announcing the heritage update - arriving dec 14th!
heritage update
arriving Dec. 14th, this is the largest update yet and we’ve added features that were requested by the community.
8 new cars
group 2: le gorde, la regina group 3: la hepta, the pebble v1, the pebble v2, the zetto group 4: la super montaine, la longana
ghost cars
see your local ghost for your fastest times!
livery mods
player-created liveries will be downloaded from Race Department. the liveries can be created from our templates with a .psd editor (photoshop, gimp, etc.), then exported as a png to add to the game files.
main menu polaroids
photos you take in photo mode will be loaded into the polaroids in the main menu, so you can relive your favorite moments every time you boot up the game.
more improvements
jump landings are much less bouncy rotate cars in the main menu with the right thumbstick on controllers view previous daily/weekly leaderboards
2021
we’re already working on more cars, songs, features and a new location for updates next year!
v1.0.5c build. This one has taken a little longer as we were doing some more bugfixes, but it is ready and should run a bit faster now as we've optimized the heaviest part of the game which was the vegetation.
We are still working hard on the game and have a big update coming in December! If you've enjoyed the game it would really help if you can leave a review too.
features offline personal best time functionality
improvements optimize vegetation system to do less combining, faster rendering and deallocation of vegetation. this could range from no noticeable difference to quite a significant boost in fps and lower jitter. lowered the collider of the t22 so the wheels don't clip on harsh jump landings some code optimizations enable running the application in background when not in focus
fixes fix bug where 'barely keeping it together' achievement was being awarded even on terminal damage stage completes parking lot achievement no longer awarded before all cars are unlocked fix bug where the car would keep some momentum after resetting. fix typos in credits fixed: when a xbox one controller disconnects abruptly there was a massive lagspike in the game, we have improved upon that so it happens less likely, but our hands are tied to an issue in xinput. potential fix for a bug that prevents players from finishing a stage by resetting them to the last waypoint when they cross the finish line fix bug where screenshake would happen after a stage restart or offroad reset fix bug where the car would keep some momentum after resetting. fix incorrect reporting of stages won in custom mode fix incorrect reporting of stages won in career mode "groundhog day" bug fix bug where loading a season in progress would place you in the wrong rally and stage
Cover image by *Zentrova*
Beta Update 1.0.5b
1.0.5b beta build hotfix. We've added some fixes for the beta build and will do a few days of testing to make sure they're good before setting it live. Please let us know!
features Offline personal best time functionality
improvements Optimize Vegetation System to do less combining, faster rendering and deallocation of vegetation. This could range from no noticeable difference to quite a significant boost in FPS and lower jitter. Lowered the collider of the T22 so the wheels don't clip on harsh jump landings Code optimizations
fixes Fix bug where 'Barely Keeping it Together' achievement was being awarded even on terminal damage stage completes Parking Lot achievement no longer awarded before all cars are unlocked Fix bug where the car would keep some momentum after resetting. Fix typos in credits Fixed: when a Xbox One controller disconnects abruptly there was a massive lagspike in the game, we have improved upon that so it happens less likely, but our hands are tied to an issue in XINPUT. Potential fix for a bug that prevents players from finishing a stage by resetting them to the last waypoint when they cross the finish line Fix bug where screenshake would happen after a stage restart or offroad reset Fix bug where the car would keep some momentum after resetting. Fix incorrect reporting of stages won in Custom mode Fix incorrect reporting of stages won in Career mode "Groundhog Day" bug
To access the beta version: Go to the "beta-beta" branch in the game settings for art of rally
*header pic by Danonak*
Update 1.0.4 and Beta Update 1.0.5
This is a small update for 1.0.4, but the new vegetation optimization is in the 1.0.5 beta build, so if you're having issues it would be great if you can let us know how this performs for you!
1.0.4 build
improvements skip song and previous song buttons changed to comma and period on keyboard Players can now skip the keybinding overlay after the introduction headlight shadows are darker now and use less sampling so they're better on performance too.
fixes Fixed: logging truck liveries had reversed bonus liveries. Kvannkjosen boats on frozen lake have colliders now fixed: holzerath haybales at one intersection were a little bouncy
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1.0.5 beta build
features Offline personal best time functionality
improvements Optimize Vegetation System to do less combining, faster rendering and deallocation of vegetation. This could range from no noticeable difference to quite a significant boost in FPS and lower jitter. Lowered the collider of the T22 so the wheels don't clip on harsh jump landings Sme code optimizations
fixes Fix bug where 'Barely Keeping it Together' achievement was being awarded even on terminal damage stage completes Parking Lot achievement no longer awarded before all cars are unlocked Fix bug where the car would keep some momentum after resetting. Fix typos in credits Fixed: when a Xbox One controller disconnects abruptly there was a massive lagspike in the game, we have improved upon that so it happens less likely, but our hands are tied to an issue in XINPUT. Potential fix for a bug that prevents players from finishing a stage by resetting them to the last waypoint when they cross the finish line
To access the beta version: Go to the "beta-beta" branch in the game settings for art of rally
Beta Update 1.0.4
This is a small Beta update which signals the start of our new update schedule, in which we'll be aiming for a new update every two weeks, after two weeks of public beta testing. We'll do our best to stick to this, but it will be affected by Christmas holidays and any other holidays/events.
We're working on adding new features and still fixing bugs and improving optimization, so this is the best place to check out the new stuff!
Features
skip song and previous song buttons changed to comma and period on keyboard
Improvements
the controller display during the introduction sequence is now skippable
Fixes
fix bug where the player got stuck in the introduction in GOG
headlight shadows are darker now and use less sampling so they're better on performance too.
fixed: logging truck liveries had reversed bonus liveries.
kvannkjosen boats on frozen lake have colliders now
fixed: holzerath haybales at one intersection were a little bouncy
To access the beta version: Go to the "beta-beta" branch in the game settings for art of rally
Game Update 7/10/2020 + Trading Cards!
Trading Cards
Trading cards are now enabled and they'll drop automatically depending on your playtime! Check out the awesome emoticons, profile backgrounds, badges and more!
Game Update 7/10/2020
Another game update today, we were dealing with some leaderboard issues. The baseline times for AI in career are based off the leaderboards as we don't have a "Stig" to set the fastest time for all 1200 leadeboard that cover each car class, weather, & stage combinations. We updated the times after launch, but it turns out there was a bug where scores were being uploaded to another leaderboard accidentally, so we've had to cull the top 30 and need to cull a lesser number today as well unfortunately.
There are some growing pains but now the game should be more stable and we can now focus on larger more fun updates with gameplay tweaks from your feedback, fixing more bugs and are working on better optimization too. All your feedback is very valuable and please tell us what you think of the new updates, we are supporting this game 100%!
Features -reverted Ai times to pre-launch as there was an issue with incorrect leaderboard scores being uploaded
Improvements -dakar truck & logging truck on automatic transmission downshifts at a higher rev limit -tweaked the dakar truck & logging truck collider so the wheels don't clip in the ground on hard impacts -Added haybales for a cuttable corner on the Sardinia san gavino monreale stage -FPS counter show the allocated memory now
Fixes -stage times don't upload to the wrong leadeboard if the stage gets out of sync -fixed: double-clicking on the "continue" in the post-stage screen in Career would advance the stage index twice -added missing rock collider on Norway Laupstad stage -fixed uneven road on Japan freeroam -fixed: If you repair, then restart on the stage afterwards, it resets your damage to a pre-repaired state. -car is only dirtied when moving -fixed Airborne achievement -fixed: crossing the finish line while in the midst of an off-track reset would still register as finishing
And if you've enjoyed the game so far it would be great if you can leave a review on Steam!
We're in the midst of fixing leaderboard issues. The baseline times for AI in career are based off the leaderboards as we don't have a "Stig" to set the fastest time for all 1200 leadeboard that cover each car class, weather, & stage combinations
Please swap over to the "beta-beta" branch if you can and let us know how it goes!
Features
reverted Ai times to pre-launch as there was an issue with incorrect leaderboard scores being uploaded
Improvements
dakar truck & logging truck on automatic transmission downshifts at a higher rev limit
tweaked the dakar truck & logging truck collider so the wheels don't clip in the ground on hard impacts
Fixes
stage times don't upload to the wrong leadeboard if the stage gets out of sync
fixed: double-clicking on the "continue" in the post-stage screen in Career would advance the stage index twice
Game Update
Hey Everyone!
It's been a week since launch and it's been exciting seeing everyone's reaction to the game. Thanks for all of the bug reports and feedback. This new build is live now. We do have more bugs, tweaks and features we need to get to, so there will be more updates in the future!
Features
added the ability to play the previous song and next song in the playlist when in the menus (currently triggered with shoulder buttons on controller, tab on keyboard).
updated AI times
AI difficulty on normal, skilled and master increased
norway can be played in the Group 2 rallies in career now
added dither to edge of grass rendering
vegetation cutout shader is now toggleable in advanced graphics settings
Improvements
resolution should (when on auto) now preserve native ratio.
FXAA anti-aliasing uses the alpha channel now so it'll be even faster.
high and Highest quality settings use FXAA instead of SMAA anti-aliasing by default
increased downsampling on Distance Blur
lowered Bloom diffusion value so it's faster
changed AO type to deferred from camera-space
renamed the counter steer factor percentages to be from 80%-280% which 100% being no change in countersteer speed
reduced terminal damage speed threshold by 6.66%
Improved Vegetation rendering
Fixes
sardinia 5 fences had the car cutout shader
photo mode saturation in Norway during Snow & Night wasn't working
fixed slower framerate on foggy stages
fixed a bug where skipping the intro to career mode text too quickly could lead to a crash
fixed initial auto settings not setting resolution correctly.
fixed bouncy haybales on Sardinia 6
removed achievement checking performance hit when going really fast
fixed incorrect livery bug
livery selection is now saved correctly in custom rallies
And if you've enjoyed the game so far it would be great if you can leave a review on Steam!
It's been a week since launch and it's been exciting seeing everyone's reaction to the game. Thanks for all of the bug reports and feedback. This is a BETA build that we are testing before setting it live for all players. If you could report your bugs and feedback in our beta thread
You'll need to opt-in to the "beta-beta" branch on steam by right-clicking "art of rally" in your game library and going to the "betas" tab.
Features
added the ability to play the previous song and next song in the playlist when in the menus (currently triggered with shoulder buttons on controller, tab on keyboard).
updated AI times
AI difficulty on normal, skilled and master increased
norway can be played in the Group 2 rallies in career now
added dither to edge of grass rendering
vegetation cutout shader is now toggleable in advanced graphics settings
Improvements
resolution should (when on auto) now preserve native ratio.
FXAA anti-aliasing uses the alpha channel now so it'll be even faster.
high and highest quality settings use FXAA instead of SMAA anti-aliasing by default
increased downsampling on Distance Blur
lowered Bloom diffusion value so it's faster
changed AO type to deferred from camera-space
renamed the counter steer factor percentages to be from 80%-280% which 100% being no change in countersteer speed
reduced terminal damage speed threshold by 6.66%
Improved Vegetation rendering
Fixes
sardinia 5 fences had the car cutout shader
photo mode saturation in Norway during Snow & Night wasn't working
fixed slower framerate on foggy stages
fixed a bug where skipping the intro to career mode text too quickly could lead to a crash
fixed initial auto settings not setting resolution correctly.
fixed bouncy haybales on Sardinia 6
removed achievement checking performance hit when going really fast
fixed incorrect livery bug
livery selection is now saved correctly in custom rallies
And if you've enjoyed the game so far it would be great if you can leave a review on Steam!