First a big thank you to our beta testers and community contributors during our beta phase! Now it's time to go public!
We've laid out our plans for the coming Early Access phase, click the "See The Roadmap" link below. It includes adding back an improved PvE experience, as well as adding earnable cosmetics, and an objective based PvP mode like a flag/point capture.
We hope you'll follow along with us as we expand Arrowborn, and as always look forward to hearing your thoughts and suggestions on our Discord channel. See you out there!
Arrowborn v0.4.2 went live!
CHANGES:
+ Added simple walking locomotion on valid areas (beta).
+ Added support arrows:
1. Rejuvention Arrow - Area Heal-Over-Time
2. Protect Arrow - Area reduce damage and status clear.
3. Heal Arrow - Direct target heal. (team mode only)
4. Angel Arrow - Save target on from enemy killing blow. (team mode only)
+ Added tutorial.
+ Added LIV integration for mixed reality recording.
+ Added bot names.
+ Added ping sound on bullseye hit.
+ Improved loadout screen layout, will be adding support arrows soon.
+ Added ambient occlusion toggle for performance.
* Increased maximum vert draw offset to 0.2m.
* Fixed arrow hand disappearing when iced while drawing back.
* Fixed vine arrow effect appearing incorrectly and not preventing move.
* Fixed drifting camera movement when killed while moving.
* Fixed tutorial arrow hand not resetting between steps (thx mikehawkburns)
* Fixed tutorial shield npcs taking a long time to fire. (thx CameronS_TNT)
* Fixed players possibly spawning on top of each other.
* Fixed bots spawning and AI jumping on top of other players.
* Fixed some issues with arrows and friendly fire in Team DM.
* Fixed AI nodes showing at map start.
* Fixed unintentional AI loadouts.
Arrowborn v0.4.1 went live!
CHANGES:
+ Added horizontal offset option for bow.
+ Added option for snap turn for 45 or 90 degrees.
+ Added out of mana/expended sound.
+ Added server option to spawn NPC waves in FFA mode (create server only).
* Players can no longer jump inside one another.
* Fixed bug where bots would stack on top of each other.
* Fixed mine arrow fire sound being heard across the map.
* Fixed jump tracer arc not always resetting on invalid moves.
Arrowborn v0.4.0 went live!
CHANGES:
+ Added Team Deathmatch mode.
+ Added bonus for consecutive arrow hits on players.
+ Added latency indicator on in-game menu.
+ Added Kill info to Wave Defense HUD
+ Added new default helmet model.
+ Added more stat tracking, will turn into leaderboards in future patch.
* Jump indicator will now remain on last known valid jump placed on invalid.
* Fixed wave defense dungeon colliders on railings.
* Fixed issue where arrow could not return to rest position without firing.
* Fixed map events / moving platforms not working when switching maps.
* Disabled particles/sound of arrows in quiver.
* Minor tweaks to arrow damage balance.
* Display now defaults to windowed mode.
Arrowborn v0.3.1 went live!
+ Added bow options for vertical and horizontal offsets so aiming is easier.
+ Added adjustable draw length option for bow.
+ Added kill markers that show who killed who.
+ Added kill info on HUD telling you who killed you and with what.
+ Added grunts and screams for when the player is hit or dies.
* Fixed bow nock point from poking thru riser.
* Play Now will remember and skip servers that failed connection.
Arrowborn v0.3.0 went live!
CHANGES:
+ Movement no longer utilizes nodes, and you are free to roam the maps!
+ Added Free For All leaderboard that tracks average points per minute over 20 matches.
* Lowered FFA bot difficulty slightly, and they now shoot special arrow
* Lowered health multipliers of Wave Defense enemies.
Arrowborn v0.2.4 went live!
CHANGES:
+ Added bots to free for all mode, they will auto fill empty games.
+ Added Play Now button to start screens for FFA mode.
+ Added new textures for mana tap, vampiric, and mine arrows.
+ Added some feedback when steam or vr headset not detected.
* Fixed popup dialogs appear behind menus.
* Fixed some network connectivity issues.
* Fixed invisible wall in the main menu area.
* Fixed push-to-talk voice control not working while in menu.
* Fixed UI lasers to initialize on the correct hand now.
* Fixed bug that allowed multiple steam lobbies to be created.