For 1.12 im planning to focus on bugfixing and performance.
While Pioniere, Pang Bingxun and the other modders are looking at the softcoding and AI scripts.
So while they are polishing the first batch of softcoding files, i wanted to push out a small fix that Viper requested on the 1.11 release post.
Though please use the bugfixing thread, so i can see them :)
BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
1.11 B and C are up
After the engine upgrade to the new SDL based renderer some people reported some issues, which have been adressed in the B and C Hotfixes.
Changes 1.11 B:
File cleanup: images & files not used anymore have been removed
Game now can handle high DPI scaling, for those with high resolutions but small screen.
Changes 1.11C:
Fixed a SDL bug that would cause Game not to load on some systems.
1.11 is OUT!
Hi everyone
Its now the end of 11.11.2018, 100 years after WW1.
So to celebrate the end of WW1, we now announce the beginning of WW2 :)
For those that havent been using the experimental:
Fully working on modern systems, which required:
+New rendering engine
+New networking engine
+Big cleanup and rewrite of the base code.
Also:
Complete overhaul of all research AIs. As this uses a new syntax 1.11 is not savegame-compatible with earlier patches.
10 new nations.
Many new leaders, ministers and tech teams.
Many bug fixes and minor changes.
IMPORTANT:
This will contain breaking changes, and as such we advise to play a new game.
So if you want to complete a current 1.10 campaign with no issues, use the 1.10 "beta" option in steam to keep the current version and switch when you are readt.
Also special thanks to all involved in 1.11, for example (in no particluar order):
LordZsar
Pioniere
Pang Bingxun
Peter baltzer
Aarne K
jamiroquai000
Quinto Fabio Massimo
Ericafaq
Hagar
Commander666
1.11 Changelog:
Updated Launcher that allows the new SDL features
FullScreen/Windowed mode now fully supported
New shortcuts:
r = radar
p = improve port
o = improve airport
Rewrite of the underlying directplay network code.
- DirectPlay and IPX network is hereby depreciated and the game thus should finally work on modern systems without any special compability mode or require specific installed windows features.
Rewrite of the underlying directdraw based engine.
- DirectDraw is hereby depreciated and the game thus should work on modern systems.
All new rendering and input engine.
Extended Reserach Softcoding API
Added a check for air units and gave air/sea units a seperate trickle back.
Introduced new class of error: Parsing Error
- will be written into ParsingErrors.csv
- will only display popup messages for first ten errors encountered
- new Parsing Error: on specifying a "type" parameter with invalid value to a trigger "garrison"
Tweaks:
ESE value changed for capital a bit.
Added network log for release.
Small speed in rendering compared to 1.08 by adding a fast path for creating half intensity textures (shadows).
AI now handles synthetic plants better
AI research now handles tech blueprints better
Added more keyboard special key support like "!%/ etc
Tweaked Encirclement and VOV losses.
Tweaked ESE rules to prevent capital bombing exploit.
AI research tweaked further.
Changed AI build preferences, so it follows its script more accurately.
Improved low manpower situation handling of the AI.
Performance wise there is a small speedup depending on number of units in the game.
More country tags for modders
Better moddir support
AI puppets will no longer initiate gift-trades to their overlords, as those get the resources anyway once a stockpile of 1000 is reached.
Block ai/admiral/ignore will now complain if encountering duplicate or invalid (NONE or LAKE) or purely land areas.
Game can be continued normally by choosing "Ignore".
Development queue will now push finishing non-closing lines to the top instead of the bottom.
Fleets carrying land units will only unload them upon arrival in port, if they have the "Sea Transport" mission.
Inaccessible on-map provinces will never have Revolt Risk.
Number of different areas is now virtually unlimited (65533 max).
Production menu previews of models will now display attribute values with a precision of up to two decimal places.
Decimal places beyond the second are rounded-to-even.
Trailing zeros are truncated and trailing decimal point are truncated.
Provinces with only impassable adjacencies will now be automatically ceded to enemies like those with 0 infrastructure.
Provincial manpower is now a floating point value.
Bugfixes/code changes:
Fixed several CTD bugs
Fall Weiss scenario fixed.
Cleanup of country destruction code,
Fixing a null reference / CTD error.
Fixed PING command and savegame transfer for multi player.
Improved memory cleanup on savegame transfer
Fixed a few counters
Fixed death dates of leaders
Fixed combat scenario's setup
Fixed a bug in initialization of fonts
Find province shortcut key added (?)
Zoom Fixed shortcut (+/-)
Ghost Fleet's removed on savegame load
Fixed Causes of ghost fleet creation.
Wrote a manual 8 bit renderer, thus reducing memory footprint by 500MB
Fixed paratrooper over command limit.
Fixed network / router section in manual to reflect the new networking system.
Changed ESE calculation to reduce effect of capital bombing.
Fixed IC calculation & resource income in low resource situations.
Fixed Memory leak in SDL
Resource Tooltip fixed
Fixed a bug relating to giving techteams and leaders to/from nonexisting countries
Fixed transparent scaled images like unit health bars.
Fixed reinforcement during combat on day change.
A cause for the AI placing more than 4 Air units in a stack has been resolved.
Tutorials fixed
F1(HELP) button fixed
Battle events images now synced to the actual event.
Fixed minor memory leak
Transport & invasion AI bugfixes.
Bugfix: windowed mode mouse support
Bugfix: Brigade stats initialization wrong on savegame load
1.08 regression: buildings reduced to size 0 would not be saved, resulting in restoration of their size from scenario data on reload.
Activation of new division models would message upgrade availability once for each model per unit type and technology project, even if only one activated model actually pertained to the production line in question.
AI would assign only empty fleets to bases (inverted check), completely eliminating AI base fleets. (possible 1.08 regression)
AI would assume that an Air unit contained strategic bombers if it had none and vice versa (inverted check).
AI would check whether Air units have strategic bombing capability by only checking the first unit contained (in order of assignment).
AI would never consider available unused escorts when deciding whether to build more, building more whenever it needs (more than four builds of) convoys
AI would try to send air units into provinces without access, hogging pathfinding and keeping those units from acting
AI would try to send sea units convoy raiding into land provinces, hogging pathfinding and keeping those units from acting
AI would try to build infrastructure in provinces with maximal infrastructure.
Air divisions with exactly 0 ORG could still attack in combat (checked for less-than instead of less-or-equal).
Air and Naval units could in theory exceed the engine-limited maximal movement speed because difficulty modifiers were applied after the check (largely hypothetical crash issue).
Leader trait gain from combat events would be processed even if the assorted trait was already given - blocking acquisition of other traits
Leader traits from combat events always had priority over those from terrain - even if the leader already had the event trait but missed the terrain trait
Map mode button Weather was clickable while Weather map mode was already selected.
Non-submarine naval units would fail to select new targets if they had no target at the very first combat round.
Production lines of militia type divisions could not be upgraded.
Provinces automatically ceded to an enemy due to 0 infrastructure would not be ceded to the original owner in the same manner.
Selecting a mod-only scenario in multiplayer would crash the game.
The first unit in AI build lines longer than 1 would be unnamed.
Triggers areacontrol, areaowned would not actually check all provinces in the given area.
Whether a carrier has CAGs equipped only checked the first attachment (in order of assignment).
Softcode effects:
new event trigger "tech_team_active = " - is true if team is working on a project
new event command "type = change_team_picture which = value = " - replaces 's picture with
event command "type = national idea" can now take parameter "value = -1" to indicate country receiving the event
event trigger "garrison" can now take parameter "country = -1" to indicate country receiving the event or omit it to count all units regardless of owner
event trigger "under_attack" can now take parameter "value = -1" to indicate country receiving the event
Resource columns in db/Provinces.csv are now interpreted as floating point values.
Three new keys were added to Boostertext.csv:
EE_TEAM_PICTURE - text for new command "change_team_picture"
TC_TEAM_ACTIVE - text for new trigger "tech_team_active"
TCNOT_TEAM_ACTIVE - text for negated trigger "tech_team_active"
Three new keys were added to text.csv:
RCDM_BUILD_SYNTHETIC_MATERIAL_PLANT - text for new right-click-dropdown-menu entry "Build Synthetic Material Plant"
RCDM_BUILD_SYNTHETIC_OIL_PLANT - text for new right-click-dropdown-menu entry "Build Synthetic Oil Plant"
RCDM_BUILD_DISP2 - text for new right-click-dropdown-menu entry "Build Nuclear Power Plant"
Summary of softcoded changes:
AI now aims at a severly higher industrial build up resulting in resource shortages in the later years.
AI Germany will thus use synthetic plants to a high degree when it becomes a necessity.
Daily manpower gain from provinces has been increased by 50%(same as in Doomsday).
90% of manpower losses by aircrafts are now returned back into the manpower pool.
Air bases and naval bases no longer require manpower.
Complete overhaul of naval divisions in the building queue at the start of all 6 grand campaign scenarios.
A new event for Japan enables to liberate Nanjing-China without dissent once Japan controls the better part of China.
Complete overhaul of all research AIs. As this uses a new syntax 1.11 is not savegame-compatible with earlier patches.
10 new nations.
Many new leaders, ministers and tech teams.
Many bug fixes and minor changes.
Some clean up and outsourcing of some events into seperate files for better human readability.
1.11 Beta12 in experimental branch
Hi everyone
I think we are nearing the end of the road for 1.11 beta.
Unless a new bug report pops up, this could be regarded as a RC for 1.11.
If anyone has any issue please report it back on the 1.11 thread, and i will look at it.
Inside this release:
Cleanup of country destruction code,
Fixing a null reference / CTD error.
1.11 Beta11 in experimental branch
Updated Launcher that allows the new SDL features
FullScreen/Windowed mode now fully supported
Fixed PING command and savegame transfer for multi player.
Improved memory cleanup on savegame transfer
Fixed a few counters
Fixed death dates of leaders
Fixed combat scenario's setup
Fixed a bug in initialization of fonts
Added network log for release.
Hotfix for Beta 10
Just some small tweaks:
ESE value changed for capital a bit.
Find province shortcut key added (?)
Zoom Fixed shortcut (+/-)
1.11 Beta10 in experimental branch
New shortcuts:
r = radar
p = improve port
o = improve airport
Ghost Fleet's removed on savegame load
Fixed Causes of ghost fleet creation.
Wrote a manual 8 bit renderer, thus reducing memory footprint by 500MB
Fixed paratrooper over command limit.
Fixed network / router section in manual to reflect the new networking system.
Changed ESE calculation to reduce effect of capital bombing.
As always with the experimental branch, please do report any issues you had, with a savegame and way to reproduce in the discussion thread
1.11 Beta9 in experimental branch
Fixed typo in the Italy AI
Fixed typo for the japanese event chain in 1944 scenario
Fixed IC calculation & resource income in low resource situations.
Fixed Memory leak in SDL
Small speed in rendering compared to 1.08 by adding a fast path for creating half intensity textures.
As always with the experimental branch, please do report any issues you had, with a savegame and way to reproduce in the discussion thread
1.11 Beta8 in experimental branch
AI now handles synthetic plants better
AI research now handles tech blueprints better
Resource Tooltip fixed
Fixed a bug relating to giving techteams and leaders to/from nonexisting
countries
Fixed transparent scaled images like unit health bars.
Added more keyboard special key support like "!%/ etc
Tweaked Encirclement and VOV losses.
Fixed reinforcement during combat on day change.
Tweaked ESE rules to prevent capital bombing exploit.
+ LOTs of softcoding changes (added below).
As always with the experimental branch, please do report any issues you had, with a savegame and way to reproduce in the discussion thread
\ai\arg_1936.ai
reinforcement = 0.5000 changed to 0.0000
upgrading = 0.3500 changed to 0.0000
\ai\bra_1936.ai
infantry = 50 changed to 55
interceptor = 30 changed to 25
increased preference for BB
increased preference for CV1918
increased preference for ship assemably line
\ai\BRA_1941.ai
infantry = 50 changed to 55
interceptor = 30 changed to 25
increased preference for BB
increased preference for CV1918
increased preference for ship assemably line
\ai\bra_1945.ai
infantry = 50 changed to 55
interceptor = 30 changed to 25
increased preference for BB
increased preference for CV1918
increased preference for ship assemably line
\ai\chl_1936.ai
reinforcement = 0.5000 changed to 0.0000
upgrading = 0.3500 changed to 0.0000
\ai\eng_1936.ai
increased tech_sharing with BHU, NEP and OMN
set max_batch to 360 days
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\eng_1939.ai
set max_batch to 360 days
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\eng_1941.ai
set max_batch to 360 days
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\eng_1944.ai
set max_batch to 360 days
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\eng_1945.ai
set max_batch to 360 days
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\ger_1936.ai
max_factor = 1.00 changed to 0.25
increased preference for Production Control and Production Planning to 150
\ai\ger_1939.ai
increased preference for Production Control and Production Planning to 150
\ai\ger_1941.ai
increased preference for Production Control and Production Planning to 150
\ai\ger_1944.ai
increased preference for Production Control and Production Planning to 150
\ai\ger_1936.ai
increased preference for Production Control and Production Planning to 150
\ai\ita_1936.ai
increased preference for 1938 Construction to 125
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\ita_1945.ai
increased preference for 1938 Construction to 125
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\jap_1936.ai
increased preference for 1938 Construction to 125
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\jap_1939.ai
increased preference for 1938 Construction to 125
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\jap_1941.ai
increased preference for 1938 Construction to 125
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\jap_1944.ai
increased preference for 1938 Construction to 125
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\jap_1945.ai
increased preference for 1938 Construction to 125
increased preference for Production Control and Production Planning to 150
increased preference for naval doctrines
\ai\nor_1936.ai
new divions are now brigaded with artillery
\ai\nor_1945.ai
new divions are now brigaded with artillery
\ai\pol_1936.ai
set max_batch to 360 days
\ai\POL_1945.ai
set max_batch to 360 days
\ai\pol_1936.ai
adapted comment, no data change
\ai\sov_1936.ai
max_factor = 1.00 changed to 0.25
increased tech_sharing with MON and TAN
increased preference for 1938 Construction to 300
\ai\sov_1939.ai
increased preference for 1938 Construction to 300
\ai\sov_1941.ai
increased preference for 1938 Construction to 300
\ai\sov_1944.ai
increased preference for 1938 Construction to 300
\ai\sov_1945.ai
increased preference for 1938 Construction to 300
\ai\spa_1936.ai
set max_batch to 360 days
\ai\spa_1939.ai
set max_batch to 360 days
\ai\SPA_1941.ai
set max_batch to 360 days
\ai\spa_1944.ai
set max_batch to 360 days
\ai\spa_1945.ai
set max_batch to 360 days
\ai\spr_1936.ai
set max_batch to 360 days
\ai\usa_1936.ai
increased preference for naval doctrines
\ai\usa_1939.ai
increased preference for naval doctrines
\ai\usa_1941.ai
increased preference for naval doctrines
\ai\usa_1944.ai
increased preference for naval doctrines
\ai\usa_1945.ai
increased preference for naval doctrines
\ai\switch\eng_build_land.ai
set max_batch to 360 days
\ai\switch\eng_build_land_1948.ai
set max_batch to 360 days
\ai\switch\eng_build_mixed.ai
set max_batch to 360 days
\ai\switch\eng_build_mixed_1948.ai
set max_batch to 360 days
\ai\switch\eng_build_standard.ai
set max_batch to 360 days
\ai\switch\eng_build_standard_1948.ai
set max_batch to 360 days
\ai\switch\GER_atwar.ai
edited AA_provs
\ai\switch\spa_build_land.ai
set max_batch to 360 days
\db\difficulty.csv
removed human penalties at hard and very hard
removed AI penalties at easy and very easy
\db\misc.txt
increased daily manpower gain by 50% to 0.01(national) and 0.001(nonnational)
\db\events\ai_arg.txt
minister events: removed the delay of a few days
35260-35266: new chain of events
\db\events\AI_AST.txt
minister events: removed the delay of a few days
36275-36282: reworked chain of events
\db\events\AI_BEL.txt
minister events: removed the delay of a few days
37163-37167: reworked chain of events
\db\events\AI_BOL.txt
minister events: removed the delay of a few days
\db\events\AI_BRA.txt
minister events: removed the delay of a few days
33060-33066: reworked chain of events
\db\events\ai_bul.txt
minister events: removed the delay of a few days
\db\events\AI_CAN.txt
minister events: removed the delay of a few days
36174-36180: reworked chain of events
\db\events\ai_chc.txt
25976: made event use money to supplies ratio of 1 to 2.5 instead of 1 to 2
\db\events\AI_CHI.txt
27030-27032-27063-27065: democracy maxes out free markets first, hawk lobby second, standing army third and interventionism fourth
27030-27032-27063-27065: fascist and left_wing_radical maxes out hawk lobby first, free markets second, standing army third and interventionism fourth
27030-27032-27063-27065: leninist and stalinist maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
minister events: removed the delay of a few days
\db\events\AI_CHL.txt
minister events: removed the delay of a few days
35360-35366: new chain of events
\db\events\ai_col.txt
minister events: removed the delay of a few days
\db\events\ai_cos.txt
minister events: removed the delay of a few days
\db\events\ai_cub.txt
minister events: removed the delay of a few days
34660-34662: reworked chain of events
\db\events\ai_dom.txt
minister events: removed the delay of a few days
33760-33762: reworked chain of events
\db\events\ai_ecu.txt
minister events: removed the delay of a few days
\db\events\ai_eng.txt
24006+24130+24131: outcomented chain of events
24016-24017+24132-24135: removed obsolete flags
24042-24047: democracy maxes out free markets first, hawk lobby second, standing army third and interventionism fourth
24042-24047: fascist and left_wing_radical maxes out hawk lobby first, free markets second, standing army third and interventionism fourth
24042-24047: leninist and stalinist maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
24048-24053+24137: reworked chain of events
minister events: removed the delay of a few days
\db\events\ai_eng_emt.txt
oil events: reduced likeness they will trigger
24138: new event with only 20 energy
24139: new event with only 10 metal
24140: new event with only 5 rares
24126-24128: IRE uses new events
\db\events\AI_FIN.txt
minister events: removed the delay of a few days
32075-32081: reworked chain of events
\db\events\AI_FRA.txt
21012-21014+21028-21029: democracy maxes out free markets first, hawk lobby second, standing army third and interventionism fourth
21012-21014+21028-21029: fascist and left_wing_radical maxes out hawk lobby first, free markets second, standing army third and interventionism fourth
21012-21014+21028-21029: leninist and stalinist maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
21015-21020+21027: reworked chain of events
21026: uncommented first trigger and made it more aggressive
minister events: removed the delay of a few days
21540-21541: france chooses between Vincent Auriol and Marie-Pierre Koenig as armanent minister
\db\events\ai_ger.txt
20045-20051: democracy maxes out free markets first, hawk lobby second, standing army third and interventionism fourth
20045-20051: fascist and left_wing_radical maxes out hawk lobby first, free markets second, standing army third and interventionism fourth
20045-20051: leninist and stalinist maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
20055-20057: outcommented events
20058: made Germany use synthetic oil more aggressive in times of need
20178: made Germany use synthetic rares more aggressive in times of need
20059-20060+20065-20069: reworked chain of events
20061+20062: moved alliance command
20075+20076: moved alliance command
20185+20186: moved alliance command
\db\events\ai_ger_emt.txt
oil events: reduced likeness they will trigger
20180+20182: lowered threshold for AUS
\db\events\ai_gua.txt
minister events: removed the delay of a few days
\db\events\ai_hai.txt
minister events: removed the delay of a few days
33860-33862: new chain of events
\db\events\AI_HOL.txt
37070-37077: reworked chain of events
\db\events\ai_hon.txt
minister events: removed the delay of a few days
\db\events\ai_hun.txt
minister events: removed the delay of a few days
\db\events\ai_ire.txt
minister events: removed the delay of a few days
34360-34367: reworked chain of events
\db\events\AI_ITA.txt
26020-26024: democracy maxes out free markets first, hawk lobby second, standing army third and interventionism fourth
26020-26024: fascist and left_wing_radical maxes out hawk lobby first, free markets second, standing army third and interventionism fourth
26020-26024: leninist and stalinist maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
26025-26026: new ids, formerly 26029-26030
26034-26043: reworked chain of events
26520-26521: delayed change away from Cesare Ame to 1939
\db\events\ai_jap.txt
22991-22999: democracy maxes out free markets first, hawk lobby second, standing army third and interventionism fourth
22991-22999: fascist and left_wing_radical maxes out hawk lobby first, free markets second, standing army third and interventionism fourth
22991-22999: leninist and stalinist maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
22016-22019+22050-22054: reworked chain of events
\db\events\ai_jap_emt.txt
oil events: reduced likeness they will trigger
22044-22047: replaced CHI with U87
\db\events\AI_LIB.txt
minister events: removed the delay of a few days
\db\events\AI_MAN.txt
minister events: removed the delay of a few days
\db\events\AI_MEX.txt
minister events: removed the delay of a few days
32962-32969: reworked chain of events
\db\events\ai_minor_upgrading.txt
29036-29041: reworked chain of events for GRE
29042-29045: reworked chain of events for LAT
29046-29049+29072: reworked chain of events for LIT
29053-29057: reworked chain of events for NOR
29058-29060: reworked chain of events for OMN
29061-29063: reworked chain of events for YEM
29073-29078: reworked chain of events for AUS
29079-29085: reworked chain of events for CZE
29092-29094: reworked chain of events for PHI
\db\events\ai_mon.txt
35465-35471: reworked chain of events
\db\events\ai_nep.txt
minister events: removed the delay of a few days
\db\events\AI_NIC.txt
minister events: removed the delay of a few days
\db\events\ai_nzl.txt
minister events: removed the delay of a few days
\db\events\AI_PAN.txt
minister events: removed the delay of a few days
\db\events\AI_PER.txt
minister events: removed the delay of a few days
\db\events\AI_POL.txt
minister events: removed the delay of a few days
36970-36980: reworked chain of events
\db\events\AI_ROM.txt
minister events: removed the delay of a few days
32169-32174: new ids, formerly 32176-32181
32175-32182: reworked chain of events
\db\events\ai_revolters.txt
15301: U87 does not get offmap resources, but a hefty 15% dissent
\db\events\AI_SAF.txt
minister events: removed the delay of a few days
\db\events\ai_sal.txt
minister events: removed the delay of a few days
\db\events\ai_sau.txt
minister events: removed the delay of a few days
\db\events\ai_sch.txt
minister events: removed the delay of a few days
35060-35066: reworked chain of events
\db\events\AI_SIA.txt
minister events: removed the delay of a few days
\db\events\ai_sliders.txt
12000-12008: democracy maxes out free markets first, hawk lobby second, standing army third and interventionism fourth
12000-12008: fascist and left_wing_radical maxes out hawk lobby first, free markets second, standing army third and interventionism fourth
12000-12008: leninist and stalinist maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
\db\events\ai_sov.txt
25005+25043-25044: reduced early max_factor
25034-25040: democracy maxes out free markets first, hawk lobby second, standing army third and interventionism fourth
25034-25040: fascist and left_wing_radical maxes out hawk lobby first, free markets second, standing army third and interventionism fourth
25034-25040: leninist and stalinist maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
25090: made event use money to supplies ratio of 1 to 2.5 instead of 1 to 2
minister events: removed the delay of a few days
\db\events\ai_sov_emt.txt
oil events: reduced likeness they will trigger
\db\events\AI_SPA.txt
minister events: removed the delay of a few days
32464-32465: removed obsolete flags
\db\events\AI_SPR.txt
minister events: removed the delay of a few days
32562-32563: removed obsolete flags
32580-32585: democracy maxes out maxes out hawk lobby first, standing army second, interventionism third and free markets fourth(soviet influece forces central planning)
32580-32585: fascist and left_wing_radical maxes maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
32580-32585: leninist and stalinist maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
\db\events\AI_SWE.txt
minister events: removed the delay of a few days
32660-32665: reworked chain of events
\db\events\AI_TUR.txt
minister events: removed the delay of a few days
32360-32366: reworked chain of events
\db\events\ai_uru.txt
minister events: removed the delay of a few days
\db\events\AI_USA.txt
28035-28037+28166-28167: democracy maxes out free markets first, hawk lobby second, standing army third and interventionism fourth
28035-28037+28166-28167: fascist and left_wing_radical maxes out hawk lobby first, free markets second, standing army third and interventionism fourth
28035-28037+28166-28167: leninist and stalinist maxes out hawk lobby first, standing army second, interventionism third and free markets fourth
28160: made USA use synthetic rares more aggressive in times of need
minister events: removed the delay of a few days
\db\events\AI_USA_emt.txt
oil events: reduced likeness they will trigger
28168: new event with only 20 energy
28169: new event with only 10 metal
28170: new event with only 5 rares
28086-28088: CUB uses new events
28090-28092: HAI uses new events
28094-28096: DOM uses new events
\db\events\AI_VEN.txt
minister events: removed the delay of a few days
\db\events\AI_YUG.txt
minister events: removed the delay of a few days
32750-32758: reworked chain of events
\db\events\germany.txt
2060: antedated event by 63 days to when human player would achieve Rhineland
2000+2060: outcomented peacetime_ic_mod value = 10
2000+2060+2020: outcommeneted trigger which = 51 and trigger which = 52
\db\events\hoi2.txt
30: removed randomness from Destroyers for bases
32: removed randomness from The Arsenal of Democracy
33: reduces randomness of The undeclared war
56+57+58+581: removed randomness from US losing peacetime penalty
\db\events\japan.txt
3838-3840: new chain of events makes China liberate U87
\db\events\nationalist_china.txt
3405: increased frequency of LL to UK by a factor 3 at same daily average
\db\events\nationalist_spain.txt
3001: changed supplies value = 5000 to 500
3001: changed oilpool value = 25000 to 2500
3001: changed metalpool value = 25000 to 2500
3001: changed energypool value = 50000 to 5000
3001: changed rarematerialspool value = 25000 to 2500
\db\events\UK.txt
3402: outcommeneted trigger which = 51 and trigger which = 52
3405: increased frequency of LL to UK by a factor 3 at same daily average
3405: Increased daily average of supplies by a factor 3 after all
\db\events\USA_LL.txt
3700: removed removed randomness from The Lend-Lease Act
3702: increased frequency of LL to UK by a factor 3 at same daily average
3702: Increased daily average of supplies by a factor 3 after all
3703: increased frequency of LL to USSR by a factor 3 at same daily average
3725: increased frequency of LL to China by a factor 3 at same daily average
\db\events\USSR.txt
2626: increased frequency of LL to USSR by a factor 3 at same daily average
2627: End of the Finnish Winter War may occur earlier if SOV = ai
\db\ministers\minister_modifier.txt
static defence doctrine gives now boni to garrisons
\gfx\events_pics\U87_militaryparade.bmp
file by Pioniere
\scenarios\0_gc_1939.eug
fixed typo
\scenarios\1936\arg.inc
production = 0.5600 changed to 0.6600
reinforcement = 0.1000 changed to 0.0000
25-31: new building queue
\scenarios\1936\ast.inc
1670: increased supply pool by 5
1679: decreased supply pool by 5
40-47+49-58: new building queue
\scenarios\1936\aus_1936.inc
204: increased size of factory line to 12
200: increased speed step to 2
207: added one day of retooling
\scenarios\1936\bel_1936.inc
27-40: new building queue
40: added one day of retooling
\scenarios\1936\bra_1936.inc
23-34: new building queue
\scenarios\1936\bhu_1936.inc
added 5 blueprints for techs from the master
\scenarios\1936\bul_36.inc
15-19: new building queue
\scenarios\1936\can_36.inc
12-21+23-29: new building queue
\scenarios\1936\chl_1936.inc
14-17: new building queue
\scenarios\1936\cub_36.inc
4002: new id, formerly 40
4003-4006: new building queue
\scenarios\1936\czh_36.inc
32-39+41-44: new building queue
\scenarios\1936\dom_36.inc
7501: new id, formerly 75
7502-7503: new building queue
\scenarios\1936\finland.inc
27-34: new building queue
\scenarios\1936\france.inc
changed manpower by 150
changed peacetime_ic_mod by 0.15
consumer = 0.3000 changed to 0.2500
production = 0.5100 changed to 0.5600
158-172+174-192: new building queue
\scenarios\1936\germany.inc
changed peacetime_ic_mod by 0.1
32-36: new building queue
\scenarios\1936\greece.inc
200-273: new building queue
\scenarios\1936\hai_36.inc
5302: new id, formerly 53
5303-5304: new building queue
\scenarios\1936\holland.inc
34-47+50-56: new building queue
\scenarios\1936\ireland.inc
10: new line of convoy transports
\scenarios\1936\irq_1936.inc
added 5 blueprints for techs from the master
\scenarios\1936\italy.inc
208-218+221-226: new building queue
\scenarios\1936\japan.inc
1193: decreased supplypool to 100, increased main depot accordingly
1196: decreased supplypool to 200, increased main depot accordingly
1202: decreased supplypool to 50, increased main depot accordingly
1202: decreased supplypool to 100, increased main depot accordingly
1322: decreased supplypool to 100, increased main depot accordingly
1599: decreased supplypool to 50, increased main depot accordingly
1601: decreased supplypool to 50, increased main depot accordingly
1608: decreased supplypool to 100, increased main depot accordingly
1610: decreased supplypool to 50, increased main depot accordingly
1613: decreased supplypool to 50, increased main depot accordingly
1618: decreased supplypool to 50, increased main depot accordingly
1619: decreased supplypool to 50, increased main depot accordingly
1621: decreased supplypool to 50, increased main depot accordingly
1625: decreased supplypool to 50, increased main depot accordingly
1626: decreased supplypool to 50, increased main depot accordingly
1627: decreased supplypool to 50, increased main depot accordingly
1785: decreased supplypool to 50, increased main depot accordingly
supply = 0.1630 changed to 0.1556
production = 0.5620 changed to 0.6694
upgrading = 0.1000 changed to 0.0000
reduced 39 locked garrisons to strength = 35, increased manpower accordingly
1000-1020+1026-1035: new building queue
1028-1034: added one day of retooling each
\scenarios\1936\lib.inc
added 5 blueprints for techs from the master
\scenarios\1936\lithuania.inc
9: increased speed_step to 2
\scenarios\1936\mexico.inc
13-22: new building queue
\scenarios\1936\man_1936.inc
added 5 blueprints for techs from the master
\scenarios\1936\mon.inc
has now 5 blueprints for techs from the master
7-9: new lines of infra
\scenarios\1936\nep_1936.inc
added 5 blueprints for techs from the master
\scenarios\1936\norway.inc
13-20: new building queue
\scenarios\1936\omn_1936.inc
added 5 blueprints for techs from the master
\scenarios\1936\phi.inc
added 5 blueprints for techs from the master
reduced Philippine Constabulary to strenght = 25, increased manpower accordingly
21: new line of factories
\scenarios\1936\poland.inc
64-73+75-8: new building queue
\scenarios\1936\romania.inc
200-214: new building queue
\scenarios\1936\saudi.inc
202: new line of infra
\scenarios\1936\soviet.inc
236: new id, formaly 287
237-314: new building queue
\scenarios\1936\sweden.inc
27-37: new building queue
\scenarios\1936\swiss.inc
4: new line of factory
\scenarios\1936\tan.inc
has now 5 blueprints for techs from SOV
\scenarios\1936\turkey.inc
36-47: new building queue
\scenarios\1936\uk.inc
1644: increased supplypool by 5, decreased main depot accordingly
changed manpower by 150
changed peacetime_ic_mod by 0.15
changed defense_lobby by 3
consumer = 0.2450 changed to 0.1650
production = 0.6666 changed to 0.7466
reduced 27+1 garrisons to strength = 25, increased manpower accordingly
256-289+1000-1035: new building queue
\scenarios\1936\usa.inc
consumer = 0.1750 changed to 0.1650
supply = 0.0777 changed to 0.0877
reduced Phillippine Division to strenght = 25, increased manpower accordingly
184-199+201-287: new building queue
\scenarios\1936\yugoslavia.inc
33-40+42-44: new building queue
\scenarios\1938\eng38.inc
changed manpower by 50
changed peacetime_ic_mod by 0.05
changed defense_lobby by 1
\scenarios\1938\fra38.inc
changed manpower by 50
changed peacetime_ic_mod by 0.05
1.11 Beta7 in experimental branch
A cause for the AI placing more than 4 Air units in a stack has been resolved.
F1(HELP) button fixed
Tutorials fixed
Battle events images now synced to the actual event.
AI research tweaked further.
Changed AI build preferences, so it follows its script more accurately.
Fixed several CTD bugs
Improved low manpower situation handling of the AI.
As always with the experimental branch, please do report any issues you had, with a savegame and way to reproduce in the discussion thread