Arthurian Legends cover
Arthurian Legends screenshot
Genre: Shooter, Hack and slash/Beat 'em up, Adventure, Indie

Arthurian Legends

v1.3.1

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v1.3.1
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*Added achievement for destroying the Dark Masters skull after you've killed him

[Weapons & Items]
-Disabled the auto-change of weapons after Chalice Of Rage wears off.
-Enemies wont be knocked back if they're stuck in a bear trap.
-Fixed Shadow Lion from attacking player if the player attacked it.
[Interface]
-Fixed HUD Text not scaling properly (Health, Armor, Ammo/Durability)
-Fixed GamePad controls page from loading wrong sidebar while in-game.
-Added option to change camera X/Y Axis controls.
-Fixed Jesters Wand/Frozen Star/Blood Star names not displaying in the new item popup.
[Maps]
-Fixed save/load issue in Chapter2 Dark Halls involving the two doors that alternate locking a player in from either side.
-Fixed save/load issue with the drawbridges on Castle Gates, also a couple of the levers could be switched again after loading.
-Fixed re-spawning of enemies already killed in first room of Castle Ruins, after loading a saved game.
-Final door in Mausoleum raises slightly more.
-Replaced keyhole key sprite with a voxel model.
-After defeating a boss, their projectiles are removed.
[General]
-Enemy AI should get stuck less on corners.
-Fixed potential out of memory issue while switching Chapters
-Improved loading processes of restarting a level / quitting to main menu
-Fixed game from only starting in windowed mode
-Fixed some fires from not going out.
-Fixed some moving platforms from continuing to control players height after going up and leaving platform.
-Other minor improvements

v1.3

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v1.3
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*NEW QUICK SAVE FUNCTION*
-The old one will cease to exist, current saves should continue at beginning of current map, and future updates won't require an outdated warning.

[Weapons & Items]
-Bear traps now do damage to enemys immune to being trapped.
-Improved bear trap collisions, less likely to get stuck on doorways.
-Bear traps and Caltrops won't go through doors anymore, also stay on moving platforms.
-Crossbow/Mini Crossbow/Hellbow pickups give ammo now if already in possession.
-Fixed melee weapons hitting poison gas cloud.
-Improved collisions for Throwing Axes, Throwing Knives, Bolts & Arrows.
-Boxes of Bombs, Boxes of Firebombs & HHG item pick-ups can explode if hit now.
-Ice from the Jesters Wand now freezes enemies below 50% health (was 10%).
-Bloodstar now delays a fraction of a second before exploding when hitting an enemy.
-Fixed Players Blood Star from colliding with Player in high frame rates.
-All Chalice & Potion durations now scale with difficulty.
-Throwing Axes & Throwing Knives now do increased damage while a Potion Of Strength is active.
-Boots Of Protection now halve fall damage.
-Improved Shadow Lion summon

[Interface]
-Added control page for gamepad (can also be used for setting secondary controls)
-Changed interface scaling calculations to be based on screen height, not width, this should fix issues with ultra-widescreens.
-Fixed various minor interface issues.
-Added Music option, lets user select any track they want to, or just play it in the menu.
-Added Auto-Hop option, has always been on but now can be disabled.
-Added Bitmap Font option.
-Added Option to show the "Continue from start of Level" on the Character/Chapter selection screen (Now disabled by default)
-Simplified loading screen.
-Added more loading tips.
-HUD Status affects now correctly update when changing HUD size.
-Fixed Health Rune healing over time effect not updating HUD health display.
-Fixed picking up bolts & mana not updating HUD ammo display.
-Fixed chapter selection screen from not scaling properly when the 1st save slot is empty.
-Fixed both daggers durability % display in the weapons/runes menu screen.
-Improved memory usage of HUD sprites

[General]
-Fixed auto-run not being correctly turned on in a couple situations.
-If Auto-Run is enabled, Run key now becomes Walk.
-Can now hit severed heads with melee weapons/axes/knives/explosions
-Added some more gold to boss level secrets.
-Enemys move a little slower on easiest difficulty and have less armor.
-Modified falling damage to be more progressive (initial fall height to take damage doesnt change).
-Improved performance of certain projectiles that draw a lot of sprites
-Improved some things with the ending, + Dark Masters skull is kickable/destructable now.
-Improved way enemies are spawned in at the very end of Castle Interior
-Level Select option now lets player select Chapter if they havn't beaten the game yet.
-Harder to jump directly onto an enemy
-Added display settings to a Video menu in Options

V1.2

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v1.2
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-Added text for missing translations (translations still need improvement)
-Fixed behavior of the manual Interface Scale buttons in the options menu
-Fixed 'T' key from changing ammo display height
-Fixed Item HUD info updating when first picking up Bear Traps and Caltrops, also when selecting those items in the item menu.

-Added Halloween Achievement + Pumpkin available from the secret dealer on Halloween.

-001 Engine updates
-Alt-Tab to change window while in full screen
-Alt-Enter to change from full-screen to windowed mode
-Performance improvements

-Fixed ChangeSun error when saving/loading in the very end area of Castle Interior.
-Fixed many flickering wall textures throughout the game
-Fixed being able to trigger secret through the wall outside of C3M2 Lightning rune secret.
-Fixed way to get out of bounds in the Village map towards the end.
-Fixed missing ceiling block in C2M2 in bronze key cave
-Added blocking around end area of C3M1 to stop player from falling out of map.

v1.1.2 Small update to fix HUD issues

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v1.1.2
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-Fixed AmmoHUD causing numerical overflow error on the smaller HUD's when the HUD resolution was scaled up on a larger resolution(Also the cause of critical error 6)
-Fixed loading a save game with no items and being able to select a weapon as an item.
-Fixed bastard sword durability display not updating on the breaking hit.
-Fixed Item slot on HUD not updating the first time picking up a new item.
-When starting a New Quest + the player will begin with 100 health.
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-I'll be focusing on fixing this quickload bug that some people are still experiencing.

Update v1.1.1

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v1.1.1
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-001 Fixed not recognizing certain video cards, now auto uses whatever the user has set in their control panel.

-Holding 'Q' (Next Off-Hand) will now cycle through off-hand options (skipping fists) until you release the key on a selection.
-Holding 'Next/Prev Item' will cycle through items,
-Added Cycle Speed to the Options menu,
-Added option to change how many items are displayed in a row.

-Challenge modes now available in menu (Only 1 at the moment, Arthurian Kombat, 2 more coming soon)

-Added HUD Scale option to Options menu to change the size of the various HUD's.
-Added Auto-scale setting to Options to automatically set menu & hud size based on resolution.
-Increased menu & hud scale max to 3x (makes it scale-able to 4k)
-Improved performance of the HUD
-Added in Preload Enemies setting to options menu.
-Added option to start a new game using level select with fists only.
-Fixed FOV & Brightness not being properly set to saved setting in certain instances
-Added cheat to remove all weapons
-Made cheat menu available in Legends Never Die if you've beaten it on that difficulty.
-Made mouse buttons 4,5,6,7,8 bindable.
-Lowered gold achievement amount
-Fixed potential crash with scrolling through many weapons too fast using next/prev weapon.
-Fixed the rage timer not resetting after dying while using a chalice/potion of rage.

-Changed loading screen due to an issue with the resolution changes.
-Added option to turn off loading tips.
-Fixed being able to cancel the game ending screen
-Fixed joystick sliders settings in options appearing to be off.
-Fixed new game menu Chapter 3 enemy count not appearing.
-Fixed new game + from going over max difficulty causing some issues.
-Fixed unkillable enemy at beginning of Dark Halls on easiest difficulty.
-Fixed place to get out of bounds at beginning of Beastlands, and added more blocking to make sure player can't fall out of the map.
-Fixed Ice balls moving some gates

v1.1.0

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v1.1.0
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-DPI "zoomed-in" fix for desktops scaled over 100%

-Custom menu scaling, menus should work on all resolutions now including ultra-widescreen and are adjustable in size. The menus can be scaled by a setting in the Options menu, alternatively, in the main menu or the options menu, + and - work to resize the interfaces.

-Made keys bind-able in-game in the controls menu. Can only bind one key to a control, will still have to use the startup launcher to add multiple bindings to a single control.

-Player set to full health at beginning of new chapter on the easiest difficulty.
-After using Chalice/Potion of Rage, the player will now auto-equip their last used weapons if fists are still equipped and not in the middle of an attack with that hand.
-Changed HUD face's eyes to be red while enraged.
-Now defaults to Axe after you break a main weapon
-Improved collisions of small rocks & coffins
-Fixed "leopord" to "leopard" in the questing beast's description.
-Fixed [relate] error caused by summon rune sometimes on the first use.

-Added Potion Of Illumination to dealer.
-Chalice/Potion of Invisibility now makes enemies who already saw you lose sight when you become invisible.
-Added dealer items to inventory screen.
-Fixed some of the dealers items not loading in the players inventory on level change & issue with dealer and not having killed the rabbit.
-Fixed random Horde drops not resetting after level restart & added some more items to it.
-Added dealer to The Pentagate & a total gold count, so any gold you get during a level in the campaign will be added to the horde gold amount.
-Added Quest list to shop menu showing tasks that unlock items.
-Added 2 New unlockable items to dealer
-Added 4 new achievements

-Fixed two out-of-bounds areas in Village
-Fixed getting OOB at end of Dark Swamp
-Fixed player (and enemies) getting stuck in vertically closing doors in Castle Ruins
-Fixed extra enemy kill in Chapter 2.

-Fixed Option Sliders being off from mouse when sliding in various resolutions
-Added separate sensitivity slider for the menu cursor when using a controller.
-Added view-stick acceleration & setting in options (still needs work)
-Added option to remove lights
-Prevent player from saving in an empty map
-Made the large HUD more efficient (more work to do, along with making all the HUD's scale-able)