Finally you can drive in Australia in the first DLC for art of rally! Part of our team is based in Australia so this is extra special and we've put our best into it!
The Australia DLC contains:
6 new tracks (Gum Scrub, Toorooka, Nulla Nulla, Comara Canyon, Lake Lucernia, Wombamurra)
1 new freeroam location (Comara)
4 new cars (The Rotary Kei, Das Scholar, Das Maestro, and The Kingpin)
Not only are we releasing the major australia DLC later today, but there's also a huge update to the base game full of fixes and quality of life improvements that is live right now - check it out below!
Changelog
improvements
performance improvements for long sessions and when multi-tasking (e.g. alt+tab)
stability improvements for vegetation renderer indirect
framerate is no longer capped at 230 fps
custom rallies can now have up to 12 stages
windows on some houses and boats now glow at night
unlocked songs remain unlocked after resetting collectibles
last visited free roam stage is remembered
various improvements to ghost selection
added “total time” to stage post-finish menu in multiple stage rallies
career and custom rally overall results now support times longer than 1 hour (single stage results still cap at 59.59.999)
free roam views are easier to activate and can be activated by holding the button while passing through the trigger area
added extra checks for unlocking freeroam stages and some achievements
improved controller button glyphs position in enter/exit View prompts
fixes
prevented tires from clipping through road on some stages
prevented various bugs that could be triggered by a terminal damage crash
fixed various issues with saving and loading rally progress and car condition
various fixes to ghost selection in menus and leaderboard interaction
fixed a bug where some ghosts show the wrong vehicle (may not apply retroactively to existing ghosts)
retired AI now remains retired even after resuming saved rally
best time in post-finish menu shows correct locally saved best time when offline or when privacy policy is declined
recover car near finish gates no longer triggers multiple time penalties
skidmarks are cleared when entering free roam views and when recovering car
fixed issues with vehicle placement in free roam views
fixed il gorilla e1 wheel texture issues when changing liveries
fixed issues with wheel texture on some ghosts (e.g. le 504, the fujin, little monkey)
camera effects no longer remain active outside photo mode during a replay
controller vibration stops after restarting stage or recovering car
player selected audio settings are reapplied after disconnecting headphones / earbuds
fixed a bug causing screenshot names to use a 12-hour format in rare cases
fixed guardrail collider in farschewiler
fixed reset zone and prop issues in lake nakuru
fixed house texture issues in norway and kenya
reduced water foam under bridges on some stages
fixed rare leaderboard UI issue in post-finish menu
fixed rare terminal damage UI issue in post-finish menu
fixed issues with fonts for Chinese, Japanese and Korean (incl. rendering on Steam Deck)
retired leaderboard entries can no longer be used as custom ghosts
rich presence fixes for Steam and Discord
dynamic resolution option removed for Vulkan, as it’s not supported
vegetation renderer indirect option removed for Vulkan, as it’s not supported
If you've enjoyed the game over the years and can spare a moment for a review it's much appreciated!
art of rally's Australia DLC is coming November 16th! 🦘 🐨
The final stop Australia is coming November 16th! 🦘 🐨
We're happy to announce the first premium DLC art of rally. The Australia DLC has you behind the wheel for a memorable off-road adventure down under.
Test your drifting prowess in the 6 new stunning vistas as you race on dusty trails and pavement through eucalyptus forests and fields, or chill out and explore the terrain in freeroam.
The DLC also brings 4 new cars, 1 freeroam location and 2 new tunes (recorded with a didgeridoo by Tatreal)!
Photos from our discord community: @Toucan @Cheetah @Squizzo
Hotfix 1.4.4a
Changelog
improvements
improved dualshock/dualsense support
fixes
fixed an issue causing players to get stuck in the post finish menu
Update v1.4.4
Picture by coleschomer
Changelog
improvements
lowered time penalty for AI drivers on heavy damage setting
improved lower and middle bracket AI driver times to be more consistent and competitive
fixes
fixed various exploits
fixed an issue where the game would lock up when quitting
fixed the missing “infinite” camera rotation option
Sunsetting official DirectX 12 support
An update to let you all know that we will be sunsetting official DirectX 12 support over the next couple of weeks.
We initially enabled this option as a way to give more options for dealing with performance issues but we have found it hasn't meaningfully helped a large enough subset of our community to justify the ongoing maintenance costs of Unity's experimental DX12 support.
You'll still be able to manually apply the -force-d3d12 launch options going forward but know that we are no longer able to provide official support for bug fixing and maintenance to DX12 issues.
The good news is Funselektor is taking this time and putting it toward new exciting things, keep an eye out!
1.4.4b1 beta is live!
A small update to improve how competitive AI drivers are.
Changelog
improvements
lowered time penalty for AI drivers on heavy damage setting
improved lower and middle bracket AI driver times to be more consistent and competitive
Join us on the Steam Discussions or Discord for further information!
Update v1.4.3
Picture by Decinoge
Changelog
improvements
jumps and landings are now more predictable and manageable
prioritise online leaderboard ghosts before loading local ghosts
added and improved camera rotation options
improved switching between vegetation renderer options
added save game backups to help alleviate some save game issues
fixes
fixed issues with haapajärvi local ghosts
fixed volumetric lighting rendering issues on franzenheim
fixed oreng valley -r finish gate
fixed tears and terrain clipping on sardinia freeroam
fixed rocks with no colliders on karura
fixed invisible vegetation on some NVIDIA cards when running DX12
fixed the front left wheel of das speedvan being too large
Check HERE for a comparison of the new jump improvements.