We have an update with minor fixes now available on the beta branch.
Changelog
improvements
updated Steamworks SDK
improved the controller graphic shown on first boot
minor improvements and fixes for Apple Silicon users
fixes
fixed an issue where damage was not correctly carried over between stages
fixed an issue where excessive bloom and volumetric lighting could occur during a stage
fixed an issue where the recover penalty could apply twice
fixed an issue where custom liveries could cause a memory leak
fixed misaligned wheels on the esky v2 and the il cavallo 308
fixed various crowd members not dodging the car
fixed certain road markers not behaving correctly
fixed a graphical bug on race load
fixed misplaced reset zones
fixed gaps in finish gates
fixed props and crowds that float or clip into the ground
fixed some localisation terms
fixed an issue with duplicate leaderboard names
fixed issues with rich presence
fixed an issue where the car could spawn floating in the air
2022 Funselektor Update & Mod Beta Signups!
We’ve been laying low as we were recovering from the last couple years, but finally:
Big Announcement Thread...
tldr: We fed the Funselektor mascot a turbocharger and now it’s MAXIMUM ATTACK!
First up, we’ve moved to a 4-day workweek and our ongoing part-time and full-time collaborators are now full-time employees (except one), so we can offer vacation, sick days and benefits!
I’m proud to announce our FULL-TIME team, a great group from around the globe. The last couple years have felt like war, by self-publishing and doing many releases.
A large reason we’ve survived through the hard times is because of these people (in order of hire date):
Full-time since 2020 and helped finish art of rally, a big reason it had a solid build and little bugs at launch is because of him. He’s been doing ongoing development on art of rally, FunCore, and an unannounced game.
Part-time since 2020, adding the dynamic crowds, optimization and graphics work. He likes to play with our hard development problems. He’ll be heading up FunCore, working on art of rally and an unannounced game.
Jacob Vincent - Technical Producer and Tools Developer from Melbourne, Australia
Part-time since 2020 to port art of rally to GOG, Livery Mods and builds. Now he’s managing our development team, and improving our development pipeline and tools that will support our developers.
Aaron Oak - Creative Producer from Los Angeles, USA
Joined in 2020 doing Community Management for our art of rally launch part-time and full-time in 2021 as Creative Producer to for bizdev, production, improving our processes and planning for our future projects.
Friedel Verpoort - Developer and Backend from Kortemark, Belgium
Joined part-time in 2020 after I asked “can you do our Epic Port for our launch next week and start tomorrow?”
And he got it done. Since then he created our servers, PC ports and is starting on unannounced game.
Boyan Bratanov - QA and Support from Pleven, Bulgaria (Part-Time)
Boyan came on our radar after he appeared in our community channels and now he is officially on the team and will continue answering questions on our public channels, QA and handling our new Support email too.
And Me - Recently I finished doing a large renovation to the Funselektor camper van and am in it again roaming around. It must be funny from the perspective of our team, but it makes me happy and is fun.
Some things never change.
To summarize, 2020 and 2021 were insanely busy for us as we’ve had many launches and growth and recently we've taken time to press the reset button and reevaluate everything we do from the ground up so we can make games better.
FunCore!
This is our new game-agnostic architecture for our future Unity games in order to build them more efficiently, with less bugs and higher performance.
The team has started from scratch and I've requested a checkbox for multiplayer, so it should be possible right?
art of rally Switch Update
DO games has been working on optimizing the Switch version of art of rally to upgrade the visual fidelity which will be available in a future update.
art of rally Mods?
There are currently car livery mods, but what if there was something else, something even more creative?
The new 1.3.1 update after the new Kenya Update is now here!
This includes improvements based on player feedback like tweaked AI master difficulty and reduced wear and tear.
And
it's almost the anniversary of the original launch on September 23rd we've never stopped working on FREE content and updates for the game since!
After launch we've added the Heritage Update, Polacolour Update, and Kenya Update, which included new cars and soundtracks, along with cool things like Livery Mods and a huge UI overhaul. The game also launched on Xbox and Switch with Playstation coming soon.
Thanks for playing, for the positive and critical feedback, for the photos and videos capturing awesome moments and gorgeous perspectives, for the huge amount of custom liveries and for believing in us :)
And as always, if you can spare a moment to leave a review on the game, it is much appreciated!
Changelog
improvements
quick restart now requires a long button hold in career mode
add 'view profile' UI element to all relevant leaderboards
slightly reduced AI master difficulty
slightly reduced severe damage wear and tear amount
fixes
fixed road markers not responding to slow collisions with car
fixed snow plow markers with incorrect colliders
fixed floating start gate on Kairila
fixed fade timing of UI text in freeroam Views
fixed issue with freeroam collectable UI popups not hiding correctly after display
fixed misplaced headlights on the Fujin
fixed prop hidden by grass on Ndere Island
fixed water splashes triggering in wrong location on Kenya freeroam
fixed bug where player could cross Vestpolen finish line and not complete the race
fixed Spanish language overlap in post stage screen
fixed road in Hockweiler that acted as offroad instead of tarmac
Photos: @Fiefio, @Fidelio, @Stormmer
KENYA! KENYA! KENYA!
The Kenya Update is live!
[previewyoutube="78Au-AW6frc;full"]
The free and long-awaited Kenya Update is finally here, the first new location of art of rally and 4 new cars to match too! Splash through water bars and dodge zebras.
Kenya Location
6 new stages: mount kenya, karura, homa bay, ndere island, lake baringo, lake nakuru 1 new freeroam: mara simba
4 New Cars
group 4: the gazelle group b: the king of africa, das 559, the hyena
More Goodies
errant road markers will no longer ruin your day dx12 11 & 12 launch options (steam & gog only) dynamic resolution in dx12 mode
The Future
We’re working on the next location, ready to get tropical?
Changelog
features
6 new rally stages in Kenya: mount kenya, karura, homa bay, ndere island, lake baringo, lake nakuru
1 new freeroam location
4 new cars: gazelle, the king of africa, das 559, the hyena
added dx12 in the game launch options
improvements
changed road marker behavior to not get react with car after being hit
dynamic resolution scaling when running the game in DX12, which has shown performance improvements
changed car group trailers codec for better compatibility across different operating systems
added an error message when accessing online events having not accepted the privacy policy
prevent online events from being hidden on connection error
added progress bar to the videoplayer
fixes
fixed RALLY letters updating incorrectly on freeroam loading screen
fixed floating house in Sardinia4
fixed AI driver using Group S car in Group B
fixed a bug where pressing the skip song button during the splash screen would play a song at full volume even when volume was set to 0%
fixed online events ranking text not responding to dark mode
fixed bug where driving around the finish line could get the player reset to a position beyond the finish line
fixed a section of road in mount asama that incorrectly treated the car as if it was off road
fixed stage time on stage over screen reading as zero on terminal damage
fixed cozzie sr71 drawing drawing incorrect transmission particles (was set to AWD, should have been RWD)
fixed guard rail collider on mount asama
fixed freeze at end of stage
fixed ghosts to correctly spawn
fixed a bug where car cleaning would (visually) become undone on a quick restart
fixed offline times not being taken into account for post stage best time
fixed a bug where the post stage restart button could be pressed infinitely
fixed road markers not responding to slow collisions with car
art of rally's Kenya update is arriving August 12th!
We're happy to announce that the Kenya update for art of rally is arriving August 12th - that's next week! The update includes 4 new cars, 6 new tracks and a new free-roam area 💚🦓🐘🦒💚
If you missed it before, check out some screenshots and the teaser trailer below
art of rally is coming to Game Pass, Xbox and Switch on August 12th!
art of rally is arriving on Game Pass, the entire Xbox family (S|X, XB1, Win10, and Game Streaming) and Nintendo Switch on August 12th - only a week away!
Check out the teaser trailer here: [previewyoutube="sfG0oar235Y;full"]
This 1.2.0 update has been 6-months in the making and features a full-UI re-design by Jamie Churchman, the artist from Mini Metro, including the much requested Dark Mode and UI scaling. We've also brought our own cross-platform leaderboards online with downloadable ghosts, which means that they'll be starting from fresh.
More highlights are updated AI times, better low-end torque on all cars and better performance.
We've been working full-time on the game since it launched in September and are continuing onto more locations even after Kenya!
We hope you enjoy this update and stay tuned for the Kenya Update dropping later this Summer!
features
huge re-design of the UI and also dark mode and UI scaling
cross-platform leaderboards with downloadable ghosts of anyone you see on the leaderboard
car physics body collider is less bouncy
lowered the maximum torque rpm for all cars.
raised the rev limit for group 2 cars and vans.
updated baseline ai times
rain ai times use faster times from the wet leaderboards
dynamic resolution scaling when running the game in DX12 (need to use this launch option: -force-d3d12) Setting Game Launch Options Disclaimer: DX12 may not be fully stable, which is why the default is DX11
improvements
optimized grass shader
optimized vegetation cutout shader
lighting for all times-of-day have only one light instead of multiple lights for better performance.
stages now use ambient light from the skybox instead of a gradient, which gives equal or better lighting to the previous multiple directional lights and also doesn't tint the dust/smoke blue.
updated localization for new terms and also fixed some existing terms
road bumps have been toned down as they were throwing the car at high speeds
last used cars and liveries are now saved between runs so you no longer need to cycle through and pick your favourite every time
fixes
the pebble v1 now has 5 gears
dirtiness should now be correctly carried over from each stage.
fix hammer v3 light position
fix hammer v3 red livery
fog lighting doesn't cast shadows and they weren't noticeable before anyways, which gives a performance boost
fixed class video compatibility issues
fixed missing transmission sfx on some cars
time attack last played settings now load correctly
possible fix for changing song during a race causing a skip in gameplay
fix bug where using photo mode after changing language mid race could lead to a crash
fix for controller vibration issues with multiple controllers plugged in
fix screen fades not working correctly on super wide monitors
fix bug where one weather type would be applied to all stages of the same name in custom rally
And if you've enjoyed the game and can spare a moment for a review it's much appreciated!
Beta for Polacolour Update 1.2.0
The long awaited 1.2.0 update is now ready for Beta!
features
huge re-design of the UI and also dark mode and UI scaling
cross-platform leaderboards with downloadable ghosts of anyone you see on the leaderboard
car physics body collider is less bouncy
lowered the maximum torque rpm for all cars.
raised the rev limit for group 2 cars and vans.
updated baseline ai times
rain ai times use faster times from the wet leaderboards
dynamic resolution scaling when running the game in DX12 (need to use this launch option: -force-d3d12) Setting Game Launch Options Disclaimer: DX12 may not be fully stable, which is why the default is DX11
improvements
optimized grass shader
optimized vegetation cutout shader
lighting for all times-of-day have only one light instead of multiple lights for better performance.
stages now use ambient light from the skybox instead of a gradient, which gives equal or better lighting to the previous multiple directional lights and also doesn't tint the dust/smoke blue.
updated localization for new terms and also fixed some existing terms
road bumps have been toned down as they were throwing the car at high speeds
last used cars and liveries are now saved between runs so you no longer need to cycle through and pick your favourite every time
fixes
the pebble v1 now has 5 gears
dirtiness should now be correctly carried over from each stage.
fix hammer v3 light position
fix hammer v3 red livery
fog lighting doesn't cast shadows and they weren't noticeable before anyways, which gives a performance boost
fixed class video compatibility issues
fixed missing transmission sfx on some cars
time attack last played settings now load correctly
possible fix for changing song during a race causing a skip in gameplay
fix bug where using photo mode after changing language mid race could lead to a crash
fix for controller vibration issues with multiple controllers plugged in
fix screen fades not working correctly on super wide monitors
fix bug where one weather type would be applied to all stages of the same name in custom rally