Genre: Shooter, Hack and slash/Beat 'em up, Adventure, Indie
Arthurian Legends
v1.3.1
-------- v1.3.1 --------
*Added achievement for destroying the Dark Masters skull after you've killed him
[Weapons & Items] -Disabled the auto-change of weapons after Chalice Of Rage wears off. -Enemies wont be knocked back if they're stuck in a bear trap. -Fixed Shadow Lion from attacking player if the player attacked it. [Interface] -Fixed HUD Text not scaling properly (Health, Armor, Ammo/Durability) -Fixed GamePad controls page from loading wrong sidebar while in-game. -Added option to change camera X/Y Axis controls. -Fixed Jesters Wand/Frozen Star/Blood Star names not displaying in the new item popup. [Maps] -Fixed save/load issue in Chapter2 Dark Halls involving the two doors that alternate locking a player in from either side. -Fixed save/load issue with the drawbridges on Castle Gates, also a couple of the levers could be switched again after loading. -Fixed re-spawning of enemies already killed in first room of Castle Ruins, after loading a saved game. -Final door in Mausoleum raises slightly more. -Replaced keyhole key sprite with a voxel model. -After defeating a boss, their projectiles are removed. [General] -Enemy AI should get stuck less on corners. -Fixed potential out of memory issue while switching Chapters -Improved loading processes of restarting a level / quitting to main menu -Fixed game from only starting in windowed mode -Fixed some fires from not going out. -Fixed some moving platforms from continuing to control players height after going up and leaving platform. -Other minor improvements
v1.3
-------- v1.3 --------
*NEW QUICK SAVE FUNCTION* -The old one will cease to exist, current saves should continue at beginning of current map, and future updates won't require an outdated warning.
[Weapons & Items] -Bear traps now do damage to enemys immune to being trapped. -Improved bear trap collisions, less likely to get stuck on doorways. -Bear traps and Caltrops won't go through doors anymore, also stay on moving platforms. -Crossbow/Mini Crossbow/Hellbow pickups give ammo now if already in possession. -Fixed melee weapons hitting poison gas cloud. -Improved collisions for Throwing Axes, Throwing Knives, Bolts & Arrows. -Boxes of Bombs, Boxes of Firebombs & HHG item pick-ups can explode if hit now. -Ice from the Jesters Wand now freezes enemies below 50% health (was 10%). -Bloodstar now delays a fraction of a second before exploding when hitting an enemy. -Fixed Players Blood Star from colliding with Player in high frame rates. -All Chalice & Potion durations now scale with difficulty. -Throwing Axes & Throwing Knives now do increased damage while a Potion Of Strength is active. -Boots Of Protection now halve fall damage. -Improved Shadow Lion summon
[Interface] -Added control page for gamepad (can also be used for setting secondary controls) -Changed interface scaling calculations to be based on screen height, not width, this should fix issues with ultra-widescreens. -Fixed various minor interface issues. -Added Music option, lets user select any track they want to, or just play it in the menu. -Added Auto-Hop option, has always been on but now can be disabled. -Added Bitmap Font option. -Added Option to show the "Continue from start of Level" on the Character/Chapter selection screen (Now disabled by default) -Simplified loading screen. -Added more loading tips. -HUD Status affects now correctly update when changing HUD size. -Fixed Health Rune healing over time effect not updating HUD health display. -Fixed picking up bolts & mana not updating HUD ammo display. -Fixed chapter selection screen from not scaling properly when the 1st save slot is empty. -Fixed both daggers durability % display in the weapons/runes menu screen. -Improved memory usage of HUD sprites
[General] -Fixed auto-run not being correctly turned on in a couple situations. -If Auto-Run is enabled, Run key now becomes Walk. -Can now hit severed heads with melee weapons/axes/knives/explosions -Added some more gold to boss level secrets. -Enemys move a little slower on easiest difficulty and have less armor. -Modified falling damage to be more progressive (initial fall height to take damage doesnt change). -Improved performance of certain projectiles that draw a lot of sprites -Improved some things with the ending, + Dark Masters skull is kickable/destructable now. -Improved way enemies are spawned in at the very end of Castle Interior -Level Select option now lets player select Chapter if they havn't beaten the game yet. -Harder to jump directly onto an enemy -Added display settings to a Video menu in Options
V1.2
-------- v1.2 --------
-Added text for missing translations (translations still need improvement) -Fixed behavior of the manual Interface Scale buttons in the options menu -Fixed 'T' key from changing ammo display height -Fixed Item HUD info updating when first picking up Bear Traps and Caltrops, also when selecting those items in the item menu.
-Added Halloween Achievement + Pumpkin available from the secret dealer on Halloween.
-001 Engine updates -Alt-Tab to change window while in full screen -Alt-Enter to change from full-screen to windowed mode -Performance improvements
-Fixed ChangeSun error when saving/loading in the very end area of Castle Interior. -Fixed many flickering wall textures throughout the game -Fixed being able to trigger secret through the wall outside of C3M2 Lightning rune secret. -Fixed way to get out of bounds in the Village map towards the end. -Fixed missing ceiling block in C2M2 in bronze key cave -Added blocking around end area of C3M1 to stop player from falling out of map.
v1.1.2 Small update to fix HUD issues
-------- v1.1.2 -------- -Fixed AmmoHUD causing numerical overflow error on the smaller HUD's when the HUD resolution was scaled up on a larger resolution(Also the cause of critical error 6) -Fixed loading a save game with no items and being able to select a weapon as an item. -Fixed bastard sword durability display not updating on the breaking hit. -Fixed Item slot on HUD not updating the first time picking up a new item. -When starting a New Quest + the player will begin with 100 health. --------
-I'll be focusing on fixing this quickload bug that some people are still experiencing.
Update v1.1.1
-------- v1.1.1 --------
-001 Fixed not recognizing certain video cards, now auto uses whatever the user has set in their control panel.
-Holding 'Q' (Next Off-Hand) will now cycle through off-hand options (skipping fists) until you release the key on a selection. -Holding 'Next/Prev Item' will cycle through items, -Added Cycle Speed to the Options menu, -Added option to change how many items are displayed in a row.
-Challenge modes now available in menu (Only 1 at the moment, Arthurian Kombat, 2 more coming soon)
-Added HUD Scale option to Options menu to change the size of the various HUD's. -Added Auto-scale setting to Options to automatically set menu & hud size based on resolution. -Increased menu & hud scale max to 3x (makes it scale-able to 4k) -Improved performance of the HUD -Added in Preload Enemies setting to options menu. -Added option to start a new game using level select with fists only. -Fixed FOV & Brightness not being properly set to saved setting in certain instances -Added cheat to remove all weapons -Made cheat menu available in Legends Never Die if you've beaten it on that difficulty. -Made mouse buttons 4,5,6,7,8 bindable. -Lowered gold achievement amount -Fixed potential crash with scrolling through many weapons too fast using next/prev weapon. -Fixed the rage timer not resetting after dying while using a chalice/potion of rage.
-Changed loading screen due to an issue with the resolution changes. -Added option to turn off loading tips. -Fixed being able to cancel the game ending screen -Fixed joystick sliders settings in options appearing to be off. -Fixed new game menu Chapter 3 enemy count not appearing. -Fixed new game + from going over max difficulty causing some issues. -Fixed unkillable enemy at beginning of Dark Halls on easiest difficulty. -Fixed place to get out of bounds at beginning of Beastlands, and added more blocking to make sure player can't fall out of the map. -Fixed Ice balls moving some gates
v1.1.0
-------- v1.1.0 -------- -DPI "zoomed-in" fix for desktops scaled over 100%
-Custom menu scaling, menus should work on all resolutions now including ultra-widescreen and are adjustable in size. The menus can be scaled by a setting in the Options menu, alternatively, in the main menu or the options menu, + and - work to resize the interfaces.
-Made keys bind-able in-game in the controls menu. Can only bind one key to a control, will still have to use the startup launcher to add multiple bindings to a single control.
-Player set to full health at beginning of new chapter on the easiest difficulty. -After using Chalice/Potion of Rage, the player will now auto-equip their last used weapons if fists are still equipped and not in the middle of an attack with that hand. -Changed HUD face's eyes to be red while enraged. -Now defaults to Axe after you break a main weapon -Improved collisions of small rocks & coffins -Fixed "leopord" to "leopard" in the questing beast's description. -Fixed [relate] error caused by summon rune sometimes on the first use.
-Added Potion Of Illumination to dealer. -Chalice/Potion of Invisibility now makes enemies who already saw you lose sight when you become invisible. -Added dealer items to inventory screen. -Fixed some of the dealers items not loading in the players inventory on level change & issue with dealer and not having killed the rabbit. -Fixed random Horde drops not resetting after level restart & added some more items to it. -Added dealer to The Pentagate & a total gold count, so any gold you get during a level in the campaign will be added to the horde gold amount. -Added Quest list to shop menu showing tasks that unlock items. -Added 2 New unlockable items to dealer -Added 4 new achievements
-Fixed two out-of-bounds areas in Village -Fixed getting OOB at end of Dark Swamp -Fixed player (and enemies) getting stuck in vertically closing doors in Castle Ruins -Fixed extra enemy kill in Chapter 2.
-Fixed Option Sliders being off from mouse when sliding in various resolutions -Added separate sensitivity slider for the menu cursor when using a controller. -Added view-stick acceleration & setting in options (still needs work) -Added option to remove lights -Prevent player from saving in an empty map -Made the large HUD more efficient (more work to do, along with making all the HUD's scale-able)