Art of Rally cover
Art of Rally screenshot
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Genre: Racing, Simulator, Sport, Indie, Arcade

Art of Rally

Beta update V1.3.4b1


Picture by Toucan

We have an update with minor fixes now available on the beta branch.

Changelog



improvements

  • updated Steamworks SDK
  • improved the controller graphic shown on first boot
  • minor improvements and fixes for Apple Silicon users

fixes

  • fixed an issue where damage was not correctly carried over between stages
  • fixed an issue where excessive bloom and volumetric lighting could occur during a stage
  • fixed an issue where the recover penalty could apply twice
  • fixed an issue where custom liveries could cause a memory leak
  • fixed misaligned wheels on the esky v2 and the il cavallo 308
  • fixed various crowd members not dodging the car
  • fixed certain road markers not behaving correctly
  • fixed a graphical bug on race load
  • fixed misplaced reset zones
  • fixed gaps in finish gates
  • fixed props and crowds that float or clip into the ground
  • fixed some localisation terms
  • fixed an issue with duplicate leaderboard names
  • fixed issues with rich presence
  • fixed an issue where the car could spawn floating in the air

2022 Funselektor Update & Mod Beta Signups!

We’ve been laying low as we were recovering from the last couple years, but finally:

Big Announcement Thread...



tldr: We fed the Funselektor mascot a turbocharger and now it’s MAXIMUM ATTACK!

First up, we’ve moved to a 4-day workweek and our ongoing part-time and full-time collaborators are now full-time employees (except one), so we can offer vacation, sick days and benefits!

I’m proud to announce our FULL-TIME team, a great group from around the globe. The last couple years have felt like war, by self-publishing and doing many releases.

A large reason we’ve survived through the hard times is because of these people (in order of hire date):

Adrian Tosello - Developer from Melbourne, Australia

Full-time since 2020 and helped finish art of rally, a big reason it had a solid build and little bugs at launch is because of him. He’s been doing ongoing development on art of rally, FunCore, and an unannounced game.

Perren Spence-Pearse - Technical Lead from Melbourne, Australia

Part-time since 2020, adding the dynamic crowds, optimization and graphics work. He likes to play with our hard development problems. He’ll be heading up FunCore, working on art of rally and an unannounced game.

Jacob Vincent - Technical Producer and Tools Developer from Melbourne, Australia

Part-time since 2020 to port art of rally to GOG, Livery Mods and builds. Now he’s managing our development team, and improving our development pipeline and tools that will support our developers.

Aaron Oak - Creative Producer from Los Angeles, USA

Joined in 2020 doing Community Management for our art of rally launch part-time and full-time in 2021 as Creative Producer to for bizdev, production, improving our processes and planning for our future projects.

Friedel Verpoort - Developer and Backend from Kortemark, Belgium

Joined part-time in 2020 after I asked “can you do our Epic Port for our launch next week and start tomorrow?”

And he got it done. Since then he created our servers, PC ports and is starting on unannounced game.

Boyan Bratanov - QA and Support from Pleven, Bulgaria (Part-Time)

Boyan came on our radar after he appeared in our community channels and now he is officially on the team and will continue answering questions on our public channels, QA and handling our new Support email too.

And Me - Recently I finished doing a large renovation to the Funselektor camper van and am in it again roaming around. It must be funny from the perspective of our team, but it makes me happy and is fun.

Some things never change.

To summarize, 2020 and 2021 were insanely busy for us as we’ve had many launches and growth and recently we've taken time to press the reset button and reevaluate everything we do from the ground up so we can make games better.

FunCore!



This is our new game-agnostic architecture for our future Unity games in order to build them more efficiently, with less bugs and higher performance.

The team has started from scratch and I've requested a checkbox for multiplayer, so it should be possible right?

art of rally Switch Update



DO games has been working on optimizing the Switch version of art of rally to upgrade the visual fidelity which will be available in a future update.

art of rally Mods?



There are currently car livery mods, but what if there was something else, something even more creative?

Sign up here (discord username required)



Finally, shoutout to Jair McBain for putting, Adrian, Perren, and Jacob in contact with me, the game would have taken another year to ship :p

and Aaron for working with me on the remote employee project, it took forever!

📸 Picture by Toucan

Update v1.3.3a



The new 1.3.3a update is live!

Changelog


fixes

  • remove unused ghost selection buttons from online events
  • prevent an edge case where car rotation would be frozen on reset
  • fixed audio glitch when switching cameras in replay
  • changeg car tire interactions to avoid reacting to knocked over roadmarkers
  • added fix for edge case that could cause two cars to spawn
  • fixed guard rail collider in Mount Asama
  • fixed ambient sound effects not playing at stage start
  • fixed resolution selection issue on linux


Picture by Squizzo

art of rally is coming to PlayStation 4 & 5 on October 6th!

art of rally is on its way to PlayStation 4 & 5 on October 6th! Not too far!

Check out the teaser trailer here:
[previewyoutube="vln7RJ-fnzc;full"]



Website
Discord
Twitter
Instagram
Reddit

Update v1.3.1



The new 1.3.1 update after the new Kenya Update is now here!



This includes improvements based on player feedback like tweaked AI master difficulty and reduced wear and tear.

And

it's almost the anniversary of the original launch on September 23rd we've never stopped working on FREE content and updates for the game since!

After launch we've added the Heritage Update, Polacolour Update, and Kenya Update, which included new cars and soundtracks, along with cool things like Livery Mods and a huge UI overhaul. The game also launched on Xbox and Switch with Playstation coming soon.

Thanks for playing, for the positive and critical feedback, for the photos and videos capturing awesome moments and gorgeous perspectives, for the huge amount of custom liveries and for believing in us :)

And as always, if you can spare a moment to leave a review on the game, it is much appreciated!

Changelog


improvements

  • quick restart now requires a long button hold in career mode
  • add 'view profile' UI element to all relevant leaderboards
  • slightly reduced AI master difficulty
  • slightly reduced severe damage wear and tear amount


fixes

  • fixed road markers not responding to slow collisions with car
  • fixed snow plow markers with incorrect colliders
  • fixed floating start gate on Kairila
  • fixed fade timing of UI text in freeroam Views
  • fixed issue with freeroam collectable UI popups not hiding correctly after display
  • fixed misplaced headlights on the Fujin
  • fixed prop hidden by grass on Ndere Island
  • fixed water splashes triggering in wrong location on Kenya freeroam
  • fixed bug where player could cross Vestpolen finish line and not complete the race
  • fixed Spanish language overlap in post stage screen
  • fixed road in Hockweiler that acted as offroad instead of tarmac


Photos: @Fiefio, @Fidelio, @Stormmer

KENYA! KENYA! KENYA!



The Kenya Update is live!



[previewyoutube="78Au-AW6frc;full"]

The free and long-awaited Kenya Update is finally here, the first new location of art of rally and 4 new cars to match too! Splash through water bars and dodge zebras.

Kenya Location


6 new stages: mount kenya, karura, homa bay, ndere island, lake baringo, lake nakuru
1 new freeroam: mara simba




4 New Cars


group 4: the gazelle
group b: the king of africa, das 559, the hyena






More Goodies


errant road markers will no longer ruin your day
dx12 11 & 12 launch options (steam & gog only)
dynamic resolution in dx12 mode

The Future


We’re working on the next location, ready to get tropical?

Changelog


features

  • 6 new rally stages in Kenya: mount kenya, karura, homa bay, ndere island, lake baringo, lake nakuru
  • 1 new freeroam location
  • 4 new cars: gazelle, the king of africa, das 559, the hyena
  • added dx12 in the game launch options


improvements

  • changed road marker behavior to not get react with car after being hit
  • dynamic resolution scaling when running the game in DX12, which has shown performance improvements
  • changed car group trailers codec for better compatibility across different operating systems
  • added an error message when accessing online events having not accepted the privacy policy
  • prevent online events from being hidden on connection error
  • added progress bar to the videoplayer


fixes

  • fixed RALLY letters updating incorrectly on freeroam loading screen
  • fixed floating house in Sardinia4
  • fixed AI driver using Group S car in Group B
  • fixed a bug where pressing the skip song button during the splash screen would play a song at full volume even when volume was set to 0%
  • fixed online events ranking text not responding to dark mode
  • fixed bug where driving around the finish line could get the player reset to a position beyond the finish line
  • fixed a section of road in mount asama that incorrectly treated the car as if it was off road
  • fixed stage time on stage over screen reading as zero on terminal damage
  • fixed cozzie sr71 drawing drawing incorrect transmission particles (was set to AWD, should have been RWD)
  • fixed guard rail collider on mount asama
  • fixed freeze at end of stage
  • fixed ghosts to correctly spawn
  • fixed a bug where car cleaning would (visually) become undone on a quick restart
  • fixed offline times not being taken into account for post stage best time
  • fixed a bug where the post stage restart button could be pressed infinitely
  • fixed road markers not responding to slow collisions with car

art of rally's Kenya update is arriving August 12th!



We're happy to announce that the Kenya update for art of rally is arriving August 12th - that's next week! The update includes 4 new cars, 6 new tracks and a new free-roam area 💚🦓🐘🦒💚

If you missed it before, check out some screenshots and the teaser trailer below

[previewyoutube="kE5o3kgW2N0;full"]



Website
Discord
Twitter
Instagram
Reddit

art of rally is coming to Game Pass, Xbox and Switch on August 12th!

art of rally is arriving on Game Pass, the entire Xbox family (S|X, XB1, Win10, and Game Streaming) and Nintendo Switch on August 12th - only a week away!

Check out the teaser trailer here:
[previewyoutube="sfG0oar235Y;full"]



Website
Discord
Twitter
Instagram
Reddit

Polacolour Update!



The Polacolour Update is live!



[previewyoutube="0vDyvEVmI80;full"]

This 1.2.0 update has been 6-months in the making and features a full-UI re-design by Jamie Churchman, the artist from Mini Metro, including the much requested Dark Mode and UI scaling. We've also brought our own cross-platform leaderboards online with downloadable ghosts, which means that they'll be starting from fresh.

More highlights are updated AI times, better low-end torque on all cars and better performance.

We've been working full-time on the game since it launched in September and are continuing onto more locations even after Kenya!

We hope you enjoy this update and stay tuned for the Kenya Update dropping later this Summer!

features

  • huge re-design of the UI and also dark mode and UI scaling
  • cross-platform leaderboards with downloadable ghosts of anyone you see on the leaderboard
  • car physics body collider is less bouncy
  • lowered the maximum torque rpm for all cars.
  • raised the rev limit for group 2 cars and vans.
  • updated baseline ai times
  • rain ai times use faster times from the wet leaderboards
  • dynamic resolution scaling when running the game in DX12 (need to use this launch option: -force-d3d12) Setting Game Launch Options Disclaimer: DX12 may not be fully stable, which is why the default is DX11




improvements

  • optimized grass shader
  • optimized vegetation cutout shader
  • lighting for all times-of-day have only one light instead of multiple lights for better performance.
  • stages now use ambient light from the skybox instead of a gradient, which gives equal or better lighting to the previous multiple directional lights and also doesn't tint the dust/smoke blue.
  • updated localization for new terms and also fixed some existing terms
  • road bumps have been toned down as they were throwing the car at high speeds
  • last used cars and liveries are now saved between runs so you no longer need to cycle through and pick your favourite every time


fixes

  • the pebble v1 now has 5 gears
  • dirtiness should now be correctly carried over from each stage.
  • fix hammer v3 light position
  • fix hammer v3 red livery
  • fog lighting doesn't cast shadows and they weren't noticeable before anyways, which gives a performance boost
  • fixed class video compatibility issues
  • fixed missing transmission sfx on some cars
  • time attack last played settings now load correctly
  • possible fix for changing song during a race causing a skip in gameplay
  • fix bug where using photo mode after changing language mid race could lead to a crash
  • fix for controller vibration issues with multiple controllers plugged in
  • fix screen fades not working correctly on super wide monitors
  • fix bug where one weather type would be applied to all stages of the same name in custom rally


And if you've enjoyed the game and can spare a moment for a review it's much appreciated!

Beta for Polacolour Update 1.2.0


The long awaited 1.2.0 update is now ready for Beta!

features

  • huge re-design of the UI and also dark mode and UI scaling
  • cross-platform leaderboards with downloadable ghosts of anyone you see on the leaderboard
  • car physics body collider is less bouncy
  • lowered the maximum torque rpm for all cars.
  • raised the rev limit for group 2 cars and vans.
  • updated baseline ai times
  • rain ai times use faster times from the wet leaderboards
  • dynamic resolution scaling when running the game in DX12 (need to use this launch option: -force-d3d12) Setting Game Launch Options Disclaimer: DX12 may not be fully stable, which is why the default is DX11




improvements

  • optimized grass shader
  • optimized vegetation cutout shader
  • lighting for all times-of-day have only one light instead of multiple lights for better performance.
  • stages now use ambient light from the skybox instead of a gradient, which gives equal or better lighting to the previous multiple directional lights and also doesn't tint the dust/smoke blue.
  • updated localization for new terms and also fixed some existing terms
  • road bumps have been toned down as they were throwing the car at high speeds
  • last used cars and liveries are now saved between runs so you no longer need to cycle through and pick your favourite every time



fixes

  • the pebble v1 now has 5 gears
  • dirtiness should now be correctly carried over from each stage.
  • fix hammer v3 light position
  • fix hammer v3 red livery
  • fog lighting doesn't cast shadows and they weren't noticeable before anyways, which gives a performance boost
  • fixed class video compatibility issues
  • fixed missing transmission sfx on some cars
  • time attack last played settings now load correctly
  • possible fix for changing song during a race causing a skip in gameplay
  • fix bug where using photo mode after changing language mid race could lead to a crash
  • fix for controller vibration issues with multiple controllers plugged in
  • fix screen fades not working correctly on super wide monitors
  • fix bug where one weather type would be applied to all stages of the same name in custom rally


Picture: @R3d Baron