Art of Rally cover
Art of Rally screenshot
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Genre: Racing, Simulator, Sport, Indie, Arcade

Art of Rally

art of rally - beta v1.5.1b2

Some bug fixes coming off the back of the Australia DLC release, live now on the beta branch.

Changelog



fixes

  • fixed a bug that caused high memory usage resulting in a crash when the player has a large amount of custom liveries

art of rally - beta v1.5.1b1

Some bug fixes coming off the back of the Australia DLC release, live now on the beta branch.

Changelog



fixes

  • fixed a bug that caused rank percentages to sometimes not show on leaderboards
  • fixed a bug that caused incorrect rank percentages on leaderboards
  • fixed an issue with blurry car wheels rendering through car bodies
  • fixed an bug where damage wasn’t saved correctly between stages
  • fixed an issue with certain world best leaderboard entries was cause errors
  • fixed an issue where car stats wouldn’t count up correctly

The Australia DLC launches today!



https://store.steampowered.com/app/2250420/art_of_rally_australia/

Finally you can drive in Australia in the first DLC for art of rally! Part of our team is based in Australia so this is extra special and we've put our best into it!

The Australia DLC contains:

  • 6 new tracks (Gum Scrub, Toorooka, Nulla Nulla, Comara Canyon, Lake Lucernia, Wombamurra)
  • 1 new freeroam location (Comara)
  • 4 new cars (The Rotary Kei, Das Scholar, Das Maestro, and The Kingpin)
  • 2 new tunes recorded with a didgeridoo by Tatreal
















https://store.steampowered.com/app/2250420/art_of_rally_australia/

Photos from our discord community: @Toucan @Cheetah

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art of rally - Major update v1.5.0


Picture by back_pace on discord

Not only are we releasing the major australia DLC later today, but there's also a huge update to the base game full of fixes and quality of life improvements that is live right now - check it out below!

Changelog



improvements

  • performance improvements for long sessions and when multi-tasking (e.g. alt+tab)
  • stability improvements for vegetation renderer indirect
  • framerate is no longer capped at 230 fps
  • custom rallies can now have up to 12 stages
  • windows on some houses and boats now glow at night
  • unlocked songs remain unlocked after resetting collectibles
  • last visited free roam stage is remembered
  • various improvements to ghost selection
  • added “total time” to stage post-finish menu in multiple stage rallies
  • career and custom rally overall results now support times longer than 1 hour (single stage results still cap at 59.59.999)
  • free roam views are easier to activate and can be activated by holding the button while passing through the trigger area
  • added extra checks for unlocking freeroam stages and some achievements
  • improved controller button glyphs position in enter/exit View prompts

fixes

  • prevented tires from clipping through road on some stages
  • prevented various bugs that could be triggered by a terminal damage crash
  • fixed various issues with saving and loading rally progress and car condition
  • various fixes to ghost selection in menus and leaderboard interaction
  • fixed a bug where some ghosts show the wrong vehicle (may not apply retroactively to existing ghosts)
  • retired AI now remains retired even after resuming saved rally
  • best time in post-finish menu shows correct locally saved best time when offline or when privacy policy is declined
  • recover car near finish gates no longer triggers multiple time penalties
  • skidmarks are cleared when entering free roam views and when recovering car
  • fixed issues with vehicle placement in free roam views
  • fixed il gorilla e1 wheel texture issues when changing liveries
  • fixed issues with wheel texture on some ghosts (e.g. le 504, the fujin, little monkey)
  • camera effects no longer remain active outside photo mode during a replay
  • controller vibration stops after restarting stage or recovering car
  • player selected audio settings are reapplied after disconnecting headphones / earbuds
  • fixed a bug causing screenshot names to use a 12-hour format in rare cases
  • fixed guardrail collider in farschewiler
  • fixed reset zone and prop issues in lake nakuru
  • fixed house texture issues in norway and kenya
  • reduced water foam under bridges on some stages
  • fixed rare leaderboard UI issue in post-finish menu
  • fixed rare terminal damage UI issue in post-finish menu
  • fixed issues with fonts for Chinese, Japanese and Korean (incl. rendering on Steam Deck)
  • retired leaderboard entries can no longer be used as custom ghosts
  • rich presence fixes for Steam and Discord
  • dynamic resolution option removed for Vulkan, as it’s not supported
  • vegetation renderer indirect option removed for Vulkan, as it’s not supported


If you've enjoyed the game over the years and can spare a moment for a review it's much appreciated!

art of rally's Australia DLC is coming November 16th! 🦘 🐨

The final stop Australia is coming November 16th! 🦘 🐨





We're happy to announce the first premium DLC art of rally. The Australia DLC has you behind the wheel
for a memorable off-road adventure down under.



Test your drifting prowess in the 6 new stunning vistas as you race on dusty trails and pavement through eucalyptus forests and fields, or chill out and explore the terrain in freeroam.



The DLC also brings 4 new cars, 1 freeroam location and 2 new tunes (recorded with a didgeridoo by Tatreal)!



https://store.steampowered.com/app/2250420/art_of_rally_australia/

Photos from our discord community: @Toucan @Cheetah @Squizzo

Hotfix 1.4.4a

Changelog



improvements

  • improved dualshock/dualsense support

fixes

  • fixed an issue causing players to get stuck in the post finish menu

Update v1.4.4


Picture by coleschomer

Changelog



improvements

  • lowered time penalty for AI drivers on heavy damage setting
  • improved lower and middle bracket AI driver times to be more consistent and competitive

fixes

  • fixed various exploits
  • fixed an issue where the game would lock up when quitting
  • fixed the missing “infinite” camera rotation option

Sunsetting official DirectX 12 support

An update to let you all know that we will be sunsetting official DirectX 12 support over the next couple of weeks.

We initially enabled this option as a way to give more options for dealing with performance issues but we have found it hasn't meaningfully helped a large enough subset of our community to justify the ongoing maintenance costs of Unity's experimental DX12 support.

You'll still be able to manually apply the -force-d3d12 launch options going forward but know that we are no longer able to provide official support for bug fixing and maintenance to DX12 issues.

The good news is Funselektor is taking this time and putting it toward new exciting things, keep an eye out!

1.4.4b1 beta is live!

A small update to improve how competitive AI drivers are.

Changelog



improvements

  • lowered time penalty for AI drivers on heavy damage setting
  • improved lower and middle bracket AI driver times to be more consistent and competitive


Join us on the Steam Discussions or Discord for further information!

Update v1.4.3


Picture by Decinoge

Changelog



improvements

  • jumps and landings are now more predictable and manageable
  • prioritise online leaderboard ghosts before loading local ghosts
  • added and improved camera rotation options
  • improved switching between vegetation renderer options
  • added save game backups to help alleviate some save game issues

fixes

  • fixed issues with haapajärvi local ghosts
  • fixed volumetric lighting rendering issues on franzenheim
  • fixed oreng valley -r finish gate
  • fixed tears and terrain clipping on sardinia freeroam
  • fixed rocks with no colliders on karura
  • fixed invisible vegetation on some NVIDIA cards when running DX12
  • fixed the front left wheel of das speedvan being too large


Check HERE for a comparison of the new jump improvements.