trail now improved visuals
  • UI improvements text fixings
  • Objectpooling now works correctly without causing bulletstorm
  • Scripts converted into once (gold, rubo & amne)

Added:

  • Terrain smoothing on Deadhell world
  • New effects: Shooting, Impact, Explosions, Fire, ... improved visuals
  • New firemode selection on circletower: multiple / single

Changed:

  • Arealtower: You can now set a new target with ONE button or remove the target.
  • Protectbasemenu: Buttons now sorted to left side of screen
  • Visuals of the targeter changed

Patch: EarlyAccess-A005

Fixed:

  • Exp bar text display special on info instead of science
  • Random map big dessert camera not centered to base
  • Arealtower bullets now works correctly
  • Easter event pause menu on start
  • Optionsmenu wrong text for exit info
  • Moduleupgrade crit module displays wrong crit damage values
  • Random map fly support wrong spot
  • Removed demo popup on start on steam version
  • Achievement Nr. 12 is now working correctly (Just... why?)
  • Move after shot AI now works correctly
  • Ressource preview on temple / fiendish correct now
  • Stun / Freeze with modules values now correct
  • Boonuu move after shot now has a close combat animation and can attack melee
  • Trippletower armor pierce damage now correct
  • Slicertower armor pierce damage now correct
  • Prestige Item cost value displayed wrong
  • Supportbox collect time bug removed
  • Secured double click on close game summary fixed
  • Gastower now also resets the bullet inside object pool

Added:

  • Unlock system after every reached level to give player information about new stuff
  • Some visuals for supportbox + audio
  • Glow effect on button START MAP after the map is loaded

Changed:

  • Tutorial camera fixed without zoom
  • Abstract arrow amnestryth spots now have more space around
  • Overzoom value reduced from camera -> less zoom out on max

Small Autosave Implementation

The game now uploads your profile automatically if you close the game for backup and security.

First improvements of first feedback!

Fixes:

  • Big wipes now correctly take over seeds
  • Team invites not duplicating anymore on refresh
  • Monstermenü is not staying enabled on win (also no raycast target anymore)
  • Knifebullet visuals improved -> End animation
  • Leaderboard last entry cut off removed
  • Layerbugs on several maps
  • Tutorial is now correct playable and finishing

Added:

  • No content added currently

Changed:

  • Waypoints controlling on higher prestige / challenge mode
  • Translation on: easter event, hint repair drone
  • Scrollspeed in some scrolling rects improved
  • Fontsizes on some places changed
  • Ressboard design swapped

Day 1 Patch


  • never give up achievement fixed
  • vsync fixed -> fps bug
  • music 0% on start
  • profile wipe after tutorial fixed
  • knifetower bullets visuals improved
  • play credits achievement bug fixed
  • team invite longer name -> 26 chars
  • easter event from 500 -> 1500 needed eggs
  • easter event reward system fixed with popup
  • more space for texts in leaderboard
  • object pool clear bug fixed
  • duplicated names prefixed -> full fix on wipe oct
  • team leaderboard loading bug fixed